General Chat

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May 22, 2024 10:14 pm
I think you have it sorted, save for the questions on subdual, which I am also curious about...
May 22, 2024 10:50 pm
Dodge weapons and dog pile them.
May 23, 2024 3:41 pm
Some great questions. Let me work through them …
spaceseeker19 says:
1) we're 70 feet away from the pair of Ghost Beggars (they're at the portcullis, we're at the little 10' jog in the passageway to the east). Correct?
Correct.
spaceseeker19 says:
2) if we approach with light, we have no chance of surprise. Correct?
As soon as you move into the straight section of corridor leading to the portcullis with a light source, it is almost certain that they will spot you, thereby eliminating the possibility of surprise. However, you might be able to surprise them if your were to launch your attack from your current position where the corridor wiggles (e.g. using missile weapons, or simply using the surprise round to close the distance between you and them).
spaceseeker19 says:
3) we're trying to subdue these guys, to ask them questions, not kill them outright. Correct?
Old School Essentials does have optional rules for subduing if you decide to take that approach. I will post them in full to the House Rules thread, but basically:

- You need to declare that you are attempting to subdue before you attack.
- Blunt weapons only. The flat of a sword is OK, but arrows, daggers, etc. cannot be used to subdue.
- Subdual damage is noted separately from normal weapon damage.
- When your opponent reaches zero "subdual" hit points they will surrender.
spaceseeker19 says:
Q1: If elves and dwarves were to approach while the Ghost Beggars are trying to lift the gate (ie, relying on our infravision), would we have some chance of surprise, or has the light we brought with us for the rest of the party already eliminated that chance?
Yes, you would have a chance of surprise. The brigands are currently unaware of you. Those with infravision could, provided they were cautious, close to within the range of the brigands’ torchlight (30’) without being spotted. That would be close enough for you to launch a melee attack.
spaceseeker19 says:
Q2: I only have the Basic Rules, and it seems like there's three ways to emerge victorious from a combat: getting the opponents to surrender, putting them to Sleep with a spell, or just killing them. Are there rules for subduing people in OSE?
See above for the rules on subduing. Also, the brigands failing a morale check would be another way of winning the combat. If one of them was killed or incapacitated, I would have the other make a morale check.
spaceseeker19 says:
Q3: At what point should we be rolling initiative?
After you declare that you are definitely initiating some sort of combat, and after any surprise round (so not quite yet!).

---
Day 2, 2:40 pm
Fenwick, Elf 1: 5/5
Gabbro, Elf 1: 7/7
Jessica, Cleric 1: 5/5
Luther, Cleric 1: 5/5
Pickles, Halfling 1: 4/4
Ricard, Fighter 1: 5/7

Link to Gabbro's mega-maps ...
May 23, 2024 5:12 pm
How about we have the elves move up close then launch their subdual attack. As soon as they launch we rush in and help.
May 23, 2024 8:22 pm
That's pretty good actually, the elves will get to attack in the surprise round and Ricard can use the surprise round to close the distance.

Just so everyone is aware, taking one or more of them alive means that Ricard (or some other black hearted soul) will likely have to torture them for information...
Last edited May 23, 2024 8:22 pm
May 23, 2024 10:34 pm
I can rush with Ricard and use my mace.
May 25, 2024 6:05 am
DM, would you consider Gabbro attacking with the butt of the spear (so as to be a blunt weapon) equivalent to attacking with a staff, for the purposes of damage?
May 25, 2024 7:51 am
spaceseeker19 says:
DM, would you consider Gabbro attacking with the butt of the spear (so as to be a blunt weapon) equivalent to attacking with a staff, for the purposes of damage?
Yes, that's fine.
May 27, 2024 12:32 am
Very sorry all, was at a game convention since Friday. My bad for the lack of notice.
Jun 2, 2024 8:00 pm
Maybe 5 of us should semi circle this portcullis keep there ferrets bottled up and leave Pickles to shoot his bow. 3 take one ferret and 2 and Pickles take the other.
Jun 2, 2024 8:15 pm
I'm taking a short vacation without Internet access from Wednesday, 5 June until 10 June, and will be unavailable during that time.
Jun 2, 2024 8:26 pm
Have fun!

I'm good with the semi-circle plan
Jun 2, 2024 10:22 pm
Sounds a solid plan to me
Jun 5, 2024 9:55 am
@Burbage I was wondering since others can use many missile and thrown weapons and Clerics can just basically use a sling what if say Luther had 4 or 5 half pound metal balls in a pouch with three stiff leather flaps that allow him to reach in easily and grab one pull it out and throw it like a baseball. Thrown weapons use str bonus right? He could have chances of hitting monsters in the head and knocking them out or giving them concussions and so on.
Jun 5, 2024 5:10 pm
In B/X / OSE, I don't believe that the Strength bonus does apply to thrown weapons. If I'm wrong, please let me know, but I just checked both books and couldn't see anything to that effect.
Jun 5, 2024 11:57 pm
Burbage says:
In B/X / OSE, I don't believe that the Strength bonus does apply to thrown weapons. If I'm wrong, please let me know, but I just checked both books and couldn't see anything to that effect.
okay my bad
Jun 18, 2024 3:48 pm
*DING!* Congratulations to Ricard, who becomes the first Hellion to reach level 2. He earns the title "Warrior" and may roll for those precious additional hit points (d8).

Here’s a summary of the XP situation so that you can all update your character sheets:

Fenwick: 1,850
Gabbro: 1,748
Jessica: 502
Luther: 449
Pickles: 737
Ricard: 2,010
Jun 18, 2024 4:38 pm
Congrats Ricard!
Jun 18, 2024 6:08 pm
Woo hoo! Thanks all!

Rolls

1d8

(8) = 8

Jun 18, 2024 11:12 pm
Congrats and a perfect hp roll to boot.

Pickles will be hiding behind you even more now.
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