So, first things first, I think that there are some opportunities to improve the game balance and the game design. But I agree with spaceseeker19's recommendation a couple of months ago to not change the rules "mid flight". It was very stressful. I did that once in this game, I don't think we can handle that again (I know I can't).
So, PhoenixScientist, unfortunately I will follow the published rules and game design as is. =/ Its not that I don't think those parts can't be improved. It's just that I don't wanna us to improve it
during this campaign. Let us focus on the stories, on the people, on the planets, even on the random goods and other complementary stuff. So, I am sorry, but I will keep the game balance, equipment, mods, fittings, etc and the rules the way they are written, even if it's broken. I may open an exception only if it helps the story that we
told or are telling. Synths and cryo-pods are an example.
After we finish this game, maybe we can improve things. It will be a new game (and probably even a new recruitment thread) =)
So, what am I calling "
this campaign" is:
Part 1. Traveling to Altairia, a frontier colony but still part of the ITC.
Part 2. Leaving behind the ITC, the sector and the "civilization" to estabilish an archeological site / colony in Astralon. In this part of the campaign, you can forget about credits, interstellar government, laws, etc. It's wild and uncharted space. You will not really be a trader anymore, but more of a rented survey ship and explorer. A bulk freighter, carrying thousands of tons - the seeds of civilization - with you.
Part 3. Hopefully traveling back to the ITC, with untold riches and interesting stories to tell.
It's about the second part that I warned Daryen in some OOC topic many weeks ago to forget about freight. He was planning after Altairia. That's where he got the magic "1,000 tons" number from me. By then, I was planning to add some fittings and cargo using that number.
So, I have some news... I actually detailed part 2 just a little bit further, recently, and will continue to do so as you are steadily moving towards it. The news: I think you can forget what I said about it, Daryen. 1,000 tons (5 mass) won't be enough. Valeria and the Explorers will refit the
whole ship for a purpose. So consider that
everything will be sold and/or refitted when you reach Altairia.
All of you can optimize and play with this "traders game" using the CV's cargo capacity as much as you like but only until you reach that planet. The sector will change after that. Hopefully, the CV will have enough credits for the maintenance and even enough left to pay you to buy a Free Merchant hull of your own. In that case, you can consider that new ship really yours and think long term. But forget about the Celestial Voyager, it is Valeria's ship. She will sell (for full price, she is a very good negotiator) whatever doesn't fit this new purpose when you reach Altairia and give whatever extra credits she has for the crew.