Character creation

Nov 7, 2023 12:05 am
This thread is where you can discuss your characters' ideas and work on them.
Standard point buy (same as DnD5).
Do not forget that you have access to a5etools to help you out with character creation.
Nov 7, 2023 12:41 am
Oh yeah, I should probably work on a custom character sheet for a5e...
[ +- ] Character Sheet (WIP)
For those of you wishing to add an a5e logo on your character sheet to make it more "official-y", here are a few I found on the internet.
[ +- ] a5e logos
Nov 7, 2023 5:32 am
Starting at level 1? 3?
Nov 7, 2023 1:32 pm
Level 1.
Nov 7, 2023 3:04 pm
I'm planning to channel Carrot Ironfounderson from diskworld as a non-dwarf raised as a dwarf, claiming to be a dwarf as he has done all the rites a dwarf do as he grows up

I'm planing to start him off as a fighter, but will multi-class into wizard down the road
Nov 7, 2023 8:20 pm
So a human taking a dwarven culture? Yeah cool. That's one of the things I love with a5e, you can pretty much pull off that sort of things now. :D
Nov 7, 2023 9:57 pm
I'm thinking of playing an elf that lived among a divided society--traditionalists and modernists. He is a tradtionalist and on his island community they have lost. He is exiled and cursed. He bears a mark that lets other elves know he is an outcast.
Nov 7, 2023 10:17 pm
As mentioned on Discord, I am thinking about playing a shifting specialist druid of the 'weak must perish' persuasion. I'm still perusing the character creation rules so I'll have something more solid the coming days..
Nov 8, 2023 7:57 am
Khulod says:
As mentioned on Discord, I am thinking about playing a shifting specialist druid of the 'weak must perish' persuasion. I'm still perusing the character creation rules so I'll have something more solid the coming days..
I had my eye on the Iron Rebel Druid, but that have to be a character concept for later.
Nov 8, 2023 8:42 am
What's an Iron Rebel? I only have the SRD so I'm guessing it's not in there..
Nov 8, 2023 9:37 am
Khulod says:
What's an Iron Rebel? I only have the SRD so I'm guessing it's not in there..
I remembered wrong. Its Steel Renegade
Nov 8, 2023 2:25 pm
Yeah, it's basically a druid that went "screw it, I'm using iron equipment, I don't care if you don't like it...".
But a druid along the lines of "the weak must perish", I think I saw that in one of the 3rd (4th?) party supplements...
Well, even before going 3rd party, there is the Decomposer from the Dungeon Delver's Guide.
As for 3rd party, there is the Sacrificial Ritemaster from Mysterious and Marvelous Miscellanea.
Nov 8, 2023 2:47 pm
Oh I was just going for the shifting specialist one, like ye olde Moon Druid. Big beast = the strongest in nature, and all that.
Nov 8, 2023 8:41 pm
Just now getting a chance to get in here. What do we have so far?
Nov 8, 2023 8:52 pm
Two druids and a bad Elf. Oh, and a race-confused human fighter wanna-be wizard.
Last edited November 8, 2023 8:53 pm
Nov 8, 2023 9:02 pm
Khulod says:
Two druids and a bad Elf. Oh, and a race-confused human fighter wanna-be wizard.
He is not human. More like githyankie

Name: Roark Ironhammer
Heritage: Zevite
Culture: Deep Dwarf
Background: Dungeon Robber
Destiny: Coming of Age
Class: Figther

Adobted by Deep Dwarf. Have partaken in all of the rites and calls himself a dwarf
Started to explore Dungoens and through that comunity got some contacts among the sunwalkers
Nov 8, 2023 9:07 pm
Alright, so maybe I'll make a ranged character of some kind. Archery sounds like a fun time
Nov 17, 2023 1:23 am
How is character creation going? It's been about a week now. I'm not pressing anyone, I know how daunting character creation for a5e can be, especially when you've just picked the system up. I'd just like to know how long I have left to prepare.
Nov 17, 2023 1:38 am
I've had my kids this week, which leaves little time besides the games I'm already playing/running. They go home tomorrow, so I should be done this weekend
Nov 17, 2023 7:05 am
My character is, so far as I can tell, mechanically complete. I have a decent outline of a background, but the specifics will depend on the specifics of the setting.
GreyGriffin sent a note to kalajel
Nov 17, 2023 7:25 am
I must admit I have stalled a bit on the final element of fleashing out his backstory, his connections and that kind of thing. I hope to do it as we start play and I have a better feeling for where we start, the setting and that kind of thing
Nov 17, 2023 1:46 pm
I'll keep the setting of Elissar pretty generic med-fan. There are some specific quirks mentioned in To Save a Kingdom, but I doubt I'll use them as they limit character options a bit. I'm not quite sure what the deal is with making a game which offers so many options, and then have your first official "setting" limiting said options.
If you have any questions regarding character creation, do not hesitate to ask me.
Nov 17, 2023 5:08 pm
Krusk is pretty much done except for equipment.
Nov 18, 2023 1:57 pm
Chargen has been tougher than I anticipated. But I can finish this weekend.
Nov 18, 2023 5:52 pm
I'll just ask that you either link me or post the picture you used for your character here so I can make counters for your characters.
Nov 21, 2023 12:44 am
Just a heads up, things are going to get a bit crazy for the following week for me. I'm not sure I'll be able to start right away, or if I do, what my posting frequency will be.
Upside, it gives you more time to work on your character.
Downside, the game will be delayed a bit, but hey, it's only for a week.
Nov 21, 2023 7:30 pm
In the meanwhile I added my sheet. I ended up being a halfling.

