Chapter 2: Fell Tunnels

Jan 7, 2024 3:31 pm
Two weeks have passed since the day you stopped Boltstrike tower from being taken by the Three. Some of your fame is starting to spread, but you are still seen as mere adventurers and simply mercenaries by the icons you have relationships with. At some point during your well earned rest, you each get a letter.
You all meet up at the Fighting Pawn tavern in Anvil. You pack your things and head out. The road is long, and it will take you about 11 days to get to Anvil. There is an optional stop you can make in Fort Triumph along the way. It will cost about 5 sp per day, or 5 gold and 5 silver per person to buy rations for the trip, unless you intend to hunt for your own food (though some rations are recommended on the days food is hard to find).
OOC:
For your next post, please do the following:
1. Roleplay at least one thing you say to the other characters when you meet in the tavern
2. Declare any items you want to buy (no magic items, but potions, runes, and oils are acceptable. see this link for equipment and items and this link for potions, runes, and oils
3. Roll your icon relationship dice. These will be good until you all level up, or the chapter concludes, whichever happens first. If you have more than one icon relationship, please somehow make it clear which dice is for which icon.
Jan 8, 2024 3:51 am
Makasi feels a tinge of confusion at being singled out by the Great Gold Wyrm. The enemy of my enemy is my friend, she thought, but it starts to feel different when that "friend" calls in a favor...

In the Anvil Tavern, she greets Hrafe with a hearty hug, and Edgar with a warm arm clasp. Seeing a new face in Ylliane, she introduces herself. "I'm Makasi Nkuyu, mother of Lukumu and Kivuvu. I'm an, ah... what do you folk call it? Paladin allied with the Great Gold Wyrm. I suppose you know what you're getting yourself into joining our company?"

Rolls

Lich King (Conflicted, 2) - (2d6)

(16) = 7

Great Gold Wyrm (Conflicted, 1) - (1d6)

(4) = 4

Jan 8, 2024 4:58 am
Hrafe had been engrossed in a game of chess with the owner. Surprisingly the brutal warrior was not merely winning - he was dominating the board. Underneath feral and shamanistic savagery was the calculating insidious plays of a master strategist. As he stood to hug Makasi he made sure she and Edgar noted the web of murder he had set for his opponent. After a warm hug was exchanged he returned to the game and baited a trap. One move, sacrificing his queen's knight, would start a series of attritional losses that he would come out on top.

"You should read this letter. It seems we are in service of the Emperor this time." He looked Ylliane directly in the eye with a confident grin. "Ellie-Anne? Did I get that right?" He passed his orders to the newcome mercenary. Turning back to the game where the happless Tavern keep dove deep into his web of intrigue. "Mate in four." He announced, taking the offending bishop with his kings knight. A master's eye showed that the loss of material was actually a ploy to open long files, each file exploited by a bishop and his queen. Turning back to Ylliane. "I assume you understand the weight of these orders, you don't look like an amateur." Full warm confidence practically radiated from the young Bishop's face.
Last edited January 8, 2024 5:12 am

Rolls

Priestess - (3d6)

(164) = 11

Jan 8, 2024 1:15 pm
"I am Edgar Skullbreaker," the former assassin introduces himself to their new companion. "I used to be a tad shorter and hairier." He strokes a bare chin.

"I am skilled... in stealth and subterfuge," he adds.

Rolls

The Crusader (Positive) - (1d6)

(5) = 5

The Three (Negative) - (1d6)

(2) = 2

The Dwarf King (Conflicted) - (1d6)

(3) = 3

Jan 9, 2024 1:31 am
Ylliane protrudes out of her hooded cloak enough to wave away the letter she's being offered, although it's worth noting that her wizened hand doesn't wave in quite the right direction, nor do her cloudy eyes look directly at the man. Her voice, on the other hand, is as strong as a young woman's, and her speech is not clipped, but efficient, as she doesn't waste a single breath she's not required to. "Thank you, I have my own. I have been called to serve the Empire, not the Emperor. But I cannot imagine what help the dwarves need that requires an archer, though my bow will be ready. And it is Ee-lee-ann."

She nods to Edgar, sort of. "There is great value in stealth. Almost as much as not having to fight at all."

Ylliane has arrived ready to go. Her pack is at her feet, and is tightly packed with the supplies she'll be taking along.
OOC:
My avatar says it's uploading, but then never appears. So here it is: https://i.imgur.com/sankcwE.png
Last edited January 9, 2024 2:09 am

Rolls

Orc Lord (-) - (2d6)

(44) = 8

Dragon Emperor (~) - (1d6)

(5) = 5

Jan 9, 2024 4:17 am
You gather and get acquainted or reacquainted. You have a choice to make as a group. Take 12 days to reach your destination but visit Fort Triumph halfway there, or save a day and be in the wilderness 11 straight days. You must also decide how many rations to bring (5 silver per 1 day of rations, 10 silver in 1 gold)

Visit Fort Triumph? Public

Yes
Vote to view results.
No
Vote to view results.
Jan 9, 2024 4:18 am

How will you handle rations? (Vote for yourself, not for the group as a whole) Public

Buy enough rations for the whole trip
Vote to view results.
Buy half the rations needed and hope to make up for it with wild game
Vote to view results.
Buy no rations and live off wild game
Vote to view results.
Jan 10, 2024 6:58 am
OOC:

2 healing potions - 100gp
A 10ft pole - i don't see on the list
200ft of rope - 24 sp
10ft of chain - 5 gp
10 iron spikes - 10sp
A hooded lantern - 5 gp
Several pints of oil (40hrs) - 1gp
Dragonhide cloak (Secured with a silver fibulae) 100gp
2 Wood elven tents - 20 gp
Large Mirror - 5 gp
15 days rations 75sp

107gp 91sp remain
Last edited January 11, 2024 1:23 am
Jan 10, 2024 11:50 am
I edited your comment with the prices as I saw in the book
Jan 11, 2024 11:39 am
The party talks about their plans and agreed, despite Ylliane's desire, to add the extra day to their journey to stop in Fort Triumph to resupply and have at least one day of their journey in a nice bed (as opposed to the hard ground). Ylliane buys 6 days of rations (3 gp), while everyone else buy 12 (6 gp), so they are all set for the first half of their journey. Makasi and Hrafe pick up a good amount of gear and the rest keep what they have, perhaps spending some of their gold at Fort Triumph.

The road to Fort Triumph is a fairly simple one. There isn't much chance of getting lost on the well worn dirt path. On your second day, you see a pair of halflings, a man and a woman, running towards you. As they get closer, you realize they are running out of terror of something. Eventually, they yell, "They look well armed! Maybe they can save us! Hey! You four! Please! We're being chased by a beast!"

What do you do?
Jan 11, 2024 2:33 pm
"What manner of beast?" Edgar says at the same time as he draws his daggers and scouts into the direction they came from. "And how far?"
Jan 11, 2024 2:33 pm
OOC:
Ninja'd by Furmyr!
Makasi squats down to meet the halflings' eyeline. "And is anyone hurt?"
Last edited January 11, 2024 2:34 pm
Jan 11, 2024 2:50 pm
The halfings pant and catch their breaths.
Female Halfling Merchant

It's an Ankheg! Those blasted beasts ate our mules! They love small folk like us, so now they are chasing us!
Male Halfling Merchant

They can dig underground... No idea where the buggers will appear!

As the man finishes, the ground begins to shake as it sounds like something is coming to the surface. With the shaking, no one has the chance to move, but those who have not yet done so manage to draw your weapons.
Jan 11, 2024 2:55 pm
The Ankheg burst out of the ground in two different locations, each on a different side of the road. They seem hungry... As if the mules were the main course but the halflings are the dessert...

Rolls

Ylliane Initiativd - (2d20h1+5)

(204) + 5 = 25

Edgar Initiative - (1d20+6)

(20) + 6 = 26

Hrafe Initiative - (2d20h1+4)

(88) + 4 = 12

Makasi Initiative - (2d20h1+4)

(2015) + 4 = 24

Ankheg 1 Initiative - (1d20+8)

(18) + 8 = 26

Ankheg 2 Initiative - (1d20+8)

(5) + 8 = 13

Ankheg

Ironmonger42

Jan 11, 2024 3:01 pm
Ankheg

Ankheg 1 goes up to the Halfling and tries to grab it. However the halfings manages to duck just in time.

It then spits acid at Makasi, the closest combatant, but she too dodges out of the way.

Rolls

Mandibles vs AC 12 - 8 damage - (1d20+7)

(2) + 7 = 9

Acid Spit vs PD 18 - 5 ongoing acid damage - (1d20+7)

(9) + 7 = 16

Jan 11, 2024 3:05 pm
Makasi & Edgar & Ylliane can now go in any order. Please reference the battle information thread in the GM Public Notes section for initiative, enemy damage taken, active effects, and battle map.

