Daryen character generation
Nov 29, 2023 9:06 pm
Well, let's get this started:
First, 4d6k3. Second, 3d6.
First, 4d6k3. Second, 3d6.
Rolls
Primary Roll 1 - (4d6h3)
(1254) = 11
Primary Roll 2 - (4d6h3)
(3151) = 9
Primary Roll 3 - (4d6h3)
(1165) = 12
Primary Roll 4 - (4d6h3)
(1243) = 9
Secondary Roll 1 - (3d6)
(544) = 13
Secondary Roll 2 - (3d6)
(164) = 11
Nov 29, 2023 9:26 pm
A lot of average rolls, but it works. =) Please assign them to your attributes and then choose your character name, pronoums, homeworld and describe your family, your childhood and adolescence. Use your rolled attributes as a reference/guideline.
Nov 29, 2023 9:47 pm
OK, wow. Those are some bad rolls. Not utter garbage rolls, but when literally every dropped roll is a 1 and I still have to keep a one half the time, these are terrible rolls. And my "best" roll is from the pure 3d6. Not expected.
Still, let's run with it. I suck and I embrace it!
Str - 9
Agi - 11
Wit - 12
Char - 9
Edu - 13
Soc - 11
Lesse, ...
Harold "Hank" Heron (he/him)
Hank is the unremarkable middle child of an unremarkable family who lives in an unremarkable city in an unremarkable country on an unremarkable world. His father is a nameless technician for the vast infrastructure; his mother is a nameless low-level flunkie in the bureaucracy of an unimportant company. He went to public schools and performed well enough and learned more than given credit for. He enjoyed athletics, but was never particularly good at any of it.
He could go into more detail, but no one cares.
Aspiring for more, he attempts to attend University.
Still, let's run with it. I suck and I embrace it!
Str - 9
Agi - 11
Wit - 12
Char - 9
Edu - 13
Soc - 11
Lesse, ...
Harold "Hank" Heron (he/him)
Hank is the unremarkable middle child of an unremarkable family who lives in an unremarkable city in an unremarkable country on an unremarkable world. His father is a nameless technician for the vast infrastructure; his mother is a nameless low-level flunkie in the bureaucracy of an unimportant company. He went to public schools and performed well enough and learned more than given credit for. He enjoyed athletics, but was never particularly good at any of it.
He could go into more detail, but no one cares.
Aspiring for more, he attempts to attend University.
Last edited November 29, 2023 9:48 pm
Nov 29, 2023 10:02 pm
Aging: Rolled an 11, so I get to start at age 31, meaning I need make one set of aging rolls.
Let's see what I get for my aging rolls ...
OK, failed only strength. Let's see the loss ...
Lose 2 strength, now I only have a 7, and every single strength roll is at -2.
Let's see what I get for my aging rolls ...
OK, failed only strength. Let's see the loss ...
Lose 2 strength, now I only have a 7, and every single strength roll is at -2.
Last edited November 29, 2023 10:09 pm
Rolls
Aging - (3d6)
(236) = 11
Str aging roll - (3d6)
(446) = 14
Dex aging roll - (3d6)
(361) = 10
Wit aging roll - (4d6)
(2532) = 12
Str loss roll - (1d3)
(2) = 2
Nov 29, 2023 10:13 pm
Well. That's what I call turning an unremarkable roll into something more. A lot of unremarkable! heheh. =)
You're good to go until you're 31. First, choose your 5 initial skills, at level 0, from the whole skill list, describing how/why you have them.
And as you said you wanna go for it, let's roll for University, Education DC10 in the sequence. Roll 1d20+2, due to your 15. =)
What major are you looking for? What skills do you wanna learn in it?
You're good to go until you're 31. First, choose your 5 initial skills, at level 0, from the whole skill list, describing how/why you have them.
And as you said you wanna go for it, let's roll for University, Education DC10 in the sequence. Roll 1d20+2, due to your 15. =)
What major are you looking for? What skills do you wanna learn in it?
Nov 29, 2023 10:14 pm
Whoa, wait a little bit. You only age when you reach 31. You're still 18 :)
31 is when we will stop chargen. It's your ending age, not current. You start at 18. Sorry if it was not clear.
31 is when we will stop chargen. It's your ending age, not current. You start at 18. Sorry if it was not clear.
Nov 29, 2023 10:22 pm
Here are my five base skills:
- Athletics
- Bureaucracy
- Mechanics
- Pilot (flitter)
- Ranged Weapon
He tried athletics while growing up, but wasn't particular good at any of it. Despite that, he can competently throw, run, climb, swim, and even play some sports. He just isn't fast and can't do it for very long. In a burst, he can be surprisingly competent.
He learned about both of his parents trades while growing up, thus is competent at dealing with bureaucracies and mechanical things. He did actually pay attention to his parents.
In his late teen years, his family did have access to a flitter, which was not uncommon on his homeworld. As a result, he learned to pilot (and maintain) such vehicles.
He also learned how to handle and use personal weaponry available to citizens. Military weaponry is outside his experience, but he understands how to use and fire (with some accuracy) handguns and hunting long guns. (By "guns" I mean whatever is appropriate for his homeworld. They could be slug throwers, lasers, blasters, phasers, or whatever would be commonly used in that society. We can figure out the options later.)
