spaceseeker19 character generation

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Dec 2, 2023 10:57 pm
No problems. I'll post for your Naval Academy. Let's keep those rolls. =)

By the way, there's an alternative way to roll. You put only your 1d20+Modifiers and put the DC in the reason. Gamersplane does the math and highlights it. I'll show it here.

Rolls

Naval Academy (Wits DC12) - Fake - that's just a showcase - (1d20+4)

(15) + 4 = 19

Another fake roll DC18 - (1d20-3)

(20) - 3 = 17

And another DC15 - (1d20+2)

(3) + 2 = 5

Dec 2, 2023 11:58 pm
Trade Era 1223, Day 156

ITC Naval Academy, New Jordan

Departing from the familiar confines of the MK-74 system, Douklan Paravides embarked on a voyage that would take him to the prestigious ITC Naval Academy in New Jordan.

A couple of weeks later, he stood on the grounds of the ITC Naval Academy, a fresh chapter unfolding in his life. The vastness of space had called him, and now he embraced the challenge of becoming an Officer Candidate within the esteemed interstellar navy.

The initial weeks were a whirlwind of rigorous training, where the weight of responsibility matched the gravity of celestial bodies. Physical conditioning became an intense routine as Douklan honed his body to withstand the demands of space maneuvers and high-G environments.
Receive Resilience-0 as part of this event
In the classrooms, the celestial puzzles he had unraveled at the university now took on practical significance. Navigation, gravitational dynamics, and stellar cartography became his daily companions.

The second year brought more specialized training, including command simulations and live-space exercises. Douklan was entrusted with leading small fleets in tactical maneuvers, and his strategic thinking earned him recognition among his peers and instructors.
Receive Academics (Fleet tatics) +1 as part of this event
In a rare moment of reflection, Douklan sent a message to Farchelle, updating her on his celestial journey. The response was warm, filled with pride for his achievements, yet tinged with the realization that their orbits had drifted even farther apart.

As Douklan Paravides moved through the space cadet ranks, the vastness of the universe unfolded before him. The ITC Naval Academy became his training ground, the stars his guides, and the challenges ahead his cosmic destiny. The journey had just begun.
OOC:
Roll for graduation. What position are you looking for? You have a degree in Astrophysics, so Navigation would be a natural choice, but what do you think?
Dec 3, 2023 12:51 am
Age 27: Douklan has spent four years at the Naval Academy, and attempts to graduate.

Douklan graduates, and takes Gunnery, Piloting, and Electronics at +1.
OOC:
I guess the difference you're suggesting I try in my formatting the rolls is that I add the DC to the Reason field?

Edit: Yes, that seemed to do it.

Playtesting note: As I consider what Douklan does next, I notice that signing up for a first tour of duty in a Military Career after completing Military Academy training seems to gain the PC only the same skills at level 0. Completing the Academy training, you "receive all skills from that military carrer (sic) starting list at Level 0." But when you start a Military Career, "if that's your first career, you will receive all starting skills at level 0. For any subsequent careers, you may pick any one starting skill at Level 0 as your basic training." Does that first career only apply if it's the first career without Naval Academy training, so the gain from the first tour of duty of an Academy graduate is the same as for a second tour of duty, namely +1 to two skills?
Last edited December 3, 2023 1:03 am

Rolls

Naval Academy graduation (WIT DC10) - (1d20-6)

(19) - 6 = 13

Dec 3, 2023 1:01 am
And you don't subtract the DC from the dice, Gamersplane does it for you if you put it in the Reason. It should have been 1d20+4, from your Wits.

