Act 2: The Enchanted Forest

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Dec 31, 2023 9:38 pm
And i keep seeing..flahses of things in the darkness...do you think this could be a signare or vistigia?
Dec 31, 2023 9:39 pm
Dreamweaver says:
OOC:
Charlotte rolls a Brains magic roll to try and figure out the location of what might be causing the spatial anomalies, if they are somehow related.
OOC:
Charlotte is casting a detecting spell. Stat is Brain
To know a location Could happen, but not naturally, so +3
Area of effect is A classroom or bigger, so +7
Its an Instantaneous effect, so +0
and she has properly Witnessed someone casting a detection spell before, so +3
Total target for the spell: 13
You roll 21
"+5 to +9 The character casts the spell quite impressively. To anyone watching, it seems like this is a spell the character has mastered. The spell functions perfectly"
Charlotte casts the spell and gets a clear impression that there is a signal and it is coming from deeper within the forest, off the path you are walking.
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Dec 31, 2023 10:16 pm
Still helping Seraphine stand and walk. Dot ask What sort of things are you seeing?"
Jan 1, 2024 2:44 am
"I'm not sure what's going on, Charlotte. Perhaps I can try and see more but I'll have to use my other hand to cast my spell, if you could hand me my wand please, Dot."

Between dizziness and pain, Seraphine concentrates and pushes through her discomfort to try and ascertain more about the signal coming from the woods. However, she fails miserably and the look of dejection is written all over her face.
Last edited January 1, 2024 2:48 am

Rolls

Seraphine Everhart: Brains - Magic Roll - (d10+0+d4+0)

(2) + (4) = 6

Jan 1, 2024 8:18 am
Seraphine cast her own revealing spell. It is difficult while her arm throbs with pain, but she shaps up the magic and releases the spell. The pain is almost forgotten as she sees all the trees turn white. At a second glance, she realises that she is seeing the wood underneath the bark. She looks at her friends to her amazement they are all naked, looking down herself so is she.
The analytical side of Seraphine concludes that the bark and clothes have turned invisible, as otherwise Bex's boyparts should have been dangling if the clothes had disappeared.
All this happens within 5 seconds and after, everything is back to the way it was. But there are now images inside Seraphine's head that will stay with her for a while, luckily dizzyness is gone.
OOC:

Right, @Windyridge, Seraphine is doing everything with -2 to her rolls due the the pain. The target for the spell is 13 as previously calculated. You fail by -9 and thus " The spell fails in a benign burst of magic. At the GM’s discretion, there may be some minor, incredibly brief unexpected effects. Narratively, there may be some slightly embarrassing effects if anyone’s there to witness them."
The roll is failed so you get another AT (Adversity Token) and I expect you to keep track of those yourself ;)

Now my question to you, @Windyridge, and while the others can vote yours is the deciding factor:

The revealing spell you just casts Public

Did it affect Seraphines eyes, so only she saw everyone naked
Did it affect the nearby environment, so everyone saw everyone naked

To everybody: Are there any unique markings or similar that have been revealed? Does Dot have a mole in a funny shape? Does Bex have scars along his back? Does Charlotte E. Ashwood have a tramp-stamp tattoo?
Jan 1, 2024 12:56 pm
OOC:
Bex has a nasty scar on one arm and under his ribs. There is a tattoo of a cat and a raven on his pec
Let me try. This place is messing with our heads
Bex also trys a revealing spell, hoping to clear the fog, or darkness. But still worrying that it's the result of a major spell and nothing they can fix.

I think i need a new wand...
Last edited January 1, 2024 12:57 pm

Rolls

Brains spell - (1d20+1d4+1)

(3) + (2) + 1 = 6

Jan 2, 2024 9:52 pm
"I see ... white ... ah it's the tree beneath the bark. How odd." A few seconds more and Seraphine frowns followed by her cheeks flushing a deep red.

"Oh! I can see .. you have a scar on your arm and there ...on your rib? And a cat on your chest and ... Oh dear. I'm afraid you are all naked."
Last edited January 2, 2024 9:52 pm
Jan 2, 2024 11:05 pm
Dot doesn't have anything really strange; her skin is very pale, and she has freckles almost everywhere.
She is not worried about Seraphine seeing her body, but she still crosses her arms across her chest.

I think it might be best to ignore these strange things. Its just the woods playing tricks on us." She checks her gold ring and tries to pin point the next ring location.
Jan 3, 2024 2:30 am
Charlotte sat in thought many long moments after she cast her spell. Then she turns to the group and says, "The source of the weirdress -I recognised the impression vistigia! It was the same unnatural sensation as the signature of the mage who opened a tear into another world and let monsters into the library!"
Jan 3, 2024 10:03 am
Bex nods. So we've got trouble then
Jan 3, 2024 9:03 pm
OOC:
what do you want to do?
Jan 3, 2024 10:56 pm
" Vistigia! I forgot about that. This feeling is complete different then the one I experienced last time. I say we ignore it. Get the ring, Win and get out of here."
Dot starts messing with the ring to figure out the next location...
Jan 4, 2024 12:39 pm
Bex raises an eyebrow. Last time we were attacked. I wouldn't ignore it. Stay on your toes. We don't know what the caster is up to this time
He looks down at his wand, which has been failing him lately.
And the other group may be in trouble....i saw them for a moment
Jan 4, 2024 4:53 pm
"Can we close the tear, Charlotte?