Reminder that the map is not a set grid. Everyone is near everyone right now. If you are next to an enemy, you are engaged with them. Otherwise you are free. If you wish to be far from anyone, tell me and I will try to represent that. Generally you are far if you are roughly half the map away from someone.
Jan 12, 2024 10:22 am
Edgar sighs and quickly moves forward. He picks up the closest the halfling and tries to toss it out of harm's way on the side of the road. "Get up in the trees!" he shouts at both halflings.
OOC:
Don't know if I have to roll anything? But added a Strength roll + my trained Assassin background just in case.

Rolls

Trained Assassin (Strength) - (1d20+8)

(20) + 8 = 28

Jan 12, 2024 12:40 pm
OOC:
Not sure if being assassin necessarily means you are trained to throw halflings, but even if we didn't add that then you'd still succeed
Edgar approaches and engages the ankheg that just attacked, picks up the 40 or so pound halfling in front of him, and notices the large tree overhead (the one causing the shade in the image). He then throws them up as high as he can, allowing the halfling to grab hold. The male halfling is now high enough that, unless the ankheg knocks down the tree, he should be safe. The female is still in harm's way, however.
Jan 12, 2024 1:41 pm
Makasi adopts her most matronly demeanor and addresses the female halfling: "You too, young lady. Flee! And don't stop running till we're far out of sight! We'll find you when this is over."
OOC:
D'oh. Not sure if she's convinced to leave her partner. Hrafe, time to taunt the two beasts and pull aggro?
Last edited January 12, 2024 1:43 pm

Rolls

D20 + CH modifier + level + Hellbent Mother - (1d20+3+2+3)

(3) + 8 = 11

Jan 12, 2024 3:06 pm
OOC:
I'm going to say she is going to run to the tree trunk the male is on and try to use it as cover. I'll say you still have your standard action as they want to be safe anyways. Edgar used his action to do what he wanted because he actually threw the Halfling. Go ahead and take your turn
Jan 12, 2024 5:49 pm
Ylliane is confident in the ability of her new comrades, to get in the beasts' way if neccesary, so she immediately drops her pack, and in a flash has an arrow notched and ready to fire. She keeps her head down and cocked to the side, following the chittering - for lack of a better word - of the ankhegs with her ears. When she hears a clean line of fire, she takes her shot. Before the arrow has even hit, she's nocked another one and fired it off as well. Hopefully there's no elves around to be jealous.

Order of battle is probably something they should have discussed before, but there no time for recriminations now. She should be able to take a bite or two, and if not, well... she's said for a while now that she wanted one last adventure - this could be it.
OOC:
I dunno if you prefer me to say each time, but since Fighter, I'll default to flexible attacks pretty much always. Dunno if we're rolling twice for crits or just doubling it, so will leave it as it is. A nat 20 can trigger Second Shot, so I'll do that.

EDIT; Forgot to say which. Let's go with A1.
Last edited January 12, 2024 6:42 pm

Rolls

longbow - attack - (1d20+5)

(20) + 5 = 25

longbow - damage, if needed - (2d10+3)

(91) + 3 = 13

longbow - second shot - (1d20+1)

(19) + 1 = 20

damage, if needed - (2d10+3)

(56) + 3 = 14

Jan 12, 2024 9:28 pm
Ylliane pulls of an astounding double shot that hits both times. The first arrow hits with a satisfying slide into its underbelly while the second hits it near the face. Blood drips down both wounds.
OOC:
A1 is staggered. A2 will go after Makasi.
Jan 12, 2024 10:00 pm
Makasi feels tinge of responsibility for the young Halfling woman, but she realizes now it's time to turn her attention to the beasts. As Ylliane's arrows fly at one of the creatures, Makasi holds its mate at halberd's length. "Glad you're on our side," she says to the Elf. Keeping her attention on the uninjured beast, she quickly whirls around, summons the strength of her ancestors, and strikes the one already injured by the Elf.
OOC:
Attacking the same one as Ylliane.

Falconloft, please correct me if Ylliane is a half-elf.
Last edited January 12, 2024 10:02 pm

Rolls

Smite Evil - (1d20+0+5+4)

(20) + 9 = 29

Smite Damage - (1d10+3+1d12)

(2) + (12) + 3 = 17

Ankheg

Ironmonger42

Jan 13, 2024 2:28 am
Ankheg
OOC:
Ylliane is actually human, the image just has long ears.
Wow, both Makasi and Ylliane both got a critical hit! This will be a quick fight
Makasi runs up and makes a cut so deep into the Ankheg that it falls over and twitches, dead. The other Ankheg is too distracted by the halfling to notice, but looks over at the adventurers that are getting in the way of its meal. It approaches and attacks Edgar with its mandables, but he is able to deflect it away in time for him to squeeze out before it hurts. it then spits acid at Hrafe, which lands and is slowly burning him.
OOC:
Hrafe now has 5 ongoing acid damage on him. When he ends his turn, he will take 5 acid damage and then need a 11 or higher on the a d20 to keep it from happening the following round

Hrafe goes, and then the rest of the party. Once Hrafe's turn is finished, the escalation die will be +1

Rolls

Mandibles vs Edgar AC 14 - 8 damage - (1d20+7)

(2) + 7 = 9

Acid Spit vs Hrafe PD 18 - 5 ongoing acid damage - (1d20+7)

(14) + 7 = 21

Jan 13, 2024 3:38 am
"Oh that stings!"

Hrafe hissed as the acid burned into his flesh. But it only served to piss him off, and that fury was let out on the ankheg that remained.

Rolls

Melee Attack - Total - (1d20+6)

(12) + 6 = 18

Melee Damage - Total - (2d10+4)

(41) + 4 = 9

Save vs acid 11 - (1d20)

(19) = 19

Jan 13, 2024 3:48 am
The blow seems to fail to find the spot Hrafe was hoping for, but as the warrior he is Hrafe still harms the Ankheg a little
OOC:
Attack missed, as AC is above 18. As it was a melee attack, he still deals damage equal to his level anyways, and thus deals 2 damage. Hrafe takes the 5 acid damage but then the acid falls off and he is no longer suffering from it.

The other 3 players in the group may now go. the escalation die is now +1
Jan 13, 2024 11:14 am
With the creature now focusing on him, Edgar lets loose with a vicious cut with his dagger.

Rolls

Melee Attack - Total - (1d20+7)

(3) + 7 = 10

Abandon Dagger - Total - (2d8+5)

(63) + 5 = 14

Sneak Attack - Total - (1d6)

(5) = 5

Jan 13, 2024 1:12 pm
Unfortunately, Edgar's weapon is intercepted by the ankheg's big claw, but the blade still scrapes enough to deal some harm
OOC:
Edgar misses and deals 2 damage
Jan 13, 2024 3:42 pm
Makasi manages to maintain some sort of spiritual connection as she pulls her halberd free of the ankheg's carapace and arcs it toward its mate.
OOC:
If that's a miss, she does half damage, so 8 or 9, depending on whether we round such things up or down.
Last edited January 13, 2024 3:43 pm

Rolls

Smite Evil (2/4) - (1d20+5+4+1)

(10) + 10 = 20

Smite Damage - (1d10+3+1d12)

(5) + (9) + 3 = 17

Lv. 2 extra damage - (1d10)

(2) = 2

Jan 13, 2024 3:55 pm
Makasi's attack strikes true and deals a good blow, but the beast is not staggered yet
OOC:
I assume round down unless told to specifically round up
Also, as of lv 2 weapons deal two dice of damage, so I think your halberd should be doing 2d10+STR Mod by default. Go ahead and roll that other d10 and update your character sheet. In 13th age your weapon rolls a number of damage dice equal to your level. Spells are different, but weapons work that way
Jan 13, 2024 9:25 pm
Ylliane grumbles a bit as battle is properly joined. "Still not an elf. I swear I need a new cloak."
OOC:
I didn't realize that my picture had pointed ears. XD I'm trying to replace it.
Jan 13, 2024 10:06 pm
OOC:
Once Ylliane takes her turn we'll see what the ankheg does
Jan 16, 2024 5:55 pm
OOC:
Sorry, I read up without realizing another round had started, so I was waiting for the Ankheg too. v__v
With one ankheg down, Ylliane quickly swivels in place to aim at the place the second one is making noise from, and looses two more arrows in quick succession. Hearing at least one arrow thud into the ankheg's carapace, she readies herself to fire again if neccesary.
OOC:
second verse same as the first.