...A halfling who is tired of short jokes....
Nov 21, 2023 7:41 pm
Khulod says:
In the meanwhile I added my sheet. I ended up being a halfling.

...A halfling who is tired of short jokes....
That is awesome! I’ll be role playing off of that!
Nov 21, 2023 9:44 pm
Khulod says:
https://i.pinimg.com/736x/9a/c9/37/9ac9371dfb1cf9268dd355f660e0e3bf.jpg
Truth.
Nov 22, 2023 5:07 am
I can respect a fellow dwarf
Nov 29, 2023 12:29 am
Alright, things have calmed down for me significantly so I'm ready to start.

Are you guys ready? Are your characters done?
Nov 29, 2023 12:53 am
Good to go!
Nov 29, 2023 1:15 am
Do not forget to please post or link your character pic so I can make counters for your characters.
Nov 29, 2023 4:06 pm
My character should be ready, do you need something bigger than my portrait?
Nov 29, 2023 5:19 pm
Yes. It's much easier to start big and shrink down to desired dimension then start small and try to stretch things...
Nov 29, 2023 5:35 pm
Face
https://imgur.com/I8mBs5e

Full body
https://imgur.com/hVmxzsm
Nov 29, 2023 5:39 pm
@Xcylla: you still with us?
Dec 1, 2023 11:32 pm
I would say "No" and I have replaced Xcylla. I be working on a character fast. What be the current party composition?
Last edited December 1, 2023 11:35 pm
Dec 1, 2023 11:45 pm
So far, a Cervid Savant, a Halfling Druid, an Elf Fighter, an Half-Orc Ranger, and a Zevite Fighter.
Dec 1, 2023 11:59 pm
Well then. Lets go with a famale human who is a circus folk and a CHARLATAN and a underdog rogue.
Last edited December 2, 2023 12:04 am
Dec 2, 2023 1:27 am
Oh yeah, before I forget, high INT gives you bonus knowledge. So if you have a positive INT mod, for each point of mod you have, you can either pick a skill specialty in one of the lore skills (Arcana, Culture, Engineering, History, Nature, Religion), gain a proficiency in a lore skill (same list as above), pick up an extra language, or pick up a tool proficiency in one artisan's tool, gaming kit, instrument, or vehicle.

So if you had not taken into account your bonus knowledge, you can do so now.
Dec 2, 2023 3:00 am
I see possible mechanic stuff. What are the specialties listed with each skill?
Dec 2, 2023 3:25 am
Okay. Got that. Lots of reading. Hopefully Scarfs is nearly complete.
Dec 2, 2023 4:00 pm
Oh yeah, speaking of the bonus knowledge reminded me of something else. In addition to the gear you carry using the normal encumbrance rules, your character also carries a number of supplies (well a number of days of supplies actually) equal to your Strength score. Those typically consist of food and water for your character, but they can be used for other things as well as per some class features, maneuvers, feats, etc.
Dec 2, 2023 5:03 pm
In addition to the gear you carry using the normal encumbrance rules, your character also carries a number of supplies (well a number of days of supplies actually) equal to your Strength score.

Smiles. Added 13 pound of food and water. And readjusted my backpack load to account for it.
Dec 2, 2023 5:14 pm
Those don't count against your regular load. You get those for "free" (well, you're still limited by your STR score).
Dec 27, 2023 6:55 am
Question: Reference is to sneak attack.

Sneak Attack: Once per turn, you can deal extra weapon damage when you hit a creature with a finesse weapon or ranged weapon attack. The amount of extra damage is shown in the Sneak Attack column of the Rogue table.

In order to apply this damage, you must not have disadvantage on the attack and your target must be within 5 feet of another enemy of the target who is not incapacitated. Alternatively, you can apply sneak attack damage if you have advantage on the attack.

Slapstick: You are proficient with improvised weapons, and improvised weapons you use can deal 1d6 damage rather than the damage they normally deal. You can use Dexterity instead of Strength for the attack and damage rolls of your improvised weapons.

