Chapter 1 - Leaving Dunova

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May 28, 2024 2:22 pm
Velisse drew her huge blade from behind her back.

Rolls

Initiative - (1d8+1d6-4)

(1) + (2) - 4 = -1

May 28, 2024 5:33 pm
Strong Ail is ready with his maul.

Rolls

Initiaitve - (1d8+1d6)

(5) + (4) = 9

May 29, 2024 7:43 am
OOC:
With +2, Ail's roll takes the initiative. So as usual it'll be first come first served and resolved in an alternating order, which looks like;

[PC] -> Desdemona -> [PC] -> Tristan -> [PC] -> Desdemona -> [PC] -> Tristan.
May 29, 2024 11:54 am
Strong Ail runs at Desdemona and tries to slam her down with his maul.

Rolls

MIGHT + MIGHT (HR+6 physical) - (1d10+1d10)

(7) + (8) = 15

May 29, 2024 2:40 pm
Not sure how he can help, Pinion tries to override the armor. Not to take it over, but maybe he can free the will of whoever is inside.
OOC:
Pinion isn't sure what is going on with the armor, and definitely don't know, but Pinion will be trying to free the person inside or disable the armor. At least until it's obvious that won't work.

Rolls

Ins+Ins - (1d8+1d8)

(1) + (1) = 2

May 30, 2024 6:56 am
"I can't let that happen either." The armoured suit appeared formidable, much more so than Velisse cared to admit. Her first strike would find out exactly how invulnerable it was.
OOC:
Using Shadowstrike for a free attack. Also spending 10 MP to make the attack Multi 2, targeting both the suit and Desdemona. Edit: Shadowstrike costs 3 hp.
Last edited May 30, 2024 6:57 am

Rolls

Attack & Free Attack - (1d8+1d10+1, 1d8+1d10+1)

1d8+1d10+1 : (6) + (5) + 1 = 12

1d8+1d10+1 : (4) + (7) + 1 = 12

Shadowstrike cost - (1d10)

(3) = 3

May 30, 2024 7:30 am
Jez analyzes the opponents to see how dangerous they will be.
OOC:
Spending 10 MP for Quick Assessment. Analyzing 1 trait on the suit and 1 on Desdemona.
Last edited May 30, 2024 7:30 am
May 30, 2024 7:52 am
OOC:
I forgot to roll for the villains attacks for this turn, and also that you've all had your health and Mp restored, and any status effects cleared from walking through the tunnel.

Desdemona 1st action - Casting Ventus v Everyone
Desdemona 2nd action - Spirit Piercer v Velisse
Tristan 1st action - Attack v Ail
Tristan 2nd action - Guard, covering Desdemona

Rolls

Ventus v Everyone - (2D8+1)

(56) + 1 = 12

Spirit Piercer v Velisse - (2D8+4)

(14) + 4 = 9

Attack v Ail - (D8+D10+1)

(3) + (2) + 1 = 6

May 30, 2024 8:11 am
With the initiative in his hands, Ail delivers a solid hit to Desdemona. She growls in pain and stumbles backward, but that doesn't stop the magic gathering around her. She lifts her hand from her weapon and calls "Ventus". At her command a gust of wind fills the room, it's blades cutting at any exposed flesh it can find.

Pinion, who had been edging closer to Tristan's armour, wasn't prepared for the spell and lost his footing. Too close to the armour he was trying to observe, he fell against it and knocked his head as it shifted. It crossed the hall in a pair of long strides, it's footsteps echoing and announcing it's intent to Ail who knocked it's gauntleted fist away with another swing of his mighty hammer.

With both of them close together, Velisse has an opportunity to test their defences. Summoning her life force, she performs a mighty swing. It scrapes across the front of Tristan's armour in a shower of sparks, but Desdemona is not so lucky. She gets caught by the end of the swing, wincing as the blade cuts into her shoulder and draws blood.

Her retaliation is weak, and it isn't hard for Velisse to parry the attack. She isn't able to seize the momentum as the suit of armour makes an imposing wall between her and Desdemona.

