What course of action would the mice prefer to take? Should they assemble the pieces together, explore the manor for additional clues, visit Port Black to gather knowledge, question the manor guests, or consider another alternative? All options are open for exploration.
Chapter 3 - Revelations
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What course of action would the mice prefer to take? Should they assemble the pieces together, explore the manor for additional clues, visit Port Black to gather knowledge, question the manor guests, or consider another alternative? All options are open for exploration.
Sky stands up and circles the medallion in pieces on the floor. Once left. Once right. She cannot make much sense of it and continues. "Let us eat and chat and make merry while listening closely to these strange mice's conversations, then put this puzzle together once and for all. Should we survive the consequence - I think Hazel's shed should be our next goal. What say you, friends?" Bay is right. The manor's guests were ...off, just as their host. Hazel, too, is right. The only way to find meaning is to press on.
The blue coated mouse makes for the bathroom to freshen up for dinner, giving the others room to come to a decision.
"I didn't want to join the rest of the household for dinner after these awful events, and the strange behaviour of them all - but, yes, it would be best to keep ourselves from unwanted attention."
"And Yes! Let's put this squeaking medallion together after dinner!"
Mr. Filmon is noticeably absent from the gathering.
The captain is constantly shoving food in his mouth. Sky, Hazel, and Bay all note that he is remarkably skinny for the amount of food he eats.
Miss Melody, full of self-importance, regales everyone with tales of her singing success.
While Mrs. Sprocket discusses ongoing projects around the manor, expressing gratitude for the recently fixed clock.
Pumpkin Jack, having completed his latest painting, seems more relaxed and even inquires about the well-being of the child seen outside. He seems dumbfounded that no one has gone out to make sure the tree that burned down hasn’t caused any harm. He says "I don’t care for those street urchins running around. Still…there must be some basic level of care for the area. Shouldn’t Mr. Filmon be handling this?"
Miss Melody responds "Oh those little ones are always playing tricks. I bet they all live comfortable lives and get such a kick from causing us discomfort. I bet Mr. Filmon is out there now taking care of things."
Count Gregory makes a brief appearance, his aura filling the room with unease. He assures everyone "Just stretching my legs after finally getting some rest." He gives Miss Melody an angry look. Then continues to address the group "Have no fear. I shall return to my quarters presently."
Next she slides a little closer to the captain and asks: "Where is all the food going, that you are eating? Do you have an overactive thyroid? Do you have a chick somewhere? Are you a mama-birdy? Do you have parasites to feed?"
Expecting desert, Hazel wouldn't skip a piece of cake for the world. They had plans tonight, and she would enjoy this dinner and everything it has to offer to the fullest.
Captian Mortimor
codger gone? The shed? Or maybe the burnt tree? They should really investigate the remaining site soon. If Filmon is at either of the two areas, he sure is up to no good.
Sky overhears Hazel teasing the captain and joins them with three glasses of the fine brandy in crystal glasses. She sits down, hands each mouse, the captain and Hazel, a glass careful not to clink them in front of the sailor, then adds: "Old my bones are not, but sometimes fidgety." She takes a big sip. "You wouldn't happen to know a remedy against restless bones now, would you, captain?"
After an inspecting look, she quickly picks up his hat, removes any dust from it and puts it back on the old sea dog's head. "Oh! I'm so clumsy! Forgive me good sir. Please, please - don't let me bother you." The image of a dismayed mouse, Hazel flutters her eyebrows almost comically.
"A final cure for restless bones sounds too good to be true. You were saying?"
Captain Mortimor
The shocking sight causes Miss Melody to faint, collapsing backward in her chair. Mrs. Sprocket and Pumpkin Jack scream and hastily exit the room, while Maya remains frozen in the corner, clutching a warm pot in terror.
Retrieving his hat, the skeleton Captain leaps onto the table, brandishing a flintlock pistol. He takes aim at Count Gregory, taunting, "Arr, I wager ye haven't laid eyes on these beauties before! They're the talk of the east, ready to swap out yer old bows and swords of old. Welcome to the new world!" He fires, filling the room with the scent of burning garlic and silver. Count Gregory, having absorbed the full blast, lies on the ground seemingly ok but worse for wear.
Holstering his pistol, the Captain points his cutlass at Sky, Hazel, and Bay. "Yarrr! Ye three shouldn't be meddlin' where ye don't belong. Jus' like that little scallywag, Blossom, roam'n' about, I dealt with that trouble, and I'll do the same for ye." He concludes with a maniacal, evil laugh, standing menacingly on the dining room table in his skeletal form. He has a cutlass in his right hand and in his left hand he holds a spell tablet.
Before even drawing her sword, she pushes the table in front of her as hard as she can, brandy and candles be damned.
Rolls
Str vs 11 - (1d20)
(6) = 6
What fresh cheesy hell is this here?!?!