Does this also mean using Slapstick feature that the improvised weapon qualifies for the use of Sneak Attack (finesse weapon)? Needless to say, Scarfs has a rather unusual background not known to the party.
Last edited December 27, 2023 7:02 am
Dec 27, 2023 9:39 am
I would say no as sneak attack is with a finesse weapon or a ranged
Dec 27, 2023 5:22 pm
Hmm, interesting. Slapstick does seem to do the same thing the Finesse tag does for improvised weapons without actually adding it... Still, it's just so similar that not allowing it feels like it borders on pedantry at that point... You know what? I'll allow it. If you know how to handle improvised weapons to such extent that you can actually increase their damage die, you probably know how to use them for sneak attacks as well.
Feb 28, 2024 4:22 am
Hi, I saw above you talked about party comp. But since people have left since, what is the current party composition?

at a5etools only the "basic" classes and races are available in the character creator, right?
Feb 28, 2024 4:44 am
We have a rogue, a savant, a druid, and a fighter who plans to multiclass wizard later.

a5e tools should have stuff from all official a5e published books including the Gate Pass Gazetteer magazines (and a quick glance confirmed to me that this is indeed still the case).
Feb 28, 2024 9:52 am
Yeah, I saw the resources are there. But I was thinking about the character builder tool. There I can only select some of the options.

But that's okay. I will do it without the tool by hand :)

Do I interpret Savant right as a something like a arcane trickster kind of thing?
So it is a pretty well rounded party, right? So plenty of things can actually fit in?
Feb 28, 2024 3:36 pm
Oh, sorry. I don't know, I've never used the character builder tool. Yeah, the site is still in beta, os it's entirely possible some tools are not completed. Savants are more like genius that plan ahead, use tools and cunning. Maybe a bit more of a magical Sherlock Holmes than an arcane trickster.
Feb 29, 2024 1:50 pm
Maybe I'm a little blind but is there a character sheet somewhere?
Feb 29, 2024 11:47 pm
I was starting to work on one until I saw players come up with something better looking than anything I could manage so far, so I sort of gave up... My best guess is there's an a5e sheet somewhere in the repository of player created sheets. I'll try looking for one and link it here if I find it.
Edit: Here it is!
Mar 1, 2024 4:05 am
Domo arigato.
I'll finish it asap
Mar 1, 2024 12:10 pm
ChrSch sent a note to kalajel
Mar 1, 2024 1:17 pm
kalajel sent a note to ChrSch
Mar 2, 2024 1:24 am
So, finally, Character is submitted.
Sorry, got a little distracted yesterday.
Mar 2, 2024 6:38 pm
Okay, character looks cool. Might want to make 1 entry per class/archetype/heritage feature to make things less cluttered and avoid forgetting stuff. For example, you seem to have forgotten about your archetype and heritage features. Not too bad, that can always be fixed later... Welcome aboard Kori!
Mar 3, 2024 12:12 am
Thanks. For pointing that out. I'll look into that during the day.
Mar 3, 2024 3:31 am
Oh yeah, forgot to mention, I'd like if you can post or link to the profile pick you used for Zaiashi, so I can make a counter for him.
Mar 3, 2024 1:17 pm
How do I add a picture to a post?
Mar 3, 2024 4:50 pm
There is a tool above the text box, it looks like a picture with a sun and mountains on it. It's between the color tool (eyedropper) and the table tool (grid). It's also a drop down menu, so you can just use teh URL or upload it to Imgur.
Mar 3, 2024 9:13 pm
Ah, I overlooked that. I'll take care of it as soon as I have access to my computer.
Mar 31, 2024 2:40 am
Character stats
OOC:
wow, I never roll that good. Nice 🙂
Chrysalian DREAMING WILDS, OPEN-AIR ASCETIC, sorcerer or warlock
Or
ooze-folk MISCHIEF MAKER adept
Last edited March 31, 2024 3:02 pm

Rolls

Stats - (4d6H3, 4d6H3, 4d6H3, 4d6H3, 4d6H3, 4d6H3)

4d6H3 : (1556) = 16

4d6H3 : (5156) = 16

4d6H3 : (2664) = 16

4d6H3 : (6445) = 15

4d6H3 : (5252) = 12

4d6H3 : (2355) = 13

Mar 31, 2024 5:25 am
What system are we using for character generation?
Mar 31, 2024 12:29 pm
I was thinking of making a fighter, but I just saw the party already has one. Should I go with it or do a ranger? I wanted to do a monster hunter style character.
Mar 31, 2024 2:59 pm
Harshk is a Ranger, Zaishi is a cleric. They shared their sheets.
I think Garbuffel is a druid and Scarfs is Rogue but not sure
Last edited March 31, 2024 3:41 pm
Mar 31, 2024 4:32 pm
I'm thinking Sorcerer. It looks like a twist version of 5E. Ah Okay, Level Up: Advanced 5E, Traveler Sorcerer.

I'm busy with Easter Dinner today so I'll be about and pondering as I cook.
Mar 31, 2024 4:55 pm
Emberskyes says:
What system are we using for character generation?
standard point buy. See my first post in this thread.

