Elsewhere, you asked about Martial Arts traits. I will briefly list them here later in this post, however before that, I need to mention something else.
You have moved from Rookie to Novice. As a result, you may choose to either Master a weapon or gain a standard trait. You will then move from Novice to Veteran. At this point you can choose whichever you didn't pick at first. Once you are a Veteran, you will then start gaining XP and can then spend that XP on fancier stuff.
Once you are Veteran, you may chose a prestige trait rather than a standard trait. You may only select one prestige trait, though you may take that single prestige trait more than once if it allows. The Grandmaster prestige trait is the one that grants cool martial arts powers and it may be taken more than once to get more of those cool powers. When selecting Grandmaster, you choose a Martial Discipline, which gives two of those cool powers. Those Martial Disciplines are:
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Fire Discipline: Chi Blast (a Ranged Attack with up to 3 targets) and Fiery Claw Strike (unarmed attack that if successful they not only take the normal 1 damage, but take another 1 for the next two turns [for a total of 3 damage])
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Earth Discipline: Avalance Strike (unarmed attack that if successful damages and knocks the opponent prone) and Stone Stance (if you take damage, roll a Save Test and if successful heal 1 HP)
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Metal Discipline: Iron Stance (can't be moved and heal 1 HP) and Blacksmith's Blow (unarmed attack for 2 damage)
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Water Discipline: Flowing Stance (evade with 3d6) and Healing Chi (heal 3 HP with successful test)
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Wood Discipline: Ten-Thousand Thorns (make 6 unarmed attacks against 1 target at Disadvantage) and Entangling Vines (Give enemy Disadvantage if you successfully Test)
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Hunting Lion Discipline: Raking Claws (make 3 unarmed attacks in one Action) and Pounce (move up to 30 feet and make an unarmed attack as one Action)
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Soaring Heron Discipline: Battering Wings (a successful unarmed attack allows two more at Disadvantage) and Graceful Dodge (retest on one failed Evade)
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Raging Dragon Discipline: Soaring Strikes (if you have higher ground, reroll any failed unarmed attack) and Pressing Blows (a successful unarmed attack allows another attack, once per turn)
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Two Ancestors Discipline: First Ancestor (if you took damage your unarmed attack auto-hits) and Second Ancestor (a successful unarmed attack forces opponent to save or fall prone)
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Crimson Death Discipline: Dim Mak (if you have two successful unarmed melee attacks, the second does 3 damage) and Shatter Lifeforce (OK, this is nuts. If you have two successful unarmed melee attacks, both you and your opponent make Save Tests. Whoever fails dies immediately.)
Hmm, reading through them again, I gotta say I like Hunting Lion and Water best. Water is potentially overpowered for a Duende! (All 3d6 Evade all the time! Woo Hoo!!) Metal is pretty, uh, metal and Fire is hot, too! But, hey, you choose your favorites! Also, Psybermagi is very open to custom, so if you have another idea, be sure to float it by him and see what he thinks!
Anyway, I shortened up the descriptions a lot. If there are a couple you really want to see, I can give more exact wording as a follow-up. But, again, you have to have achieve Veteran status
and gained 10 XP before taking a prestige trait.
Does that help explain things?
Last edited Feb 2, 2024 3:45 am