Chapter 2: Fell Tunnels

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Sep 15, 2024 1:40 am
As the dwarf waits for you to enter, he strokes his beard. "Strongheart, Strongheart.... You sound familiar. I believe a kid with that name got into a lot of fights not long ago here."
Sep 16, 2024 1:14 am
"That's me!"

Hrafe sounded rather proud of the description and offered a wink to Edgar. Turning back to the guard he added. "Promise to be on my best behavior this time."
Sep 17, 2024 10:56 pm
"See that you do," the guard says, a glare forming on his face. "You used to cause more trouble than one could count on a daily basis. Let's hope age has tempered that, rather than forged it stronger."
OOC:
Does anyone else want to do anything before I assume you go meet the NPC that was mentioned? Does anyone want to do something before meeting the NPC?
Sep 18, 2024 2:05 am
OOC:
I should probably have Makassi ask around about her kids, but I've had a grueling day, so I'm good to move on. :)
Sep 18, 2024 9:55 am
Edgar stays in the background, not saying anything. He has been part of giving elves a cool welcome himself. One positive was that no one would recognize him in this form. Everyone who matters already thinks him dead, and he will let that remain until he can get his body back. Coming back as an elf would probably be an unbearable shame to his family anyway. He has no one he want to visit before their contact.
Oct 14, 2024 4:35 pm
After the formality and outright rigmarole of getting through the fort's front gate is over, you're led to the fort commander's quarters. Austere and practical like most other things dwarven, his quarters are a small corner area for a bed, and a large table that impresses itself on the rest of the room, centered under a skylight and surrounded by bookshelves and chairs. Currently it's got a map of the western reaches on it with several different flags in various locations. It's not certain, but you think those are probably troops or scouts or something similar.

As you're shown in to the room, the commander stands, his presence imperious despite his lack of height. One of your escorts nods to him and murmurs, "Commander Throlan, soldiers from Axis," before ducking back out.

Commander Throlan scowls over at you. Dwarves are just a little distrustful about outsiders and - as at least some of you probably know - hate being put in the position of needing help from them. "So you're the ones the Emperor sent us, eh? I can't rightly say you look like much, but he hasn't let us down before. I'm putting my trust in you. Don't let me down. We've got a delicate situation here. Our cousins from the deep have been pushing at us from the west for quite a while now. So far we're holding our own, but we may not be able to for long. We've gotten word that they've discovered the location of an old keep from generations ago. At first, we didn't put much stock in it. After all, it's been abandoned for millennia. But some recent findings in the capital have given us a new urgency. That keep at one time housed some of our greatest siege weapons. I'll be honest. We're stretched thin. Every day we're repelling attacks. We're going to use one of those attacks to sneak you behind the derro lines. We need you to find the keep, and bring back what weapons you can - if any exist. If there's some you can't bring back, you'll have to destroy the keep."
Oct 17, 2024 3:25 am
"Seems fairly straightforward. But perilous. Infiltrating a dwarven fortress carries many risks."

The warrior who favored the direct approach did not like his odds against the machinations and paranoia of the dwarves of old. "Do we have any material to aid us. Maybe old blueprints that will tell us where the traps are?"
Oct 17, 2024 8:56 am
Edgar shrugs. "Should be able to find any traps," he replies. "I think I'll be able to think like a dwarf."
OOC:
Could I use my knowledge of dwarven culture to see what I know of the keep.

Rolls

INT - Skill (BG3) - (1d20+4)

(15) + 4 = 19

Oct 21, 2024 8:11 pm
Edgar knows the keep in question from stories, even before the commander mentions it. "Quandry Keep was built to befuddle invaders, the same way all of them were before things got... 'civilized'." The air quotes are audible. "There is a seal that can point the way, sort of an arcane compass, but it went missing the same time the keep did. If they're making any effort to take the keep though, they'll need it, because the only other way to not get lost in there is to not go in in the first place. You might need to make a detour to obtain that seal for yourself. We have a group of soldiers guarding a void bomb down by the front lines. They're currently under orders to use it if the lines break, but you'll have orders for them to hand it over to you. It's not large; you should be able to carry it with you easily and plant it in the keep to bring it down."

There's another way too, Furmyr knows. Something the dwarf is keeping from you all, probably because you're NOT dwarves, and he's paranoid about non-dwarves knowing. In every keep, there's glyphs on the walls at certain intersections that can be read to figure out where exactly you are, sort of a grid system, but if the keep was deserted officially, some of those might be missing, having been scraped off by the retreating soldiers. Still, it could be a better option than trying to figure out where the derro are keeping the seal.
OOC:
I'm not putting that in a note because there's no real point in keeping secrets about what everyone knows UNLESS you would rather keep it secret. If that's the case, please let me know now, and I'll start doing it. I've found it slows things down more than accomplishing anything else, but I will certainly bow to the group's wishes.
Oct 21, 2024 8:36 pm
OOC:
I always tell my groups that I assume they share any info they know for the same reason. It just saves time.
Oct 22, 2024 3:21 am
"Forays like this can take days. What is our deadline? You mentioned scouts. Are we to liase with them for support? The more bodies in an assault the greater the likelihood it succeeds. Munitions like voidbombs should only be used as a method of last resort. As for the derro's hiding place for the seal, I imagine we can beat the information from an officer."