Edit: Since I kinda suck at making character sheet, I found this one in the public repository of character sheets you canuse instead.
Mar 31, 2024 4:58 pm
Alepous says:
I was thinking of making a fighter, but I just saw the party already has one. Should I go with it or do a ranger? I wanted to do a monster hunter style character.
We no longer have any pure fighters. Fell free to make one if you feel like it.
Mar 31, 2024 6:01 pm
Sigh. Misses that.
Farewell my sweet rolls. That must be why they were good. They knew they would no be used. 😭
Mar 31, 2024 6:02 pm
I'll go with the ooze adept
Mar 31, 2024 6:35 pm
Cool, I will go with pure fighter. Expect to upload him tonight.
Apr 1, 2024 1:25 am
Ugost was found in a nearly sentient state by some deep gnomes who helped finish uplifting him to full awareness. He 'grew up' in their small settlement, raised by the guards that found him and trained with an adept master who served as a scout for the area. Ugost learned the ways of the underdark and hunting dangerous beasts but longed to see more of the world and so set out to explore....

Pretty much done except gear, I think. Ugost may take a level in warlock next, if he makes it

Can "unarmed" strike be "Dual-Wielding"?

I will start reading up on the story so far. How will we be inserted?
Last edited April 1, 2024 3:55 am
Apr 1, 2024 2:39 am
Yes, unarmed can be dual-wielded, but that's also basically what Martial Arts gives you, so you're not getting anything more here...

We will consider you were "always there". It stretches suspension of disbelief, but it's the best way to introduce new characters at this time as well as preserve party cohesion.
Apr 1, 2024 3:13 am
Um, it shows this online but I want to check.
Handaxe 5 gp 2 lbs. Breaker (wood), defensive (light), dual-wielding, simple, thrown (20/60) Slashing
Greatclub 5 sp 10 lbs. Simple, versatile (1d10) Bludgeoning


Greatclubs do not have "Heavy" or "Two-Handed" so I use one as a monk weapon and use DEX?
If I read it all correct I can dual-wield the greatclub (1d8+3) and a handax(1d6).

How malleable is my form? Mechanically for rules/combat I will follow the RAW but can I flex and stretch within the limits of what my AMORPHOUS BODY allows?
Ex: can I squeeze to 1" and stretch into other areas to spy, peer around corners, etc?
Last edited April 1, 2024 3:18 am
Apr 1, 2024 3:19 am
Psybermagi To dual wield in 5e, both weapons must have the "light" property. Perhaps you have a way around that.
Apr 1, 2024 3:31 am
I dont have all the A5e rules, which is one reason I asked, but this is what I found Here
Quote:
Dual-Wielding†. This weapon is designed to be wielded in concert with another weapon. When wielding another weapon in your main hand that does not have the heavy property, you can use your bonus action to make an attack with this weapon (see Two-Weapon Fighting).
Apr 1, 2024 4:34 am
Yep. That is a5e rules. They are different from 5e rules that way. You have a better selection for main hand. Which is nice. Always takes time to hunt down rules. I found this.

Is the A5e version of Two-Weapon Fighting better than the original?
The short answer to this question would be that it is slightly better than it's O5e counterpart.

1. Every class in A5e and O5e can pick up Two-Weapon Fighting and wield two weapons in either hand.
2. The weapon in your dominant hand, however, no longer has to have the Light weapon property (O5e) or the Dual-Wielding weapon property (A5e). As long as it doesn't have Heavy weapon property, you can wield a d8 weapon in that hand.
3. The weapon in your off-hand still has to have the Light weapon property or the Dual-Wielding property for Two-Weapon Fighting to work.
4. Two-Weapon Fighting still requires a bonus action for your offhand weapon, but if you belong to a class that has the Extra Attack feature, you can use your bonus action to make two attacks instead of one. I consider this A5e feature to be an improvement as Two-Weapon Fighting in O5e became pretty lopsided once you got past 5th level. From 1st to 4th level, you could make 1 attack and 1 bonus action attack. Action Surge in O5e would just give you two attacks and 1 bonus action attack. From 5th to 11th level things were still okay in O5e as long as you didn't use Action Surge for the attack action. But once you got past 11th level, things became pretty lopsided as you would be making many more attacks with your dominant hand and just one bonus action attack. You would need a homebrewed feat at this point to balance out the number of attacks you can make with each hand.
With the loss of a third Extra Attack and Action Surge for the A5e Fighter and the tweaking of the bonus action attack after 5th level, the number of attacks you can make two weapons doesn't feel so lopsided as it was in O5e. An 11th level Fighter using the Two-Weapon Fighting Style can now make 3 attacks with their dominant hand and 2 attacks with their offhand.

I am not into the damage potential that comes with Two-Weapon Fighting, just the number of times you can make an attack. Hitting an opponent multiple times when it's your turn matters slightly more to me than seeing whether or not I exceed the damage potential of another Fighting Style.

As for the Duel-Wielding Expert feat, it hasn't changed much in A5e except that you can now swap out the offhand weapon with the Dual-Wielding property for a d8 weapon now.
Last edited April 1, 2024 4:38 am
Apr 1, 2024 2:07 pm
Unarmed strike as a monk is still better as I can add the ability bonus but I wanted to check that I was taxing it correct. The real issue was that the greatclub is not heavy so huzzah I can use Dex with it
Last edited April 1, 2024 2:11 pm
Apr 1, 2024 4:31 pm
Checking out both the Adept's Martial Arts section and the Two-Weapon Fighting in the Making An Attack section of combat, seems Psybermagi is entirely right. There are no mentions of the off-hand weapon needing to be light, only that the main-hand weapon cannot have the heavy property or be two-handed. Which sort of surprises me for the greatclub, but hey, whatever... So yes, you can duel-wield those weapons using your DEX mod.

