Daryen character generation
Be sure to read and follow the guidelines for our forums.
First, 4d6k3. Second, 3d6.
Rolls
Primary Roll 1 - (4d6h3)
(1254) = 11
Primary Roll 2 - (4d6h3)
(3151) = 9
Primary Roll 3 - (4d6h3)
(1165) = 12
Primary Roll 4 - (4d6h3)
(1243) = 9
Secondary Roll 1 - (3d6)
(544) = 13
Secondary Roll 2 - (3d6)
(164) = 11
Still, let's run with it. I suck and I embrace it!
Str - 9
Agi - 11
Wit - 12
Char - 9
Edu - 13
Soc - 11
Lesse, ...
Harold "Hank" Heron (he/him)
Hank is the unremarkable middle child of an unremarkable family who lives in an unremarkable city in an unremarkable country on an unremarkable world. His father is a nameless technician for the vast infrastructure; his mother is a nameless low-level flunkie in the bureaucracy of an unimportant company. He went to public schools and performed well enough and learned more than given credit for. He enjoyed athletics, but was never particularly good at any of it.
He could go into more detail, but no one cares.
Aspiring for more, he attempts to attend University.
Let's see what I get for my aging rolls ...
OK, failed only strength. Let's see the loss ...
Lose 2 strength, now I only have a 7, and every single strength roll is at -2.
Rolls
Aging - (3d6)
(236) = 11
Str aging roll - (3d6)
(446) = 14
Dex aging roll - (3d6)
(361) = 10
Wit aging roll - (4d6)
(2532) = 12
Str loss roll - (1d3)
(2) = 2
You're good to go until you're 31. First, choose your 5 initial skills, at level 0, from the whole skill list, describing how/why you have them.
And as you said you wanna go for it, let's roll for University, Education DC10 in the sequence. Roll 1d20+2, due to your 15. =)
What major are you looking for? What skills do you wanna learn in it?
31 is when we will stop chargen. It's your ending age, not current. You start at 18. Sorry if it was not clear.
- Athletics
- Bureaucracy
- Mechanics
- Pilot (flitter)
- Ranged Weapon
He tried athletics while growing up, but wasn't particular good at any of it. Despite that, he can competently throw, run, climb, swim, and even play some sports. He just isn't fast and can't do it for very long. In a burst, he can be surprisingly competent.
He learned about both of his parents trades while growing up, thus is competent at dealing with bureaucracies and mechanical things. He did actually pay attention to his parents.
In his late teen years, his family did have access to a flitter, which was not uncommon on his homeworld. As a result, he learned to pilot (and maintain) such vehicles.
He also learned how to handle and use personal weaponry available to citizens. Military weaponry is outside his experience, but he understands how to use and fire (with some accuracy) handguns and hunting long guns. (By "guns" I mean whatever is appropriate for his homeworld. They could be slug throwers, lasers, blasters, phasers, or whatever would be commonly used in that society. We can figure out the options later.)
31 is when we will stop chargen. It's your ending age, not current. You start at 18. Sorry if it was not clear.
(Your aging penalties are really harsh!)
Hank is now 20 and has a Str of 10.
He then finally applies to university using EduDC10 ...
Not getting the hint, he isn't willing to immediately give up on his dreams. Another EduDC10 ...
And, whoo hoo, did he learn from his first failure and succeed!
Hank is now 24 (+1 year for the failed entry; +3 for the successful entry).
His two level-0 skills are Academics (Math) and Electronics.
His one level-1 skill is Computer.
Rolls
Apply to University - (1d20)
(2) = 2
Try 2 for University - (1d20)
(20) = 20
Unlike Travellers, we will actually play your University ;) Moreover, there is no survival rolls. You will begin the "main" adventure at 31. You won't roll aging after chargen.
So I will hide and ignore those rolls, ok?
Unlike Travellers, we will actually play your University ;)
So I will hide and ignore those rolls, ok?
I really want to keep those rolls. I don't trust the Gamers Plane die roller to not completely screw me at the end.
But let's ignore that. You roll 1d20+2 due to your Education, but I will keep those rolls, as the results are the same
Edit: My bad.