Either way, its green with a checkmark, so you graduated! Congratulations. Write something In Character telling us in what position you were assigned. Navigation? Piloting? Engineering? Gunnery?
Dec 3, 2023 1:09 am
Yup. In your first tour, you get all those skills at level 0, and 2 skills +1, from a list that I will tell you after you roll a D20 and your D4 for the years. But as you already have the level 0 ones from the Academy, effectively only the +1 matters.
Dec 3, 2023 1:19 am
htech says:
And you don't subtract the DC from the dice, Gamersplane does it for you if you put it in the Reason. It should have been 1d20+4, from your Wits.
Yes, I typed that wrong. If I'm reading the rules correctly, each check is trying to not get a negative number, as <0 fails. So, although we could write a Skill check of STR 10 as "Reason: Strength check (DC 10)" and "Roll: 1d20+mod," I have the impression that it would be more correct to write "Reason: Strength Check (DC 0)" and "Roll: 1d20-10+mod." Is that correct? I like the idea of a result of 0 or better being a success; it feels...more science fiction, somehow?
Dec 3, 2023 1:22 am
Quote:
Is that correct? I like the idea of a result of 0 or better being a success; it feels...more science fiction, somehow?
Yup. If you prefer the DC 0 with the subtracted value in your roll, that's ok! =)

Other players (myself included) are rolling the DC10 with just the attribute+skill modifiers.
Dec 3, 2023 1:29 am
Age 27: Restless and a little bit heartbroken, Douklan dreams of just getting in a ship and flying away. But his parents were so proud to assume that he would be second-generation Navy, and he had a number of friendships he developed at the Academy. Everyone else assumed that they were all going into the Navy together that, after some soul-searching, Douklan signed up for a tour as a Navy pilot.

Rolls

Tour of duty roll - (1d20)

(18) = 18

Tour length - (1d4)

(3) = 3

Dec 3, 2023 2:00 am
Trade Era 1229, Day 12

Main ITC Starbase and Sector headquarters, New Jordan system

Ensign Douklan Paravides stood tall, adorned in the crisp uniform of a newly commissioned officer, as he graduated with honors from the ITC Naval Academy. Now, an ITC Navy pilot, he was assigned to a Fast Corvette.

The spaceship, a sleek vessel designed for speed and agility, awaited him in the dock of the academy's space station. Its hull gleamed under the artificial lights, and its engines hummed with latent energy. Douklan felt a surge of anticipation as he approached his assigned ship, the gateway to the uncharted realms of the cosmos.

Boarding the ship, he was greeted by the crew—a diverse assembly of officers and enlisted personnel. The commanding officer, the seasoned Lieutenant Commander Elara Voss, welcomed Douklan personally.

"Ensign Paravides," Lt. Commander Voss greeted him with a crisp salute, her eyes reflecting a blend of authority and warmth. "Welcome aboard the Swift Horizon. I've read the commendations from your time at the academy. Impressive record."

After the Ensign returned the salute, Lt. Commander Voss gestured toward the interior of the ship. "Let's get you settled and acquainted with your quarters. After that, we'll convene in the briefing room. We have a mission on the horizon, and I want everyone on the same page."
Choose two skills for your +1. Choose among: Piloting, Engineering, Gunnery, Zero G, Resilience, Computers and Leadership.

The event will continue after your choice.
Dec 3, 2023 6:16 am
Ensign Douklan developed his piloting, manning the helm of the Swift Horizon, and, observing Lt. Com Voss, he learned a great deal about leadership.
Dec 3, 2023 1:21 pm
Douklan's attributes are:
STR 11/+0
AGY 14/+2
WIT 19/+4
CHR 12/+1

Douklan's skills are:
- Navigation: 2 (1 for studies, 1 for graduation)
- Piloting: 2 (1 for academy, 1 for navy tour 1)
- Arts: 1 (1 for graduation)
- Computers: 1 (1 for graduation)
- Leadership 1 (1 for navy tour 1)
- Gunnery 1 (1 for academy)
- Electronics 1 (1 for academy)
- Mechanics: 0 (0 for upbringing)
- Notice: 0 (0 for upbringing)
- Reflexes: 0 (0 for upbringing)
- Zero-G: 0 (0 for upbringing)
- Athletics 0 (0 for first career - navy)
- Ranged weapons 0 (0 for first career - navy)
Dec 3, 2023 1:54 pm
Trade Era 1229, Day 12
Main belt, Aldebaran system

The Swift Horizon glided through the asteroid field. Lieutenant Commander Elara Voss, standing on the bridge with Ensign Douklan Paravides at the helm, surveyed the star-strewn expanse ahead. They were on a mission to root out pirates whose nefarious activities threatened the stability of the interstellar trade routes. Ensign Douklan Paravides manned the analog controls, a dance of switches and levers guiding the ship through the treacherous space.