Edit: Oh yeah, for the new characters I'll need you to upload or link to the image you used for your characters' profile pics so I can make counters for them for the battle map.
Apr 1, 2024 5:01 pm
https://gamersplane.com/characters/avatars/29079.jpg?1711990829

https://gamersplane.com/characters/avatars/29079.jpg?1711990829
Apr 1, 2024 9:09 pm
kalajel says:
There are no mentions of the off-hand weapon needing to be light, only that the main-hand weapon cannot have the heavy property or be two-handed. Which sort of surprises me for the greatclub, but hey, whatever... So yes, you can duel-wield those weapons using your DEX mod.
I assume the if hand requires the dual-wield property. This is actually a bit more restrictive on the off hand but not free on the main hand. It even precludes short sword from dual wield.

I do find it odd that they made the great Club versatile and quarterstaff two handed. That is swapped from 5e. Seems a bit odd based on the damage output but won't complain 😏
Apr 1, 2024 9:48 pm
Hmm, true, they are using the dual-wielding tag now. A bit weird about the shortsword and the quarterstaff, but they both gain the parrying tag in exchange, so I dunno...
Apr 1, 2024 10:01 pm
New things to get used to. Parry seems nice
Apr 2, 2024 2:16 pm
I've been busy with Easter this whole weekend and haven't had a chance to dig into the rules at all. Hopefully while I'm at the office this morning I can take a peak and maybe move forward with character generation.
Apr 2, 2024 3:45 pm
No problems. Take your time.
Apr 3, 2024 3:46 am
Here are a couple tidbits I found for all characters. Everyone starts with 2 +INT mod skill specialties and everyone can use the basic maneuvers
[ +- ] SKILL SPECIALTIES
[ +- ] BASIC MANEUVERS
So, can monks use DEX for bonus damage on Basic Melee Damage?
Apr 3, 2024 3:00 pm
If you have a positive INT mod, you're not limited to more skill specialties, you can also take an extra language or a tool or vehicle proficiency.

Yes, an Adept can use STR or DEX for attack and damage on unarmed strikes and Adept weapons as per the Martial Art class feature.
Apr 3, 2024 3:21 pm
I thought so. Just wanted to make sure that applied to maneuver as well. Thanks
Apr 3, 2024 5:26 pm
Before I really begin building I'd like to double check what everyone's doing. I'm seeing monk being tossed about so I may avoid that. I've got some idea's for further generation but class eludes me atm.

What other classes are occupied?

Adept is monkish. I've never played a ranger but there's also sorcerer.

Haunted
Forsaken
Prophesy or maybe Metamorphosis
Deva
Apr 3, 2024 5:45 pm
Character race class
Ugost ooze-folk adept (monk)
Vuraz ??? Fighter
Harsk half orc ranger
Zaiashi elf cleric
Garbuffel ??? Druid ?
Scarf human rogue
Last edited April 3, 2024 5:49 pm
Apr 3, 2024 5:48 pm
@Emberskyes I thought you were going "Traveler Sorcerer". If you want adept(monk) I was also looking at traveler sorcerer, and don't mind swapping as long as the DM is if ok with it
Last edited April 3, 2024 6:27 pm
Apr 3, 2024 7:25 pm
Oh, I am a pure fighter (deep) dwarf. Hammer and shield.
Last edited April 3, 2024 7:25 pm
Apr 3, 2024 7:36 pm
Nice classic! Ugost was raised by deep gnomes

I noticed in languages that several list "read, write, speak, sign" XXX. Does that mean that sign language, with gestures, is a common mode of communication?
Apr 3, 2024 7:43 pm
Adept is quite literally the monk, they just changed the name for a5e because now you're not limited to playing it like kung-fu boy, you can make it more like a pugilist if you want to. Like how the paladin is now the herald and the barbarian is now the berserker.

Edit: Yes, for each language that you know, you can also sign them now. It's a series of hand signals/shorthands. I guess a mix of regular sign language for deaf people and military hand signals. It's not really explored in depth, but that's how I picture it.
Apr 3, 2024 8:00 pm
Party by looks:
(WhiteDwarf) Harsk - Male Half-Orc Ranger
(Khulod) Garbuffel Braffelfrew - Male Halfling Druid
(GeneCortess) Scarfs -Female Human Rogue
(ChrSch) Kori Zaiashi - Male Elf Cleric
(Psybermagi) Ugost - Male Oozefolk Adept
(Emberskyes) - Traveler Sorcerer ???
(Alepous) Vuraz Duskwood - Male Deep Dwarf Fighter
Last edited April 3, 2024 8:03 pm
Apr 3, 2024 11:37 pm
@psybermagi I'm kind of flexable as to what I play we have a serious deficit in the caster department. I just got home again after a weird day of work.
Apr 4, 2024 12:05 am
Updating my notes.