Attacks should be 26 and 19 respectively - I forgot the eDie.
Last edited January 16, 2024 5:59 pm

Rolls

longbow - attack - (1d20+5)

(20) + 5 = 25

longbow - damage, if needed - (2d10+3)

(84) + 3 = 15

second shot - attack - (1d20+1)

(17) + 1 = 18

second shot - damage - (2d10+3)

(54) + 3 = 12

Ankheg

Ironmonger42

Jan 16, 2024 6:11 pm
Ankheg
OOC:
looks like you didn't include the escalation die (+3 from Dex, +2 from lv, +1 from ED). As such your second attack should be a 19 which should hit exactly their AC
The beast reals from the archer's blows. It lashes out, and then looks to reposition.
OOC:
Ylliane is now taking 5 ongoing acid damage. If the battle ends before her turn, she will take it once and then it will end

It is now Hrafe's turn

Rolls

Mandibles vs Hrafe AC 18 - 8 damage - (1d20+7)

(9) + 7 = 16

Acid Spit vs Ylliane PD 14 - 5 ongoing acid damage - (1d20+7)

(19) + 7 = 26

Disengage check (-2 from engaged with 3 PCs) - (1d20-2)

(7) - 2 = 5

Escape Speed Check (success on a 1) - (1d6)

(6) = 6

Jan 17, 2024 5:26 am
Hrafe repositions and slashes at the Ankheg as it was busy trying to burrow away.

Rolls

Melee Attack - Total - (1d20+7)

(13) + 7 = 20

Melee Damage - Total - (2d10+4)

(18) + 4 = 13

Jan 17, 2024 1:37 pm
Hrafe leaves the beast at 1 hit point. If anyone can hit an AC of 19 then it will go down
OOC:
Ylliane, Makasi, and Edgar are up (no particular order). Escalation die is +2.
first come first hit gets the glory hahaha
Jan 17, 2024 2:20 pm
Her halberd still embedded in the creature's thorax, Makasi sees the beast stagger and drives the weapon further in.
OOC:
Even on a miss, that should do it, right? I do 2 damage on a miss.
Last edited January 17, 2024 2:20 pm

Rolls

Melee - (1d20+5+2)

(11) + 7 = 18

Damage - (2d10+3)

(38) + 3 = 14

Jan 17, 2024 2:56 pm
OOC:
correct
Despite the glancing blow, the glaive opens up a wound that was almost opened but not quite until now. The beast falls over, dead.

The halfling female comes out of hiding while the male yells "Help! I'm not good at climbing!"
Jan 17, 2024 6:41 pm
Ylliane rolls her eyes, a gesture that would be made useless by the span between her and the tiny people even if age hadn't beaten distance to it. "Then just stay quiet - and still. There are probably no more in the vicinity, but they're burrowers. They can probably tell where you are by all your bouncing around."
Last edited January 17, 2024 6:42 pm
Jan 17, 2024 7:46 pm
Makasi wipes the ichor from her halberd blade and moves to stand below the treed Halfling. She extends the pole arm, blade down, so the man can shimmy down, careful to keep her glaived hands between the Halfling and the blade. "Yes, my friend, let's keep our voices down. Tell us what you were doing when those creatures found you. We need to be make sure the way is safe."
Jan 17, 2024 8:34 pm
Male Halfling Merchant

The halfling carefully makes his way down the pole, slipping at the end but being so close to the ground he wasn't hurt. "We're farmers who live about a day north of here. We are on our way to Axis to share our produce and meats, but the Ankheg must have gotten a whiff. Five of them attacked, three going for our cart and two for our mules. Can't imagine ol' Brinda and Stephanie made it out of there. Well, we hightailed it. Seems two of'em were still hungry and followed us underground. We had been running about 10 minutes, i'd wager. Didn't know I had it in me.
Female Halfling Merchant

The Female whips the dust off her clothes and walks up. "I told you I had a bad feeling when I left, but noooo! You couldn't pass up the money we'd ah gotten if we made it to Axis with all that extra harvest. Well anyways," She turns from the male to all of you. "Mind if we ask you to accompany us to our house? If you're headed to First Triumph it'll be on the way. You can say the night if you'd like. We can't afford much payment."
Jan 18, 2024 7:39 am
"If you can serve us anything but dry trail rations I'm likely to take you up on that offer," Edgar says with a sigh. "But let's make it quick and quietly if there's three more of those beasts out there."
Jan 18, 2024 8:08 am
Hrafe picked up a medium sized stone selecting it for roundness and density over ease of grip. He considered ankhegs as insects likely had marked him and Ylliane with attack pheromones and as he mulled it over decided to cast the stone downhill, laterally to their trek. A false trail for the dangerous predators to follow. He hurled it with the utmost of his considerable strength to confuse the creatures.

Rolls

STR - Skill (BG2) Warrior Poet - (1d20+9)

(12) + 9 = 21

Jan 18, 2024 5:07 pm
Ylliane nods. "That sounds like a fine plan. But let's be off. The more distance we put between ourselves and this place, the less likely we are to be attacked again."
Jan 18, 2024 7:40 pm
You all travel the rest of the day and make camp. The night is uneventful, and you continue on the road half a day until you the halflings tell you to vere off the road. You quickly realize there is a side road that leads to a farm about half an hour down.
Male Halfling Merchant

"Welcome to our humble abode..." The halfing male seems like he would normally be happy, but dissapointment is written all over his face.
Female Halfling Elder

You are brought inside and see an elderly halfing woman holding a baby. "Back so soon? By now you should only just be arriving in Axis. What happened?"
Female Halfling Merchant

The female puts her hands on her hips. "Remember that bad feeling I had? Well, we were ambushed by Ankheg. These good people behind us killed the two that wanted to eat us. Three others got all are stuff."
Female Halfling Elder

The elderly halfling woman puts the child down in a safe place and starts walking to the kitchen. "Well, lets get these nice people a meal." The remainder of the evening is filled with conversation around the dinner table. The meal is hearty, with lots of meat and potatoes, as well as some carrots.
Male Halfling Merchant

Just as everyone is getting ready to go to sleep, the male halfling comes up to the group. "We have some guest beds, but not enough for four people. I don't have much, but would you be willing to sleep out in the barn? It would be nice not just for space but in case those other three ankheg find our home and try to kill off our livestock that we didn't bring with us. If they do appear and you protect the cows and horses, I'll figure out some kind of payment. What do you say? Otherwise, we have two beds and the other two can sleep down here in the living room."
Jan 18, 2024 8:06 pm
Makasi nods to the halfling. "Those of my group who were injured should probably take the beds. I'm happy to sleep in the barn."
OOC:
We probably got their names during the meal or on the journey over. What are they?
Jan 18, 2024 10:16 pm
Their names are Kasfer and Yofira Brightmouse and the older lady is Anzira Mildeyes.
OOC:
Oh, if anyone is going to spend any recoveries or roll for any recharge abilities do so in your next post and label the rolls appropriately. Remember that recovery rolls now use 2 dice instead of 1 just like weapon damage dice
Jan 19, 2024 12:15 pm
"Ah. What a great meal," Edgar notes as they are served. "Just some rat meat and some fungus to make it like the dwarven food I grew up on."
Jan 22, 2024 6:32 pm
Ylliane somehow just... disappears in the middle of all of this.

Falconloft sent a note to Ironmonger42
Jan 22, 2024 11:27 pm
Ironmonger42 sent a note to Falconloft
OOC:
Anyone have any questions or something to say before you call it a night?
Jan 23, 2024 1:03 am
Hrafe performs his rituals and ablutions before sleeping outside he had avoided the halflings when possible and kept himself out of sight as to not disturb the peaceful and tranquil home. Rising with the sun he chanted in his deep guttural tones in that foreign language of the distant north.

The Prayer
Jan 23, 2024 4:00 am
With Hrafe and Ylliane apparently closing outdoor beds, Makasi sighs. "I suppose I'll take one of those guest beds after all, friends. If one of those things attacks, I'd prefer your family be protected—not just the cows."
OOC:
No questions I can think of. I think Makasi is just pleased to be among company.
Jan 24, 2024 5:17 pm
Being a sniper wasn't all about being in the back lines of a conflict. Part of being a sniper for the Empire meant being embedded in place, sometimes for a week or more, waiting for a target to appear. That's why when the orcs marched on Greywall, they'd lost three generals, not from the actual fighting, but because someone had been covered with mud and straw and lying in a creek bed for the five days it took their army to pass her just so she could identify the best targets. She'd had to eat then too, although up north it was more peccary and less pheasant. Still, it was easy once you knew to look for the shape of the bird and not the color. The bad part with pheasant was that sometimes you'd scare them, sometimes something else would scare them, and sometimes they'd scare themselves, so you could wait hours for a good shot and then the breeze would blow and they'd notice the trees had leaves and be gone before you could take it.

