I've read through the OOC and in-game posts and propose moving forward like this.
The issues are around the kind of tasks/jobs the ship takes on, the feel and properties of the ship, and the general purpose of the ship. It will still be a ship you stole just after escaping prison. And the prison can have been a low-security one that was on a station with other kinds of activities on it - such that the station could have had any kind of ship docked to it (and thus available for you to steal). We're doing it like this, so that we have more flexibility to find a ship concept that we're all OK with.
Based on previous messages, lines for the ship will be
- no mega-cow cargo
- the ship will not be ugly, run-down, or torn-up
- the ship will have some defences
With this in mind, I would like your votes/contributions on the following topics. I'm not going to make these decisions on my own, as the point of doing this is to try and find a way forward that we are all happy with - and I feel that's both slower, but also more likely to work, if we do it collaboratively.
For each of the categories, please indicate either "YES", "NO", or "OK" - hoping we can find a selection of choices which are either "YES" or "OK" for everyone. The resulting ship and story might not be a very logical fit of characteristics, but I accept that potential narrative dissonance in the interests of finding something we are all OK with. I may look for another image for the ship, depending on what we decide here.
I also want to know/have your vote on how you'd like to move forward once we have this input from you all.
If any of you don't want to go through this process, I totally understand. I know it's slowing things down - but I know won't enjoy this game if I have the feeling that some of the players don't want to be playing in the scenario as it's written. If you don't want to keep going, just let us know, and hopefully we'll have fun playing together in some other game.
So, your choices:
Descriptors/characteristics of the ship
fancy-looking and obvious
non-descript
large
small
offence systems
no offence systems
fast
slow
manoeuvreable
cumbersome
Class/type of ship
luxury yacht
cargo transport ship
fighter/assault ship
courier ship
military cruiser/warship
passenger transport ship
Moving forward to finalise ship integrating the above input
GM decides unilaterally the details of the ship
GM proposes options and we vote on them to choose one
Players and GM propose options and we vote on them