Harold "Hank" Heron (he/him)
Str - 10
Agi - 11
Wit - 12
Char - 9
Edu - 13
Soc - 11
Age: 24
Skills:
Athletics-0, Bureaucracy-0, Mechanics-0, Pilot(Flitter)-0, Ranged Weapon(?)-0, Academics(Math)-0, Electronics-0
Computer-1
Hank is currently still in University, hoping he graduates without issue.
Str - 10
Agi - 11
Wit - 12
Char - 9
Edu - 15 (you receive +2 after enrollment)
Soc - 11
Age: 24
Max chargen age: 31 (born in 1204)
Skills:
Athletics-0, Bureaucracy-0, Mechanics-0, Pilot-0, Ranged Weapon-0, Academics(Math)-0, Electronics-0
(No need for specializations in Pilot and Ranged)
Computer-1
It is now time to start In Character posts. Let me prepare something so we can proceed.
Contitech University, Maryburg city, New Jordan
As he traversed the campus, the familiar scent of coffee greeted him at every corner. The Computer Science building loomed ahead, its sleek architecture a stark contrast to the unremarkable cityscape he once called home.
Today's class was in the tech labs, where the rhythmic clatter of keyboards blended with animated discussions on software architecture. Hank's fingers danced across the keys, translating abstract problems into lines of code. Amidst his focused work, he occasionally stole glances at the clock, eagerly anticipating the end of the class—a step closer to graduation.
In his current assignment, he was supposed to use a University code library and simulate a starship's computer jump algorithm, but it was not working as Hank expected. In the midst of debugging, he stumbled upon an anomaly—a stray line of code that invoked an out of place configuration file. Intrigued, he followed the electronic trail and found a professor's access credentials. It was a security breach. He could use that to pass himself as a faculty member.
Once he is satisfied he should be good, and making sure his project now works, he investigates the professor. He finds that she is a leading research luminary on Elder research. Seeing that she is still on campus that day, he goes over to her office to talk with her.
I did terrible. Since I did terrible (bad enough that I know I failed, but not bad enough to think I succeeded), Hank submits a trouble ticket after all. He keeps it generic and describes his attempt at a cleanup as just trying to fix things.
Rolls
Computer cleanup - (1d20)
(6) = 6
Contitech University, Maryburg city, New Jordan
The corridors of Contitech University were buzzing with activity as Hank made his way to Professor Evelyn Stone's office.
Upon reaching the office, Hank hesitated for a moment before knocking. The door swung open, revealing a cluttered space filled with stacks of research papers and datapads related to the mysterious Elders.
"Professor Stone?" Hank inquired, unsure of what to expect.
The professor looked up from her work, her eyes narrowing inquisitively. "Yes, and you are?"
"I can't prove that last item, but that's what it looked like to me."
Also, I need a home world. It needs to be high-pop, reasonably hi-tech, yet non-descript. The equivalent of Tulsa OK or some other place that isn't bad, but isn't important, and no one ever goes there unless they have to. (I apologize to anyone from Tulsa.) Maybe Tulsoma?
Found it! And now submitted!
Still working on the avatar.
"Hank Heron, was it?" she responded, her tone serious. "I appreciate your diligence, Mr. Heron. It's disconcerting, but unfortunately, not entirely surprising given the sensitivity of my research."
Hank's curiosity grew. "Your research? Is there something specific that might have made you a target?"
The professor hesitated, choosing her words carefully. "I delve into Elder research, ancient technology and knowledge that predates the establishment of the Interstellar Trade Commission. It's a niche field, but there are elements within and beyond the university who might find it… Intriguing. Do you have skills in digital forensics? If you want, I would like your help to investigate further, discreetly. I can secure a research grant for you until you graduate, theoretically for aiding me in predictive modeling, while in practice, your work would involve delving into this matter"
Attempt to graduate ...
Edit: I would like to make a minor change to my university skills can I swap out Electronics for Investigate? That works better for the character and doesn't change any of the other stuff.
I'll be optimistic and assume that's OK. That means his Education is now 17, Academics(Math) and Ivestigate are each at 1, and Computer is at 2. A good solid base.
He wants to try for Scholar. So, now I'm rolling to get in ...