Fortunately, it wasn't one of those nights.
Last edited January 24, 2024 5:17 pm

Rolls

DEX - (Sniper) - (1d20+10)

(18) + 10 = 28

Jan 25, 2024 4:19 am
As the night goes on, Makasi and Edgar elect to use the guest rooms, as it seems Hrafe desires to stay outside and Ylliane does too. The night goes off without any incident. No sound of animals in distress or creatures burrowing in the soul.

The next morning, Anzira makes a nice breakfast for everyone and Kasfer walks you all to the edge of the property.
Kasfer Brightmouse

Thank you again for saving me and my wife. I would have hated for my mother in law to raise our daughter in our stead. I do have one request, but I don't expect anything really. On our way back, we did see our cart. Obviously the animals had been dragged away by the Ankheg, but we had some other trade goods that Ankheg had no need of, mainly gold and some wool from our sheep and stuff like that. It was missing. I have a feeling some group noticed the cart and looted it. For them to see the cart so soon after the incident, they had to happen to be in the right place at the right time or they were lying in wait. Do you think you could see if maybe you could find the thieves and get our stuff back? I can't promise much of a payment, but I get you a letter of recommendation to some people I know in Fort Triumph who might give you a discount. Of course anything that you find that I don't claim as ours would be yours, so maybe you can get some gold from the thieves. What do you say? I know you have to be somewhere, but it should only be an extra day.
Jan 25, 2024 6:36 am
"KIlling bandits is both a service to the Empire and a favor to the gene pool we should do it."
Jan 25, 2024 9:36 am
Edgar nods. "Since you are offering a payment and I am an professional," he says.
Jan 26, 2024 3:59 am
You all travel about 4 hours back the way towards Axis, your original starting point, and find the cart you had passed heading to the halflings' estate. As you remember from passing it, there is nothing but a damaged cart to be found. The wheel has been busted, likely by an Ankheg lifting the cart and dropping it. Anything that was in the cart has been removed, both livestock and merchandise alike.
OOC:
What do you do now? the goal is to find where the non-livestock goods went.
Jan 26, 2024 5:16 am
Hrafe starts to walk a circle around the perimeter of the scene, using his skills as a warrior poet. Knowing that a competent warrior wins first and then wages battle, he looked for advantageous positions, particularly along the rocks skirting the perimeter - a place where the ankhegs couldn't hear them, and couldn't burrow into. Then he examined the trees.

Rolls

INT - Skill (BG2) - (1d20+7)

(10) + 7 = 17

Jan 26, 2024 12:46 pm
Edgar uses his training as an assassin. In the employ of the Crusader he often had to track down his prey. Now he tries to disregard their own tracks from yesterday, and focus on any new tracks.

Rolls

WIS - Skill (BG1) - (1d20+6)

(1) + 6 = 7

Jan 26, 2024 4:21 pm
Makasi stays back by the cart and looks around.
OOC:
Straight roll. No relevant backgrounds or WIS modifier.

Rolls

WIS - (1d20)

(5) = 5

Jan 26, 2024 5:26 pm
Ylliane is not a natural tracker. She can follow those who don't know they're being followed, but this is a day old at least so she's most lost. Still, she has a look around as she polishes off the last of the pheasant from the night before.

Rolls

WIS - Bonus - (1d20+2)

(15) + 2 = 17

Jan 26, 2024 7:49 pm
You look around and seem to find a lookout post up in a tree. It seems there this is a place someone expects things to happen often. The rest of you look around for where a person using such a lookout post could have gone, but struggle to do so.
OOC:
I'm going to try and give more guidance in the future. For example, in this scenario, the DC to find clues would be 15, as this is an adventurer tier environment and the difficult is normal. You would use Wisdom to spot something, and Intelligence to get clues from things that are already spotted. Any other ability used would need to be explained as to why that would help you find the tracks.
Jan 26, 2024 8:23 pm
OOC:
Do we add our level to checks like these? For instance, I rolled straight WIS (for which I have no modifier). But should I have added +2 for my level? It would have failed anyway, but just curious.
Jan 26, 2024 9:23 pm
OOC:
every check you make is ability modifier + level, background comes in if it seems relevant and isn't too much of a stretch
Jan 27, 2024 3:49 am
Starting at the location Hrafe found for the lookout, Ylliane looks around for evidence of the coming and going of whoever uses the post. She eventually finds a shoe indentation in the dirt heading deeper in. As the group follows it for about 10 minutes, the pathway abruptly ends. Looking around, it seems there is a trap door built into the ground, but how can it he opened?
OOC:
Getting the trap door opened will require a DC 20 check. Strength might be used if brute force is used, but brute force will not be subtle. Dexterity might be used to open it with the right tools, or Intelligence to understand it better. I recommend you propose your idea to me and the group and not just roll, in case your idea is not popular with the rest of the party.
Jan 27, 2024 2:55 pm
"I might be able to get past quietly using my assassin's training," Edgar proposes the rest of the group. "Wouldn't be the first time I've had to break in somewhere."
Jan 27, 2024 10:06 pm
"Sounds good, we can always use the axe as a last resorr."
Jan 27, 2024 10:15 pm
What does the party think? If 3 people vote yes, Edgar is good to roll. On a 20 or higher, he will locate the lock and get it open. On a failure, he will get a choice: open the lock but do so loudly, or do not open the lock and his tools get damaged. If you do roll, add DC 20 to the reason column and you'll get a check or x next to the result to easily tell what happened.

Edgar to attempt to open trap door using assassin training?

Yes
Vote to view results.
No
Vote to view results.
Jan 29, 2024 10:04 am
Edgar tries to quietly unlock the trapdoor. It does not go as he wishes though, he slips and bumps into the door as he puts away the tools, making a horrible racket.
Last edited January 29, 2024 10:05 am

Rolls

DEX - Skill (BG1) DC 20 - (1d20+11)

(4) + 11 = 15

Jan 29, 2024 11:09 am
Hrafe picks up the trap door and hurls it open. "If we move swiftly we may yet catch them offguard." Securing his rope around his leg Hrafe strikes a torch and fast ropes downward, dropping the torch as soon as he begins to slide down his rope. He arms himself with using the handle of the axe as a brake to arrest his momentum.
Last edited January 29, 2024 11:16 am

Rolls

STR - Skill (BG2) Fast Rope Descent - (1d20+9)

(16) + 9 = 25

Jan 29, 2024 2:33 pm
Makasi leaps in after Hrafe. "No don't do anything stupid, Hrafe!" she whispers, knowing the words will fall on deaf ears.
Jan 29, 2024 4:33 pm
As Edgar opens the trap door, he notices that it swings inwards, not outwards, but does so just a second too late. It takes him a little longer than he would want to admit, but he does get it open. A loud thud echoes into the vertical tunnel below the door as it hits the wall inside. The element of surprise is not much of an option if there is anyone nearby. Each of you decent by whatever means, though each of you that analyze before going in notice there is a ladder used to get in and out which seems sturdy.

After you enter, you realize it is about a 20 foot drop before entering a very narrow room which immediately opens to a large open area. There isn't any room to go unseen upon descending. You see six individuals, two humans, two high elves, and two half orcs. They look to all be staring at the door, likely alerted by the thud and wanting to see who was coming down. Upon seeing it is you, one of them says, "Intruders!" It seems hostility is unavoidable. The humans and half orcs draw maces and prepare to approach, while the elves pull out light crossbows and reload.
OOC:
before you start combat, there is the question of what weapons you have drawn. You have 3 options:
Option 1: you climbed down with two hands, ensuring a safe decent but your weapon(s) is stowed and you will need to use a quick action on your turn to draw it
Option 2: you climbed down with just one hand, the other holding one weapon or shield (please declare which) so that it is already out on your turn. If you do, you will need to make a DC 15 Dexterity check using a background that would imply you are good at balancing or climbing to not lose your grip and either fall or drop the weapon. If you fail, you either take 1d6 damage as you fall off the ladder, or you drop your weapon and will need to pick it up with a quick action before you can act
Option 3: You just jumped down, no ladder or rope. If you do, take 2d6 damage and you can have any number of weapons or shields out
See here for the battlemap. As of now, everyone is near everyone, except for the elves who are just far away enough to be far.

