Curing Eldergrove

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Nov 22, 2023 4:28 pm
With the arrival of a creature that looks somewhere between a bear and hamster along with a new rope both the pits occupants climb up and out of the pit quickly.
OOC:
The sherpa background and Immovable traint are perfect for this situation so no real roll is needed.
Go team! :) Still Alive!
Nov 22, 2023 4:59 pm
Hello there! It's a good thing you came along when you did! Vaun and Rhidon were in a real situation!" Barley says to the friendly person in front of him.

"What's your name, friend? I'm Barley.", he adds as his hands get sniffed.

He can't help but smile at this new companion scurrying about.

Malachi startles for a second and turns mostly invisible before reforming back into a little black cat. He starts to circle and play chase with the newcomers haunches. As he paws at the excited being, his little kitty claws pass right through her. She does not feel a thing.

"Don't mind Malachi, he's my spirit companion. He can't really interact with the physical plane. Doesn't prevent him from trying. He likes you.
OOC:
Just in the nick of time! Yeah to not dying! Barley is a middle aged elf and Malachi is a spirit in the form of a little black kitty.
Nov 22, 2023 5:51 pm
Vaun wasn't expecting his saviour to be this big bear-like rodent creature. He was really surprised to see such agility in the quadruped and more fascinated by the concept of full sentience and vocal speech mastery. He spent sometime watching this being before realising how rude it was. "Ah, I apologise for my rudeness. My name is Vaun Kaiser and I am a doctor of sorts. My behaviour might erk you out, and I shouldn't have done that. My curiosity to study things sometimes gets the best of me. I am grateful for your timely arrival, or else I would have been digested to mulch by this enormous carnivorous plant that has excellently camouflaged itself, utilising every manner of adaptation to lay a perfect trap. How fascinating! But I must thank you for me and my companion's life."

You observe a man in a hooded, leather trenchcoat, wearing a beaked mask with goggles. His hands are covered in thick gloves, and he is carrying a leather bag filled with several things that are sometimes making clinking sounds.
Nov 23, 2023 1:03 am
Rhidon extends his hand to the rodent creature, unsure if it will shake it or not. "Thank you for the assistance back there, we are certainly in your debt. My name is Rhidon, and did you say a skeleton sent you? We were sent by a thief."

Rhidon is a middle-aged Dwarf with in simple clothes, travelling gear but no armor, and steel nunchucks at his side. He isn't quite sure what to make of the creature, but he's seen a lot of surprising things lately and has discovered it is best to just roll with it.
Nov 23, 2023 6:34 am
Beruga briefly jumps on her hind legs to shake Rhidon's hand, then runs in circles with Malachi a few times. Rudeness? Not at all! I understand your surprise at my appearance. We get visitors in our mountains from time to time who don't expect that we are able to speak.

You notice that Beruga is equally fascinated by the contents of Vaun's leather bag as Vaun is by Beruga herself. I don't know how far I traveled to get here. It happened in the blink of an eye, and it was through a Matrix Node. The skeleton I was with needed to stay behind, but he gave me this, saying it was a return address.

Rummaging around in her harness, she pulls out a charcol drawing on leather of a matrix node address.
https://i.imgur.com/WoZrebP.jpg

Anyways, I've never met city folk before. Could you show me around? This is all so fascinating!
Nov 24, 2023 8:41 am
Vaun observed the drawing with concentration, "Hmm, this looks like a map of some sort. Didn't the wizard back at the expeditionary base give us something that we could use to return? Something about using the matrix node? As far as I understand, there are specific tiles with magic that let you teleport to a specific location. We are exploring Eldergrove because we have a quest to cure the city and perhaps know more about these lost ruins."
Nov 24, 2023 1:01 pm
"Yes they did, and this looks similar, not the same, but similar to the tile arrangement they taught us. I bet this pattern will allow us to return you to you skeleton friend, Beruga. We're also not from here." Barley says as he gazes at the ruins.

He turns back to Beruga, "If you would like to join us on our mission, I for one would be grateful to have you"
Last edited November 24, 2023 1:01 pm
Nov 24, 2023 9:56 pm
Definitely! What is the mission you are on?
Nov 25, 2023 2:20 am
"We are looking to cure the city of Eldergrove of some sort of affliction..." he gestures to the carnivorous pit they just escaped, "... and I have a feeling this sort of plant-life may have to do with that affliction."
Nov 25, 2023 6:28 am
As Rhidon explained, Vaun nodded and said, "It might be that somehow the flora of this place is somehow augmented with voracious growth. We have seen visions about the fall of this city and something about the heartwood chamber where the heart resides. We are told to cure the sickness from the heart. So, my guess is to find this heartwood chamber in these overgrown ruins."
Nov 26, 2023 9:45 pm
The area around you seems oddly silent and still a the moment though you still hear the strands whispering sounds of plants moving in the buildings. You compare notes and ideas, still with the focus on the central tree to the east.
[ +- ] map with 3 route options
Nov 26, 2023 11:11 pm
"Prehaps we should cut through the center of the craftsman borough. There are less buildings, but we keep the river to the North, offering a potential escape route if we get in too much trouble. Although, I don't wish to swim my way out of this city.", Barley says pointing at the map.
OOC:
I vote yellow, but I'm cool with whatever route.

