OOC:
You can choose to find a way to work for the "cultists". Other than a new direction the story can take, there may be some issues with the party group becoming fractured. This will be resolved by a private thread being made for sharing of information and actions if need be.
As mentioned, you will now be doing "down time". Time will move in blocks of a week.
You can find a job to do.
The pay starts at 1d6 x 100 credits per week if the work is safe. If the job have some risks, it will be
1d8 x 100 credits per week. Risk can be injuries, or it can even cause complications like upseting a local faction or cause damages that require you to pay. I will roll 1d6 per week if so. On 1, you will suffer something.
You can choose to investigate the matter of the Cult, and find where the surviving members are hiding and their potential plans(or investigate something else as you wish). You have to describe how you are doing it. I'll then decide what saving roll this requires and the meaning for it. You then roll it to confirm your action.
You can choose to spend your time doing anything else, such as dating/befriending a local or receive training. Further discussion on this may be needed.
Lastly, I will do a "random encounter" each week. I'll roll a d6 for probability, and on a 6, I'll roll another d6 to determine result. The results will involve Samantha contacting on you all to gather for a secret meeting again.
RoAries sent a note to RoAries