Class - Traveller Sorcerer
Heritage - Deva
Culture - Forsaken
Background - Haunted
Destiny - Prophesy or maybe Metamorphosis

How is this for a beginning?

I'm thinking the Deva resurrection being followed by the spirit of a lover or perhaps a mentor with whom they had a relationship.
Forsaken because their original culture or society is long gone. Imagine a Carthaginian reborn after the city was reduced to ashes or a person from the Old Kingdom reawakening during the Ptolemaic years.
Last edited April 4, 2024 12:09 am
Apr 4, 2024 2:40 am
Looks good.
Apr 4, 2024 4:03 am
15,14,13,12,10,8 point spread?

I've submitted up to picking spells and equipment and my destiny... My density has popped me to you.
Apr 4, 2024 6:57 am
Should I post here my stats or the DM can see the on my char page?
Apr 4, 2024 12:23 pm
Once a character sheet is submitted the DM can see and edit a character sheet
Apr 4, 2024 1:23 pm
Emberskyes says:
15,14,13,12,10,8 point spread?

I've submitted up to picking spells and equipment and my destiny... My density has popped me to you.
Standard point buy, but if you want to use the standard array, go ahead, IIRC it totally can be reproduced via standard point buy anyways.
Apr 4, 2024 1:24 pm
Alepous says:
Should I post here my stats or the DM can see the on my char page?
Yeah, I can already see your sheet.
Apr 4, 2024 2:31 pm
Is there a new spell list I haven't seen or just the stock 5E.
Apr 4, 2024 2:40 pm
I assume these are all ok
https://a5e.tools/spells
other 5e spells may be options as well. Up to GM
Apr 4, 2024 3:02 pm
Yeah, spells have been reworked in a5e. Some trouble spells have been re-written, other 5e spells no longer exist because they've been made class features (see paladin's special smites), New spells have been created to make a5e more unique, etc.
Apr 4, 2024 3:45 pm
I see a list of spells in the "traveler" section of sorcerer but I'm back on my phone at work. I'll look for the spells in a bit.
Apr 5, 2024 3:14 am
Question - If you take Mystical Talent, do your cantrips and spells level up as your level or would you have to take levels in the other class? I'm wondering because I'm thinking about grabbing Cleric so I can cast Heal spells too.

I'm approaching done on my character ... I think, Still pondering Destiny.
Apr 5, 2024 3:42 pm
I'm not super versed in multiclassing in 5e/a5e because I've never done it, so it might take time for me to find the answer. In the meantime, if anyone is more verse then me, feel free to answer...

Edit: Okay, this section here covers everything but the cantrips. I guess I need to search the magic section and cantrips to figure out how cantrips work on multiclassed characters...

Edit, edit: The Spellcasting section wasn't very helpful. The best thing I can surmise is that cantrips use your total character level to determine their potency, otherwise those feats which grants cantrips would be near-useless, especially at later levels... If I'm wrong, anyone better versed can feel free to correct me.
Apr 5, 2024 3:54 pm
I would assume that unless specifically prohibited the cantrips would operate at higher levels as you level up and something like cure wounds would level according to the slot used to cast it.
Apr 5, 2024 3:57 pm
MULTICLASSING says:
Whenever you gain a character level, you have the option of gaining a level in a different class instead of gaining the next level in your current class. Your character level is the total number of levels you have in any classes.
Cantrips says:
The spell’s damage increases by 1d? when you reach 5th level (2d?), 11th level (3d?), and 17th level (4d?).
So this seems the same as 5e. From what I have read I am assume any time a5e diverges form 5e is will explicitly say so.
Apr 5, 2024 4:01 pm
I'm looking at Sacred Flame and Light for cantrips and Cure Wounds for my level 1.
Apr 5, 2024 4:03 pm
I can always submit the question to the community...
Apr 5, 2024 4:09 pm
We could always just let you make a decision. 😂
Apr 5, 2024 4:12 pm
So I need a second Feat, a Destiny and to figure out how to calculate some of those fiddly numbers in the middle of the sheet.

Testing my avatar too.

