PhoenixScientist says:
So if I roll
notice to stay alert for dangers and fail does that automatically mean there is something or I'm just not observant?
Conversely if I don't roll for frleat of summoning trouble when there wouldn't be any and something tries to sneak up on us do I automatically fail?
What's the best thing for me to do?
Ok, this deserves a longer explanation so, sorry for the delay, but I couldn't properly answer before.
Notice is one of those skills that could be used in two situations: active (scouting) or passive (stay alert / opposing a Sneak roll from someone/something else).
1. In our fiction first game, the thing that actually brings risk is not the roll (per se) but the action of looking for trouble by an active use of the skill. So my message was probably not clear, but failed rolls
during scouting means that something critical could be missed. If you don't go scouting, though, that makes it less risky in case there is something static that won't interfere with you (ex: static traps or turrets, animals in their lairs, someone nearby that is not visible and doesn't approach). It's also guaranteed that you will totally miss that same thing, because you didn't look for it.
2. Passive use of notice (stay alert / opposed rolls) are
always rolled when there is something relevant. You don't need to tell me, specifically, that you're paying attention to your surroundings in our current location. That's just common sense. Maybe other GMs ask you for that, but I don't. In a passive situation, if there is a trap that you're gonna step into or someone sneaking on you, either I will roll myself (to keep things moving) or would explicitly ask you to do so. If you didn’t roll that before, that’s not a problem. Someone (me or you) will, using
your PC stats.
3. Most characters are skilled, competent men and women who are perfectly capable of carrying out the ordinary duties of their role. Skill checks should only be called for challenges that fall outside the PC’s background and common experience. As a general rule of thumb, if failure at a particular task would make the PC seem notably incompetent at their role in life, then they shouldn’t have to roll a skill check for it. In addition, if failure or success at a check really doesn’t matter in the game - if it won’t produce some interesting result either way - then a check shouldn’t be made. So not all situations call for a Skill Check. Rolling to notice is not really necessary in most situations.
4. All points above apply to tabletop and PbP, in all my games. But
specifically in PbP you can preemptively roll the dice - just in case it’s needed - to streamline things. So when you go scouting, you
could roll Notice. When you enter a room that you feel that maybe there is a trap or ambush in it, you
could roll Notice. That’s the same logic that we use when you roll damage for an attack and don’t know the enemy AC. You’re preemptively rolling the dice in case it’s needed. I will gladly ignore a notice roll in those situations if there is nothing to see there. And if there is something, I will ask you to roll if you didn't already and only describe after it. It’s not riskier or safer, in both cases. The points 1-3 above tell us when we will need to roll.
The real choice in our current situation is either to go scouting the nearby areas or not.
Any further questions, just ask. =D