Against the cult: the Forest Ruin (1.5)
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With that, he moves to follow Albertus into the room, casting Shillelagh on his staff again for good measure. The wood elf can't help it, but after the debacle on the second floor he's tense and quite on-edge at the prospect of moving into a room with so many bodies.
You’ve been brave in many battles, and will be in more to come. But you are hurting, and you need healing. So that you will face danger ahead without worry!
And then, handing his torch to a friend at least temporarily, our paladinic fellow lays gauntleted hands upon ol’ Kragga!
@Len
Aanbo (10/11)
Albertus (8/13)
Joseph (6/8)
Kragga (7/8)
Ogbar (11/14)
Theran (7/8)
Xana (8/9)
It is noteworthy not only for its golden robes, but for the fact that the figure is not perfectly preserved like the other bodies. The nearly-empty sockets seem to stare at you, then it turns and reaches under the table, hauling forth a shining golden mace.
Everyone, roll initiative and declare your actions for the first round.
Rolls
White-robed Heralds of the New Morning initiative - (1d20-2)
(4) - 2 = 2
Golden-robed figure initiative - (1d20)
(7) = 7
Secret Roll
Rolls
Initiative - (1d20+2)
(17) + 2 = 19
Rolls
Initiative! - (1d20+1)
(12) + 1 = 13
Rolls
Initiative - (1d20+4)
(5) + 4 = 9
Shortsword to hit - (1d20+6)
(6) + 6 = 12
Shortsword damage - (1d6+4)
(2) + 4 = 6
Dagger to hit - (1d20+6)
(6) + 6 = 12
Dagger damage - (1d4+4)
(2) + 4 = 6
Rolls
initiative (+1) - (1d20+1)
(11) + 1 = 12
Firebolt (fire damage) - (1d20+4, 1d10)
1d20+4 : (8) + 4 = 12
1d10 : (5) = 5
Firebolt (fire damage) - (1d20+4, 1d10)
1d20+4 : (17) + 4 = 21
1d10 : (8) = 8
Rolls
Initiative - (1d20+3)
(7) + 3 = 10
Eldritch Blast - (1d20+4, 1d10)
1d20+4 : (7) + 4 = 11
1d10 : (9) = 9
That's assuming that Theran doesn't remain in the doorway. That would result in him getting dogpiled by a swarm of these guys. Roll initiative and tell us what Theran is doing, @MaJunior.
Roll initiative and tell us what Ogbar is doing, @Naatkinson.
Initiative so far:
Aanbo (10/11) IN: 19
Albertus (8/13) IN: 13
Kragga (7/8) IN: 12
Xana (8/9) IN:10
Joseph (6/8) IN: 9
Gold robe IN:7
White robes IN: 2
Ogbar and Theran: UNKNOWN
Rolls
Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)
1d20+4 : (9) + 4 = 13
1d4+2 : (3) + 2 = 5
Rolls
Longsword - (1d20+5, 1d8+5)
1d20+5 : (7) + 5 = 12
1d8+5 : (2) + 5 = 7
Rolls
Init - (1d20+1)
(2) + 1 = 3
Rolls
Initiative - (1d20)
(14) = 14
Attack (Shillelagh) - (1d20+5)
(10) + 5 = 15
Damage (Bashing - Magical) - (1d8+3)
(3) + 3 = 6
Aanbo braces himself, and prepares to attack the first shambling corpse that comes through the doorway.
Theran tosses his torch into the middle of the southern room, then prepares to whack the first of the bodies to come through the door.
Similarly, Albertus raises his torch and his sword, preparing to hack down the first creature to move through the door.
Kragga, ever ready with magic, intones "Magna globi ingis!" and his hand is engulfed in flames. Then, with a flick of his wrist, he flings the flame at the first murdered white-robed human who approaches, who we will call "Ace." Ace takes 5 fire damage!
A split-second later, Xana follows the flames with a blast of baleful energy of her own, punching into Ace's approaching body for 9 force damage!
Joseph steps back through the doorway, gripping his sword and dagger tightly.
The gold-robed figure by the glowing altar at the southern edge of the room waves his mace and mutters in a voice ravaged by many screams over many centuries: "Furcht mich!" Joseph, standing in the doorway, must attempt a DC11 WIS saving throw.
Ogbar makes a couple of preparatory swings with his axe and starts to move forward, but then the western door opens and three more moving murder victims (who we will call Fern, Gil, and Hip) barge through. Ogbar steps up to meet the one in front, Gil. "There's more over here, everyone!" Ogbar bites the inside of his cheek and his blood boils as the rage descends over his brain. He charges forward with his axe and hacks Gil again and again, for a total of 12 slashing damage! (updated from @naatkinson's later post).
Several others rush the other, eastern door. As soon as Ace steps through the door, it triggers the attacks from Aanbo, Theran, and Albertus.
Aanbo lands a punch and a kick on Ace, dealing it 5 bludgeoning damage!
Theran swings his shillelagh, connecting with Ace's head with a crunch and dealing 6 more bludgeoning damage! The lights in Ace's eyes blink off and the body falls to the floor. Bill is immediately behind and steps over the body of its fallen brother...just in time to get hacked by Albertus' sword for 7 slashing damage!
As Bill turns to face Albertus, Joseph welcomes him to the neighborhood with two swift stabs, dealing Bill an additional 12 piercing damage!
Bill sways on its feet, then attacks its chosen target, Albertus. The paladinic fellow, Albertus, is struck for 2 bludgeoning damage! The press of Dungeon Buster bodies around the door prevent a second one from getting through that doorway to attack.
Then Gil attacks Ogbar, striking him with a critical hit! Ogbar takes 5 bludgeoning damage! (10 reduced to 5 from rage)
What do you do for round two?
Aanbo (10/11) IN: 19
Theran (7/8) IN: 14
Albertus (6/13) IN: 13
Kragga (7/8) IN: 12
Xana (8/9) IN:10
Joseph (6/8) IN: 9
Gold robe IN:7
Ogbar (1/14) IN: 3
Ace
Bill
Cam
Doug
Eve
Fern
Gil
Hip
Rolls
Bill target selection: Albertus-1, Theran-2, Joseph-3, Aanbo-4) - (1d4)
(1) = 1
Bill attack, bludgeoning damage - (1d20+3, 1d6+1)
1d20+3 : (17) + 3 = 20
1d6+1 : (1) + 1 = 2
Gill attack on Ogbar, bludgeoning damage - (1d20+3, 1d6+1)
1d20+3 : (20) + 3 = 23
1d6+1 : (3) + 1 = 4
Additional damage to Ogbar (from the critical hit) - (1d6)
(6) = 6
Secret Roll
Paying it forward, Al thinks to himself. Harkening back to the unknown savior legionnaire who inspired Al with a knightly bond. Never leave a fellow soldier behind! And so it is, Al shifts knightly attention just west of Ogbar. Then he really gives it to ol’ Gill!
Take that, Al exclaims at Gill. As his trusty longsword hopefully finds proper purchase!
Rolls
Longsword on Gill - (1d20+5, 1d8+3)
1d20+5 : (7) + 5 = 12
1d8+3 : (5) + 3 = 8
Bonus Action: Unarmed strike.
Rolls
Action Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)
1d20+4 : (18) + 4 = 22
1d4+2 : (1) + 2 = 3
Bonus Action Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)
1d20+4 : (11) + 4 = 15
1d4+2 : (4) + 2 = 6