No time to think, Bay. Just get STUCK IN....!
As Sky pushes the table from under the skeleton, Bay bends down underneath it and tries to stand up under it as the edge passes over her head - hoping to catapult the skeleton up and off the table across the room towards the fireplace...
Rolls
Str vs 10 to try and flip the table - (1d20)
(15) = 15
Captain Mortimor
The table jolts, glasses topple over, spilling their contents, and plates crash onto the floor. Bay attempts to assist and flip the table but it proves to be too heavy.
The captain, taken by surprise, tumbles backward, knocking over candles that extinguish upon hitting the tablecloth. Lying on his back, he grumbles, "Ye'll pay for that," He lifts up his spell tablet and utters the words.
As the captain chants the incantation from the spell tablet, the manor groans ominously, and a surge of water erupts from pipes, buckets, and sinks. A colossal wave crashes through the dining room, sweeping everyone and everything to the ground.
Rolls
DEX save vs 9 - (1d20)
(19) = 19
Rolls
Dex VS 11 - (1d20)
(14) = 14
The dining room is drenched, and amidst the wet chaos, Sky notices the captain's pistol lying on the floor. However, its efficacy may be compromised by the water. The crazed captain laughs maniacally as he starts to rise from the tabletop.
Sky remains the sole mouse standing in the room.
Edit: Both Bay and Hazel are at 0 HP. That just means if they get hurt again they take STR damage and have to make a STR save..
Rolls
Damage from Poseidon fury - (1d6)
(4) = 4
Captain Mortimor
That makes sense to me. I'd even say that you're at advantage, so if you do perform your attack roll two damage dice and choose the highest.
"Arr, ye should know me only desire in life has been the glint of precious treasure, me heartie. I've navigated the vast seas, braving tempests and battling foes, all in pursuit of that gleaming treasure. But not every trove be a worthy prize, and I found meself cursed. This Mr. Filmon, with his sorceries and strange dealings, offered to lift the curse for a king's ransom. Yet, it's naught but a deceiving illusion, a cruel jest upon me skeletal frame. - But mark me words, this manor hides its own riches, and that scallywag Filmon keeps 'em from me grasp! WITHHOLDING TREASURE FROM ME!"
The captain's tone grows more fervent and incensed as he delves into the topic of treasure. His obsession becomes palpable, and there's a hint of potential violence should the conversation persist along this course.
"Mere illusion? When he offered you a cure? What a scoundrel! What a cheat!" Sky takes a moment to look at her friends and winks at them inconspicuously. "This, oh dauntless captain, cannot stand. And the chaps he got trapped in the dark surely must be fellow unfortunates? What a scoundrel! Tell us how we can help and we shall. No injustice like this can be tolerated among mice!" The blue coated mouse nods at the captain emphatically, but keeps a firm grip on her blade.
She's glad Sky is talking with the captain - she'd much rather avoid a fight here. She tries to support Sky in talking with the captain, maybe helping persuade him to help them, to give them more information.
"That's right! It sounds like all of us have an, er, bone to pick with Mr Filmon! Maybe we can go and find him together and give him a serious talking-to!"
Still wet from ear to tail, Hazel is of the opinion, that fighting a wizard could easily be a fatal thing. They would have to come up with a foolproofed plan to have a chance at victory. So the more information they gather, the better.
Captain Mortimor
"Arrr, I've been combing through the library's tomes, but not a clue about the treasure's secret has crossed me path. It's gotta be here, stashed away by that cunning Mr. Filmon. The scallywag's probably keeping it all for himself. He's always lurkin' 'round this manor. Whether rustlin' up trouble in his office, or wanderin' like a lost soul in his beloved courtyard, I know not."
"The tale of the lost lad be of no concern to me; me only interest lies in the treasure tucked away in these walls"
With a sinister grin, the captain gazes at his spell tablet, still intact and not fully expended. His eye sockets fix on the trio before him, and he utters, "Aye, I've got a plan. If he aims to withhold my heart's desire, then I'll snatch away what he holds dear." Slowly, he starts moving toward the door, eyeing the mice with caution, making sure not to expose his back to them.
Count Gregory, Miss Melody, and Maya are all just now slowly getting up after the tidal wave. Miss Melody had originally passed out.
Besides you three, Count Gregory is the only one who doesn't appear deathly afraid of Captain Mortimor. Captain Mortimor must have known about this because he had prepared his flintlock pistol with some kind of garlic shot.
Captain Mortimor
In the last couple of days we've seen Bay shift from brave, innocent, daring mouse – ready to take on the world and all the strangeness it might bring.
To an overwhelmed, shaken, scared, uncertain mouse - one that has dared to take on that world and its strangeness, and found it to be scarier and more awful, and stranger than she had ever imagined.
But on from there, the mouse who stands with her friends now, has found her way back already to her birthsign, to The Storm - and her wrath and yearning for justice has come back in FORCE.