You will find the active initiative in the link, but here is the static initiative
Initiative:
Edgar
H1
Ylliane
H2 & E1 & HO1
Hrafe & Makasi
E2 & HO2

Rolls

Human 1 Initiative - (2d20h1+3)

(178) + 3 = 20

Human 2 Initiative - (2d20h1+3)

(710) + 3 = 13

Elf 1 Initiative - (1d20+3)

(8) + 3 = 11

Elf 2 Initiative - (1d20+3)

(5) + 3 = 8

Half-orc 1 Initiative - (1d20+3)

(7) + 3 = 10

Half-orc 2 Initiative - (1d20+3)

(4) + 3 = 7

Ylliane - (2d20H1+5)

(113) + 5 = 18

Edgar - (1d20+6)

(20) + 6 = 26

Hrafe - (2d20h1+4)

(55) + 4 = 9

Makasi - (2d20h1+4)

(41) + 4 = 8

Jan 30, 2024 8:01 am
Edgar teleports down the hole, and upon seeing several targets, disappears back into the shadows.
OOC:
Could I have used my Highblood Teleport to safely get down with weapon drawn.

Once per battle as a move action, place yourself in a nearby location you can see. I will use my Shadow Walk ability to disappear for the round so I can deal extra damage next round.
[ +- ] Shadow Walk

Rolls

CHA + LVL - (1d20+3+2)

(7) + 5 = 12

Jan 30, 2024 3:34 pm
OOC:
You can use it, sure. If you do then you can't do it again until the battle is over.
Edgar appears at the bottom of the shaft and sees one of the people yell Intruder! as the rest of the party descends, he disappears from sight.
OOC:
12 hits their MD
Jan 30, 2024 3:37 pm
Thug

The human on the left runs up, mace drawn, and tries to hit Hrafe, the closes PC.

Rolls

Thug Mace vs AC 17 - 4 damage - (1d20+5)

(1) + 5 = 6

Feb 4, 2024 4:55 pm
Ylliane sheathes her longbow and descends safely. Upon seeing the people draw their weapons, she uses her quick action to redraw her longbow and fire at Elf 1.

Rolls

Longbow vs E1 AC - (1d20+5)

(7) + 5 = 12

Longbow damage - (2d10+3)

(310) + 3 = 16

Feb 4, 2024 5:16 pm
Thug

Three of the enemies leap into battle.
One of the elves fires back at Ylliane
The other human runs up to attack Hrafe
The closer half orc runs up to Makaei, attacking with a surprising amount of ferocity
OOC:
summary:
Ylliane and Hrafe take 4 damage.
Hrafe notices that H2 is winding up for a big swing. If his next attack hits, it will deal 10 damage instead of 4.

Hrafe and Makaei are up next

Rolls

E1 light crossbow vsbYlliane AC 19 - 4 damage - (1d20+5)

(19) + 5 = 24

Human Mace vs Hrafe AC 17 - 4 damage - (1d20+5)

(18) + 5 = 23

Half-Orc Mace vs AC 21- 4 damage - (2d20h1+5)

(1512) + 5 = 20

Feb 4, 2024 6:20 pm
Makasi follows Ylliane's lead and keeps her weapon strapped to her back as she climbs down. At the bottom, she retrieves the halberd just in time to dodge the half-orc's blow. She returns the fiend's attack with the point of the pole arm.

Rolls

Melee - (1d20+5)

(18) + 5 = 23

Damage - (2d10+3)

(88) + 3 = 19

Feb 5, 2024 9:37 am
"Too late to surrender. Any last words?"

Hrafe was in the best position to go berserk, the enemy was trapped in a hole with him, and his comrades. He saw the man working up to a powerful attack, and attacked him with the lion's share of his rage.

Rolls

Melee Attack - Total - (2d20h1+6)

(1218) + 6 = 24

Melee Damage - Total - (2d10+4)

(52) + 4 = 11

Feb 5, 2024 1:45 pm
OOC:
Before I play our the results of Hrafe's actions, just some questions. First, are you officially using your rage/hamrammr ability as a quick action? If saying that in roleplay might seem odd, putting that as OOC may help avoid the need to ask. Second, how did you descend? If you are using your quick action to start your rage, that means you had to have your weapon out already, which means either you descended one handed (which means I need a DC 15 Dexterity check using an athletic skill to not drop the weapon and need to pick it up after all with a quick action) or you just jumped down recklessly (in which case you take 2d6 damage from the impact).

If I don't get a reply by February 7th 9am EST, I'll assume 2d6 damage so what you wrote isn't undone
Feb 7, 2024 1:40 pm
Thug
OOC:
I'm going to roll 2d6 damage and apply it to Hrafe's HP since it has been 48 hours, so what he wrote is guaranteed to happen. I have already updated Hrafe's character sheet, so no need to do anything.
Makasi slashes the half orc while hrafe smashes the human, both remain standing but are both staggered.
The other elf lines up his light crossbow. Not sure who is the best target, he decides to shoot the one who appears to the most deadly. Seeing the big hit from Hrafe, he decides that would be him.
The other half orc sees that Ylliane is not engaged by anyone, and being an archer he decides that would be a good person to go after. He runs up to her by going around the humans and then swinging his mace.
OOC:
Both of the enemy attacks miss.
It is now Edgar's turn. You can reappear anywhere nearby, ignoring opportunity attacks, but the elves are far from you. If you want to appear next to the elves, you would not be able to attack.

Note, it is round 2, so include a "+1" at the end of your attack rolls starting this turn, so 1d20+5 will be 1d20+5+1

Rolls

Hrafe takes this damage as he jumps down the 20 foot hole, axe drawn - (2d6)

(43) = 7

Elf Light Crossbow vs Ylliane AC 19 - 4 damage - (1d20+5)

(8) + 5 = 13

Half Orc Mace vs Hrafe AC 17 - 4 damage - (2d20h1+5)

(95) + 5 = 14

Feb 7, 2024 6:45 pm
After the blow sends the human reeling, Hrafe descends upon him with a vicious follow up. Seemingly shrugging off all damage, the Unstoppable Barbarian roars in challenge. "Each must die someday."
OOC:
yes he is using the Hammramr ability
[ +- ] Glaezentorg The Bloody
[ +- ] Talent: Unstoppable

Rolls

Melee Attack - Total - (2d20h1+6)

(183) + 6 = 24

Melee Damage - Total - (2d10+4)

(52) + 4 = 11

Unstoppable Recovery - (2d12+3)

(1112) + 3 = 26

Feb 7, 2024 7:02 pm
The human goes down in a bloody mess. You all see the shock in the faces of then other enemies, but they seem still a bit cocky that they outnumber you.
Feb 8, 2024 8:28 am
Edgar suddenly appears behind the remaining human, and tries to thrust his dagger into their back.

Rolls

Melee Attack - Total - (1d20+7+1)

(16) + 8 = 24

Abandon Dagger - Total - (2d8+5)

(54) + 5 = 14

Sneak Attack - Total - (1d6)

(4) = 4

Feb 8, 2024 12:45 pm
The dagger goes in like butter, the shadows surrounding Edgar as he reappears seeming to somehow push the dagger in farther. The human falls over dead.
OOC:
as it is doubled from your ability on round 1, 36 damage is enough to one shot these guys.

H1 would have been next but he is dead so Ylliane is up next.
Feb 8, 2024 2:55 pm
Ylliane doesn't move, not hearing the arrow until it's nearly on her, and by then, any reaction could be deadly, so she stays stock still, letting the arrow brush past her ear. A lock of her hair flutters down, but before it can hit the ground, she's seen the arrow in her mind's eye, nocked an arrow, and loosed it back along the path of the incoming shot.

As soon as the arrow is away, she tries to roll to the left, determined not to let the enemy archer - probably skilled - take the same shot twice. She's hit with a blow on her shoulder though, and stops moving, lest she inadvertently run into yet another enemy she's not aware of. She yells over the fray to anyone who might be listening, "How many close?"
OOC:
Action: Flexible Ranged Attack w/Power Attack - triggers Carve an Opening, after this attack Crit Range expands by +1 cumulative until next hit
Last edited February 8, 2024 3:06 pm

Rolls

longbow - attack - (1d20+5+1)

(13) + 6 = 19

longbow - damage - (2d10+3+2d4)

(43) + (44) + 3 = 18

disengage - (d20)

(10) = 10

Feb 8, 2024 3:00 pm
OOC:
are you attacking the elf who shot you, or the half orc engaged with you? If you attack the elf, the half orc gets an opportunity attack (since it is in a square next to you, that represents being engaged with you) as ranged attack trigger opportunity attacks from enemies you did not target.

Also, I think carve an opening is melee only. This is what I meant in our 1:1 channel about there being too few ranged options for fighters...
Feb 8, 2024 3:01 pm
OOC:
The one who shot at her. She'll take the OA.

