Session Zero

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Mar 27, 2024 12:59 pm
Awesome, you're a great GM and I'm glad to have you in the party.
Mar 27, 2024 4:36 pm
Okay, rolling for attributes:

Edit: Wow, that's absolutely... average.

Okay, no changes to stats (mostly because I can't lower any). So...

STR 9 INT 9 WIS 11 DEX 9 CON 11 CHA 10
1st level cleric
5 hp
120 gp
Last edited March 27, 2024 4:48 pm

Rolls

STR, INT, WIS, DEX, CON, CHA - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (216) = 9

3d6 : (153) = 9

3d6 : (551) = 11

3d6 : (216) = 9

3d6 : (623) = 11

3d6 : (352) = 10

Hit Points - (1d6)

(5) = 5

Gold - (3d6)

(651) = 12

Secondary Skill - (1d100)

(51) = 51

Mar 27, 2024 5:34 pm
Hiya WhtKnt! We just keep running into each other!
Mar 27, 2024 6:10 pm
Hey, Dom! Good to see a familiar face here.
Mar 27, 2024 6:19 pm
Sister Jessica is completed and ready to be accepted. I'll get a picture for her soonest.
Mar 27, 2024 8:13 pm
All approved. A few minor things ...

1. One week of rations takes up 3 slots on your inventory (so perhaps allocate 3, 3 and 2 to three slots, so that you'll free slots up as you use them).
2. Your two waterskins will each take up a slot.
3. Six torches take up 2 slots (so, again, 3 per slot).

Also, 100 XP if you hand draw Sister Jessica yourself (no artistic talent needed!).
Mar 27, 2024 10:18 pm
Fixed and ready to be introduced.
Mar 27, 2024 10:19 pm
MinMin says:
Awesome, you're a great GM and I'm glad to have you in the party.
Thank you, MinMin (blushes).
Mar 31, 2024 11:19 am
Thanks for the invite Burbage. Had a Quick Look over the TSR Basic Rules, brought back so many memories and always loved the art in it, so here goes on my character creation . . .

Rolls

Str, Int, Wis, Dex, Con, Chr - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (232) = 7

3d6 : (356) = 14

3d6 : (224) = 8

3d6 : (363) = 12

3d6 : (426) = 12

3d6 : (463) = 13

Mar 31, 2024 9:05 pm
So I have decided to make a Halfling called ‘Pickles’.

To do so I am taking 2 points off both Int and Chr to add +2 to Dex.

End scores:
7, 12, 8, 14, 12, 11

Rolls

Hit points - (1d6)

(1) = 1

Hit points reroll - (1d6)

(4) = 4

Apr 1, 2024 7:44 am
Charisma can't be lowered to raise other attributes. So that leaves you with 7, 12, 8, 13, 12, 13. OK? Who doesn't love a charismatic halfling?
Apr 1, 2024 9:43 am
Just like Samwise Gamgee :)

Cool will readjust.

Gold = 15x10 =150gp
Last edited April 1, 2024 10:05 am

Rolls

Gold - (3d6x10)

(645) + 10 = 25

Apr 1, 2024 12:20 pm
I am still drawing my character pic, but I have done most of the character sheet except listening at door table and encumbered table.

Do you want Pickles to slide under the portcullis just as they are about to drop it?
Apr 1, 2024 12:27 pm
Yep, you can assume he is now with the party.
Apr 2, 2024 8:43 am
Hey DM, struggling with the movement.

Can you help me please?

Also do I get some starting XP?
Apr 2, 2024 3:08 pm
Movement - in the Inventory section of your character sheet, you just need to cross-reference your lowest Equipped Item slot and your lowest Packed Item slot against the corresponding slot in the central "Movement Rate" column. So, because of Pickle's relatively low strength and the number of packed items he is currently carrying, his normal dungeon exploration rate is 60' per turn (20' in a combat round). I *think* all the other party members are currently at 90' per turn, so Pickles will currently be slowing everyone down. You only need to ditch 1 slot worth of Packed Items to go up to 90'. This will change over the course of the adventure as you expend consumables and (hopefully) gain treasure.
Apr 2, 2024 3:09 pm
... and 100 XP for your excellent sketch of Pickles.
Apr 3, 2024 2:44 am
Cheers mate, I have offered the lantern up so hopefully someone takes that off his hands.
Apr 3, 2024 6:45 pm
Alright, the system, for whatever reason, will not let me change Jessica's avatar, but I did draw her, as shown below.

https://i.imgur.com/jp4CTfF.jpeg
May 13, 2024 2:55 pm
@mathias0077 - Luther the cleric looks good. You just need to sort out your encumbrance. You will need to read up on how Item-Based Encumbrance works - Full details here .... The character sheet is then set up for that system so that you can quickly cross-reference your movement rate.

In order to not slow the rest of the party down, you will want your rate to be at least 90' (as read from the central column on the character sheet). Be aware that some items take up more than one slot, and that you can only have a limited number of "equipped" items. The rules are clear, if rather detailed and specific. Give me a shout if you're struggling.
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