Seraphine can't help a small whimper of pain.
Jan 4, 2024 5:20 pm
Charlotte is distraught to see Seraphine in such pain. "Uh, close the tear. Hmmm, how would I do that? Let me see..." Charlotte is skeptical that she can figure out how to close the tear with so little information, but figures it is worth a shot. Maybe she can learn something, however small.

Charlotte waves her wand and starts to chant a spell.
Last edited January 4, 2024 5:21 pm

Rolls

Magic Roll with Wand Bonus to Get Insights to Close the Tear - (d20+0+d4+1)

(18) + (2) + 1 = 21

Jan 5, 2024 2:21 am
"You said you saw the other team? Lets go find them. See what they are doing." Dot looks up from her ring hoping it will head to around the same direction the other team is.
Jan 5, 2024 7:46 am
OOC:
I must insist that you sum the target number when you want to do a spell, before you roll. There is the posiblity of severe consequenses for a failed roll
Quote:

MAGNITUDE OF EFFECT
Natural +1: Could naturally happen
Unnatural +3: Could happen, but not naturally
Reality-Bending +5: Bends the rules of reality
Reality-Breaking +7: Breaks the rules of reality

AREA OF EFFECT
Tiny +1: A book or smaller
Small +3: A person or smaller
Big +5: Bigger than a person, smaller than a classroom
Massive +7: A classroom or bigger

DURATION OF EFFECT
Instantaneous +0: Instantaneous
Minute-Long +1: A Few Minutes
Hour-Long +2: One Hour
Day-Long +3: One Day
Week-Long +4: One Week
Permanent +6: Permanent

EXPERIENCE WITH THE SPELL
Mastered +0: You’ve cast this spell many times before.
Cast +1: You’ve cast this spell a few times before.
Witnessed +3: You’ve seen someone else cast it or you’ve read about it.
Inexperienced +5: You’ve never seen anyone cast this spell or read about it.
Quote:
(Roll + Modifiers) - Target Guidelines for Success or Failure for Spell Checks
+10 or higher The character seems to cast the spell effortlessly. It looks like the character is just showing off, like this is a spell the character could do in their sleep. The spell functions perfectly.
For example, the caster glances casually over their shoulder at a cup of tea, makes a small flick of the wand, and steam starts to quietly rise out of the cup.
+5 to +9 The character casts the spell quite impressively. To anyone watching, it seems like this is a spell the character has mastered. The spell functions perfectly.
For example, the caster raises their wand, points it at the cup of tea for a few seconds, and steam starts to rise out of the cup.
+1 to +4 The character casts the spell but not impressively. Sure, it works, but it’s clear that the character put serious effort into making it succeed. The spell functions as expected.
For example, the caster turns their attention to the cup of tea and furrows their brow. They raise their wand steadily at the cup, murmur the correct incantations, and, as they hold the wand there, it takes a few moments for the tea to come to a boil. A few beads of sweat appear on their brow.
0 The character casts the spell—but just barely. The strain of casting the spell is clear for everyone watching, and the spell might not function perfectly, but it gets the job done.
For example, the caster’s wand wavers as they focus their attention on the cup of tea. With sweat pouring from their brow, they repeat the incantation many times until, finally, the tea starts to bubble. It’s a bit too hot to drink now, but it will cool soon.
-1 to -4 The spell simply fails. At the GM’s discretion, it may appear that the spell is about to work but then does not. Narratively, there will be no impact on the story from this failure...beyond the caster not achieving their stated goal.
For example, the caster strains, but their spell does not heat the cup of tea. Only one small wisp of steam rises off the surface.
-5 to -9 The spell fails in a benign burst of magic. At the GM’s discretion, there may be some minor, incredibly brief unexpected effects. Narratively, there may be some slightly embarrassing effects if anyone’s there to witness them.
For example, the tea in the cup turns for a moment to water, and the caster’s hair stands on end.
-10 to -14The spell fails in a dangerous burst of magic. There will certainly be some minor effects as described above and, at the GM’s discretion, the effect of the spell might work, but on the wrong target. Narratively, there might be some short-term impact to the direction the game.
For example, nothing happens to the tea in the cup, but the cup itself shatters and the caster finds that they have first-degree burns where they were holding their wand. They now will want to get to the school’s infirmary to have their injury treated.
-15 or lower The spell fails in an incredibly dangerous way. There will certainly be bad effects as described above, and perhaps quite a bit worse. Narratively, such a failure should alter the course of the game. Remember, such failures will only occur when a character is incredibly reckless in their use of magic.
For example, the tea cup explodes violently, and the caster is cut by some of the shards. In addition, part of the table the cup was on bursts into flames, which they’ll have to contend with immediately. That’s made all the more difficult, though, because they have second-degree burns covering their entire hand that held the wand.

Charlotte cant just swing a wand and learn how to close a breach into this world. So I'll disreguard the wand and magic bonuses and take the Brain skill test of 18.
Charlotte figures that closing a breach could be extreamly complex. But disrupting the spell that keeps it open, might be within her skill set. She has mess up other peoples magic before and where there always was a backlash, it got the job done.

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