Haha, thanks!
So, I have the following character so far:
Oliver, the alchemist otterfolk. I chose Beastfolk-mammal with hearing sensitivity. I thought about smelling sensitivity, which is more flavorful imo, but that seems to overlap with alchemist's substance identification. How would they interact?
As Trait 1 I chose Alchemist, with the intention of learning to make handy substances and potions. I don't mind starting the game with no recipes known, as learning stuff and collecting ingredients should be fun.
As trait 2 I tentatively chose nimble fingers, with the idea of being quick to hand potions to other allies during an encounter. I'm not sure this works in this manner, but that's why I'm asking now. An option B is barfighter (throw a flask?), and an option C is Dark-Fighter (throw a smoke bomb?). In any case, I would appreciate some advice here. Open to new ideas.
Also, how does drawing a weapon work here? Does it take your action? Is there a viable way to have a two-handed weapon and occassionally throw a potion flask on the ground (some turns attack, some turns use potion)? Maybe that's exactly what a light weapon is for after all...
Thanks for the help!
Ah also, as background I thought of Circus work, thinking of an otter playing around with balls (and that's why the weapon of choice is a "Ball Mace").
Also, I wrote as belief "Be wary of anyone who's unwilling to play catch", though it didn't save properly.