Against the cult: the Forest Ruin (1.5)

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Jan 14, 2024 1:21 pm
Albertus takes a Watch and stands sentry. He utters quiet prayer to Pelor, and his mind goes…to a place. A place where he’s with one he loves, or loved. And he wonders how his love fares today, today while he battled darkened denizens.

I am ready, he eventually says to his friends. Taking time to wipe ichor from his blade.

Soon, it’s time again to go to work.
Last edited January 14, 2024 1:23 pm
Jan 14, 2024 2:26 pm
"Sorry about the delay," Aanbo says when he is outside. He tries to find a patch of exposed earth to sit upon, but if none can be found he will choose the paved areas and rest. He specifically avoids the fountain, lest another creature has taken residence after the former was dispatched.

Aanbo digs through his pack for some rations, offering some to others should they desire. "Once we take a breather, we can decide if we want to press further into the temple, or return to Hochoch."

Rolls

1 HD - (1d8+2)

(7) + 2 = 9

Jan 14, 2024 3:18 pm
Xana finds a comfortable spot to rest her head and prop up her legs for a quick snooze.
Jan 15, 2024 7:10 am
Albertus watches over the group while the others relax, eat, nap, and/or chat in the courtyard. Aanbo finishes his repast, much refreshed.

What will the party do now? The Dungeon Busters review some of what they've learned (feel free to add other points I've missed, or stress those that your PC feels are particularly important):
- Devek Yarl, a local boy, has been put into a magical coma after being injected with some kind of poison.
- the last place that Devek had been before falling into the coma was a ruined building in the forest. The party has been sent to see what useful information they can find about what's happened to Devek.
- the ruined building takes a day-and-a-half to reach from Hochoch, where Devek is being cared for by the temple priestess, Diana
- this ruined stone building is heavily overgrown with heavy foliage. It appears to have been a temple or residence dedicated to Pae by an ancient sect that was looking forward to "the New Morning." It is several centuries old.
- the building is without light and has many dangerous tricks and traps
- the statues on the veranda are surrounded by pressure plates that trigger scything blades the first time they are triggered. Once they are triggered, they do not reset.
- there is a trap on the side door that cannot be disarmed from the outside
- there was a trap on the front door, a piercing needle, but it was triggered some time in the past. There's the merest suggestion of something that was coating the needle. Aanbo has that needle.
- the entrance room has five exits: the front door, the side door, stairs up, a doorway with a carving of a phoenix encircled by a snake and sun, and a passage leading to a dining room laid out with a sumptuous, aromatic meal
- one of the inside traps, a falling chandelier, was covered with gold baubles that would be worth a fair amount of money. That chandelier lies at the bottom of a round pit covered by an illusory floor just inside the front entrance
- there were five devotees, apparently human, who were all murdered long, long ago. Each corpse wears a white robe stained with the blood from their slit necks and a medallion in the shape of a phoenix encircled by a snake and sun. But a beautiful golden light keeps appearing from somewhere on the third floor, beaming down through solid stone, and causes their eyes to glow like lanterns as it reanimates their dead bodies. All of those corpses are in the pit with the chandelier now.
- Joseph has one of the medallions; the rest are still on the corpses.
- The second floor mezzanine has four exits: the stairs back down to the entrance hall, the dormitory where four of the devotees were when the party arrived, a short hallway with five doors (one of which is open and from which a very regular, rhythmic scraping noise of leather on stone can be heard), and a stairway leading up (which seems to be stained with something dark).
- judging by the marks in the dust inside the building, Devek didn't make it inside.

So: what will the party do now?
Jan 15, 2024 1:41 pm
Theran will take the chance to rest, before joining in the discussion of what comes next. "Should we investigate the noise?"

Rolls

Hit Die - (1d8)

(3) = 3

Jan 15, 2024 2:16 pm
Albertus rises from dungeonous floor. Having sat but a brief spell, after standing sentry while kind companions rested. Even a paladinic fellow needs a break sometimes!

Yes, I suggest we investigate the rhythmic scraping noise, Al says in kind agreement.

Our knightly fellow speaks with a voice most valiant. Although, insightful party personnel may discern, Al’s mind does seem to be…preoccupied. Evelyn…
Last edited January 15, 2024 2:18 pm
Jan 15, 2024 3:23 pm
"Whatever we do, I think we should keep going. A few traps and undead fellows aren't going to keep me from a good mystery."
Jan 15, 2024 5:40 pm
"I am not opposed," says Aanbo, picking himself off the ground. "Let's just remember our obligation to young Devek, back in Hochoch. His family has been most gracious in hosting us on this journey, and I would feel terrible if we let Devek succumb to the poison."
Jan 15, 2024 5:54 pm
"Forgive me, in all the excitement I'd forgotten about him. Yes, we should get the needle back to the healers."
Jan 16, 2024 3:35 am
During their rest, Kragga lights an incense stick and meditates on the mystic and arcane symbols he witnessed in the temple.
OOC:
Using Arcane Recovery to get back one spells slot.
He agrees with the others that continuing forward and investigating the scraping noise would be wise.
Last edited January 16, 2024 3:35 am
Jan 16, 2024 4:05 am
It sounds like the consensus is that the group:
a) wants to go back in and explore,
b) wants to investigate quickly so the needle and any other useful evidence/information can be brought back to Diana in Hochoch,
and
c) wants to start their investigation upstairs, with the sound they were hearing.