Ok, I failed that abysmally. Can I try again, or do I have to go somewhere else? (Either works. If he can, he will try one more time for Scholar. Otherwise, he heads off to be an Office Worker. Yes, Office Worker. I have a backup plan. :) )
Rolls
WITS - Graduate DC10 - (1d20+1)
(17) + 1 = 18
Scholar Application Roll DC12 - (1d20+3)
(1) + 3 = 4
Yup. I'll give you one more try if you loose 1 year and write something In Character about it. Probably Professor Stone helped you, with your studies. If you fail, roll for the Corporate career in the next day (not year). Or Agent :)
Hank took off a month or so, then contented himself doing small programming and research jobs ad hoc for others and his mother. After about 4 months, Dr. Stone let him know about an expedition she was going to lead and encouraged him to apply. She said she didn't have direct control on the application process, but encouraged him to apply anyway. Rather than be an in-university assistant position, it would be a full in-the-field research position. Excited by the prospects, Hank applied himself to preparing for the application. It took the rest of a full year before he was able to apply. (... applying now ...) Unfortunately, he was still not able to overcome the politics of the university to get the position.
However, during his research he found that the expedition was actually being run by the ITC exploration division. While Hank was very leery of working directly for the government, he decided to take a chance and apply for a junior archaeologist position that would put him in position to join the expedition through another avenue. (... applying now ...) Unfortunately, that was an utter disaster. His ambition and what he was trying to do was apparently too transparent for the managers interviewing him, so they rejected him out of hand.
Now, humbled, with his ambitions thoroughly crushed, he gave up on his dreams and simply applied as an analyst to the corporation his mother worked at, figuring it was a safe alternative as his final back-up plan. (... applying now ...) With some behind-the-scenes help from his mother (that he never found out about), he got the position. He then reluctantly headed off to his preordained destiny to be a wage-slave as a faceless cog in a nameless corporation.
Rolls
Apply to Field Research Position DC12 - (1d20+3)
(6) + 3 = 9
Apply to ITC Exploration DC10 - (1d20+1)
(1) + 1 = 2
Apply as a Corporate Analyst - (1d20+3)
(10) + 3 = 13
Hank is now 25. I have been updating the character page as we go along.
Looking forward, I will end up either as an Agent or a Drifter. (His corporate career will not end well.) It all depends on how that future application ends up rolling. My bet right now is on Drifter ...
EDIT: I will update the avatar later. But this one is perfect for him *now*.
Somewhere unremarkable, Maryburg city, New Jordan
Hank found himself a faceless cog in the intricate machinery of the nameless corporation. The sterile hum of fluorescent lights and the rhythmic tap of keyboards became the backdrop to his newfound reality. With a sigh, he glanced at the clock, noting the slow progression of time. The stack of paperwork on his desk beckoned, a tower of reports and analyses waiting to be dissected and compiled.
Receive Bureaucracy +1 as part of this event.
A couple of hours later, he stood up and navigated through the cubicle maze to attend a client meeting, his aspirations for groundbreaking research now replaced by the mundanity of everyday corporate life.
Seated across from the client, a middle-aged executive with an affinity for dull questions, Hank feigned enthusiasm as he sifted through data and graphs. The client's words were a monotonous symphony of routine inquiries that seemed to stretch endlessly.
Receive Deception +1 as part of this event.
As the clock ticked, Hank channeled his unremarkable past, drawing on the patience honed through the trials of rejection and disappointment.
Receive Will +2 as part of this event.
He skillfully danced through the tedious queries, providing meticulous answers that betrayed none of the disillusionment he harbored within. His dreams of archeological expeditions and groundbreaking discoveries were now distant echoes, drowned out by the banality of the corporate queries before him.
Occasionally, he stole a glance at the framed picture of his parents on his desk, a poignant reminder of the unremarkable roots that anchored him to reality. The client droned on, and Hank nodded at the appropriate intervals, his mind occasionally drifting to the untrodden paths he had once aspired to explore.
In the midst of the client's inquiries about profit margins and market trends, a spark of resilience flickered within Hank. He realized that even in the face of the mundane, he could carve out spaces of significance. With a subtle shift in perspective, he approached the client's questions not as tedious tasks but as opportunities to find kernels of intrigue within the ordinary.
Receive Wits +2 as part of this event.
As the meeting concluded, Hank exchanged pleasantries with the client, the door closing behind them. The afternoon sun dipped below the cityscape outside and the pulse of the corporate machinery persisted, a steady beat that echoed the passage of hours. With each completed task, he felt the weight of the routine.
Here are the dice rolls for this term ...
