Jan 3, 2024 6:12 pm
Our story begins on an airship sailing above the forest surrounding the city of Dunova. The airship is a decent size, having three decks with a storage hold and private quarters, though unarmed as a merchant vessel likely may be. It's a mixture of metal and wood, though undeniably less armoured than one of the Dunovan warships.
Around you clouds drift lazily in an otherwise blue sky. A sense of wistful adventure hangs around you, without a single concern. The sun is shining, and up here the warmth combines with the chill breeze for a satisfying mix.
And far below you the forest unfurls. It’s known as one of the greatest and oldest forests on the entire continent of Firsland. It divides the countries of the north and south, and in its deepest points the trees are tall enough to rise into the skies themselves. The only way to pass is by airship.
Piloting your airship is an old man named Leon. He looks to be in his late 50s, with a wrinkled and craggy face. His white hair recedes, showing more tanned forehead, and a thick moustache clings defiantly to his upper lip. He begrudgingly accepted to transport you near the ancient ruins known as the Crater of Megido.
The ruins were of a once-great city of magic. It’s said that the city met its end by a devastating magical cataclysm in the past. The exact nature of that cataclysm is lost to history, though a great many scholars speculate on its possibilities.
Whatever the reason, the Crater still hides many powerful and terrifying secrets. Anyone not wishing to take a chance on their life are told to stay far away, yet troops from the neighbouring Empire of Elonia have been spotted in the area. What they seek in the ancient ruins is an unknown, a question on everyone’s lips.
Why are our heroes headed there? King Roland decided not to take action against Elonia, but our group disobeyed his orders to personally investigate the situation.
- Jurgen, as a loremaster, what have you been discussing with Leon about travel and the world?
- Nieli, as a rogue, do the crew of the ship trust you or keep an eye on you? How does that make you feel?
- Ail, as a guardian or dancer, what skills do you bring to the airship to help with the deal?
- Pinion, as a wayfarer, is this airship your current home, or just another step on your travels?
- Everyone, how does your answer bring you to where you are in the present?
Around you clouds drift lazily in an otherwise blue sky. A sense of wistful adventure hangs around you, without a single concern. The sun is shining, and up here the warmth combines with the chill breeze for a satisfying mix.
And far below you the forest unfurls. It’s known as one of the greatest and oldest forests on the entire continent of Firsland. It divides the countries of the north and south, and in its deepest points the trees are tall enough to rise into the skies themselves. The only way to pass is by airship.
Piloting your airship is an old man named Leon. He looks to be in his late 50s, with a wrinkled and craggy face. His white hair recedes, showing more tanned forehead, and a thick moustache clings defiantly to his upper lip. He begrudgingly accepted to transport you near the ancient ruins known as the Crater of Megido.
The ruins were of a once-great city of magic. It’s said that the city met its end by a devastating magical cataclysm in the past. The exact nature of that cataclysm is lost to history, though a great many scholars speculate on its possibilities.
Whatever the reason, the Crater still hides many powerful and terrifying secrets. Anyone not wishing to take a chance on their life are told to stay far away, yet troops from the neighbouring Empire of Elonia have been spotted in the area. What they seek in the ancient ruins is an unknown, a question on everyone’s lips.
Why are our heroes headed there? King Roland decided not to take action against Elonia, but our group disobeyed his orders to personally investigate the situation.
OOC:
- Jurgen, as a loremaster, what have you been discussing with Leon about travel and the world?
- Nieli, as a rogue, do the crew of the ship trust you or keep an eye on you? How does that make you feel?
- Ail, as a guardian or dancer, what skills do you bring to the airship to help with the deal?
- Pinion, as a wayfarer, is this airship your current home, or just another step on your travels?
- Everyone, how does your answer bring you to where you are in the present?