Also, Malachi has a 50ft range. If he gets hit, he disappears and I lose 1 health, but Malachi can't be destroyed.

I think we should have him lead the pack in case of more traps. I'll take a little damage if he gets hurt, but hopefully we won't be caught by a pit trap again.
Last edited November 26, 2023 11:17 pm
Nov 27, 2023 1:05 am
"I like that plan, the center path seems fitting for locating the heart."
OOC:
I vote yellow path too. Just to get an idea of scale, approximately how big would Malachi's 50ft range be on that map?
Nov 27, 2023 10:21 am
Sounds good! You all can lead the way. I'll follow behind and keep my nose sharp to make sure we're not being tracked. I've had that problem before...
Nov 27, 2023 1:02 pm
The Craftman's Burrough within the abandoned city of Eldergrove is a district where skilled elven artisans once plied their trade, crafting exquisite wares that adorned the city's inhabitants. Now, it stands frozen in time, an overgrown labyrinth of dilapidated workshops and half-finished sculptures. Vines wind their way around intricately carved pedestals, and the air is thick with the scent of ancient, petrified wood and the faint fragrance of flowers.

As the trio of adventurers ventures deeper into the Craftman's Burrough, they come across a plaza with the center filled by a massive triangular stele that is as large as most of the houses. It's three faces covered with a murals of various stypes of elven artisans. Many of the stelle featue's remains obscured, an incomplete masterpiece forever frozen in a moment of creation. Scattered around the statues on the plaza are several pedestals topped with half-finished sculptures, paintings, and other various works of art. Tools lie scattered as if the artisans vanished mid-work.

Suddenly, the atmosphere in the plaza shifts. Faint whispers echo through the air, carrying the voices of the long-gone artisans. A spectral figure materializes before the colossal stele, appearing as an elven artisan in the midst of sculpting. The ghostly figure gestures towards the unfinished works surrounding the plaza, beckoning to you and you get the uge to complete the unfinished cerations.

Date&Time(Beta): 1@10:00
Nov 27, 2023 5:42 pm
Barley cautiously adresses the spirit, resisting the urge to start working on another of the half finished peices.

Projecting his spirit in case the artisans language is too archaic for modern ears, Barley speaks, "What are you working on, sir? Where are your colleagues?"

Malachi looks puzzled as Barley starts forward.
Last edited November 27, 2023 5:43 pm

Rolls

Resisting urge to start crafting - (2d6)

(14) = 5

Nov 27, 2023 6:33 pm
Vaun nodded with others about following a central path through the Craftsman Borough. Vaun marvelled at all the broken sculpture, trying to imagine how beautiful it would have been when it was all whole. As they reached the ruined borough, he looked around trying to notice any danger, when suddenly the elven spectre appeared and urged them to join him in his work.

Rolls

Resisting the urge to sculpt - (2d6)

(32) = 5

Nov 28, 2023 12:23 am
Beruga curiously follows the others, not sure what this has to do with the mission they described to her. Then her eyes widen as she sees the spectral elf.

After being stricken with the sudden urge to pick up a nearby paint brush, she shakes herself off, then turns to look at the others. Hey! I don't think this is what we should be doing right now. Don't we need to get to that tree?
Last edited November 28, 2023 12:26 am

Rolls

Resisting urge to start painting - (2d6)

(52) = 7

Nov 28, 2023 12:44 am
Rhidon looks at all of the stone pieces around, and tries to listen to his intuition before working on a carving. When he finds a stone that speaks to him, he begins working on it attempting to recreate some of the emotions he felt during the visions of Eldergrove. "What better way to heal corruption than art?"

He tries to stop after a couple minutes, to see if he is able to.

Rolls

Rhidon Resist Crafting - (2d6)

(15) = 6

Nov 28, 2023 2:23 am
The urge to work on the arts and craft that fill the square fades at the mearest thought of resisting it. The elven spirit snmilles as Rhidon searches for a tool and tries his hand at a bit of stonework he finds and feels he can help to finish. As the others stand there he bocons again, guesturing around the square at the pillars and strewn tools
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