"Yes, to Filmon's office!" she says, joining the others on their way over to it.
Finding it locked, Bay pounds on the door with her claws and shouts to it:
"Come out here right now, you cursed necromouser! We demand answers! Immediately!"
Rolls
vs STR attribute score 10 - (1d20)
(13) = 13
Bay took 1 damage, and she currently has an HP of 0. The 1 damage is taken from her STR, so her current STR save is vs 9.
Rolls
Damage from Door - (1d4)
(1) = 1
Rolls
STR saving roll (target 9) - (1d20)
(10) = 10
As Sky and Hazel enter Mr. Filmon's office, they find a relatively plain-looking workspace. A writing desk with drawers to explore and papers scattered on top catches their attention. A small bookcase stands to the side of the room. The only distinctive item is an eerie painting hanging on the wall, depicting dancing skeletons around a fire.
Carefully she looks around before setting one foot through the Bay shaped hole, then the other. Twitching tail and ears show her tension in the necromouser's l- still technically locked - room as she kneels down to check on her unconscious friend. She turns her around and makes sure she breathes.
"Bay needs to rest, as do we - I'm sure. Let's see if we can't find anything and make her sacrifice worthwhile." Sky temporarily leaves Bay to have a look at Filmon's study, then plans on bringing her friend to a safe space for some much needed rest.
Sky tries to push the bookcase to see if there is anything behind and lifts up the picture to do the same. Then she looks for helpful details within the painting.
A look of angry determination on her face, she moves back out through the hole in the door - unsurprisingly she fits snuggly through it - and out towards the lobby.
Has the brown mouse seen this necromantic symbol anywhere before? Is it somewhere mentioned in the book what's the purpose of such a container would be? Can she discover a picture of their puzzle? She also checks for secret doors or compartments.
Rolls
Wis DC: 11 - (1d20)
(4) = 4
With that, Bay wrings out her single ear - still wet from her recent drenching.
"But Sky, Hazel, and I, we will be staying - we fear to leave the evil and the designs of our host to continue to fester and grow here. If we do not act, then who knows what further harm and pain and damage they may cause!"
"These machinations have already lead to the death of a poor helpless child on these very grounds - we MUST act to resolve this situation, solve this mystery, make this place safe again, and safe from its malign influence from spreading"
"Would any of you join us in this? This heroic venture for the good of our community?"
As Hazel explores the office, she discovers various receipts and documents related to the manor's operation. While going through one of the desk drawers, she notices a concealed compartment. Opening it, she finds a journal belonging to Mr. Filmon. Flipping through the pages, she comes across several revealing entries.
One entry states,
Today, I officially joined the Whiskerweave Enclave. They've promised to impart their mysterious arcane knowledge to me. However, they've tasked me with a mission first. There's an old sea captain in need of a discreet refuge. He's promised a generous payment, which will greatly aid in developing the hotel.
Another entry reveals,
I've uncovered the secret of the manor, and it's unacceptable! While I aim to make this place famous for its eerie atmosphere, this secret threatens to ruin everything. I must devise a way to conceal it.
The final noteworthy entry reads,
I believe I've found a solution to my dilemma. I've crafted a magical chest capable of containing supernatural entities. Now, I need to figure out how to hide and safeguard it from the manor's guests. It must never be released. Perhaps a secluded spot in the courtyard would serve...
The mice exchange uncertain glances, pondering their next move. Miss Melody is the first to voice her opinion, stating firmly, "I refuse to stay in this place. I am a person of glamour and fame, and residing here would tarnish my impeccable reputation."
Count Gregory follows, his voice strained, "After the Captain's assault, I find myself in need of a place to heal my wounds. Staying here is not an option for me."
The cook echoes their sentiments, expressing her reluctance to remain. Despite their reservations, Pumpkin Jack and Mrs. Sprocket reluctantly agree to stay. Mr. Sprocket, seeking guidance, asks, "What do you think we should do next?"
Or maybe any information or oddities regarding our necromousing host? ... besides him being a necromouser, I mean..."
Pumpkin Jack
Mrs. Sprocket
Let us devise a cunning plan how to get rid of the skeletons.
Have we seen bear traps? Does Mrs. Sprocket have a considerable amounts of lamp oil? Nets? Tripping hazards? ...
It's reasonable to assume that Mr. Filmon is currently in the vicinity beneath the woodshed. However, it's important to note that he won't remain there indefinitely. Thus, any devised plans should be executed promptly.
"Let us go to confront that necromouser now! Before he has a chance to get away. While we can catch him red-handed with his skeletal minions. Let's see him try and bluff and bluster his way out of that!"
"I'll run up to my room, bring down my trident."
"Pumpkin Jack, will you come with me and then help me gather oil, and torches, and flame to bring with us? Perhaps the skeletons can be harmed by flame and oil?"
