Nov 13, 2023 4:14 pm
Making Skill ChecksWhen you perform an action, you first describe what your character does or says. Then you grab two dice – one for your skill level and another for the base attribute that is connected to the skill. These two dice are called your base dice.
The type of base dice to roll depends on your levels in the skill and attribute, see the table below. Then roll your two base dice together. If you don’t have a level in the skill you’re using, just roll one for the attribute.
SUCCESS
To succeed with your action, you must roll 6 or higher on at least one base die used in the roll. A roll of 6 or higher is called a success.
If you roll no successes, something goes wrong. For some reason, you failed to achieve your goal. Feel free to elaborate on why with the help of the Referee. You have one last chance if you really need to succeed – you can push the roll.
PUSHING YOUR ROLL
Your initial skill roll reflects a safe and controlled action. If you fail your initial roll, or if you want additional successes, you can lean into the action, giving it everything you’ve got, pushing yourself or your gear to the limit. This is called pushing the roll and lets you re-roll all dice except those with the result of 1. You must re-roll all dice not showing 1 and you cannot change back to the previous result.
There is also a risk – each time you push a roll, you immediately suffer 1 point of damage (if you rolled for STR or AGL) or 1 point of stress (if you rolled for INT or EMP) for each 1 you rolled on your base dice. If this damage incapacitates you, this happens after the action is resolved.
USING GEAR: If you used a tool, such as a weapon or a vehicle, for a skill roll based on STR or AGL, any damage from pushing will affect the item instead of yourself and decrease its reliability rating.
AMMO DICE: If you push your roll, you must also re-roll any ammo dice that don’t show or on ammo dice will damage your firearm and decrease its reliability rating, just like rolled on your base dice.
Chance of SuccessWhen you roll dice, it can be hard to predict the chance of success. The table below shows the chance of success when rolling all possible combinations of dice.
Helping OthersOther PCs or NPCs can help you succeed at a skill roll. This must be declared before you roll your dice.
For each person helping you, you get a +1 modifier. No more than three people can help you with a single roll, meaning your maximum modifier from getting help is +3.
The type of base dice to roll depends on your levels in the skill and attribute, see the table below. Then roll your two base dice together. If you don’t have a level in the skill you’re using, just roll one for the attribute.
LEVEL | DIE TYPE |
A | D12 |
B | D10 |
C | D8 |
D | D6 |
SUCCESS
To succeed with your action, you must roll 6 or higher on at least one base die used in the roll. A roll of 6 or higher is called a success.
If you roll no successes, something goes wrong. For some reason, you failed to achieve your goal. Feel free to elaborate on why with the help of the Referee. You have one last chance if you really need to succeed – you can push the roll.
PUSHING YOUR ROLL
Your initial skill roll reflects a safe and controlled action. If you fail your initial roll, or if you want additional successes, you can lean into the action, giving it everything you’ve got, pushing yourself or your gear to the limit. This is called pushing the roll and lets you re-roll all dice except those with the result of 1. You must re-roll all dice not showing 1 and you cannot change back to the previous result.
There is also a risk – each time you push a roll, you immediately suffer 1 point of damage (if you rolled for STR or AGL) or 1 point of stress (if you rolled for INT or EMP) for each 1 you rolled on your base dice. If this damage incapacitates you, this happens after the action is resolved.
USING GEAR: If you used a tool, such as a weapon or a vehicle, for a skill roll based on STR or AGL, any damage from pushing will affect the item instead of yourself and decrease its reliability rating.
AMMO DICE: If you push your roll, you must also re-roll any ammo dice that don’t show or on ammo dice will damage your firearm and decrease its reliability rating, just like rolled on your base dice.
Chance of SuccessWhen you roll dice, it can be hard to predict the chance of success. The table below shows the chance of success when rolling all possible combinations of dice.
[ +- ] Chance of Success
Helping OthersOther PCs or NPCs can help you succeed at a skill roll. This must be declared before you roll your dice.
For each person helping you, you get a +1 modifier. No more than three people can help you with a single roll, meaning your maximum modifier from getting help is +3.