Not sure about that one...
Last edited April 5, 2024 4:15 pm
Apr 5, 2024 4:21 pm
Emberskyes says:
We could always just let you make a decision. 😂
I already took a decision, I'm just not entirely sure of it... Besides, a second opinion never hurt anyone.
Apr 5, 2024 4:33 pm
Are we supposed to have feats at 1st level and I missed that somewhere?
Apr 5, 2024 4:49 pm
I think we get 2 feets. Feats. I could be wrong, phones are not a good medium for making a character.
Apr 5, 2024 4:52 pm
I'm on glue, ignore me.
Apr 5, 2024 4:56 pm
Dude, save the glue for after work and when you are far from heavy machinery and the internet :)
Apr 5, 2024 6:18 pm
Yeah, afaik, there are no free feats at level 1.
Apr 5, 2024 7:31 pm
well, some DM allow them for extra character flair. hint hint :)
Apr 5, 2024 8:09 pm
I am elbow deep in heavy machinery atm.
Apr 6, 2024 5:07 pm
Alright, to introduce the new players, so you don't have to read 13 pages worth of posts to catch up, I'll give you the big TL;DR I gave @ChrSch, with the added entry that you're now just done beating up 2 goblins who owed money to Belton Freedew...
Apr 6, 2024 5:17 pm
Supposedly "owed money to Belton Freedew". Not that I care. Just need to get out of this city and the situation we're in.
Apr 6, 2024 6:53 pm
@Kuhold: Hay sorry to bother you man, but I noticed that since you took Metamorphosis as your destiny, we had to discuss what sort of form Garbuffel wanted to eventually turn into. Seeing Garbuffel seems to be tired of short joked and wants to be taller, I'm guessing one of the giantkins?
Apr 6, 2024 11:02 pm
Well he's a druid and If I recall correctly there's a shifting specialist around, like 5E's moon druid. So Garbuffel will go on a personal journey of exploration and self-improvement to be the very best that no one ever was tallest creature around. (By killing anything taller that he cannot change into)

Ooooh, ooh. A dragon will be nice. Big dragon. Huuuuge. The very biggest of large dragons.
Last edited April 6, 2024 11:05 pm
Apr 6, 2024 11:10 pm
Ah yeah, I see. More beast-like or monster-like rather than humanoid-like. Okay. I'll see what I can come up with, but seeing we barely started, I have plenty of time to think about it...

Also, everyone, I notice no character sheet seem to have a space for the Prestige Rating. It's not bad for now if we don't tackle that. But when you'll start travelling between regions (like when we tackle To Slay A Dragon), it might start to come into play, so just a heads up to maybe prepare a space for that eventually...
Apr 6, 2024 11:12 pm
LOL. Scrafs still thinks of Garbuffel as 'Shorts' and prone to call him that.
Last edited April 6, 2024 11:13 pm
Apr 6, 2024 11:18 pm
"Scarfs" would not only be her name, but also the sound she makes as Garbuffel forces Scarfs' scarf down her throat.
Last edited April 6, 2024 11:19 pm
Apr 7, 2024 7:32 pm
I was asked for regional languages in Discord, and honestly, I have nothing that really list those for the world of Elissar. So I've came up with a few (noted in parenthesis), but I'm not entirely sure if those will be their final forms (hence the "?"). If you feel like replacing one of your languages with a regional one, go ahead.

I've also made a small description of all regions. This is by no mean meant to be a comprehensive Gazetteer, but it should give you an idea of what each regions are, if only as a gross oversimplification. This might also help you determine from where your character originate for once you regain your memories.

Land of Elissar
Though a vast elvish empire ruled over the known world in the previous age, their far-flung civilization has almost entirely fallen to ruin leaving the people they once lorded over to establish new rulership in the Dark Age.
Albia: Magical medieval Scotland with humans and dwarves. (Albian?)
Allesund: Endora's snobby neighbours. (Allessundi?)
Border Kingdoms: Authoritarian warring warlords, not really considered real kingdoms. (mix of Ostinish, Laskian, and Druzuk??)
The Desolation: Cirothe the angry dragon. (mostly monster languages?)
Endora: Generic med-fan Europe, lost people when a dragon made trouble in the east... (you are here) (Endoran?)
Hinterlands: Bandits and cutthroats, floods often. (mix of Albian, Endoran, and Allessundi?)
Laskia and The Howling Expanse: Large frozen tundra, consider "northerners" weaklings, but have rugged respect for Albians. (Laskian?)
Ironfall Island: Magical Caribeans complete with pirates. (mix of Allessundi, Endoran, and Druzuk?)
Ostinad: Magical medieval Mongolia. (Ostinish?)
Par Celundi: One of the last elven city of the old empire. (Elvish)
[ +- ] World Map
Apr 7, 2024 7:55 pm
GM: It find it would be best for the GM to pick exactly where Scarfs's is from. My background has details but no locations. I really don't want to have to learn every single area to judge maybe were Scarfs been/born. I rather leave that more to you GM.
Apr 7, 2024 9:41 pm
Where abouts are we roughly.
Apr 7, 2024 11:03 pm
Endora. It said so in the last post...
Apr 8, 2024 12:26 am
kalajel. Would Scrafs's background history fit well in Endora region? As to say that is where she is from.
Last edited April 8, 2024 12:26 am
Apr 8, 2024 12:32 am
GeneCortess says:
kalajel. Would Scrafs's background history fit well in Endora region? As to say that is where she is from.
Yeah.
Apr 8, 2024 3:55 am
Endora, wasn't that the mother in law on Bewitched?
kalajel says:
Endora. It said so in the last post...
Sorry I saw a map and I was distracted... Ooooooh shiny map...
Apr 8, 2024 4:56 pm
Perhaps, I never watched it.
May 16, 2024 12:31 am
Scarfs is somewhere between these two pictures. Good thang the horse knows what it is supposed to do. Yeah. Haw. Pinto. As Scarfs deals with her minor fear of horses.

https://thumbs.dreamstime.com/z/young-woman-horseback-16767615.jpg

and

https://st3.depositphotos.com/1005147/18755/i/1600/depositphotos_187552628-stock-photo-redhead-girl-horse-green-forest.jpg
Last edited May 16, 2024 3:37 am
May 24, 2024 6:17 pm
Advance to Level 2! How do we handle additional HP. Roll, max, or class average?

