Memories of Holdenshire.
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Apr 16, 2024 1:58 pm
Zariana nods, she's not as certain about this plan as the others bit it's a plan and she doesn't have a better one. She climbs into the back of the wagon and hides with the others.
Apr 17, 2024 4:26 pm
kalajel sent a note to Psybermagi
Your halfling driver replies, "Ah, had a good deal on these bedrolls, you know how it is. Runns told us he found something interesting outside town, so we thought we might go investigate... Oh, by the way, I snagged you some of that yewclaw."
Grabbing it, the guard then replies, though not before mumbling something about weird goblins... "Yer a saint there Belton. Can't keep awake with these shifts otherwise. But that said, I can't pass ya along, not with them cultists running about. Gotta check every wagon, captain's orders."
Belton sounds comforting and smooth as silk as he responds, "Really sad to hear that friend... YHA!" before snapping the reins and driving the wagon forward! After just a moment of shouts and thuds he yells backwards, "Could use a hand here!"
kalajel sent a note to Psybermagi
Combat will start! You must now roll initiative, thought since everyone was relying on their Perception this instance (the guards to notice anything suspect, and you to figure out what was going on outside, you'll be rolling initiative using Wisdom (Perception) (except Ugost who can roll normally, or even use wagon proficiency if he has it and takes the reins).
kalajel sent a note to kalajel
20 More guards arrive (if you dally too long...)
20 Zaiashi
19 Ugost
17 Vuraz
17 Zariana
16 Scarfs
14 Garbuffel
3 Guards on horseback
Rolls
Guards' initiative
Apr 17, 2024 4:47 pm
Scarfs in the back of the wagon's initiative is a fast 16.
Opsie +0 for WIS check on the INIT
Opsie +0 for WIS check on the INIT
Last edited April 17, 2024 4:50 pm
Rolls
INIT - (1d20+2)
(16) + 2 = 18
Apr 17, 2024 6:01 pm
Garbuffel emerges from the bedrolls as the cart began to buck around as it picked up speed. He had been so comfortable. Ready to take a nap, really. And now there was a chase going on.
"Can't a cultist escape in peace?" he complained..
"Can't a cultist escape in peace?" he complained..
Rolls
Wisdom (Initiative) - (1d20+3)
(11) + 3 = 14
Apr 17, 2024 7:10 pm
um. Nice horsies. Keep running. Anyone know how to drive these giant things? Belton's been stabbed. Ugost calls to the others as he turns to look at the chaising guards.
OOC:
At this point Ugost will grab the reigns only if the wagon looks to be in trouble. Last edited April 17, 2024 8:33 pm
Rolls
Initiative = Dex(3) - (1d20+3)
(16) + 3 = 19
Apr 17, 2024 7:13 pm
Vuraz shakes off the bedrolls and furs and tries to get his shortbow.
Rolls
Wisdom(Initiative)-(1d20+3)
(14) + 3 = 17
Apr 17, 2024 8:21 pm
"Oh hells." Zariana says looking concerned, "This was not supposed to happen this way."
Rolls
Initiative - (1d20+1)
(16) + 1 = 17
Apr 18, 2024 8:28 am
Hearing the commotion Zaiashi doesn't lose any time to remove the covers and take in their new situation.
Last edited April 18, 2024 8:29 am
Rolls
Initiave - (1d20+3)
(17) + 3 = 20
Apr 19, 2024 11:29 pm
OOC:
I find it hilarious that all good road maps I have are not gridded... Setting up this encounter will take a bit longer than originally anticipated. Sorry about the delay...Apr 21, 2024 5:55 pm
First round of combat!
Initiative
20 ???
20 Zaiashi
19 Ugost
17 Vuraz
17 Zariana
16 Scarfs
14 Garbuffel
3 Guards on horseback
Battle Map
Your wagon is huge, it has AC 12 and 80 HP. It has the "drawn" special ability which means it is pulled by Rummynose, which grants it a speed of 40 ft.
Here are the special rules for vehicles for whoever will be doing the driving (at the moment Ugost?). There is no need really to read past the 1st section (right before "Size").
You notice more guards making their way towards you, which means you'll be stuck in the thick of it if you don't book it. There are also other guards currently mounting their horses, which means you'll have a chase on your hands...
Zaiashi is up first!
Initiative
20 ???
20 Zaiashi
19 Ugost
17 Vuraz
17 Zariana
16 Scarfs
14 Garbuffel
3 Guards on horseback
kalajel sent a note to kalajel
Your wagon is huge, it has AC 12 and 80 HP. It has the "drawn" special ability which means it is pulled by Rummynose, which grants it a speed of 40 ft.
