Against the cult: the Forest Ruin (1.5)

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Jan 25, 2024 10:12 am
OOC:
Insight check.

Rolls

Insight - (1d20+2)

(11) + 2 = 13

Jan 25, 2024 11:36 am
OOC:
Rolling.

Rolls

Insight - (1d20+3)

(19) + 3 = 22

Jan 26, 2024 1:03 am
Ogbar keeps close to the others as they check out the vials. He doesn't check them, though, merely watching for external dangers.
Jan 26, 2024 4:53 pm
Albertus and Joseph each intuit that the residue the remains on some of the vials is the same greyish-green material that was on the needle that Aanbo has: presumably the same stuff that the party currently believes put Devek in his magical sleep.

Albertus also notices that there is much less dust in this room. It's still thick, but it's not a heavy carpet of it like it has been everyplace else in the ruin.
Len says:
OOC:
spaceseeker, I'm thinking of relocating one of these benches to jam the spike trap. Does Kragga deem it worthy? As in, does it seem the right size and sturdy enough?
The benches are very sturdy, and each one is about four paces long. They're heavy, but not fastened to the floor; Kragga is able to shift one slightly to confirm this. Two of you could pick one up and carry it over to the stairway, then shove it into the stairwell and down the stairs. The spikes slam out of both sides of the stairwell, but it could certainly still be useful. Kragga is confident that the bench would be more than heavy enough to trigger the trap. At the very least, it would slow the spikes down. But the wizard figures that using something to set off the trap would then allow him to navigate the stairs safely while they're resetting.
Jan 26, 2024 5:32 pm
"Perhaps we leave the spikes as-is," Aanbo suggests to Kragga. "We know which step triggers them to come out, so we can try to avoid that step when we descend."

The monk peers southward. "Let's find the cause of the reanimated priests. We may also find some answers. But do be careful of where we step; if whoever did this went so far as to spike the stairs, hide the pit, and needle the door, we can assume they've gone and trapped this area, too. Kragga, maybe a long staff might find loose tiles?" Aanbo holds out his hand to volunteer as the one to go poking around.
Jan 26, 2024 9:18 pm
"If you're nervous your dwarfness, I'll scout ahead." volunteers Joseph.
Jan 26, 2024 10:10 pm
Aanbo shrugs. "Just cautious," he says. "I'd hate for us to get poked by something unpleasant because we were careless."
Jan 26, 2024 10:22 pm
"Caution is a good thing. Still though, let me check it out." Joseph steps to the southwest door, moving gingerly and with care.
Jan 27, 2024 12:07 am
Al stands aside, allowing his roguish friend plenty of room to shift by and investigate.
Our paladinic fellow then moves just slightly behind ol’ Nimblefingers. Just in case the trap springs again, and the good fellow needs a couple strong gauntleted hands to help pull him back!
Jan 27, 2024 6:18 am
Kragga abandons his plan with the benches at Aanbo's insistence. Instead, he stands back to watch Nimblefingers, who impresses with his courage and competence.
Jan 27, 2024 1:43 pm
Theran will take in the carved column... carefully.

With the statues outside being trapped, and the floor on the first floor being trapped, and the stairs being trapped... oh and that room with the desk being trapped... Theran fully expects the column to be trapped.
Jan 28, 2024 4:05 pm
Theran examines the statues: stone columns that have been carved in the shape of heron-headed men. Other than that, he doesn't see anything in common with the trapped statues outside: there are no pressure plates.

Aanbo and Joseph each examine a stone door, after prodding them at a distance, and similarly they find no sign of any traps. Albertus stands protectively near the halfling.

Standing back to observe, Kragga, Ogbar, and Xana notice that there're patches of the walls that glow faintly as the characters holding torches move away from them. Looking more closely, they see that parts of the walls are dirty glass panels set in between stone ribs. You recall seeing the overgrown dome at the top of the ruin when you were all outside. The foliage has grown so thick and left such a layer of dirt and grime on the dome that the only light shining through is a faint green dimness.
Jan 28, 2024 5:42 pm
"I can't say for sure that the way is clear," Aanbo says to the others, "but we haven't found anything like a trap. South and east, was it?"
Jan 28, 2024 5:56 pm
South and east, yes.
Albertus strides towards the southeast, and looks ahead. Emerald eyes perhaps piercing present darkness. He waves a torch ahead, attempting to discern what lies in front.
Last edited January 28, 2024 5:56 pm
Jan 29, 2024 2:28 pm
When the call goes out that the path is set, Theran -- confidant that this carved pillar isn't the threat the statues outside were -- moves to follow the group towards the believed source of desecration.

"Perhaps, when this is done, those poor people will be allowed to finally be at rest." The comment is to no one in particular, but loud enough to be heard by all.
Jan 30, 2024 9:22 pm
OOC:
Sorry I didn't post yesterday; I was hoping to get more clear direction as to what the party is doing. I'm going to assume that you want to advance through a door, then. Forgive me if that wasn't your intent, but there was no expression of anyone taking a concrete action like "I open the door and move through it," but the suggestion that you're looking south and east when at least some of you have already examined the vials in the southeast corner of the room doesn't really leave much room for going further in that direction...

I apologize that I haven't been better about updating the map with each post. That's why I've added the maps to the mapping thread, so that if I mess up and don't repost the map in the game thread, you can easily look up what the map looks like.
https://i.imgur.com/pqDS0VQl.png
Jan 30, 2024 9:47 pm
Joseph examines the door he's in front of to see if it's locked or trapped. If it's neither he'll open it and look in.

Rolls

Investigation - (1d20+3)

(7) + 3 = 10

Jan 30, 2024 11:20 pm
Al holds out a torch. For to help Joseph to see to negotiate the door. He gazes over his friend’s shoulder, emerald eyes pouring over the door with knightly wariness.
OOC:
Help action to help Joseph examine the door, if possible. Rolling for his Advantage, again,, if applicable.
Last edited January 30, 2024 11:23 pm

Rolls

Investigation - (1d20+3)

(4) + 3 = 7

Jan 31, 2024 7:11 am
Knowing that there's no traps on the stone door he's already checked, Joseph opens it and peers in. An eerie purplish light flickers here, illuminating the faces of Joseph and Albertus through the open door (Theran is not quite in line with it, and the others aren't by the opened door). They can see that the light is cast by candles set in skulls set among other items on a table covered in black cloth on the south wall of the room. Dominating that wall are giant murals of the sun god, Pae, in a variety of poses: prone, kneeling, beckoning. All have been defaced with runes daubed with what you now easily recognize as ancient blood. Scattered on the ground between you and the far wall as a number of white-robed bodies. A figure with a golden robe kneels in front of the table.

All is silent. Nothing moves. The dust is thick, though you can see that a track has been brushed in the layer, with either a broom or the passage of many feet.

https://i.imgur.com/GAR4waml.png
Aanbo (10/11)
Albertus (8/13)
Joseph (6/8)
Kragga (2/8)
Ogbar (11/14)
Theran (7/8)
Xana (8/9)
Jan 31, 2024 11:17 am
"Great, more corpses." Quick as lightning Joseph's blades are in his hands. Well, Albertus, my long last pal, will you be my bodyguard?" He takes one deliberate step into the room.
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