Chapter 2B: Frostbound Couriers
Suddenly, the air was split by the unmistakable clatter of boots and the hiss of a stun grenade. Before the team could react, the assailants, concealed in the shadows, sprang into action. Four figures emerged, blasters blazing, as they unleashed a coordinated ambush.
Caught off guard, the team scrambled to find cover in the open corridor. But the assailants had a different plan. One of them swiftly lobbed a stun grenade into their path, the metallic clang echoing as it bounced
"Take cover!" Douklan shouted, but the confined space offered limited options. Corbin and the crew hurriedly sought refuge, their combat instincts kicking in. The blinding light and deafening sound of the stun grenade erupted, disorienting the lieutenant and Piercey as the rest of his team shielded their eyes and ears.
Rolls
Douklan Paravides: Reflex DC 17 - (1d20+2)
(5) + 2 = 7
Corbin McRogers: Reflex DC17 - (1d20+2)
(17) + 2 = 19
Rolls
Blaster (Ranged +3) - (d20+3)
(10) + 3 = 13
Then, in the present, Douklan's vision is hazy from the detonation. "You can punch holes here, though, Sergeant!" He calls over his shoulder, trying to direct his voice backwards so it doesn't carry to the hostiles: "Piercey, suppressing fire down the hall; you go high, I go low." He'll step south, kneel in front of her and fire down the hall towards Es 3 & 4, not hoping so much for a hit as to keep them pinned down while Andersen and Corbin take care of the nearer threats.
Rolls
Blaster rifle down the hall DC0 (ranged weapons +2, difficulty 15) - (1d20-13)
(6) - 13 = -7
DISADV of same roll - (1d20-13)
(6) - 13 = -7
Receive +1 XP, Douklan.
In the midst of the chaos, a red beam of energy sliced through the air, finding its mark. Douklan winced as the blaster shot hit his armor, the protective layer absorbing the impact. His armor held firm, shielding him from the potentially lethal shot.
Corbin, seizing the opportunity, unleashed a precise burst of blaster fire. The shot found its mark, striking one of the assailants with deadly accuracy. The assailant crumpled to the ground, the red glow of their blaster extinguished.
Sgt. Anderson, repositioning himself, tried to move out of the corridor and flank the enemy.
Rolls
Damage - (3d8-15)
(271) - 15 = -5
Corbin's shot - (3d8-5)
(728) - 5 = 12
"That's one down, DROP 'EM OR DIE!"
Rolls
Intimidate - (d20+1)
(14) + 1 = 15
Rolls
Blaster rifle down the hall DC0 (ranged weapons +2, difficulty 15) - (1d20-13)
(9) - 13 = -4
DISADV of same roll DC0 - (1d20-13)
(3) - 13 = -10
In the meantime, Corbin's bold move echoed through the corridor, his amplified voice demanding surrender. The assailants, however, defied and ignored it.
Receive +1 XP Corbin, it didn't work this time
Not only they defied, one of them took advantage of the chaos, firing at Douklan and landing a hit.
Receive +1 XP as you succeed with a cost. You take 7 damage, Douklan
Meanwhile, Sergeant Anderson peppered the one flanked by Corbin, killing him, but not before he was also lightly injured by the enemy's blaster. Attempts to shoot Corbin proved futile, his armor proving impervious to it.
The corridor became a battleground, the crew strategically advancing while maintaining a barrage of suppressing fire.
Rolls
Shooting Corbin (Blaster rifle, -15 armor, +5 Failure Effect) - (3d8-10)
(315) - 10 = -1
Shooting Douklan (Blaster rifle, -15 armor, +4 Effect) - (3d8-11)
(756) - 11 = 7
Shooting Anderson - (3d8-15)
(778) - 15 = 7
Anderson shoots back - (3d8+1)
(836) + 1 = 18
Rolls
Blaster rifle down the hall DC0 (ranged weapons +2, difficulty 15) - (1d20-13)
(9) - 13 = -4
Rolls
Blaster Rifle DC15 - (d20+3)
(10) + 3 = 13
Seizing the opportunity, Corbin moved past Douklan, unleashing precise shots into the doorway where the assailant sought refuge. The combined firepower proved overwhelming, and the assailant fell to the barrage of blaster fire, his threat extinguished.
+1 XP for each of you.
With only two assailants remaining, they attempted to retreat and regroup. But they were flanked by Sergeant Anderson, and one of them felt the powerful impact of the gauss rifle. The now injured assailant staggered, hindered by the potent shot but still fighting.
The team, now in control of the corridor, pressed forward.
What do you do?
Rolls
Shooting Corbin (Blaster rifle, -15 armor, +2 Failure Effect) - (3d8-13)
(624) - 13 = -1
Shooting Douklan (Blaster rifle, -15 armor, +4 Failure Effect) - (3d8-11)
(342) - 11 = -2
Corbin shoots E4 - (3d8-5)
(582) - 5 = 10
Douklan shoots E4 - (3d8-5)
(812) - 5 = 6
Rolls
Blaster rifle - (d20+3)
(16) + 3 = 19
Rolls
Blaster rifle DC0 (ranged weapons +2, difficulty 15) - (1d20-13)
(19) - 13 = 6
As the smoke from the firefight lingered in the corridor, Corbin moved to the corner, maintaining a vigilant stance.
Lieutenant Douklan, a few paces behind Corbin, rushed forward with determined strides. He closed the remaining distance and swiftly engaged the last assailant. Douklan's blaster fire was precise and forceful, hitting the target square and incapacitating the last remaining hostile within Relay Station Theta.
The corridor, once a battleground echoing with blaster fire, now fell silent. The team, led by Lieutenant Douklan, had successfully repelled the ambush, eliminated the Separatist threats, and regained control of the critical relay station.
"Area secure." Anderson reported, his voice steady and resolute.
Rolls
Secret Roll
Rolls
Computers - (d20+2)
(16) + 2 = 18
"So, what are we looking at, Corbin?" Douklan inquired, his eyes fixed on the display.
Corbin, absorbed in his analysis, responded, "Looks like the Separatists rerouted the communication antenna, but the core systems seem intact. I can realign the antenna back to its original target, but it'll take some time before we are able to contact the Sentinel."
Meanwhile, in the crew quarters, Sergeant Anderson and Piercey meticulously searched for clues about the missing personnel. The living quarters were eerily silent, with the personal belongings organized as if the occupants had left in the morning and never returned.
Rolls
Computers - (d20+2)
(20) + 2 = 22
The footage unfolded, depicting the station's crew going about their daily routines. Then, a sudden intrusion disrupted the tranquility. Separatist figures, clad in dark attire, landed and emerged on the screen. The assailants, armed and coordinated, swiftly incapacitated the station's personnel, leaving them tied up.
But what caught Corbin's attention next was even more unsettling. The Separatists, having left the station with the crew after their initial attack, returned alone. The footage showed them re-entering, unopposed, while the captured crew members were nowhere to be seen.
About the same time, Cal contacted the lieutenaunt: "Sir, I have cycled the lock and I'm inside. But it seems like I missed the party. Should I cycle the atmosphere of the whole landing pad, so we can move freely in and out or are we planning to leave the station?"