She's an archer, she does her job. She trusts those of her team who are skilled in melee to grab the ones that get close to her.
Last edited February 8, 2024 3:03 pm
Feb 8, 2024 3:03 pm
Thug

Half orc takes opportunity attack against Ylliane for making a ranged attack while engaged with him and not targeting him.
OOC:
Ylliane takes 4 damage, and if the half orc hits with his next attack, he will do 10 damage instead of 4

Rolls

Half ord Mace vs Ylliane AC 19 - 4 damage - (1d20+5)

(19) + 5 = 24

Feb 8, 2024 3:03 pm
OOC:
Also, edited for disengage roll. Failed, so I guess she's staying put.
Last edited February 8, 2024 3:04 pm
Feb 8, 2024 3:12 pm
Thug

One of the elves sees Edgar suddenly reappear and kill their human companion in one blow. Freaked out, they aim at edgar and start moving towards the pathway to the right.

The half orc engaged with Makasi is too focused to notice anything else happening. Frustrated with their earlier miss, they make another attempt.
OOC:
Summary:
Edgar takes 4 damage

It is now Makasi and Hrafe's turn before the other half orc and elf go

Rolls

Elf Light Crossbow vs Edgar AC 14 - 4 damage - (1d20+5)

(9) + 5 = 14

Thug Mace vs Makasi AC 21 - 4 damage - (1d20+5)

(4) + 5 = 9

Feb 8, 2024 11:09 pm
"Cool as the ocean spray, your death is on its way!"

Hrafe had to weigh between defending his beleagured ally or going in for the swift kill against the injured elf. He could always run down the elves later. Defending his comrade would pay in dividends later. Falling upon the half orc with furious anger he slashed and hacked his bloody vengeance.
[ +- ] Talent: Slayer
[ +- ] Talent: Slayer
Last edited February 9, 2024 12:50 am

Rolls

Melee Attack - Total - (2d20h1+9)

(511) + 9 = 20

Melee Damage - Total - (2d10+4)

(82) + 4 = 14

Slayer Damage - (2d6)

(43) = 7

Feb 9, 2024 12:07 am
OOC:
I hate to be a downer, but the elf's are far away. If you want to get into melee, you won't have an action to attack with as you had to use your action to move a second time
Feb 9, 2024 12:48 am
Ironmonger42 says:
OOC:
I hate to be a downer, but the elf's are far away. If you want to get into melee, you won't have an action to attack with as you had to use your action to move a second time
OOC:
No worries I guess we are beating up the half orc then.
Feb 9, 2024 12:55 am
Hrafe swings around and deals a heavy blow to the half orc he is engaged with. Not enough to stagger, but still heavy.
OOC:
Makasi is up
Feb 9, 2024 2:56 am
Makasi swings the haft of the halberd into the half-Orc's head, trying for a knockout blow.
OOC:
Probably a miss, so 2 damage.
OOC:
Sorry - had a brain fart. I was rolling damage as the attack roll! Adding a d20 roll here.
Last edited February 9, 2024 2:57 am

Rolls

Halberd - (2d10+5+1)

(62) + 6 = 14

Damage - (2d10+3)

(102) + 3 = 15

Haberd (fixed) - (1d20+5+1)

(6) + 6 = 12

Feb 9, 2024 4:20 am
Thug

Mask's attack misses but still does a little harm.

The other elf sees how things are going and mimics the first. He fires and heads toward the corridor, maintaining his far distance.

The half orc, staggered and wounded, takes a swing and sees if he can back away
OOC:
Summary:
Edgar takes another 4 damage
The elves are far away and seem to be fleeing
The half orc fails to hit or disengage

It is now Edgar and Ylliane's turn. The escalation die is now +2

Rolls

Half orc Mace vs Makasi AC 21 - 4 damage - (1d20+5)

(10) + 5 = 15

Elf Light Crossbow vs Edgar AC 14 - 4 damage - (1d20+5)

(17) + 5 = 22

Half Orc Disengage DC 11 - (d20)

(8) = 8

Feb 9, 2024 6:43 am
As the half-orc attempts to retreat, Hrafe exploits the opening striking from sinistra for a killing blow.

Rolls

Melee Attack - Total - (2d20h1+7)

(1814) + 7 = 25

Melee Damage - Total - (2d10+4)

(27) + 4 = 13

Feb 9, 2024 10:18 am
Edgar moves next to the half orc enganged with Makasi, and tries to cut him in the back. Then he tries to disengage and move towards the archers.
OOC:
Will attempt a tumbling strike.
[ +- ] Tumbling Strike

Rolls

Melee Attack - Total - (1d20+7+2)

(15) + 9 = 24

Abandon Dagger - Total - (2d8+5)

(88) + 5 = 21

Sneak Attack - Total - (1d6)

(1) = 1

Disengage DC 11 - (1d20+5)

(6) + 5 = 11

Feb 9, 2024 12:32 pm
OOC:
Is Hrafe making an opportunity attack? If so none occurred. If someone makes a disengage check and fails, it means they don't move after all. If he had moved without a disengage check, then you could have attacked.
Feb 9, 2024 12:38 pm
Edgar leaps over to the half orc and delivers a lethal slash that brings him down. As if one swift movement, Edgar rolls by the table and almost gets close enough to engage the elves, but not quite.
Feb 9, 2024 8:10 pm
Ironmonger42 says:
OOC:
Is Hrafe making an opportunity attack? If so none occurred. If someone makes a disengage check and fails, it means they don't move after all. If he had moved without a disengage check, then you could have attacked.
OOC:
my bad
Feb 9, 2024 9:23 pm
OOC:
Alll good, we are all learning. You haven't done much with disengaging other than the boss of chapter 1 getting away
Feb 12, 2024 7:22 pm
OOC:
I could have sworn when I read that post the first time it just said Edgar's turn. That's why I was asking if I should go on not in the 1-on-1 thread. Sorry for the confusion.
There's still one in her face. She can smell his stinking breath. She's been close to that stink before. It's orc - or something close to it. She doesn't much care about the particulars. If her eyes weren't already hazy, you could probably see a new haze descend over her countenance, and she pretty much just roars back at the source of the stink, her voice shrill and raspy. She grabs a fistful of arrows, nocks them haphazardly, and fires them all at the thing in front of her.
OOC:
Lot's going on with flexible attacks, so I hope this flows easily since I don't know AC exactly.

Action: Flexible Ranged vs. HO2
-- If it misses, it'll trigger Carve an Opening, and Comeback Strike. Deals 2 miss damage, Crit Range is 18+ now, and another attack at -2.
-- If it hits somehow, it'll trigger Carve an Opening and deal 2d10+3 damage.

When/if Comeback Strike is triggered, it rolled a 12:
-- If it misses with a 12, that's it, deal 2 more miss damage and turn over.
-- If it hits with a 12, it'll trigger, Deadly Assault, and I'll reroll any 1s and 2s on the damage.

Either way, the damage on a hit will be 2d10+3, so I'll just roll that, and then reroll any 1s and 2s just in case and there aren't any 1s or 2s so Deadly Assault does nothing.
Last edited February 12, 2024 7:35 pm

Rolls

Flexible Ranged vs. HO2 - (d20+3+2)

(7) + 5 = 12

Assuming the attack is a miss, it'll trigger Comeback Strike - (d20+1+2)

(12) + 3 = 15

Damage - (2d10+3)

(74) + 3 = 14

Feb 12, 2024 8:03 pm
Both attacks miss, as the half orc dodges the first shot at puts the pressure on the follow up attack. He seems untrained, yet used to getting rough.
OOC:
I see carve an opening only works with melee attacks. Is there a rule I am unaware of or w conversation we had where that works with ranged attacks against enemies you are engaged with?
Feb 12, 2024 8:10 pm
Thug

Elf 1 fires at the pursuing rogue and continues to move downwards. He seems to be mostly keeping his distance, rather than trying to hi tail it out of the situation.
OOC:
Summary
Edgar takes 4 damage

Makasi and Hrafe are up

Rolls

Elf Light Cross ow vs Edgar AC 14 - 4 damage - (1d20+5)

(11) + 5 = 16

Feb 12, 2024 10:17 pm
"Makasi, the elf!"

Hrafe wheels around the half-orc, attempting to cut through his exposed flank. "I have this handled!" Interposing himself between Ylliane and the half-orc in case his attack wasn't enough to strike a mortal wound.