Hrafe looked around to see if anyone objected to the heavy handed tactic, this was war afterall.
Oct 22, 2024 3:48 pm
"We could..." Makasi muses. "But these derro you speak of. Can they be reasoned with? What do they have against you?"
Oct 30, 2024 9:36 pm
"The soldiers we have are simply guarding the bomb, they're not scouts. We have them planted all along the tunnels in the west. It's a last ditch measure. If we can't hold them back, they'll detonate it and close the tunnels. The King doesn't want to do it, and for good reason. We lose access to a lot of territory and lot of history if we detonate it. But it'll happen if we need to. As far as the derro go, there's something you need to understand. All of them, they used to be us. Something happened ages ago out west. Dwarves started slowly going crazy. We're natural diggers; we live underground after all. But for them, they started hearing voices that told them to start digging strange tunnels that seemed to go nowhere, connecting them up in odd patterns. They keep digging and digging, and the further they dig, the further the effect spreads. We lose a couple soldiers a week to the derro. They start talking to themselves, and then they either run off west or they attack their fellow soldiers. We can't lock them up or they'll dig with their bare hands. They're not stupid, they'll understand things they hear, they know threats and they know promises, but... reason? They lost that a long time ago."
Oct 31, 2024 8:50 pm
Edgar shakes his head in sadness. "All that can be done for them is a swift death," he says.
Oct 31, 2024 8:58 pm
"Ah, 'in the depths of a mind insane, fantasy and reality are the same.' These random tunnels, are likely a means of lauding the demons that drive them. It is sad, but there is nothing to be done."
Nov 1, 2024 9:45 pm
If there's nothing else to ask the Commander, we'll go ahead and move forward. (If there was more you wanted to do, we can handle it in notes as we move on.) You've got your marching orders, so to speak, and you're directed to the lower levels of the keep, where a great iron door bars the way to the western reaches. While the Empire ostensibly controls the land above the ground - for very specific and legal definitions of control that have nothing to do with having power over any of said land - the Dwarf King is the recently disputed master of all that lies below. The derro that are attacking in the west are a recent development - this much you learn from the soldier that accompanies you to the door. While it's true that derro have existed as long as dwarves has - and some say longer - the derro being any more than a simple tribal, territorial nuisance is very new.

The door swings open and reveals a torchlit stairwell that leads down under the mountain. It is broad and spacious, and the shadows that cling to every surface probably hide more than just secrets. You step out carefully into the deserted passage, heading west to where the fighting is supposedly more prevalent.

It's what you feel is a day's march and probably another thousand feet down. The tunnel gives way to the underworld proper, and you lose sight of the ceiling as it fades into the darkness. Finally, you come to a wall that's probably four times your height, maybe more. At first you just see it out ahead of you, the torches on it's battlements giving you an inkling of it's size. There's movement around the base of it that you can't make out.

As you get closer, you can start to make out that the contingent of dwarves that's stationed there is the target of an attack. Individual dwarves are attempting to hold the gate as it comes under attack from some sort of battering ram. The door shakes and cracks with each hit. Other dwarves are preparing to set up a counterattack when the gate finally falls. You finally get close enough to call out, but your greeting isn't more than halfway out of your mouth when, with a massive explosion, the gate rips in half, showering the dwarves with splinters that are nearly the size of them.

The dwarves guarding the gate go down instantly, some dead, some probably wishing they were. The remainder rush toward the new hole in the wall that's already swarming with derro. One of the dwarves, as he rushes for the gate, calls out to you, "You there! If you're not here sightseeing, fight! We can't let them through!"
OOC:
If you want to fight, roll init. If you don't want to, let me know what you do want to do.
Nov 3, 2024 2:20 pm
Edgar draws his daggers and rushes forward.

Rolls

1d20+6 - Initiative - (1d20+6)

(14) + 6 = 20

Nov 3, 2024 9:08 pm
Hrafe follows closely preparing to do some damage.

Rolls

Initiative - (2d20h1+2)

(1819) + 2 = 21

Nov 6, 2024 6:27 pm
OOC:
Did we rest up? So do I have full recoveries? And have we had an opportunity to heal? I was at 33/44 HP last time.
Makasi draws her halberd and points it toward the derro.

Rolls

Initiative - (2d20h1+2)

(413) + 2 = 15

Nov 12, 2024 8:12 pm
OOC:
@SavageBob -- yes, sorry, I should have said, but I think internally I assumed new GM new start and didn't say it out loud.

You're all up first with that horrible roll.
There's time for just a glance to confirm your intentions, and then you all act in one accord, rushing toward the embattled dwarves and their attackers. As you run the battle is already in full swing. Hordes of derro flood through, crashing against the stalwart dwarven lines of defense. In a very real way, this battle is the embodiment of chaos vs. order. It's also much larger than you could ever claim to influence. Watching the lines, it's clear that the derro will eventually lose and be beaten back beyond the wall.

And then you realize with a start, that they're not trying to win. The battle is creeping closer to the void bomb even as its successfully deflected from the fortress. The dwarves don't seem to have noticed. But you have. A group of six derro have just broken off from the rest of the battle when you catch up to them.

Five of them - one of whom is wielding an axe taller than he is - turn to block your path as the sixth one moves to the bomb and begins to tinker with a panel on its side.

Rolls

init - (d20+5)

(2) + 5 = 7

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