"Mrs. Sprocket – could you help us bring along the rope and net Mr Filmon brought out earlier? I'd hope that a net would be just the ticket for entrapping and holding a bunch of skeletons - all those ribs and bones getting stuck within the netting?"
"Hazel, Sky, anything else to bring other than our weapons?"
"The courtyard contains just two entrances, as fare as we know. We lock and block those." the rivermouse begins to explain her idea. Then continues:
- go upstairs to the windows/balconies,
- let us hide and be really quiet until the necromouser has left the shed,
- throw a net on Mr. Filmon when he leaves the shed and tie him up as good as possible,
- if the skeletons appear, throw at them the oil flasks and some torches.
&
- keep water at hand; just in case. (A clever mouse learns from her tree-burning mistakes!)
The safety of the four balcony windows towards the yard would greatly improve their chances to get out of this unharmed, while still providing enough access to shoot and throw at anyone in the small garden. When the owner is caught, they can solve this mysterie most likely.
The sole flaw Hazel sees at the moment is, that if Mr. Filmon notices that something isn't right, he could run back into the shed and turn this whole situation against them by barricading inside the shed and what lies below.
"But no plan is fool-proofed and a mouse has to seize chance by its ears and ride it like its stolen!" the young adventurer calls out.
I'm a wee bit shaken and battered from some of our recent unpleasantnesses here, so am better off out of reach of any skeletons...
And as a sparrow rider I know a thing or two about throwing nets down on our foes from above!"
Pumpkin Jack will barricade one entrance to the courtyard, and Mrs. Sprocket will barricade the other. Bay will be ready with the net on the second floor and fling it down at Mr. Filmon when he comes out of the shed. Hazel will also be on the second floor with her bow and arrow at the ready.
@Adrasthea where will Sky be during all of this?
"Alright! You know what? Bring it! Meek mice never got nowhere with monsters like this!"
Bay is returning to her fired-up wrathful self - she's gonna be up there on that shed roof, and she is going to drop that net DOWN on that Filmon-shaped piece of excrement and if that doesn't work she's going to drop DOWN on him herself, trident raised and ready...!
Hazel will be on the second floor with her bow at the ready.
Will Sky be in the courtyard with Bay, on the first floor with Mrs. Sprocket and Pumpkin Jack, or on the second floor with Hazel?
"I shall be in the courtyard then and make sure Filmon doesn't dig himself in.""Sky has a sinister expression on her face. I'll climb atop the shed and when the door opens, I will jam something into the door or the hinge to keep it from closing properly. Then I'll fight the bastard with everything I've got ... if it comes to that. First I'd really like to know what has happened to the heir of this place and about the contents of Filmon's necro-box-...-thing."
EDIT oops that shouldhave been with 2D20l1 not 2D20h1!
EDIT And/but it's a 2 so er maybe Bay's first success of the game heh!
Rolls
DEX save vs 9 with advantage - (2D20h1)
(220) = 20
Mr. Filmon
As time seems to stretch on endlessly, dusk begins to settle, and finally, Mr. Filmon steps out of the woodshed. Bay seizes the moment and hurls the net at him, landing it perfectly. Caught in the net, Mr. Filmon flails, attempting to free himself. Sky reacts swiftly, wedging something in the door to prevent it from closing fully, ensuring that if Mr. Filmon escapes, he won't be able to shut himself back in.
Indignant, Mr. Filmon bellows, "What is the meaning of this? I demand that you set me free!"
Sky lets her right hand glide towards the hilt of her sword.
"You do not have to cooperate, of course. I am sure we can grant you the same mercy others have granted young Blossom. Your choice, Filmon." Her luminous eyes fix on Filmon's with a focused, albeit slightly eerie stare.
Mr. Filmon
"The Whiskerweave Enclave?" Mr. Filmon exclaims, a gasp escaping him. "But... how could you know?! Listen, we can discuss all of this calmly if you just release me."
But if that'd be a STR save then Bay won't do it (given they have 0 HP).
You can relieve Mr. Filmon of the items with a little bit of effort. No roll required for that since he’s restrained.
Sky makes sure Filmon can't get free, then demands:
"Tell us about the contents of your box, Filmon, so we might consider not opening it right away."
Mr. Filmon
Rolls
Wits DC 11 - (1d20)
(9) = 9
Mr. Filmon
"Yes, yes, it's that stupid lost son. I thought he would be more useful, but he had the exact opposite effect of what I wanted! That STUPID SPIRIT RUINED EVERYTHING. I hid him in the basement so that no one would let him out. I don't know about the treasure if that is what you're hinting at. I couldn't find anything about it. I thought the captain might have better luck with that. The skeletons under the shed are some of the captain's old crew that I used to guard it. Don't tell the captain! He'll be furious. He still has his ghost ship, and he has the power to control the ocean waves. If he finds out, he might try to channel something and destroy everything!"