"Ensign Paravides, set a course for the asteroid field in sector Gamma-9. Intel suggests pirate activity in that region," commanded Lt. Commander Voss. The blast doors slid shut behind her, sealing the bridge for a possible combat situation.

"Aye, Commander," responded Douklan, his hands navigating the tactile controls with a practiced ease.

The bridge, cluttered with analog readouts and small green-lit screens, held an air of gritty practicality. Switches and levers communicated the ship's movements. The ambient light revealed wires snaking through exposed grating, and pipes clung to the metallic walls.

"Prepare for stealth mode," ordered Lt. Commander Voss. The Swift Horizon's exterior lights dimmed, and its engines emitted only a faint hum. The ship became a phantom among the asteroids, blending into the darkness.

The asteroid field, once a serene celestial ballet, now concealed the Swift Horizon as it became an unseen sentinel on the lookout for pirates. Ensign Paravides manipulated the ship's trajectory trying to avoid collisions with the looming rocks.
OOC:
Gimme an Agi+Pilot check, DC10. Be careful with that asteroid over there. =)
In the meantime, silence enveloped the bridge as the ship glided through the shadows. The only sounds were the soft hum of the ship and the occasional click of the controls as they navigated the tight spaces between asteroids.

"Commander, I'm detecting anomalous energy signatures at our eleven o'clock. It’s not a registered vessel." reported the sensor officer, peering into a small green-lit screen.

Lt. Commander Voss leaned forward, her eyes narrowing. "Onscreen."

The main viewscreen, used only by military vessels, flickered to life, revealing the unmarked vessel among the asteroids.

"Pirates," muttered Lt. Commander Voss. "Maintain stealth mode but turn the engines on. Ensign Paravides, set an intercept course. We'll catch them off guard."
OOC:
Gimme a Wits+Nav check, DC10, and let’s see

Rolls

NPC roll: Sensor operations DC10 - (1d20+3)

(9) + 3 = 12

Dec 3, 2023 4:36 pm
OOC:
Just to visualize the bridge: do ship have portholes with exterior views, or just video screens?
Douklas steers between the asteroids, trying to remember what bodies had recently collided to make such a tight cluster of debris.

"Yes, sir." Clicking switches to activate systems, pressing buttons to fire short directional bursts, and slowly sliding levers to increase the flow of fuel to the reaction chambers, Douklas maneuvers the Swift Horizon to engage with the unmarked ship.
Last edited December 3, 2023 4:46 pm

Rolls

Avoiding collisions (AGY+Pilot) DC0 - (1d20-7)

(10) - 7 = 3

Closing with vehicle (WIT+Navigation) DC0 - (1d20-4)

(4) - 4 = 0

Dec 3, 2023 6:14 pm
OOC:
Unh... Let's go with porthole. :)
Trade Era 1229, Day 12
Main belt, Aldebaran system

Ensign Douklan Paravides, his hands deftly manipulating the analog controls, guided the Swift Horizon through the asteroid field. Lieutenant Commander Elara Voss, her eyes fixed on the main view, anticipated the moment when their quarry would reveal itself.

"Steady as she goes, Ensign," Lt. Commander Voss murmured, the tension on the bridge palpable. The dimly lit, cluttered interior of the ship hummed with anticipation, wires casting faint shadows on the metal grating.

As the Swift Horizon edged closer to the anomalous energy signatures, the sensor officer's eyes widened.

"Contact in visual range, Commander."

The main viewscreen revealed the pirate's vessel emerging from the shadowy depths of the asteroid field. It was a haphazard assembly of metal, a stark contrast to the Swift Horizon's utilitarian design. The pirates, caught off guard by the unexpected presence of the Navy ship, hesitated for a moment.

"Lt. Hoss, lock onto their engines but keep weapons offline," ordered Lt. Commander Voss. "Let's give them a chance to surrender before we resort to force. Comms, Open a channel."

