Chapter 1: Adventures in Babysitting
Once astride, Fen plans on wrapping her cloak around the child in front of her to keep her securely tight against her own body, as well as provide some level of concealment as Oshgal creeps backwards into the shade of an alley to hide.
This ability replaces trapfinding.
If not go ahead and roll the sneak attack damage and subtract 5 from intimidate.
You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.
Fail: The opponent is not shaken.
Action Demoralizing an opponent is a standard action.
Retry? You can attempt to intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after one hour has passed.
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
Rolls
Rapir - Atk/Dam - (1d20+5, 1d8+5)
1d20+5 : (16) + 5 = 21
1d8+5 : (2) + 5 = 7
Intimidate (Cha)+Bravados Blade - (1d20+7+5)
(19) + 12 = 31
"What in the Nine Hells?" a female voice asks aloud from within.
"Ambush!" a male answers.
"It's those kids! Get them!" another male voice says.
Initiative
Gern
Man 2
Crow
Tom
Man 3
Woman
Man 1
Status
Male 1: no damage
Male 2: no damage
Male 3: -7 hp, shaken
Woman: no damage
Crow: no damage
Fen: no damage
Tom: no damage
Gern: no damage
Anwyn: no damage
Rolls
Gern init - (1d20+3)
(17) + 3 = 20
Crow init - (1d20+5)
(5) + 5 = 10
Tom init - (1d20+2)
(8) + 2 = 10
Fen init - (1d20+1)
(6) + 1 = 7
Man 1 - (1d20+2)
(2) + 2 = 4
Man 2 - (1d20+2)
(18) + 2 = 20
Man 3 - (1d20+2)
(6) + 2 = 8
Woman - (1d20+4)
(3) + 4 = 7
He readies his crossbow and trains it on the warehouse exit, he will delay his action and fire when another enemy attempts to exit the building.

The second man draws his weapon and confronts Tarna at the doorway. Steel rings on steel as she parries his blow.
Tarna
Man 2
Crow
Tom
Woman
Fen
Man 1
STATUS
Male 1: no damage
Male 2: no damage
Male 3: dead
Woman: no damage
Crow: no damage
Fen: no damage
Tom: no damage
Gern: no damage
Anwyn: no damage
Rolls
Tarna attack - (17-1d20, 1d8+1)
17-1d20 : - (20) + 17 = -3
1d8+1 : (5) + 1 = 6
Thug vs. Tarna - (19-1d20, 1d8)
19-1d20 : - (9) + 19 = 10
1d8 : (8) = 8
Rolls
Acrobatics (Dex) - (1d20+9)
(20) + 9 = 29
Rapier - Atk/Dam - (1d20+5, 1d8+5)
1d20+5 : (18) + 5 = 23
1d8+5 : (8) + 5 = 13
Sneak Attack - (1d6)
(6) = 6
(His father had made him take the bow with him after he'd reported the threats they'd received. Tom knows he's a fair shot at stationary targets, though he's never been in anything like a real fight. If nothing else hopefully he distracts the target enough to aid the paladin.)
Rolls
Light Crossbow (+2 DEX, + 2 Prof) - (1d20+4)
(8) + 4 = 12
Damage (if applicable) - (1d8)
(1) = 1
Male 1: no damage
Male 2: dead
Male 3: dead
Woman: no damage
Crow: no damage
Fen: no damage
Tom: no damage
Gern: no damage
Anwyn: no damage
Would you say I've got Anwyn up on Oshgal's back now?
I'd like to cast Flare at the Male 1
Would you say I've got Anwyn up on Oshgal's back now?
I'd like to cast Flare at the Male 1
Rolls
Fortitude save for Male 1 - (1d20)
(10) = 10
Rolls
Male 1 vs. Crow w/short sword - (1d20+1-1, 1d6)
1d20+1-1 : (5) = 5
1d6 : (5) = 5
Tarna attack - (1d20+3, 1d8+1)
1d20+3 : (19) + 3 = 22
1d8+1 : (2) + 1 = 3
This ability replaces trapfinding.
Rolls
Intimidate (Cha) Demoralize - (1d20+7+5)
(12) + 12 = 24
Sap - Atk/Dam - (1d20+5, 1d6+5(nonlethal))
1d20+5 : (18) + 5 = 23
1d6+5(nonlethal) : (5) + 5 = 10

Having some experience with ropes being a chondathan, Crow laced the ropes over the thumbs and behind the wrists. He knew how to escape a slave's binding, that made him eoujly wary on how to restrain a captive.
Rolls
Escape Artist (Dex) - (1d20+9)
(1) + 9 = 10