Hailing frequencies open (Intro & OOC chat)

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Jul 21, 2024 12:19 am
I’m sorry for your loss.
Jul 21, 2024 12:25 am
Sorry for your loss, sending strength and positive thoughts.
Last edited July 21, 2024 12:25 am
Jul 21, 2024 12:40 am
Sorry for your loss, do what you need to do you can take care of you and yours.
Jul 21, 2024 6:00 am
daryen says:
Update: The reason for the trip was because my mom fell very ill. She didn't make it.
My condolences, daryen. It is very hard to have a parent pass.
Jul 26, 2024 5:14 pm
Thank you so much for the well-wishes! It does mean a lot!

It took me longer to get back than I anticipated, but I am good to go now. Though I had to just ask questions for my first post back.
Jul 30, 2024 1:56 am
htech sent a note to PhoenixScientist
Jul 31, 2024 2:15 pm
So, I have been trying to synthesize a gambling game because I think it's a common trope of the explorer/space explorer/general scifi trope. and it could be fun to have some IC RP time
...
I came up with a few options, but I'm not sure about them....
[ +- ] Portrunner's Gamble

[ +- ] checkpoint

[ +- ] Collector's Peril
[ +- ] Collector's Peril: Reduced


The real point of these is not the betting, but the communal activity, the sharing and learning of each-other, around them. To synthesize this I thought that we could have the winner choose one of the below options and the lowest scoring player answers.

Winner asks a question of the lowest score player
1.What got you into your last job?
2.What brought you into your current career?
3.Share a formative childhood memory.
4.Share a triumph from your past.
5.Share an embarrassing story.
6.What was your first off-world experience?
7.What's a non critical/important hill you will die on?
8.What's an old hobby of yours?
9.What's a pet-peeve?
10.What do you fear?
11.What's a crime you've committed?
12.Share a story from your childhood.
Jul 31, 2024 2:23 pm
I am fine with any of these. I will let the other players tell us what are their opinions and you're free to create a side thread for your gambling game. =)
Jul 31, 2024 2:34 pm
Because my mind is stupid and I can't help it ...

Winner asks a question of the lowest score playerHank
1.What got you into your last job?(I assume this means the job prior to the current one.) Nepotism.
2.What brought you into your current career?Running from a bad situation and wanting to start over.
3.Share a formative childhood memory.Competing in a secondary education adjacent athletic event. (Didn't win, but did well.)
4.Share a triumph from your past.Getting into university.
5.Share an embarrassing story.Going to the wrong funeral.*
6.What was your first off-world experience?Not including university, boarding the Celestial Voyager.
7.What's a non critical/important hill you will die on?Nothing. I want being willing to die on a hill to mean something.
8.What's an old hobby of yours?Adventure games.
9.What's a pet-peeve?When people misunderstand risk.
10.What do you fear?Being unprepared.
11.What's a crime you've committed?I was accused of embezzlement. By my girlfriend. Who actually did it.
12.Share a story from your childhood.It's a boring story.


*This is actually a true fact for me. So, now it is also true of Hank.
Aug 1, 2024 7:49 pm
Three things, a response, and a suggestion:

- the font is very hard to read. It shows "2D6" as "2DG," which took me a quite a while to parse.
- I assume that, for Checkpoint, you would really be rolling 3D6, then declaring which die was the highest.
- "Hidden roll" gambling games require either a) a lot of trust between players, or b) monitoring by the GM to confirm secret rolls.
Of the options here, I like Checkpoint the best, as it involves the fewest rolls and the least back-and-forth between players (both of which are anathema to play-by-post side games). I'm trying it here.

Edit: "My high card is a 3."
Suggestion: a game like 21 works well in play-by-post, as long as we're OK with secret rolls. Each player places a bet, then rolls 1d10 secretly (face-down card) and 1d10 openly. Then each player "hits" (roll an additional open 1d10) or "stays" as they choose. Only one post from each player is needed (though they may edit to add "hits").
Last edited August 1, 2024 7:50 pm

Rolls

Drawing cards for Checkpoint - (3d6)

Aug 2, 2024 1:48 am
By the way, I've lost track of where the StellarNet job listing is posted; would one of you remind me?
Aug 3, 2024 11:15 pm
I'd love to get a read on this new development. How everyone feels and where they are leaning. I think this could open up some new posibilities, depending on what we want.

I'm feeling: Multi

Trepidatious
Curious
Excited
Last edited August 3, 2024 11:16 pm
Aug 3, 2024 11:16 pm

I'm leaning towards a plan to: Multi

Get off and reform at Altaria
Work the year on Astralon
Try to secure passage off Astralon after working a few months
Stay on Astralon
Last edited August 4, 2024 5:59 pm
Aug 4, 2024 12:02 am
At this time, I dunno. Hank's initial reaction is that he has no desire to be a colonist. At all.

However, who knows? We can't know until we get there. Also, how long will it take? I mean, if we're 10th level characters at that time, then it becomes a perfect way to "ride into the sunset", even if you would be settling down and not actually riding anywhere. Maybe he hooks up with a hot colonist and wants to stay after all. Maybe the colony won't be as rustic as he assumes it will be and it looks kinda nice. Maybe he gets an opportunity with the Explorer or as a researcher after all. Or maybe the PCs form their own crew and start running a trade line between the colony and ITC space.

Right now Hank isn't thrilled, to be honest, but I'm keeping an open mind.
Aug 5, 2024 1:39 pm
Corbin is from a Backwater mining colony on some gas giant's moon... He left - :) Hells no is he going dirtside for a year. You'd have to crash the ship or take it apart to get him to ...

We need another ship. If we're going to be at Englene Station for, potentially, a couple months, we need to focus on getting a free merchant or equivalent. I'm down with 'used', 'salvaged' or 'recently stolen' and I'll happily do as much repair work as needed. When we get to Astralon, we can stay or go when we want. We may even be the first merchant ship licensed out of Astralon :) I might be convinced to hang around and explore for a year, as long as we can leave when we want.
Aug 5, 2024 5:30 pm
Esidrix says:
You'd have to crash the ship or take it apart to get him to ...
Fundamentally, that's exactly what the colony module will do to the ship!

Anyway, getting hold of a free merchant is exactly what Hank is wanting to do. But, again, he hasn't been tempted by anything to stay yet, and there is a long time for that to happen.
Aug 6, 2024 6:08 pm
Everyone should check out Speculative Trading.p
Peter can get a ton himself, everyone else might be able to split up some costs for one and split the sale.
Aug 10, 2024 1:11 am
All these science fiction horrors that the Zyronians had! I shudder to think what the really advanced tech of the Elders is like!
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