Since the term is a full four years, I am going to throw in a major complication during that time that will drive him towards his next career.
Rolls
Duration of Term - (1d4)
(4) = 4
Skills Roll - (1d20)
(20) = 20
About skills need by the group... All your characters should be quite capable in a lot of situations (if the dice don't @#$%# you after chargen as well). I deliberately made the rules so each of you has more than a dozen skills, at least in the first levels. I also have a lot of skill points given by events where I nudge towards a balanced crew. So don't worry about it and think only about what makes sense for Hank. :)
Your last two years may be with another player, so please stop after you choose your career and after your successful application roll. If you fail, choose another and roll for it (or choose drifter). Drifter and Merchant are natural ways to get away from the planet, specially aboard the Celestial Voyager (see Katzle and Esidrix threads).
I have plans if you join the Agent career as well, so choose what you think is best for Hank (or what the dice let you do. ;)
For the next career, I will let the dice decide. I will try for Agent, then Merchant, then default to drifter if I utterly fail. Regardless, he is leaving the corporate world. Once the die rolls are made in successive updates to this point, I will make one more post that will cover some details of his Corporate career to the job switch. I will fold the roles into the narrative depending on how things turn out.
First, I'm going for Agent. Despite the higher DC, Education gives the better odds ...
OK, that didn't work ...
Second, I'm going for Merchant. This is just a straight Education roll ...
And this one worked! I even made it with an unmodified roll, though had I tried with Charisma, I would have failed! Fortunately, they were not judging him just on his personal magnetism.
I will write the follow-up post soon. It is just to give some background on how his career change worked with a little extra personal info involved. It will also explain the weird skill I chose. The background will stop when he succeeds with his application to the Merchants.
Do note that I have NOT chosen my single level-0 Merchant skill. My only options are Gunnery, Streetwise, and Zero-G as I have everything else already.
Rolls
Apply to Agent (Education) DC12 - (1d20+3)
(2) + 3 = 5
Apply to Merchant DC10 - (1d20+3)
(10) + 3 = 13
During this time he did keep in contact with Dr. Stone and followed her career and research. Because of this, and because of his own research, he gained a surprising base of knowledge on what was and is know about the Elder. But this was just a hobby and he understood that and kept things with proper priority, focusing on his paying job and his relationships. As time progressed, he was able to get a promotion and increase his responsibilities. While he certainly was not moving into management, he still was gaining status and responsibilities.
With that increase in responsibility was an increase in access to more proprietary information within the corporation. With his computer and investigative skills he found out about illegal activities going on within the company. He also learned that his girlfriend was involved with the activities. He confronted her with what he found, and she insisted that he join them with the activity and help them more effectively cover it up. He told her he had to think about it. But really, he was unwilling to compromise himself that badly.
He took the opportunity given by his waffling to contact the authorities. He offered to help them investigate the impropriety, but they dismissed his offer and shunted him to the side while they investigated the situation. Realizing he now had no job, he immediately gathered his important belongings (while his girlfriend was still at work) and completely moved out of the only real city he had ever known. He moved the the startown instead.
When he got to the startown he immediately started looking for a new job while simultaneously providing his old job his zero hour notice of resignation. He got very fortunate and found work at a merchant trading company that valued his analyst and computer skills and appreciated that he had some familiarity with brokerage. So now he is working in a new company, in a new city, all while hoping no one comes looking for him.
One evening, as the city lights flickered below, the police arrived at Hank's new residence. The once unremarkable analyst, now caught in the crosshairs of a sinister plot, found himself facing accusations that threatened to shatter the fragile stability he had rebuilt.
Released pending investigation a couple of days later, Hank's mind raced for an escape route. Just when the shadows of the past seemed poised to engulf him, a beacon of hope emerged—an unexpected savior in the form of the Celestial Voyager starship. It sought new crew members and was ready to embark on its celestial journey.
Assuming he gets the position, he packs up his meager possessions and boards the ship. Just before he leaves, he sends a copy of the recording he secretly made of his confrontation with his now former girlfriend to one of the investigators that visited him. He also sends a message to Dr. Stone thanking her for her long friendship and that he hopes he will meet her again in the future.
He tells them he loves them and will miss them, but he has to go away. If fortune smiles on him, perhaps one day he will be able to see them again. Please give his love to his brother and sister. He thanks them for all they gave him and he hopes to make them proud.