Here are the special rules for vehicles for whoever will be doing the driving (at the moment Ugost?). There is no need really to read past the 1st section (right before "Size").
You notice more guards making their way towards you, which means you'll be stuck in the thick of it if you don't book it. There are also other guards currently mounting their horses, which means you'll have a chase on your hands...
Zaiashi is up first!
Apr 22, 2024 4:22 pm
Observing the situation, Zaiashi says We need to keep going
He then attempts to cast sacred flame and fling it at the closest horse.
He then attempts to cast sacred flame and fling it at the closest horse.
OOC:
is the roll correct like that?Rolls
Cast sacred flame and throw at horse - (1d20+5)
(13) + 5 = 18
Apr 22, 2024 5:08 pm
OOC:
No, you roll damage, the horse gets to roll a Dexterity save to negate the damage. What is your spell save DC?Rolls
Horse's DEX Save
Apr 22, 2024 7:22 pm
Ugost grabs the reigns, in a bit of a panic. The thing pulling the wagon is big! How do I drive this thing? he calls back trying his best to urge more speed from the animal
What are Rummynose? How many are in the wagon? This is what I found but I'm having trouble seeing them as draft animals
Ps. Yes, apparently we're all going to die if you let me drive.
OOC:
um... What special rules?What are Rummynose? How many are in the wagon? This is what I found but I'm having trouble seeing them as draft animals
Quote:
The Rummynose - A tiny fantasy creature for DnD. ... It never chases its victims, only edges toward them. Devious and lurking through theLast edited April 22, 2024 7:24 pm
Rolls
Land vehicle. ? Which stat? - (1d20)
(1) = 1
Apr 22, 2024 8:08 pm
OOC:
Rummynose is the name of the horse pulling the wagon. It is very much a regular horse. I also noticed I forgot to link the vehicle rules (my bad), so I've edited my start of round post to include them, but here they are again for ease of reference.. Basically, all is required of you is using a bonus action to make the vehicle move or stop moving. There doesn't seem to be any rolls necessary unless you encounter some sort of difficulty.Apr 22, 2024 8:12 pm
Ugost urges the horse to a full gallop in an attempt to get away from the city and find some cover to lose pursuit in.
OOC:
bonus action drive fast. Action: held action to dodge?Apr 23, 2024 3:35 am
Zariana makes a face trying to think of something special, something amazing she can do.
She twists her fingers together and liquid blue energies swirl across her finger nails, Zariana twists the energies together and they vanish.
30 feet behind the vehicle there's a sudden loud bang that sounds like an explosion. Zariana, hopes the loud noise will startle or frighten some of the horses heading towards it.
She twists her fingers together and liquid blue energies swirl across her finger nails, Zariana twists the energies together and they vanish.
30 feet behind the vehicle there's a sudden loud bang that sounds like an explosion. Zariana, hopes the loud noise will startle or frighten some of the horses heading towards it.
[ +- ] Prestidigitation.
Casting Time: 1 Bonus Action
Range: Short (30 feet)
Components: VS
Duration: 1 hour
You wield arcane energies to produce minor effects. Choose one of the following:
- create a single burst of magic that manifests to one of the senses (for example a burst of sound, sparks, or an odd odor).
- clean or soil an object of 1 cubic foot or less.
- light or snuff a flame.
- chill, warm, or flavor nonliving material of 1 cubic foot or less for 1 hour.
- color or mark an object or surface for 1 hour.
- create an ordinary trinket or illusionary image that fits in your hand and lasts for 1 round.
You may cast this spell multiple times, though only three effects may be active at a time. Dismissing each effect requires an action.
Range: Short (30 feet)
Components: VS
Duration: 1 hour
You wield arcane energies to produce minor effects. Choose one of the following:
- create a single burst of magic that manifests to one of the senses (for example a burst of sound, sparks, or an odd odor).
- clean or soil an object of 1 cubic foot or less.
- light or snuff a flame.
- chill, warm, or flavor nonliving material of 1 cubic foot or less for 1 hour.
- color or mark an object or surface for 1 hour.
- create an ordinary trinket or illusionary image that fits in your hand and lasts for 1 round.
You may cast this spell multiple times, though only three effects may be active at a time. Dismissing each effect requires an action.
Apr 23, 2024 6:18 pm
OOC:
13, new try then.Spell attack +5, is that for chance to hit? Not in this case, but in general?
Last edited April 23, 2024 6:20 pm
Rolls
Sacred flame - (1d8)
(8) = 8
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