"How did the spirit of the son ruin your plan? Tell us everything from the beginning!" the frizzy furred archer demands with a stern expression.
Mr. Filmon
"It seems like Filmon is telling the truth, at least as he sees it..?"
"I wonder - if I go up to our room and connect the medallion pieces together, maybe THAT offers some access to this so-speculated-about treasure? It feels like there is at least one missing piece in this puzzle, and that medallion might be it!"
"Will you watch Filmon while I go and try this out?"
"Could you actually break the pirates' curse? And what would happen if somebody opened the box? Maybe we could help you secure it...no need to get any of the fine people here hurt. Why not get rid of it once and for all?"
Mr. Filmon admits, "I can't do anything to break the pirate's curse. I can only help him look like he's normal. If you open the box, the spirit will be free to roam this manor once again! It will reveal itself to guests, and who knows what it will ultimately do. I don't know how to get rid of that foul spirit." He quickly, perhaps too quickly, agrees with any plan to further keep the magical chest closed.
Bay
Bay returns to her room and carefully reassembles the medallion pieces. As she clicks them together, a surge of magical energy courses through them, and the medallion briefly glows, seemingly repairing itself. It now stands as a unified and solid piece. No other noticeable changes occur.
She is in two minds - maybe it's a good idea to show the medallion to Filmon, maybe that will push him to some new revelations, some new decisions...
But maybe it will push him to shut down and stop talking...
Sky is doing such a good job at questioning Filmon, learning things from him, that Bay decides to come over, stand next to her friend, and whisper in her ear:
"The medallion fragments seemed to have been magically repaired - and it is now a single solid piece. Maybe it's the key to the chest?"
And Bay flashes a glance at the completed medallion in her bag to Sky.
"You've got this, friend Sky - you've been so strong, and brave, and convincing and insightful here, so good and working out what is going on..."
(Bay blushes slightly as she says this.)
"I leave it to you and your very competent paws, and whiskers, and brains, to get what we need out of Filmon here..."
The brown archer clears her throat extra loudly and asks with a mocking tone: "Then let's go down and see what else we can find there, shall we?" in that a "Take a room, you two" clearly resonates. Addressing explicitly Mr. Filmon, she continues: "And hold back your bony friends, or you won't fare well."
Next Hazel takes a last look around if the capitan shows his shriveled whiskers, before coming down and steeling herself for a second encounter with the skeletons.
But spurred on by this embarrassment, Bay moves over to Filmon, pulls him out of the net, while making sure she binds his hands behind his back with the rope they have available.
"You're coming down there with us, Filmon." she says, and pushes Filmon forward in front of them, to go down into the cellar of the shed.
Continue into the shed and head to the area below it? Public
A room unfolds before them, centered around a murky pool that reaches waist-high. The pool's sides are slick with glistening green algae, and on the left sits a skeletal figure, one leg straight, head lolled to the side. Skeletal fingers protrude from the pool, suggesting that both skeletons have returned to their initial positions. Mr. Filmon guides the trio to the right side of the pool, steering clear of the skeletons, and they pass through into another room.
This room is plain, with a torch hanger on the wall, a stool, and a large chest. The chest stands out with its multicolored appearance and silver and steel banding. A circular depression replaces a keyhole on the chest. Mr. Filmon seizes the moment to plead with the group, "Please, don't open the chest. I can offer you money, or perhaps there's something else you desire? I only wish to manage my manor in peace."
All these revelations - it's overwhelming - so much is going on here...?!
But one thing is for sure - Filmon is implicated in what happened to Blossom.
And that cannot be countenanced!!
"What I 'DESIRE' Filmon is that you do something about what happened to Blossom - that poor mouse child you let be ripped apart outside that manor you care so much about!"
"You're a necromouser now... Can you bring her back from the dead? Is there anything you can do to make up for this awful deed you allowed to happen?"
"Think carefully about your answer here, Filmon - if you could help, could do something about this, and do not let us know NOW then things will end badly for you, that I promise you!"
Mr. Filmon
More than just a bit giddy the river-mouse from Muusdorf takes a step back and awaits with big round eyes what happens next.
But Bay doesn't act to stop her friend, as she's somewhat stunned by the speed and the directness of Hazel's actions - overwhelmed by her fear at what may happen next - but also still fill of her fury and wrath at the captain, at Filmon, at whatever happened to Blossom...
Does it not see Filmon bound and cornered by them?
Rolls
dex vs 11 - (1d20)
(3) = 3
Mr. Filmon
Taking a closer look, the river mouse asks: "What's your name? And why is he always telling us that you will ruin all his efforts?"
Cheesy
Giving everyone a moment to react before moving forward.
"We were told that this house contained secrets and treasure - right now, we try to solve its secrets and mend part of what is broken."