A crackling connection was established, and the pirate captain's voice was heard over the radio "Don't shoot. We surrender. We weren't expecting the Navy in this sector."

Lt. Commander Voss, her tone firm, responded, "You ventured into the wrong territory. Shut down your engines and prepare to be boarded."

The pirates, outnumbered and outmatched, complied. The Swift Horizon, under the guidance of Ensign Paravides, positioned itself alongside the surrendered vessel.

Blast doors hissed open as Lt. Commander Voss, flanked by a security detail, donned her helmet and strode purposefully toward the airlock. The clang of magnetic boots echoed in the cramped corridor. Ensign Paravides, still at the helm, monitored the proceedings from the Swift Horizon.

Trade Era 1232, Day 152
Main belt, Aldebaran system

Three years had passed since the successful capture of the pirates among the celestial rocks. The Swift Horizon continued its missions, and within the utilitarian corridors of the ship, Ensign Douklan Paravides had proven himself time and again.

Lieutenant Commander Elara Voss, recognizing Paravides's unwavering dedication and skill, stood before the gathered crew on the bridge. The metallic hum of the ship served as the backdrop to the promotion ceremony.

"Douklan Paravides, for your exceptional service and demonstrated leadership, it is my honor to promote you to the rank of Lieutenant, junior grade," declared Lt. Commander Voss, her voice carrying the weight of acknowledgment.
OOC:
Next tour! If you wanna continue, gimme 1d4 and 1d20. Otherwise write about your next career. Moreover, if you can, please submit your character sheet, using the template in the Chargen thread.

Dec 5, 2023 2:46 am
Age 30: Flush with pride at his promotion and filled with esprit de corps, Douklan signed up for a second tour, his dreams of exploring uncharted deep space faded into a background fantasy.

Rolls

Tour details - (1d20)

(2) = 2

Tour length (in years) - (1d4)

(1) = 1

Dec 6, 2023 12:22 am
Nice. Please wait a bit, until I create a shared thread so you and another player can finish your character generation together.

To be continued!
Dec 8, 2023 12:05 am
OOC:
Change of plans, as you're now the only remaining player in the Navy. We will finish your character generation here. This post includes the tour that you rolled (1 year) and the last one (2 years). I rolled the second d20 for you using a real die.
A couple of years after his promotion to Lieutenant, Jr. Grade, Douklan Paravides found himself at the threshold of a new chapter. The Swift Horizon had been his celestial home, but now, a transfer awaited. Lieutenant Commander Elara Voss, a mentor and leader, stood beside Paravides as the ship sailed through the cosmic seas for the ceremony.

"Lieutenant Paravides," declared Lt. Commander Voss, her voice echoing with pride and reassurance, "you have embodied the qualities of leadership and dedication. It is my pleasure to announce your promotion to the rank of Lieutenant and your appointment as the first officer of the Sentinel, one of the newest frigates in the ITC Space Navy. This appointment comes by the order of the Commander of the Seventh Fleet, recognizing your exceptional skills and commitment to duty."

She continued, "The Sentinel will operate on the fringes of known space, engaging in patrol and surveillance, convoy escort, search and rescue, reconnaissance, anti-piracy operations, diplomatic missions, and emergency response. As you embark on this new journey, carry with you the lessons learned and experiences gained with us."

With a crisp and precise motion, Lt. Commander Elara Voss raised her hand in a salute, a symbol of acknowledgment and respect for Lieutenant Paravides's achievements.
For your first tour, choose 2 skills to receive +1 from the following list: Leadership, Persuasion, Notice, Will, Intimidation, Zero G and Melee.

For your second tour, choose 2 skills to receive +1 from the following list: Leadership, Piloting, Navigation, Will, Engineering, Zero G and Resilience.

After you choose that, you'll be ready to start the adventure.
Dec 8, 2023 12:36 am
Age 31: From the second tour, Douklan improved his Leadership and Notice.
Age 33: From his third tour, Douklan improved his Engineering and Resilience.

Thread locked