Rolls

Melee Attack - Total - (2d20h1+9)

(2016) + 9 = 29

Melee Damage - Total - (2d10+4)

(32) + 4 = 9

Feb 13, 2024 3:24 am
"Got it," Makasi says, as she bellows a war cry and runs charting at the elf, halberd thrust before her.
OOC:
I think I'm too far away to attack the elf, right?
Feb 13, 2024 1:08 pm
Hrafe cuts down the half orc, who smacks into the ground and immediately stops moving as a pool of blood starts to form.
OOC:
Makasi is too far from the elf to move and attack, but I you want to dedicate your entire turn to moving then you can engage either elf, but you won't be able to attack that same turn.
As a side note, these elves appear to be high elves. Edgar knows what that means mechanically.
Feb 13, 2024 6:14 pm
Ironmonger42 says:
OOC:
I see carve an opening only works with melee attacks. Is there a rule I am unaware of or w conversation we had where that works with ranged attacks against enemies you are engaged with?
OOC:
Nope, I wasn't paying attention. Ignore all that.
Feb 15, 2024 4:38 pm
OOC:
That's fine. She will engage either Elf. I don't know enough to choose, so just choose randomly.
Feb 15, 2024 8:45 pm
Makasi runs up to elf 1, using all of her action and movement to do so.

Rolls

Random elf - (1d2)

(1) = 1

Feb 15, 2024 8:51 pm
Thug

Elf 2 looks at how they seem to be surrounded, but instead of panicking he shoot at Makasi and teleports to the other side of Makasi and just out of engagement range. Edgar realizes that these are high elves, just like he had been turned into, and are thus able to teleport short distances.
OOC:
Summary:
Attack misses. Now Ylliane and Edgar's turn.
With one move, Edgar could make it as far as AM16
Ylliane could use one move to get as far as where Edgar is now, and from there could try and shoot either elf at the risk of a nat1 possibly hurting Makasi. With 2 moves (action and move action), she can make it to AM15

Rolls

Thug Mace vs Makasi AC 21 - 4 damage - (1d20+5)

(14) + 5 = 19

Feb 16, 2024 9:20 am
Edgar strides forward with purpose and catches up with the elf that's engaged with Makasi. Once he's caught up, he strikes out with a dagger.

Rolls

Melee Attack - Total - (1d20+7+3)

(2) + 10 = 12

Abandon Dagger - Total - (2d8+5)

(63) + 5 = 14

Sneak Attack - Total - (1d6)

(6) = 6

Feb 16, 2024 2:28 pm
OOC:
Did Edgar want to make just a basic attack or use an at-will power? The attack missed, but Edgar could have used one instead of just a basic attack. Not required though. Keep in mind E1 is not staggered, and Edgar did not have momentum.

Also, did you engage with only E1, or did you move to AM16, which would have you engaged with both elves?
Feb 16, 2024 6:02 pm
OOC:
Will move to AM16. Just used a basic attack as without Momentum or the need use Evasive Strike none really seem to apply.
Feb 16, 2024 7:00 pm
Ylliane nods her thanks to Hrafe and immediately takes off toward Edgar. Getting to just about where Edgar was is just fine with her. She nocks another arrow as she moves, and looses it at the furthest enemy. The arrow passes audibly by Makasi's ear and slides between Edgar's blade and his prey before slamming into the other elf. "Please don't run. We were never properly introduced."
OOC:
Move to AL8-ish, action: ranged flexible attack vs E2, using Power Attack (+1d4 damage), triggers Precision Attack (+3) damage
Last edited February 16, 2024 7:08 pm

Rolls

longbow - attack - (1d20+6)

(18) + 6 = 24

damage - (2d10+3+1d4+3)

(88) + (2) + 6 = 24

Feb 16, 2024 7:22 pm
Thug

Edgar runs up and narrowly misses the elf, but manages to nick him a little. Ylliane comes around the corner and fires a powerful arrow that kills the farther elf, sending him to his knees and then face to the dirt.

The elf teleports, just as the others did, and then says, "I have to warn the boss..." before moving towards the far side of the room.

The room you find yourself in seems to be a where some, but not all, of the thugs you have been fighting would sleep. The campfire is not lit, but looks to have been used recently. The tend looks to hold 4 people at a time, but no one comes out at this time and is likely empty.
OOC:
Summary:
The elf did not attack. He seems to be running to warn the others. On his next turn, he likely will get within ear shot of someone, or at least you assume.

Makasi and Hrafe are up.
If Hrafe did nothing but move, he can get to about where Makasi is standing now.
It Makasi moves, one movement would get her to the other side of the room, but not close enough to engage. With a full move, she can engage the elf again, but that means no attack.
You know that high elves can only teleport once per battle, so any future runs would either require disengage checks or permit opportunity attacks.
Feb 17, 2024 4:25 am
OOC:
Do I have enough maneuvers and actions to drop my halbertd, pull out my javelin, and throw it?

Or could I use Haberd Tricks to stop him from running?
Last edited February 17, 2024 4:26 am
Feb 17, 2024 4:53 am
OOC:
unless you can pitch me on how a fancy halberd trick can get you to hit someone as far away as a full move (open to ideas), you would use your move action to go from far to near to the enemy, drop your weapon (I think a free action), use a quick action to draw the javelin, and use a standard action to throw it. I think despite being thrown it is still considered a ranged attack so to would use dexterity, not strength, to make the attack. I didn't see anything on "thrown weapons" in the book being an exception to this, but could be wrong.
Feb 20, 2024 3:00 am
OOC:
Nah, I thought he was within hooking distance, so I was going to try to grab him like a hook grabbing a bad performer off the stage. If he's that far, I'll just javelin him!
Makasi runs toward the fleeing Elf. Keeping her red eyes fixed on him, she drops her halberd and draws her javelin from her back. She rears back and throws it at the fiend's heart...

Rolls

Ranged+escalation - (1d20+4+3)

(8) + 7 = 15

Javelin damage - (2d6+3)

(63) + 3 = 12

Feb 20, 2024 7:35 am
OOC:
Would it be possible to roll strength/dex/con to rush the fleeing elf
Feb 20, 2024 12:55 pm
Makasi throws the javelin but it just narrowly misses. (but actually hits because of Hrafe's "fight in spirit")
OOC:
Ranged attack by default do not deal miss damage

As for Jomsviking's question, I am trying to remain consistent with the distances I have been giving. As such, Hrafe cannot make it farther in one turn than I dictated. Near and far are subjective to the battlefield, and in this case Hrafe is almost not even in the same fight as the elf, so one movement gets him far from the elf and the second gets him near, but he would need another move to actually engage in melee and he only gets 2, not 3
Feb 20, 2024 10:25 pm
OOC:
since it is physically impossible to close the gap, the elf gets 3 moves for Hrafe's 2 may Hrafe fight in spirit?
Last edited February 20, 2024 10:25 pm
Feb 21, 2024 3:58 am
OOC:
I'll allow Hrafe to fight in spirit, but to make sure we are on the same page, the elf doesn't get 3 movements while hrafe only gets 2, the elf only gets 2 movements, but he is so far away that it would take hrafe 3 movements to catch up but he only gets 2 each round like everyone (assuming you are using your action to move a 2nd time).

I admit, having the enemy run away does make stuff like this complicated. Effectively, Hrafe and the elf aren't in the same combat anymore. It almost became 2 fights: those dealing with the half-orcs that hadn't gone down yet, and those chasing the elf who was fleeing. Hrafe just so happened to stay back the most to deal with the half-orcs.

As the book says, "To earn this bonus, however, you have to come up with some story about what your character has done that could boost party morale." What has Hrafe done?
Feb 21, 2024 4:04 am
OOC:
It is now Edgar and Ylliane's turn.

Edgar would need 2 moves to reach the enemy, but he knows the enemy can't teleport anymore this battle.
Ylliane could use one move to just barely squeeze past Hrafe, and make a ranged attack, or use two movements to engage in melee.
Feb 21, 2024 4:28 am
"And with a voice like a clap of thunder the Father said: 'The Dragon says every effort is wasted. All dreams are delusion. All names will be forgotten, and everything living will die.' But the darkness fears us, even fleeting embers as we are, unified against the chaos we are akin to the sun. A fire in the dark! Rise up, embers of the first flame, rise up and become what you are. Be my storm! Be my fury! Be my lightning."