- Athletics
- Bureaucracy
- Mechanics
- Pilot (flitter)
- Ranged Weapon
He tried athletics while growing up, but wasn't particular good at any of it. Despite that, he can competently throw, run, climb, swim, and even play some sports. He just isn't fast and can't do it for very long. In a burst, he can be surprisingly competent.
He learned about both of his parents trades while growing up, thus is competent at dealing with bureaucracies and mechanical things. He did actually pay attention to his parents.
In his late teen years, his family did have access to a flitter, which was not uncommon on his homeworld. As a result, he learned to pilot (and maintain) such vehicles.
He also learned how to handle and use personal weaponry available to citizens. Military weaponry is outside his experience, but he understands how to use and fire (with some accuracy) handguns and hunting long guns. (By "guns" I mean whatever is appropriate for his homeworld. They could be slug throwers, lasers, blasters, phasers, or whatever would be commonly used in that society. We can figure out the options later.)
Nov 29, 2023 10:27 pm
htech says:
Whoa, wait a little bit. You only age when you reach 31. You're still 18 :)31 is when we will stop chargen. It's your ending age, not current. You start at 18. Sorry if it was not clear.
(Your aging penalties are really harsh!)
Nov 29, 2023 10:35 pm
So, first thing he does is work for two years to get his strength up to 10. While it probably isn't the best way to start, I might as well get it done now (instead of finishing with it) so I can kill the -1 for all of chargen.
Hank is now 20 and has a Str of 10.
He then finally applies to university using EduDC10 ...
Not getting the hint, he isn't willing to immediately give up on his dreams. Another EduDC10 ...
And, whoo hoo, did he learn from his first failure and succeed!
Hank is now 24 (+1 year for the failed entry; +3 for the successful entry).
His two level-0 skills are Academics (Math) and Electronics.
His one level-1 skill is Computer.
Hank is now 20 and has a Str of 10.
He then finally applies to university using EduDC10 ...
Not getting the hint, he isn't willing to immediately give up on his dreams. Another EduDC10 ...
And, whoo hoo, did he learn from his first failure and succeed!
Hank is now 24 (+1 year for the failed entry; +3 for the successful entry).
His two level-0 skills are Academics (Math) and Electronics.
His one level-1 skill is Computer.
Last edited November 29, 2023 10:44 pm
Rolls
Apply to University - (1d20)
(2) = 2
Try 2 for University - (1d20)
(20) = 20
Nov 29, 2023 10:36 pm
Actually, we will play most of those years. Events can (and will) need you to make rolls and tests, with your current attributes. They can also change them, not only your skills.
Unlike Travellers, we will actually play your University ;) Moreover, there is no survival rolls. You will begin the "main" adventure at 31. You won't roll aging after chargen.
So I will hide and ignore those rolls, ok?
Unlike Travellers, we will actually play your University ;) Moreover, there is no survival rolls. You will begin the "main" adventure at 31. You won't roll aging after chargen.
So I will hide and ignore those rolls, ok?
Nov 29, 2023 10:39 pm
htech says:
Actually, we will play most of those years. Events can (and will) need you to make rolls and tests, with your current attributes. They can also change them, not only your skills. Unlike Travellers, we will actually play your University ;)
So I will hide and ignore those rolls, ok?
I really want to keep those rolls. I don't trust the Gamers Plane die roller to not completely screw me at the end.
Nov 29, 2023 10:43 pm
By the way, you misunderstood. You only reduce your Strength if you roll above it. You actually failed 2 of then. (Wits and Agi) ;)
But let's ignore that. You roll 1d20+2 due to your Education, but I will keep those rolls, as the results are the same
Edit: My bad.
But let's ignore that. You roll 1d20+2 due to your Education, but I will keep those rolls, as the results are the same
Edit: My bad.
Nov 29, 2023 10:46 pm
htech says:
By the way, you misunderstood. You only reduce your Strength if you roll above it. ;)Last edited November 29, 2023 10:48 pm
Nov 29, 2023 10:48 pm
This is definitely not a good chat platform. Sorry, you need to roll below to lose. The rationale is that it is easier to lose above average attributes. Let me check the rules again.
Nov 29, 2023 10:49 pm
htech says:
But let's ignore that. You roll 1d20+2 due to your Education, but I will keep those rolls, as the results are the sameNov 29, 2023 10:53 pm
htech says:
This is definitely not a good chat platform. Sorry, you need to roll below to lose. The rationale is that it is easier to lose above average attributes. Let me check the rules again.Nov 29, 2023 10:56 pm
As a summary, here is the current situation:
Harold "Hank" Heron (he/him)
Str - 10
Agi - 11
Wit - 12
Char - 9
Edu - 13
Soc - 11
Age: 24
Skills:
Athletics-0, Bureaucracy-0, Mechanics-0, Pilot(Flitter)-0, Ranged Weapon(?)-0, Academics(Math)-0, Electronics-0
Computer-1
Hank is currently still in University, hoping he graduates without issue.
Harold "Hank" Heron (he/him)
Str - 10
Agi - 11
Wit - 12
Char - 9
Edu - 13
Soc - 11
Age: 24
Skills:
Athletics-0, Bureaucracy-0, Mechanics-0, Pilot(Flitter)-0, Ranged Weapon(?)-0, Academics(Math)-0, Electronics-0
Computer-1
Hank is currently still in University, hoping he graduates without issue.
Last edited November 29, 2023 10:57 pm
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