If that's correct, answer two questions for me:
Q1: What's the marching order (most of the areas in the ruin, like the curved staircase and the upstairs hallway, have room for two PCs to walk side by side)?
Q2: With the short rest, both of the torches that you lit previously have burned down to ash. Who, if anyone, is providing light now?
Jan 16, 2024 5:00 am
Proposal for double-file marching order:

POSITION CHARACTER CHARACTER
Front Rank Ogbar Albertus
Second Rank Joseph Aanbo
Third Rank Theran Xana
Fourth Rank Kragga Empty


Rationale: Ogbar and Albertus are our frontliners. Joseph is nice to have at the front for quickly darting for to disarm traps and such, and Aanbo is can dart in-and-out with his monk speed for melee damage. Third rank has our best range attackers well protected. Fourth rank is Kragga who can guard the back rank reasonably well with melee attacks + shield, but also can launch range attacks if the fighting is at the front.

For a single file order, I'd just take the above and collapse it: Ogbar, Albertus, Joseph, Aanbo, Theran, Xana, Kragga.

Open to any changes in this.
Last edited January 16, 2024 5:11 am
Jan 16, 2024 5:03 am
Oh, and I can light a torch at the back, perhaps somebody up front can as well.

If permissible, I will lash the torch to my new staff with 5ft of rope I cut from my coil.
Last edited January 16, 2024 5:08 am
Jan 16, 2024 5:05 am
Aanbo nods to Kragga. "I like that suggestion," he says for the topic of marching order.

He lights a torch to provide some light.
Jan 16, 2024 5:07 am
OOC:
That marching order looks good to me.
Jan 16, 2024 7:01 am
As Kragga ties a torch to his new staff in the back of the group, Aanbo ignites another torch to light the way in the middle as the party lines up to re-enter this ruined building in the forest. Ogbar and Albertus lead the way, followed by Joseph and Aanbo, Xana and Theran, and Kragga. Once again the aroma of the meal in the dining room surrounds the party as they proceed through the front door, past the burned-out torch in the doorway, up the stairs to the right, onto the landing on the second floor mezzanine, and into the western passageway. They pass the first pair of doors - one to the north, one to the south, both closed - and proceed to the second pair of doors. The one to the north is closed, but the one to the south is open, and the scraping sound becomes clear: a rusted spear thrust out from the wall inside the room has skewered another one of these ancient priests right through the middle of its torso, raising it so it barely touches the ground. As it tries to walk, it makes a soft scraping noise with every other "step."

Looking closer, this moving corpse appears to have been female and is missing a sandal. Otherwise, it is very much the same as the others: glowing eyes, slit throat, white robes stained with blood so long ago that the blood has turned black. The animated corpse is suspended on the spear trap, and as it mechanically goes through the motions of walking into the room, the toe of the one foot that still has a sandal just barely brushes the stone with a slight scraping noise. It's tough to say how long it has been here, repeating the same motions over and over, but you figure it's been a long time, as there is no dust on its body or under its feet, but the dust in the room that is out of reach of the corpse is just as thick as it has been everywhere else.

The room beyond the pinned zombie is partially lit by the undead priest's glowing eyeballs, but mostly by Aanbo's torch: it is a small bedroom, with a bed, a desk, and two chairs. And the spear sticking out of a concealed hole in the wall. A thick layer of dust covers everything out of reach of the undying priest stuck on the spear.
[ +- ] Forest Ruin, source of the noise
OOC:
Edited to make it more clear that the spear is part of a triggered trap.
Jan 16, 2024 7:50 am
"Looks like we’re not the first ones to come through here." Joseph mused. "I wonder if the spear thrower is still about as well."
Jan 16, 2024 1:37 pm
"I wager it was another trap. This place is lousy with them," the wood elf posits. "Disable it and toss it in the pit with the rest?"
Jan 16, 2024 4:42 pm
"Agreed," says Aanbo, making room for the more martially-inclined to dispatch the undead priest. "The fact that this room was trapped leads me to think that this temple is little more than bait designed to catch the unwary. We should be extremely careful with every door and passageway."
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