Between the captain and Filmon, Sky has no clue what to believe about potential treasure. Maybe the boy might share information with those who captured his captor? "Your prison is guarded by mousy skeletons who used to serve a long diseased pirate captain. The captain might still be around. Do you know anything about that?"
Cheesy
Maybe the little spirit could provide some closure to his parents, or at least find some happiness elsewhere...
Cheesy
"The son may also have been lost to the sinister magic of the mushroom ring?!?"
"Maybe he can help us find out what happened to Blossom - maybe she is herself already a ghost..."
Bay is overwhelmed by sadness at this thought. She just can't shake the feeling of guilt and fury that they could have SAVED that young mousling and yet didn't and that squeaking beast of a captain destroyed her and they also just let him get away....!?!?
"I'm so sorry for you. That sounds awful" says Bay out loud, meaning every word of it.
"But maybe - maybe - we can help you with that. Maybe you can't escape on your own but maybe we can help make it happen!"
"And while we try and make that happen - are you able to travel out of the building into the grounds of the manor?"
"Because we saw, just hours ago, another child mouse that we think may also have gotten in trouble with the mushrooms. Maybe you could go out, look with us to see if we can find some trace of her...? Maybe she is out there... already as a ghost..." and again the sadness swells up in Bay at the thought of this.
Gideon
It appears that something may happen soon. You have a choice to follow Gideon, stay here an help/talk with the Ghost, spend time asking questions of Gideon if he’ll stay, or something else entirely.
"What in the squeaky hell are you doing back here? Why is there so little time??
Gideon
Gideon, between breathes says "Guess I needed more exercise. Picked the right team, didn't I? You are all great" He looks at Mr. Filmon and the ghost, then asks "Should he be tried for magic crimes?" Gideon, though out of breath, remains alert and ready for action.
"Indeed, he has more than a paw, I expect, in this piratical trouble you're describing..."
"I don't want to just leave him here - who knows what extra mouschief he will get up to if he gets the chance to be on his own..."
"Instead, let's give him a chance to atone for some of his crimes - we'll bring him with us!"
With that Bay ties Filmon's feet - in addition to his hands - and hucks the bound mouse around her shoulders.
"Show us the way, Gideon!"
Turning to Bay, the archer pipes up: "Let us visit the tree first if possible. Look for the treasure as quickly as we can." Here she glances at their newfound, uncorporeal friend. "Then we hold something in our paws to start negotiating - if possible."
Hazel seems ready to race to the tree as fast as possible. Helping Bay with doors and suchlike, she advises Mrs. Sprocket and Jack to leave, as things might get a bit uncomfortable very quick.
Animate Bones
You can create [DICE] skeletal thralls from nearby corpses. They are stupid, but obey your verbal commands.
Grease
Cover [DICE] x 6" area in slippery, flammable grease. Creatures in the area must make a DEX save or fall prone.
Mrs. Sprocket and Pumpkin Jack hastily depart the manor. The ghost accompanies the group to the front door but can't cross the threshold.
Silently making their way to the burned tree, the most probable location for treasure, Hazel steps on a disfigured gold coin amidst the debris, offering hope of more discoveries. Peering through the wreckage, the group spots a ship on the water, manned by skeletal figures. On land, a peculiar ritual unfolds with skeletons tossing trinkets into a green-flamed bonfire, causing the flames to momentarily turn pink and creating unnaturally large waves in the sea behind the ship.
Gideon whispers that the captain aims to create a massive wave by sacrificing magical trinkets, but he'll need something far greater for the destruction of the manor. That's when Sky notices mice tied up near the ritual, guarded by another skeleton. This new information causes Gideon to somberly explain part of the captain's curse. "The captain can turn mice into permanent members into his crew whether they want to join or not. Those mice forever become skeletons under his command. He can then use their lost life force for his spell!"
As the gravity of the situation sinks in, Bay recognizes one of the captives—Blossom.
Sky, Hazel, Bay, Gideon, and Mr. Filmon (tied up) are hiding by burnt tree debris.
They are not too far from the magical campfire ritual which has 4 skeletons and Captain Mortimer.
Somewhat distanced from the campfire is an additional skeleton guarding three tied up mice. One of which is Blossom.
There is a ship on the water manned by 2 skeletons.
The only way to and from the ship is via a small boat that's tied up near the campfire.
Captain Mortimer is finishing up his ritual. Then he'll take the three mice to the ship to complete it which will then create a massive tidal wave that will propel the ship towards the manor.
"Use that Grease spell tablet! Cast it around that campfire! That will slow down the Captain, the skeletons there, and it's flammable - hopefully a spark from the fire will light it and they'll all go up in flames!"
"And in case that doesn't instantly happen, I'll throw a torch at that space immediately after you cast the spell!"
"While you're doing that, I'm going to get ready to deal with that other skeleton over by the captives... I'll fix this big ol' fish-hook I used to use while sparrow riding to pick up and carry things around with us, under the belly of my flapping birdy steed - I'll attach it to this rope, and be ready to throw it at that other skeleton, catch it, pull it over, trip it up..."
