OOC:
Took another extra day, but here I am. Finally.
The medic is a 36 year old male. He has been working the space lanes for a long time. He has certification equivalent to a registered nurse (if skill 4 does not cover that, we can kill a couple other side skills to bump it up). However, the certification is issued by an institution that is not familiar to anyone on the crew. He explains that it is a lesser known school on an obscure world that is a little behind the times. However, despite that, he has glowing recommendations from his his last few employers who all claim to have been sad to see him go. He moves around a lot because he likes the travel and wants to see and experience as much as he can. Really, he is a classic Drifter who has an unusual, but highly marketable, skill that allows him to pay the bills while traveling. For most of his past he would go to a world, explore and enjoy the environment until his money ran out, then get a job to pay the bills. Once he saved up some money, he would quit and go to the next world. His joining the
Celestial Voyager is a new wrinkle he is trying out, which might enable him to stick around for longer than he usually does, but even then his wanderlust will likely kick in at some point.
He is attractive and likeable and plays to that. He is very physically fit and whip-smart. He believes he is the smartest person in the room and he usually is. His primary skill is his medic skill, but he also relates to people well. He can also damage people almost as well as he can patch them back together. As indicated by his Education score, most of his education has been from real-world experience, not from a classroom. He is not only not embarrassed by that, he wears it like a badge of honor.
He joined the
Celestial Voyager six months ago, barely before the most recent group arrived. Despite that, he is already a well-liked and valued member of the crew.
OOC:
These rolls are insane, so I am using them with the medic!
Strength: 13
Agility: 14
Wits: 18
Charisma: 14
Skills:
Arts (C) - 0
Athletics (S) - 1
Carousing (C) - 1
Deception (C) - 2
Investigation (W) - 1
Medicine (W) - 3
Melee (S) - 1
Notice (W) - 1
Persuasion (C) - 0
Ranged Weapons (A) - 1
Reflex (A) - 0
Streetwise (W) - 0
Will (C) - 1
Zero G (A) - 0
Last edited December 26, 2023 5:32 am