As
Kragga ties a torch to his new staff in the back of the group,
Aanbo ignites another torch to light the way in the middle as the party lines up to re-enter this ruined building in the forest.
Ogbar and
Albertus lead the way, followed by Joseph and Aanbo, Xana and Theran, and Kragga. Once again the aroma of the meal in the dining room surrounds the party as they proceed through the front door, past the burned-out torch in the doorway, up the stairs to the right, onto the landing on the second floor mezzanine, and into the western passageway. They pass the first pair of doors - one to the north, one to the south, both closed - and proceed to the second pair of doors. The one to the north is closed, but the one to the south is open, and the scraping sound becomes clear: a rusted spear thrust out from the wall inside the room has skewered another one of these ancient priests right through the middle of its torso, raising it so it barely touches the ground. As it tries to walk, it makes a soft scraping noise with every other "step."
Looking closer, this moving corpse appears to have been female and is missing a sandal. Otherwise, it is very much the same as the others: glowing eyes, slit throat, white robes stained with blood so long ago that the blood has turned black. The animated corpse is suspended on the spear trap, and as it mechanically goes through the motions of walking into the room, the toe of the one foot that still has a sandal just barely brushes the stone with a slight scraping noise. It's tough to say how long it has been here, repeating the same motions over and over, but you figure it's been a long time, as there is no dust on its body or under its feet, but the dust in the room that is out of reach of the corpse is just as thick as it has been everywhere else.
The room beyond the pinned zombie is partially lit by the undead priest's glowing eyeballs, but mostly by Aanbo's torch: it is a small bedroom, with a bed, a desk, and two chairs. And the spear sticking out of a concealed hole in the wall. A thick layer of dust covers everything out of reach of the undying priest stuck on the spear.
[ +- ] Forest Ruin, source of the noise
OOC:
Edited to make it more clear that the spear is part of a triggered trap.