Character Generation Thread

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May 6, 2024 3:29 pm
Question: is there a preferred custom character sheet you recommend, or is the default GP one considered good enough?
May 6, 2024 4:50 pm
spaceseeker19 says:
It's a GNOME!

It's a WITCH!
Sounds great! Looking forward to seeing the character. You can use any sheet you wish.
May 6, 2024 4:53 pm
WittyName says:
@WhtKnt Here's an elevator pitch for my backstory. If you like it, I'll take Brash Temperment as a feat (I don't have access to that one, so you'd have to let me know the bonus) as well as Noble Scion. Let me know if you want to choose the bonus granted or if I should pick.

In any case, I should have a sheet ready by tonight :D
I like it!

Brash Temperament (Child)
You are defiant and brazen when facing even the largest opponents.
Prerequisite: Intimidate 1 rank.
Benefit: You gain a +2 bonus on Intimidate skill checks and are considered one size category larger when determining size-based bonuses and penalties to Intimidate checks. In addition, the DC to demoralize you increases by +2.
Maturation:You may learn Skill Focus with any Charisma-based skill in place of this feat.

Maturation comes into play when you have aged out of the child category (at young adult status). At that time, you may swap this feat for Skill Focus with any Charisma-based skill.
May 7, 2024 5:13 am
OK, I've submitted Trig Shellar, gnome witch, and her crab, Koko. I made a sketch on some scratch paper and will be transferring that to a portrait soon (probably tomorrow).

Edit: Whoops! I see I didn't roll for L2 HP yet. Here goes...
Last edited May 7, 2024 9:15 pm

Rolls

Trig's level 2 HP - (1d6+4)

(3) + 4 = 7

May 7, 2024 9:16 pm
Rolling for Tom's lvl 2 hit die.

Rolls

Hit Points 1d8 - 1(CON) - (1d8-1)

(5) - 1 = 4

May 7, 2024 10:17 pm
I've moved Tom up to level 2, let me know if you spot any errors--I'm assuming it's acceptable that based on events he's procured a set of leather armor for protection, so that has been added to his inventory and the cost subtracted from his funds. (Does the Investigator's alchemy apply the failure rate if he's wearing armor? He spills his drink because his armor is stiff, I guess?)
May 7, 2024 10:46 pm
I’m realizing that I may have been playing Fen severely handicapped this whole time due to my absolute idiocy when it comes to Pathfinder. I was using stat boosts based on ONLY the ability boost and not even considering her actual stats as part of the math. Example: She’s proficient in Perception. She has a +3 Wis. I’ve been rolling perception checks at +3. I think now that I should have been rolling them with a larger boost.

Basically, I only let her roll for the skills she had proficiency in and I rolled her at the base level they would have been rolled at without proficiency. Anything I didn’t chose proficiency in, I wasn’t considering it a skill she could even do. I so dumb. -__-

I only realize this because setting up an external sheet was giving me access to values in other skills that I have not been using.
May 7, 2024 11:28 pm
Redamancy says:
I so dumb. -__-
Not at all! We've all had to learn at one time or another. If anything, it's my fault for not checking your sheet closely enough, and I apologize for that.
May 6, 2025 3:10 pm
WhtKnt says:
RACES
You may play an aasimar, human, dwarf, elf, gnome, goblin, half-elf, half-orc, halfling, orc, or tiefling. Other races simply do not fit the theme of this campaign. For purposes of this campaign, you may alter any of these races as desired with optional racial traits for the race in question.

CLASSES
You may play alchemists, arcanists, barbarians (unchained), bards, bloodragers, brawlers, cavaliers, clerics, druids, fighters, gunslingers, hunters, inquisitors, investigators, kineticists, magi, mediums, mesmerists, monks (unchained), ninja, occultists, oracles, paladins, psychics, rangers, rogues (unchained), samurai, shamans, skalds, slayers, sorcerers, spiritualists, summoners (unchained), swashbucklers, vigilanties, warpriests, witches, or wizards. Age does not prohibit choice of class. All characters begin at 1st level with maximum hit points for their class and Constitution scores.

ABILITY GENERATION
Ability scores are generated by rolling 4d6 six times and arranging them as desired. Once your scores are placed, apply the stat modifications given below for your chosen race. All characters then receive +2 Dexterity, -2 Strength, -2 Constitution, and -2 Wisdom age modifiers.

LANGUAGES
As this is the Forgotten Realms, consider additional human languages appropriate to your character's origins. For example, those from Calimshan often speak Alzehdo, Thorass (Auld common), and Auran, where characters hailing from Waterdeep might be fluent in Illuskan, Chonadathan, and/or Thorass.

NOBILITY
If you desire to play the child of a human noble family of Waterdeep, you have plenty of choices: https://forgottenrealms.fandom.com/wiki/Nobility_of_Waterdeep and this may affect your choice of skills.

