Some great questions. Let me work through them …
spaceseeker19 says:
1) we're 70 feet away from the pair of Ghost Beggars (they're at the portcullis, we're at the little 10' jog in the passageway to the east). Correct?
Correct.
spaceseeker19 says:
2) if we approach with light, we have no chance of surprise. Correct?
As soon as you move into the straight section of corridor leading to the portcullis with a light source, it is almost certain that they will spot you, thereby eliminating the possibility of surprise. However, you might be able to surprise them if your were to launch your attack from your current position where the corridor wiggles (e.g. using missile weapons, or simply using the surprise round to close the distance between you and them).
spaceseeker19 says:
3) we're trying to subdue these guys, to ask them questions, not kill them outright. Correct?
Old School Essentials does have optional rules for subduing if you decide to take that approach. I will post them in full to the House Rules thread, but basically:
- You need to declare that you are attempting to subdue before you attack.
- Blunt weapons only. The flat of a sword is OK, but arrows, daggers, etc. cannot be used to subdue.
- Subdual damage is noted separately from normal weapon damage.
- When your opponent reaches zero "subdual" hit points they will surrender.
spaceseeker19 says:
Q1: If elves and dwarves were to approach while the Ghost Beggars are trying to lift the gate (ie, relying on our infravision), would we have some chance of surprise, or has the light we brought with us for the rest of the party already eliminated that chance?
Yes, you would have a chance of surprise. The brigands are currently unaware of you. Those with infravision could, provided they were cautious, close to within the range of the brigands’ torchlight (30’) without being spotted. That would be close enough for you to launch a melee attack.
spaceseeker19 says:
Q2: I only have the Basic Rules, and it seems like there's three ways to emerge victorious from a combat: getting the opponents to surrender, putting them to Sleep with a spell, or just killing them. Are there rules for subduing people in OSE?
See above for the rules on subduing. Also, the brigands failing a morale check would be another way of winning the combat. If one of them was killed or incapacitated, I would have the other make a morale check.
spaceseeker19 says:
Q3: At what point should we be rolling initiative?
After you declare that you are definitely initiating some sort of combat, and after any surprise round (so not quite yet!).
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Day 2, 2:40 pm
Fenwick, Elf 1: 5/5
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Jessica, Cleric 1: 5/5
Luther, Cleric 1: 5/5
Pickles, Halfling 1: 4/4
Ricard, Fighter 1: 5/7
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