Two things
1) I'm thinking of calling dibs on the Quartermaster backpack, with the intention of using it for ingredient searching.
2) There's this Occultist trait which was in work in the Trait integration section, which I'm very interesting in. To dust it off a bit... it still needs work to be eligible as a trait, right?
Citing below that full post.
Psybermagi says:
Prestige trait:
Occultist
Prerequisite: Alchemist and Spell touched
You have learned to enhance the potency of substances through transfiguration circle. Using material to craft a transfiguration circle roll a test. If you succeeds it activates but if it fails you must start again and lose half the materials. This feat can be taken multiple times. Everytime you take this feat, you learn a different kind of transfiguration circle and can maintain 1 additional circle.
Transfiguration Circles: (examples)
Battle : You can link weapons and ammunition to your transfiguration circle by engraving sigils onto them. When attacking with these linked weapons any attack with one or more 6's rolled triggers the magic and you can add the effects of an alchemical substance to the attack.
Attilery : A single creature can stand in this circle and all attacks he unleashes have their range increase 1 zone and gain the effect of an alchemical material placed in the circle
Rejuvenation : Each action a creature spends doing nothing in this circle removes 1 disease, poison, curse, or restores 2 health.
Infuse : Test to infuse the properties of an alchemical material to any mundane item. The infusion lasts 1 day and the infusion ends when it is triggered and takes effect. Items can only hold 1 infusion type but adding additional infusions increased the number of days it will persist.
Blend : This allows you to combine the effect of 2 alchemical material with a successful Test.
Prestige trait :
Array master
Prerequisite: Artificer
You have mastered a magical formations that can be crafted into arrays allowing you manipulate the formations effects. Spending time and materials you create an arrays in an area or on an item. This can be taken multiple times with each time adding 2 formation types to your repertoire.
Formations :
Shield : Block Attack, Block Movement
Blade : Sever (cause persistent harm), Carve (inanimate)
Spear : Volley (multiple ranged attacks), Pierce (Single attack disadvantage ++Damage)
Club : Crush area, Shadder Barrier/shield
Refuge : Alarm, Group Defense
Mask : Illusion, Conceal
Prestige trait :
Battle Alchemist
Prerequisite: Alchemist
Through practice and dedications you have created an alchemical star filled with an essence of the universe within your very soul that drives your craft to new height. Attacks using the essence, standard magical test. Manipulate tiny objects, materials, and fluids that are close/near without touching. Test to infuse alchemical materials with your star essence. This can be taken multiple times. Each time creates a new star with a different essence.
Stars: Fire, thunder, wood, metal, stone, acid, lightning, ice, chaos, order,...