Sky likes Bay's idea and closes her fingers around the hilt of her sword.
"Let's end this once and for all."
Gideon
A shimmering ball of magical energy materializes above the campfire. Gradually, it transforms into a substantial bubble of grease that descends onto the fire below, erupting in a fiery explosion that engulfs the immediate surroundings.
As the grease-covered fire explodes around Captain Mortimer and the nearby skeletons, an unnatural shriek echoes from the damaged skeletal figures. Although still standing, the skeletons show the effects of the fiery assault. Captain Mortimer, furious and on fire, quickly extinguishes the flames on himself using his hat. His attention turns towards the burnt tree as he commands, "Lads, check that tree!" The four damaged skeletons, still aflame, shamble towards the burnt tree.
The lone skeleton guarding the tied-up mice remains vigilant, while Captain Mortimer strides purposefully toward the captives. With the initiative in your favor after the surprise attack, it's now your turn to describe your next actions.
To enter the area around the campfire you need to make a DEX save or fall down.
Edit: Attacks always hit, you only need to roll for damage. If you plan on doing something fancy, you'll need to make an appropiate save.
Rolls
Grease Spell - (3d6)
(422) = 8
Fire Damage - (1d6)
(3) = 3
Skeleton Dex Save - (1d20)
(5) = 5
Captain Dex Save - (1d20)
(1) = 1
Edit: Fists of FURRY!!! ;)
Rolls
DEX save to hook and pull over a skeleton vs 9 - (1d20)
(2) = 2
Rolls
1d8
(1) = 1
Bay please make a STR save. (You're current STR is 9)
Action pauses here until Sky can react.
Once Sky acts, the skeletons and Captain Mortimer will take a turn.
EDITED: but not solid enough!
Rolls
STR vs 9 - (1d20)
(10) = 10
Rolls
sword attack - (1d8)
(2) = 2
The hooked skeleton firmly embeds its bony hands into the ground, preventing Bay from pulling it closer. With a swift motion, it takes its sword and severs the rope that was attached to it.
Meanwhile, Captain Mortimer effortlessly lifts Blossom and slings her over his shoulder.
In the midst of the chaos, Sky skillfully slashes at one of the skeletons as it draws near. Despite taking damage and stumbling, the resilient undead recovers and retaliates, lunging forward to strike Sky and hitting her for 2 damage.
Gideon finds himself flanked by two skeletons. While one manages only a minor graze (1 damage), the other lands a serious blow (5 damage). Emitting a loud howl of pain and anger, Gideon charges forward like a bull, knocking the skeleton in front of him to the ground.
The last remaining skeleton focuses its attention on Hazel, slashing at her fur with its sword and dealing 2 damage.
Skeleton "1" is in front of Sky. It strikes her dealing 2 damage. (Sky's HP goes from 6 -> 4)
Skeleton "3" is in front of Hazel. It strikes her dealing 2 damage. (Hazel's HP goes from 4 -> 2)
Skeleton "2" is behind Gideon.
Skeleton "4" is prone in front of Gideon. Gideon is badly wounded him, but rolled a nat 1 on his STR save.
You all may act!
Rolls
Skeleton STR Save - (1d20)
(4) = 4
Skeleton 1 - Sword - (1d6)
(2) = 2
Skeleton 2 - Sword - (1d6)
(1) = 1
Skeleton 3 - Sword - (1d6)
(2) = 2
Skeleton 4 - Sword - (1d6)
(5) = 5
Gideon STR Save - (1d20)
(1) = 1
Rolls
Dmg - (1d8)
(7) = 7
Rolls
Skeleton 3 STR Save - (1d20)
(12) = 12
Reanimate - (1d20)
(15) = 15
EDIT: Here's hoping that the most-damaged-looking skeleton within her range had only 1HP left....!
Rolls
Trident attack - (1d10)
(1) = 1
Rolls
Skeleton 1 STR Save - (1d20)
(20) = 20
Reanimate - (1d20)
(2) = 2
Sky still gets to act.
There is one skeleton (Skeleton "5") prone near the tied up mice. Captain Mortimer is also right there with Blossom over his shoulder.
Skeleton "2" is behind Gideon.
Skeleton "4" is prone in front of Gideon. Gideon is badly wounded.
Captain Mortimer is going to attempt to dash to the row boat with Blossom.
"Can you cast your grease spell again on the pirate ship? Maybe we can get that to go up in flames too? Or if it's too far away, the row boat?"
"I'll watch your back...!"
If Gideon can do this, Bay is prepared next turn to rush at skeleton 2, to try and get it to attack him rather than Gideon...
Although she has no intentions to aid such a despicable pirate, Sky needs him to bring Blossom back into their reach. This is their second chance to save the pup and they have to succeed, come what may.