Oh. Does Pinto go to level 2? Innocent question.
Last edited May 24, 2024 7:27 pm
May 24, 2024 8:38 pm
By what I've been told from veteran 5e players, it's better to take class average, if you roll, you'll end up with fewer HP than class average.
Chose whichever method you prefer, but you stick with it.
May 24, 2024 10:02 pm
Smiles. Scarfs is updated to second level rogue with Level Up: Advance 5 edition. Used class average.
May 25, 2024 2:03 pm
So, I'll add 5 HP to my max HP then or am I misunderstanding this:
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st
May 25, 2024 4:58 pm
If you go with class average, that would be 5 + Constitution modifier. Your Constitution is 14, making your modifier +2. So going with class average, you'd be adding 7 HP at level 2 (5 average +2 CON mod.).
May 27, 2024 7:56 am
My stats (Fighter) are 6+Con so I get 8HP more for a total of 20HP. Right?

What is the difference between Basic Maneuvers and Combat Maneuvers? I get to choose from both pools at the same time? I am a bit confused with so many options...
Last edited May 27, 2024 8:10 am
May 27, 2024 4:56 pm
Yes, correct for the extra HP.

Everyone can use basic maneuvers, you do not have to choose them, they are available to everyone all the time, and they do not cost exertion to use.

What you must pick, are maneuvers listed as being part of the combat traditions available to you, which if I remember correctly, since you are a fighter this means that you can pick from any and all combat traditions.

I also noticed that your character sheet doe not list a fighting style or soldiering knack. Do not forget to take those, you were supposed to have them since level 1. Also, at level 2, you gain a steely mien, do not forget about it. Finally, this would now be the perfect time to add your proficiency bonus to your proficient checks, and add the relevant attribute modifiers to all your checks (well, you can always skip your skills for that seeing that a5e is a lot more fluid than 5e as to which attribute can be used on a skill depending on the situation).
May 27, 2024 5:15 pm
Being used to 5e, I found making thoughts on this newer stuff takes time. To be sure we all feel it. So much fun.
May 27, 2024 5:28 pm
Yeah. The main problem is that a5e wanted to remain completely compatible with regular 5e, so they refused to remove any combat abilities to any of the classes to make room for social and exploration abilities.

The result is that you now have a lot of abilities to note and keep track of compared to regular 5e. In one way this is good, it makes every class useful in just about any situation without necessarily making them more powerful, but it also means a lot more accounting on the player's part which is not-so-good...

And forget about playing this game around an actual tabletop rather than a virtual one, there doesn't seem to be any single published character sheet right now that can hold all that character information! Each player is probably going to be stuck with a binder for his or her own character...
May 27, 2024 5:49 pm
To be sure, Scarfs's character sheet is fairly much a mess. A required custom for sure. I find it very cumbersome to track all the goodies. And yes, leveling up a character seems to add to that and lots of reading. Level Up Advance 5th edition is much more time consuming to deal with than regular 5e. I haven't fathomed an easy solution. By looks further leveling up of the character will increase that more. Yee Haw. Ride'em Pinto AWAY.
Last edited May 27, 2024 5:50 pm
May 27, 2024 9:36 pm
GeneCortess says:
To be sure, Scarfs's character sheet is fairly much a mess. A required custom for sure. I find it very cumbersome to track all the goodies. And yes, leveling up a character seems to add to that and lots of reading. Level Up Advance 5th edition is much more time consuming to deal with than regular 5e. I haven't fathomed an easy solution. By looks further leveling up of the character will increase that more. Yee Haw. Ride'em Pinto AWAY.
Try this custom sheet here.
May 27, 2024 10:01 pm
leveled up + 6 HP (d8=>5 +1con) + Warning Strike, Perceptive Stance, Adept Speed
should be good to go
May 27, 2024 10:47 pm
kalajel says:
GeneCortess says:
To be sure, Scarfs's character sheet is fairly much a mess. A required custom for sure. I find it very cumbersome to track all the goodies. And yes, leveling up a character seems to add to that and lots of reading. Level Up Advance 5th edition is much more time consuming to deal with than regular 5e. I haven't fathomed an easy solution. By looks further leveling up of the character will increase that more. Yee Haw. Ride'em Pinto AWAY.
Try this custom sheet here.
The sheet has a nice header start but really doesn't solve the many goodies short of listing them which the custom sheet does. And how I have stuff that influence my skill doesn't cover well so just listing them all didn't solve that either. I shall stay with my custom creation and let it evolve.
May 28, 2024 6:59 am
@kalajel I know, I have noted everything on paper. The char sheet is a bit of mess right now. I have added some stuff for my class at the bottom.

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