Jan 2, 2024 12:43 pm
Reminder to all players that luck is available if you hate your roll. Luck is finite and lasts your whole character's life, though.
[ +- ] The Luck Counter
Every hunter has a certain amount of Luck they can call on in emergencies.
When you mark off a point of Luck, you can choose one of the following lucky breaks:
• Decrease a wound you just suffered to 0-harm.
• After you roll, retroactively change the result to a 12.
Your playbook has a Luck counter that keeps track of how much is left. You only get a limited supply. Make it count.
When You Run Out Of Luck
When you have marked off all your Luck, the Keeper is allowed to hit you with more bad stuff. Fate will be looking for some payback.
If your playbook includes fate-related stuff (such as the Chosen’s fate or the Spooky’s dark side), running out of Luck means all that bad
stuff is going to start happening.
When you mark off a point of Luck, you can choose one of the following lucky breaks:
• Decrease a wound you just suffered to 0-harm.
• After you roll, retroactively change the result to a 12.
Your playbook has a Luck counter that keeps track of how much is left. You only get a limited supply. Make it count.
When You Run Out Of Luck
When you have marked off all your Luck, the Keeper is allowed to hit you with more bad stuff. Fate will be looking for some payback.
If your playbook includes fate-related stuff (such as the Chosen’s fate or the Spooky’s dark side), running out of Luck means all that bad
stuff is going to start happening.