BBEG chapter
The others may be taken back as Bhrok so far had used a much more civilised tone most of the time. Talking to the sea snakes, following the trails of the invaders. Finding not one, but two save ways through the trap. But at this moment the transformation is apparent and could be in no way overlooked.
Trice the blade hacks merciless into the Barlgura without consideration for Bhroks own health.
Standard: Extra Attack, reckless and GWM
Bonus: Attack, reckless and GWM
Move: Maybe to K5?
Because my character is frenzied, he gets a third attack as his bonus action.
Should the Barlgura fall: Bhrok would use his 35 feet of movement to close the distance to the K4 (and maybe attack if he still got an attack left. - I would edit of course. :) )
Fyi: Escape the Horde. Opportunity attacks against you are made with disadvantage. => A straight role for the bat demon.
Bhrok attacks reckless - because that's the only way to do it!
Rolls
Attack 1 - (2d20h1+6, 2d6+18)
2d20h1+6 : (187) + 6 = 24
2d6+18 : (43) + 18 = 25
Attack 2 - (2d20h1+6, 2d6+18)
2d20h1+6 : (210) + 6 = 16
2d6+18 : (63) + 18 = 27
Frenzy Attack!!! - (2d20h1+6, 2d6+18)
2d20h1+6 : (91) + 6 = 15
2d6+18 : (41) + 18 = 23
THP: -
Spell Slots:
Lvl 1: 4/4
Lvl 2: 3/3
Lvl 3: 3/3
Rage: 2/3
Favored Foe: 5/5 (1d6)
Nature's Veil: 4/5
Tireless: 4/5 (1d8+2)
That area is well visible to Bhrok
Rolls
Con Save DC: 19 - (1d20+8)
(16) + 8 = 24
When laugh half-orc enters the next room he discover Curran in far corner, but the devil in the middle seems unnatural unaffected by the radiation light of the room
Rolls
AoO Claws to hit - (1d20+11)
(20) + 11 = 31
Possible damage - (2d10+6)
(82) + 6 = 16
crit damage - (2d10)
(77) = 14
Rolls
Longsword - (1d20+12, 1d8+9)
1d20+12 : (5) + 12 = 17
1d8+9 : (7) + 9 = 16
Divine Smite, 4th level slot - (5d8)
(81145) = 19
Extra Attack - (1d20+12, 1d8+9)
1d20+12 : (17) + 12 = 29
1d8+9 : (4) + 9 = 13
Con Save - (1d20+3)
(9) + 3 = 12
Improved Smite, 2 attacks - (2d8)
(57) = 12
Hint: at your PC lvl your paladin must have Extra Attack feature.
Hint: at your PC lvl your paladin must have Extra Attack feature.
Apologies.
By the way aren't you also missing
Rolls
Sickening radiance damage to Seelah - (4d10)
(1692) = 18
The holy aura around her heals a nearby companion.
3rd-level evocation
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V
Duration: Concentration, up to 1 minute
Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.
Action: Guiding Bolt at the bat.
1st-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
Rolls
Aura of Vitality + Chalice - (2d6+2d8+5)
(42) + (12) + 5 = 14
Guiding Bolt - (1d20+10+2)
(11) + 12 = 23
Guiding Bolt DMG - (4d6)
(5563) = 19
Range: 60 feet
Components: V, S, M (a small, straight piece of iron)
Duration: Concentration, up to 1 minute
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
Any chance he can deactivatethe work when he sees Seela head towards it? So she is not damaged
@WhiteDwarf please heal yourself back and you have no exhaustion any more
Initiative order: Atlas, Pinmel, Morgan, Congo, Ghouls, Bat-Demon, Curran, Sky, Bajaz, Bhrok, Seelah
Rolls
Curran: Wisdom save DC19 - (1d20+9)
(7) + 9 = 16
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
Rolls
Soul-Stealing Gaze possible damage - (2d12)
(94) = 13
Bite to hit - (1d20+11)
(3) + 11 = 14
Claws to hit - (1d20+11)
(8) + 11 = 19
Bite damage - (4d12+6)
(3358) + 6 = 25
Claws damage - (2d10+6)
(68) + 6 = 20
Bajaz con saves - (1d20+3, 1d20+3)