After bidding Olivia a goodbye, and watching the girl set off with a lot of the same pace she had before, the group travels further toward the central building. You all notice that the closer you get, the more you can feel magic pulsing from it. It gives you the sense of something alive, like a beating heart. More than that, though, you notice that a lot of the scenery around you is more in tact than before.
The large blocks of obsidian appear more like buildings than stray rubble. The carved symbols have more regular form, and seem to shift and change if you stare at them for too long. You can even make out some buildings here and there, although their purpose is unfathomable. The knights seem more intact the closer you come to the central building as well. No longer ruined, they carry heavy weapons and face outwards in case anyone comes down into the crater.
Turning aside and heading in the direction Olivia had indicated, you find a narrow ally. At the end of it is a slope where the ceiling has caved in. No one has noticed it, not yet.
OOC:
I added some notes on my plan for dungeons, before we go in could I check if the reference makes sense? I can add more detail if preferred!
Dropping down into the area below, the party find themselves in a claustrophobic tunnel. The rooms seem fairly regular, but there are a few floors to the place. You can hear water dripping in the distance, and the occasional growl of something lurking in the shadows. Aside from Liv, it's clear to see that no one has been in these tunnels for quite some time. Who knows what was left behind, or left to wait for unwary travellers?
OOC:
So we have eight "moves" to be shared among us. It doesn't have to be 2 per person if inspiration strikes, but give everyone enough of a chance to have at least 1!
Remaining Moves: 3 / 8
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Enemies and Adversaries: 1 / 4
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Treasure and Exploration: 1 / 4
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Environmental Hazards: 2 / 4 |