Rolls
sword attack - (1d8)
(8) = 8
Captain Mortimor
As Gideon prepares to respond to Bay's command, Sky's words reach the ears of the Captain. He halts near the rowboat, stopping just short of boarding. Sky has deftly tapped into the Captain's deeper interest—treasure. In response, the Captain calls back, a hint of suspicion in his voice, "How be I knowin' this ain't some clever trick? Ye best be providin' me with assurances."
The skeleton by the other tied up mice and the one in front of Gideon begin to slowly rise.
Rolls
Skeleton 2 STR Save - (1d20)
(11) = 11
Reanimate - (1d12)
(2) = 2
And with that, Bay continues her wrathful protection of Gideon - whirling around and striking the other skeleton near Gideon with her trident...
Rolls
Trident attack - (1d10)
(8) = 8
Captain Mortimor
"Spill the cheese, ye scurvy mice! What is it that you propose? I still hold the high ground. A word from me lips, and me skeletal mate there can turn on them poor mice. I'll be takin' meself away quicker than ye can say 'yo ho ho'," warns the Captain, makin' the air as tense as a rope pulled tight.
Rolls
Skeleton STR Save - (1d20)
(7) = 7
Reanimate - (1d12)
(12) = 12
"If you let your captives free, if you send your crew member here back to your ship, we'll lead you to the where we found this."
"We don't really care about the money, we just want these mice to be back in safety...!"
Captain Mortimor
"We've got to get the captives away from them!"
"I don't think we can trust the captain to release them, even if we give him what he wants - he'll just take them back to his boat and carry out that awful ritual he is planning."
"One of us could try and creep up behind him, while the others keep him distracted, and then we try pushing him over, pulling Blossom away from him, and hitting him again with grease and fire...?"
"But that feels like a very risky plan - any other ideas?"
Turning towards the captain, the brown archer tries to summon an artsy tremble in her voice as she shouts out: "Don't hurt them - they are mice you're playing with!" Adjusting her voice for a moment while hanging her head in deafet: "Take the necromouser, but let the rest of them go! You win!"
Turning to the side, the rivermouse tripples a few steps to the side, getting a better line of sight towards the remaining skeleton, while she whispers to Gideon: "Keep your scrolls at the ready."
Sky fetches Filmon with a dramatic gesture and brings him forward by the tip of her sword. Much like a pirate making a prisoner walk the plank.
The moment Filmon is close enough Sky cuts his bonds and shoves him against the dreaded Captain. Using the distraction Hazel shoots the remaining skeleton, while Sky gets ready to filet all remaining bones.
Rolls
Hazel - (1d8)
(2) = 2
Sky - (1d8)
(2) = 2
Rolls
Trident attack - (1d10)
(2) = 2
Captain Mortimor
The captain shouts "You’ll pay for this! Mark me words you will!"
Turning towards the fleeing dead, the brown archer shouts while waving enthusiasticly: "Bon voyage captian! We will be thinking of you while we revel nakedly in the piles of gold coins until the morning comes!"
Seeing the old skeleton vanish with Mr. Filmon in his boat, Hazel sighs with relief. She loves it when a plan comes together. "And now comes the fun part: Let us see if we can pilver some of the treasure."
Afterwards they will have enough time to hunt for any treasure there might be ...
Bay runs over to the mice children and squats down to talk with them.
She checks them out for any wounds, tries to treat any she does find, and promises them that she will do everything she can to make sure they get back safely to their adults. She just ignores the captain and Filmon as they sail off.
The first thing she'll do after this scene is help the children back to their homes, then she'll search for any treasure with her friends here at the manor, see if there's anything they can do to help the ghost, and then off for more adventures with her friends. Maybe Gideon and the organisation he is part of will offer them more exciting things to be getting up to?
The treasure is/was hidden in the old tree. The ghost's father thought it would be a good place since it was infested with centipedes. He didn't think anyone would go snooping around in there.
Much of the treasure is melted or destroyed. However, the adventurers would be able to recovery quite a bit. Three items are magical which would be randomly determined by each player.
Unfortunately, the ghost is still a ghost in the manor and the way to release him from his predicament is unknown. However, the ghost isn't particularly sad. It loves playing tricks on people who come to the manor.
Gideon would officially extend an offer to the mice to join The Arcane Order of the Curious Mouse. He becomes the official guest giver, but he isn't particularly good as his job. It's a mysterious as to why he even got accepted in the first place.
There is no difficulty reunited the tied up mice with their families.
I find that a very satisfying end to the adventure - and I particularly like that we're set up here for a potential sequel with Filmon and Captain Mortimer!
And I find the idea of a source of follow-up quests from Gideon a nice touch :)
I'm curious about how the people with the medallion fragments came across them, who fragmented them, and why - if that is established/canon.
Thank you all again! This is the first ever PbP game I've played in to completion! And it felt like a real success!