TIMEFRAME
Play begins in Waterdeep, c. 1370 DR.

DEITIES
We will be using Forgotten Realms deities. A fairly complete list is at https://forgottenrealms.fandom.com/wiki/Faer%C3%BBnian_pantheon. For domains, just try to match them up to the 3rd edition domains for the deity in question as best you can. Ask me if you need some assistance.

MONEY
Money is determined randomly, based on class. Even the child of a noble family might not necessarily be rich, and a street urchin could have come into an unexpected windfall.
I'm making a halforc Inquisitor. I haven't decided on a faith/church yet. Are there others who are religious in some way?
Last edited May 6, 2025 3:20 pm

Rolls

Rolling stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (3251) = 11

4d6 : (6121) = 10

4d6 : (1555) = 16

4d6 : (4121) = 8

4d6 : (5436) = 18

4d6 : (2153) = 11

May 6, 2025 3:53 pm
runekyndig says:
I'm making a halforc Inquisitor. I haven't decided on a faith/church yet. Are there others who are religious in some way?
Crow serves the church of Tyr, though he is not a cleric. He was taken in and raised by the church after being surrendered by his mother.
May 6, 2025 4:14 pm
Darvin Durinbold, Human Paladin!

https://i.imgur.com/f5asXYB.jpeg
Last edited May 6, 2025 8:09 pm

Rolls

Stats - (4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3)

4d6h3 : (5445) = 14

4d6h3 : (5141) = 10

4d6h3 : (1453) = 12

4d6h3 : (1513) = 9

4d6h3 : (5664) = 17

4d6h3 : (4525) = 14

Hp (L2-3) - (2d10)

(51) = 6

Starting Gold - (5d6)

(32334) = 15

May 6, 2025 4:31 pm
Thank you for the invite!

Rolls

Attribute - (4d6h3)

(4632) = 13

Attribute - (4d6h3)

(2132) = 7

Attribute - (4d6h3)

(2512) = 9

Attribute - (4d6h3)

(4616) = 16

Attribute - (4d6h3)

(2363) = 12

Attribute - (4d6h3)

(3413) = 10

May 6, 2025 4:40 pm
Catching everyone up (though your characters would not know this), the heroes were drawn in when they saved a young girl (Anwyn) from a runaway wagon. They were unable to find the girl's parents, but they did find a self-proclaimed guardian, though the girl shied away from him. The group ran him off, but he vowed to return. While deciding what to do next, a crossbow bolt with a note attached buried itself in the table, directing them to bring the girl to the City of the Dead (Waterdeep's cemetery) at moonrise. Instead, they took her to the temple of Tyr.

The Lord Justice bade them return the girl to her home, but when they mentioned the note, he assigned a paladin named Tarna to accompany them. At the child's home, they find her mother and father have been killed and the house ransacked. They agree to continue to investigate and follow the trail to Dock Ward and a warehouse. There, they overhear three men and a woman discussing the murder of Anywn's parents and plans to acquire the girl and take her to Longsaddle. The woman and one of the men make good their escape, but one is killed and another is captured. Questioning the captive, the heroes find they are working for the Xanathar (a boogieman figure in Waterdeep, a crimelord about whom little is known for certain).

Leaving the girl in the care of the Hall of Justice, they follow the trail to the sewers, where they discover a secret lair of thieves. They are currently infiltrating the lair and have just about finished their investigation.
May 6, 2025 5:02 pm
Are there any teamwork feats in play?
May 6, 2025 5:13 pm
rolling hp

Rolls

extra hp level 2+3 - (2d8)

(43) = 7

rolling coins 4d6x10gp - (4d6)

(5652) = 18

May 6, 2025 7:02 pm
runekyndig says:
Are there any teamwork feats in play?
Not of which I am aware.
May 6, 2025 7:25 pm
I still have to pick feats, and perhaps tweak my spelllist, but otherwise feel free to check out my submitter character
May 6, 2025 7:42 pm
runekyndig, what are thinking about playing? Did you want to set up some kind of link between characters based on religion like you had mentioned in the other thread?
May 6, 2025 8:06 pm
Phil_Ozzy_Fer says:
runekyndig, what are thinking about playing? Did you want to set up some kind of link between characters based on religion like you had mentioned in the other thread?
A half orc inquisitor of Helm.
I'm thickening she started out as an informant for a member of the lord's alliance.

What are your ideas?
Last edited May 6, 2025 8:07 pm
May 7, 2025 3:51 pm
I don't know. A cleric is always useful, but I've never played a brawler before. Maybe I could play some down-and-out type on a path to redemption?
If the group needs a healer, I'm also happy to play a cleric. I don't mind.

Also, I want to confirm, we're starting at level 2? I ask because it says level one in the quoted text above, but I saw someone adding HP for level 2.
Last edited May 7, 2025 4:02 pm

Rolls

Starting gold - (3d6x10)

(146) + 10 = 21

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