Standard point buy (same as DnD5).
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Death Saves | Fatigue & Strife | Supply |
Successe: Fatigue: | 10 | |
Failures: | Strife: | Max Carried 00 |
Ability Scores | Score | Modifier | Save | Proficient | Expertise Die (saves) |
Strength | 10 | +0 | +0 | +0d0 (XX) | |
Dexterity | 10 | +0 | +0 | +0d0 (XX) | |
Constitution | 10 | +0 | +0 | +0d0 (XX) | |
Intelligence | 10 | +0 | +0 | +0d0 (XX) | |
Wisdom | 10 | +0 | +0 | +0d0 (XX) | |
Charisma | 10 | +0 | +0 | +0d0 (XX) |
Passive Stealth | Passive Insight | Passive Perception | Passive XX |
00 | 00 | 00 | 00 |
Skill | Most Used With | Prof. | Specialty | Expertise Die |
Acrobatics | Dex | Y/N | XX | +0d0 |
Animal Handling | Wis | Y/N | XX | +0d0 |
Arcana | Int | Y/N | XX | +0d0 |
Athletics | Str | Y/N | XX | +0d0 |
Culture | Int | Y/N | XX | +0d0 |
Deception | Cha | Y/N | XX | +0d0 |
Engineering | Int | Y/N | XX | +0d0 |
History | Int | Y/N | XX | +0d0 |
Insight | Wis | Y/N | XX | +0d0 |
Intimidation | Cha / Str | Y/N | XX | +0d0 |
Investigation | Int | Y/N | XX | +0d0 |
Medicine | Wis | Y/N | XX | +0d0 |
Nature | Int | Y/N | XX | +0d0 |
Perception | Wis | Y/N | XX | +0d0 |
Performance | Cha | Y/N | XX | +0d0 |
Religion | Int | Y/N | XX | +0d0 |
Sleight of Hand | Dex | Y/N | XX | +0d0 |
Stealth | Dex | Y/N | XX | +0d0 |
Survival | Wis | Y/N | XX | +0d0 |
XX | XX | Y/N | XX | +0d0 |
XX | XX | Y/N | XX | +0d0 |
Stats - (4d6H3, 4d6H3, 4d6H3, 4d6H3, 4d6H3, 4d6H3)
4d6H3 : (1556) = 16
4d6H3 : (5156) = 16
4d6H3 : (2664) = 16
4d6H3 : (6445) = 15
4d6H3 : (5252) = 12
4d6H3 : (2355) = 13
Handaxe | 5 gp | 2 lbs. | Breaker (wood), defensive (light), dual-wielding, simple, thrown (20/60) | Slashing |
Greatclub | 5 sp | 10 lbs. | Simple, versatile (1d10) | Bludgeoning |
Character | race | class |
Ugost | ooze-folk | adept (monk) |
Vuraz | ??? | Fighter |
Harsk | half orc | ranger |
Zaiashi | elf | cleric |
Garbuffel | ??? | Druid ? |
Scarf | human | rogue |