While the initial seconds of the engagement erupt, Jezlyn maintains her distance and observes. It's easy to see Desdemona's agility, how she reduces too much harm with her footwork and positioning, but it's far harder to analyze the eerie Tristan. The suit of armour makes no noise, and moves with perfect syncronisation.
[ +- ] Turn 1 Report
[ +- ] Turn 2 Targets

Rolls

Ground Shaker v Velisse and Jezlyn - (2D10+4)

(74) + 4 = 15

Heart Piercer v Ail - (2D8+4)

(61) + 4 = 11

May 30, 2024 9:59 am
OOC:
Jezlyn took more than half her health and is in Crisis. Spending 10 MP on barrage to gain Multi 2. 14 damage each if it hits.
Jezlyn staggers from the cutting wind which leaves her bleeding from several wounds. She tries to ignore the pain and think tactics. Now that the suit of armor was guarding her, at least they were close together. If she aimed well she could probably hit both of them. She aims quickly and fires off two shots.
Last edited May 30, 2024 10:00 am

Rolls

Pistol - (1d10+1d10+1)

(6) + (6) + 1 = 13

May 30, 2024 2:08 pm
Strong Ail moves between the enemies and Jezlyn, guarding her.
OOC:
Will use my Bodyguard Power. If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn.
May 30, 2024 2:48 pm
Pinion is in more pain than he has ever been. He's not sure how much longer he'll be conscience, so decides to contribute however he can. He launches a blast of flame from his Magicannon at the suit of armor.
OOC:
What would I roll to see if there is anyway to disrupt the column of energy?
Edit: I rolled a d10, but I think it should just be a flat 10 for damage.
Last edited May 30, 2024 2:49 pm

Rolls

Magicannon: Dex+Ins+1 | Damage =【HR + 10】 - (1d8+1d8+1, 1d10)

1d8+1d8+1 : (6) + (6) + 1 = 13

1d10 : (4) = 4

Jun 1, 2024 5:22 am
As expected, Velisse found the armoured figure a tough shell to crack. Perhaps there was a chance to get through to Desdemona, maybe putting a stop to her would also give her stalwart pause.
OOC:
As above, Shadowstrike and Multi 2.
Last edited June 1, 2024 5:22 am

Rolls

Attack & Free Attack - (1d8+1d10+1, 1d8+1d10+1)

1d8+1d10+1 : (5) + (5) + 1 = 11

1d8+1d10+1 : (8) + (2) + 1 = 11

Shadowstrike cost - (1d10)

(6) = 6

Jun 1, 2024 1:00 pm
Jezlyn's shots hit home, striking both Tristan and Desdemona. Though the armour barely seems to notice, the impact against Desdeomna has left her looking rattled. She focuses her energy, and the wind begins to pick up again, already the words of incantation are on her lips. The time doesn't come for her to cast her spell though.

A blast of flame slamming into Tristan's torso distracts her and that's all the time Velisse needs. She charges into the breach, while Ail covers Jezlyn read for another shot. Velisse's swing glances off Tristan's armour again, but it hits Desdemona directly. She stumbles back, wounded, her spell forgotten for the impact. With a hiss, she attempts a counterattack but Velisse is too fast to be pinned down.
crazybirdman says:
OOC:
What would I roll to see if there is anyway to disrupt the column of energy?
OOC:
For rolling to see if there's a way of disrupting the magic, I'd say [Ins + Wp]
[ +- ] Turn 2 Report
[ +- ] Turn 3 Targets

Rolls

Tristan v Velisse - (D10+D8+1)

(5) + (2) + 1 = 8

Ground Shaker v Jez and Pinion - (2D10+4)

(88) + 4 = 20

Jun 1, 2024 5:20 pm
Strong Ail stands his ground, still guarding his companion.
Jun 1, 2024 7:33 pm
OOC:
'[Ins + Wp]'?
Jun 1, 2024 7:57 pm
OOC:
Typo [Insight + Willpower] -> [Ins + Wlp], sorry!
Jun 1, 2024 9:34 pm
OOC:
oh, duh. I shoulda figured that out. I guess i dont use willpower often.
Pinion goes with his gut instinct, and tries to see if somehow the pillar of magic affects the suit of armor.

Rolls

Disrupting the magic? [Ins + Wlp] - (1d8+1d8)

(1) + (5) = 6

Jun 2, 2024 10:03 am
OOC:
Need some refreshing, what are the rules for escape? Can we still pursue Desdemona? Asking because it's a fabula point expenditure.
Jun 2, 2024 10:06 am
OOC:
If a villain uses a fabula point to escape they can't be pursued, no.
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