I'm totallly ok with a retcon. Also, this reminds me of an actual-play podcast I listened to.
Can't remember the name of the podcast (though I could figure it out if folks wanted to). It was an FFG Star Wars game. The crew had to make an escape by stealing a ship, and the ship became their ship for the rest of the campaign, so very similar. But also different, because...
They stole a luxury yacht. This was both cool, but also hindered them in other ways. It was slow and the opposite of nimble. It was bigger than they needed - sometimes too big for some situations. And it was visually pretty memorable, which is not great for being outlaws. Also much of that extra space wasn't very useful: large dining areas. A dance hall. Etc. It also provided the GM and players opportunities to "discover" other odd things in the ship throughout the game. "Wait... there's a hot tub under the floor?" "That button causes a disco ball to descend from the ceiling." So, it wasn't run down, but it also still wasn't the sleek ship that would be useful to smugglers/outlaws.
Last edited December 2, 2023 4:50 pm