Ok so I'm looking over some of these game decisions in SWN and it is WILD to me.
1) I don't see any factors pointing out maintenance increase for any increase/decrease in modifications to a ship.
I also don't see any maintenance required for any cyberware.
Yet a custom handle, extended magazine, and the like(a thing I can buy now) requires special and particular skill to maintain?
Most of the weapon modifications are no different than the modifications for other things that require no maintenance. Are they just made so badly that they require maintenance?
How does Concealed, which in description is just how the weapon is designed, require more maintenance? I know how to do that IRL and not have it cost more taitinace, both for melee and ballistic weapons.
I will agree some make sense, but not to the degree that the game requires.
This is what I think the list should look like. (And what it does as spoiler to reference)
[ +- ] Spoiler
Autotargeting (Fix-2)(Fix-1): The weapon has had micronized kinetic targeting aids installed, granting a +1 bo- nus to hit rolls with it. Costs 4,000 credits.
Boosted (Fix-2)(Fix-1): The weapon has been tuned for greater damage output, adding +2 to the damage it does. Costs 2,000 credits.
Bubbleseal (Fix-1): The armor is equipped with auto- matic pressure seals and emergency oxygen. It can be triggered manually or activates automatically on exposure to low pressure, functioning as a vacc suit for up to one hour. Costs 5,000 credits.
Concealed (Fix-2)(No Requirement): The device is disguised as a specific different object of the same general mass. This disguise will fool standard TL4 sensors, but not a close physical inspection of the object. Costs ten times the device’s base cost.
Customized (Fix-1)(No Requirement): The weapon or armor has been carefully tailored to a single specific user. When used by that person, they get a +1 to hit with the weapon or a +1 Armor Class bonus with armor. Costs 1,000 credits and is inapplicable to shields.
Extended Magazine (Fix-1)(No Requirement): The firearm has been ad-justed so that its magazine size is doubled. Costs 500 credits.
Flexible (Fix-2)(No Requirement): The armor is carefully tailored to a specific wearer with an eye towards reducing its weight and cumbersomeness. Its Encumbrance value is lowered by 1 for that wearer, and in- creased by 1 for anyone else. Costs 5,000 credits.
High Efficiency (Fix-1): A device with a duration of operation, such as a vacc suit or fueled vehicle, now functions for 50% longer on the same charge. Costs five times the device’s usual cost.
Infinite Magazine (Fix-3): The firearm now automati- cally produces its own physical ammunition. Costs 10,000 credits and two units of pretech salvage.
Infinite Power (Fix-3): A device powered by a Type A power cell now never runs out of power. Costs 5,000 credits and one unit of pretech salvage.
Phasing (Fix-3)(Fix-2):The weapon is tuned to partially phase through armor and impeding debris, granting a +1 bonus to hit rolls with it. Costs 10,000 credits and two units of pretech salvage.
Polymorphic Blending (Fix-2): The armor can shift in appearance to that of normal clothing or differ- ent-looking armor. Several dozen different ap- pearances can be loaded into it at any one time. The armor functions and encumbers normally regardless of its external appearance. Costs 5,000 credits and one unit of pretech salvage.
Also I would add something like :
Honed (No Requirement): This weapon has had special focus on accuracy and quality of components. Reduce AC requirement for Shock damage by 2. Cost, base weapon price
Rebuilt: the whole item has been rebuilt with mods in mind allowing for a more unified and homogenous design. But trades this off for an inability to later modify the item without another Rebuild. Requires at least Fix 2. Reduces Fix maintenance by 1. Cost 50% of total mods and can no longer be modded
Responce Public
I think you're totally right.
I think you're on the right track, but not quite there with all your ideas/numbers.
What are you even talking about about???
Last edited April 10, 2024 5:38 pm