Rolls
Dot: Grit - Stat Roll - (d10+0)
(9) = 9
Dot: Grit - Stat Roll - (d10+0)
(9) = 9
Charlotte E. Ashwood: Flight - Stat Roll - (d12+0)
(9) = 9
Roll Results (w/applicable modifiers) | Narrative Control | Effect |
Defender’s roll is greater or equal to attacker’s | Defender narrates the outcome. | Defender is uninjured; the spell misses or the blows don’t land or hurt them enough to matter. |
Attacker’s roll is greater by 1 to 3 | Attacker explains how they attack, and defender narrates what they do to mitigate the harm to them. | Defender is hurt, but only temporarily; the spell clips them, but they’re okay; the punch stuns them but they shake it off. |
Attacker’s roll is greater by 4 to 6 | Attacker explains their attack, and the defender explains how they respond. The attacker then explains how this barely mitigates the harm. | Defender is fairly hurt; the spell hits them and they need medical attention soon to prevent serious damage; they’re dazed and likely concussed, but can keep going; their ribs will hurt for a few days and lungs might sting for a few hours. |
Attacker’s roll is greater by 7 to 9 | Attacker explains their attack, and the defender explains about how they respond. The attacker can alter any of these details as the defender explains them and explains how this response fails to prevent harm. | The defender is badly hurt; the spell hits true. They need to go straight to the infirmary or suffer permanent damage; they’re unconscious and will be badly concussed when they wake up; the bone is broken. |
Attacker’s roll is greater by 10 or more | Attacker has control over the narrative. They explain what the defender does in response to the attack—and how ineffective this response is. If the defender has sacrificed themselves for the good of the group in a noble way, the defender can add how their sacrifice helps the group in an exceptional way. | The defender is dead or quite nearly dead; the spell hits home and nothing can save them; they’re beaten so badly that only immediate medical attention can help. There will be permanent effects. |
Dot: Brains - Die - (d20)
(2) = 2
Magic Roll with Wand Bonus to Locate Source of Spatial Weirdness - (d20+0+d4+1+1)
(18) + (1) + 2 = 21