Hrafe knelt over his greataxe and focuses his martial prowess instead on a prayer to aid his distant comrades.
Feb 21, 2024 4:31 am
OOC:
Hrafe can give one person a +2 to one attack or to their AC, PD, of MD against 1 attack
Feb 21, 2024 7:04 am
OOC:
since Makasi and Hrafe act simultaneous can I add a +2 to her Javellin attack?
Feb 21, 2024 9:42 am
"Stay put!" Edgar calls out to the elf and crosses the room as fast as his legs can carry him.
OOC:
Will move twice.
Last edited February 21, 2024 9:42 am
Feb 21, 2024 1:11 pm
OOC:
I'll allow it for now mainly because Makasi and Hrafe go at the same time and this is supposed to be your action. I'm still on the fence if fight in spirit applies right now, as it reads like it is meant for players that didn't get to be part of the fight at all or that got knocked unconscious and would otherwise do nothing on their turn but a death save. I will do some research on my end to see what will happen if this ever happens again. The main thing is that Hrafe participated in 80% of the fight and is still conscious So I am not sure if this is what they had in mind with this rule or not.
Feb 24, 2024 2:39 pm
OOC:
Posting for Ylliane due to inactivity
Ylliane runs up next to hrafe and fires her bow at the fleeing elf.
OOC:
She misses, dealing 2 damage

Rolls

Ylliane: longbow - Total - (1d20+9)

(5) + 9 = 14

Ylliane: longbow - Total - (2d10+3)

(37) + 3 = 13

Feb 24, 2024 2:48 pm
Thug

The elf sees all of the people going after him. He looks in the direction he is going, and then a look on his face seems scared. He then, holding his wound from the javelin, gets on his knees and says, "You have slain my friends. Please spare me..."
OOC:
The fight is over. At this point, killing the elf or not is a narrative choice, not a combat one.
You guys can talk to the elf, explore the nearby area, or do anything else you'd like.
My only ask is if you see a bridge, do not cross it until everyone is ready to cross it.
I will reveal more of the map as you tell me where you go. To keep things from being to chaotic, think of this as still in initiative, as each of you can do one "exploration action" and must then wait for everyone to take one too or say "i'll just stand here" before you can do so again, or one or two people who are more active don't do all the talking or exploring.

As part of your next post, roll any recovery dice and rolls for recharging abilities
Feb 25, 2024 4:32 am
Makasi grabs her halberd from the floor and rushes to put its point to the Elf's neck. "Drop your weapon and keep your hands up. You best be telling us what you and your merry little band here are all about."
Feb 27, 2024 2:02 pm
Edgar looks over the immediate area for a rope to tie up the elf. "I'd answer her questions," he says while tying up the elf. "As I am inclined to kill you and be done with it."

Rolls

Recovery - (2d8+0)

(15) = 6

Recovery #2 - (2d8+0)

(62) = 8

Feb 27, 2024 6:39 pm
"I see little reason to keep him alive. He clearly doesn't know anything of value. If he did, he'd have told us already."

Ylliane knows very well he hasn't had time to say anything yet. This is just an added tactic to get him to talk. If he thinks that they think he's useless, he'll work all the harder to prove that he's worth keeping alive.
Feb 27, 2024 7:36 pm
@SavageBob Makasi, please give me a charisma check. I'd say you can add your hell-bent mother background, as mother's know how to be scary when they need to be.

DC is 15. On a success, he answers your question. On a failure, I'll let you choose: refuses to talk, or talks but he leaves out big details and you don't know that.

Either way he drops his weapon, as anyone would do in this kind of situation.
Feb 27, 2024 8:46 pm
OOC:
Rolling...

Rolls

CHA + Hellbent Mother - (1d20+5+4)

(18) + 9 = 27

Feb 27, 2024 8:59 pm
Thug

The elf recoils in fear of the halberd and the threatening woman holding it. "I'll talk! We are just a group of highway men. The boss left for a few days and came back looking stronger and with a new scheme. We found out about a few ankheg in the area and found a way to get some raw meat to attract them without attracting them to our lair. When we heard merchants were coming through the nearby road, we set the trap, let the ankheg do all the work, and we pillaged the cart that gets destroyed or abandoned. The ankheg don't care about trade goods, only meat, so they don't touch the stuff we want."
Feb 28, 2024 5:15 pm
"I say we leave him tied up outside with some of this meat," Edgar replies. "Let him taste his own medicine."
Feb 28, 2024 6:02 pm
Makasi keeps up her mom-chastising-a-toddler tone. "Thought you were so clever, huh? Did you think no one would try to put an end to your scheme? So where are the ankheg now? And what's down that hall you were trying to run down?"
Feb 28, 2024 8:14 pm
Thug

"Listen, I was just following orders! The boss gets what the boss wants! I'm only here because no other work suits someone like me. As for down there, I'm surprised you would even have to ask."
Feb 28, 2024 8:18 pm
Hrafe collected the dead, once more consecrating them, performing last rites - a process that looked similar to looting the corpses. He worked quickly anointing each face with holy water, saying a prayer to Grandmother Death. Rifling through pockets, collecting coin purses, and taking rings, weapons, and jewelry. Such people deserved no comforts in the Afterlife.

As he came upon the interrogation he caught Edgar's suggestion and shook his head with a dark sounding cackle. "We aren't those kind of people, but it would be funny."

Hrafe lended himself to Makasi's interrogation by kneeling and moving his face centimeters from the captive elf. Glowering with hate at the brigand, eyes locked to his.
Feb 28, 2024 9:44 pm
"I did ask. Now you tell."
OOC:
Forgive me if I'm supposed to know. I must have missed it.
Feb 29, 2024 12:10 am
OOC:
You didn't misread. He is acting like it should be easy to guess.
"The boss, of course! Now please! Let me go! I won't get in your way. The only one who knows more is the boss himself!"
Thug
Mar 1, 2024 4:50 pm
Ylliane sighs. "I do not think he knows more. Tie him and leave him until we're done here. I doubt anyone cares enough about this area of country to actually haul him all the way to a court. At least this way he won't be in our way and will have time to think about where his poor life choices have led."
Mar 1, 2024 7:13 pm
Makasi nods. "One last question, young man, and you think before you answer. Tell us everything you can about this 'boss' of yours."
Mar 1, 2024 7:43 pm
Thug

The elf looks at Makasi, and then quickly back at the ground. "He's strong, and he'll cut your head open with his axe. He used to be someone like you, then he saw how horrible the world was and knew being good like you guys may try to be is pointless. Now, are you going to let me go, or are you going to make me regret answering a single question by killing me?"
Mar 1, 2024 8:34 pm
"Funny. It sounds like my dark reflection." Hrafe patted the elf on the head like one may a pet. "Confession is liberating, no? I was once worse than you have ever been. But, even I was made to see the Terrible Truth of The Light. It is not too late for you."
OOC:
Hrafe attempts to convert the bandit using reason
Last edited March 1, 2024 8:35 pm

Rolls

CHA - Skill (BG1) - (1d20+5)

(11) + 5 = 16

Mar 2, 2024 7:47 pm
Hrafe can see in the elf's eyes that a seed has been planted, but it is too soon for it to grow. He doesn't seem to want to change now, but Hrafe gets the sense there is hope.
Mar 5, 2024 12:15 pm
Just to move things along:

What to do with elf?

Tie up and gag
Vote to view results.
Let go as long as he leaves lair
Vote to view results.
Kill
Vote to view results.
Mar 6, 2024 3:29 am
The elf goes quiet, refusing to say anything else. You tie him up and gag him while you continue to explore.
OOC:
what do you wish to do next? The map you are exploring can be found here
Quick Link to Battle Information
Mar 6, 2024 9:56 pm
"This is hardly what we set out to do, but I suppose his boss needs to be stopped," Makasi sighs. "Let's search this area for anything useful, then head on."
OOC:
Anything useful on the corpses or amongst their stuff?
Mar 7, 2024 3:26 pm
"He did say the guy in charge was down the hallway," Edgar says. "Chances are he's heard something going on, so might be ready for us or prepared a trap. Let's move with caution."
Mar 7, 2024 5:17 pm
OOC:
The only thing you find when you search around where you have already been is about 40 gold, enough for each of you to have 10 gold. You do find their equipment, which way shouldn't be much of value to you
Mar 7, 2024 5:26 pm
"I am ready. Try to fight in a straight line." This last bit is delivered completely dry.
Mar 8, 2024 8:12 pm
OOC:
let's use voting to help with exploring, as I am not hearing decisive action. Use link below to know what the numbers refer to
Quick Link to Battle Information

What do you want to do?

Go back to 1 and look around
Vote to view results.
Explore hallway 2
Vote to view results.
Explore hallway 3
Vote to view results.
Mar 8, 2024 8:22 pm
OOC:
Sorry, I didn't realize 2 was a hallway.
Mar 8, 2024 9:30 pm
OOC:
My suspicion is that they meet up anyway, but I like not leaving pockets.
Mar 9, 2024 5:23 am
You travel down a short path to another fork. The path north seems to have the sent to decay. To the south, you think you hear a very faint sound of flowing water.

Where do you go next?

Area 1, towards smell of decay
Vote to view results.
Area 2, towards sound of water
Vote to view results.
Back where you came from
Vote to view results.
Mar 11, 2024 12:09 pm
You head towards the sound of water and find a bridge over a small casm. The bottom of the casm looks to have stalagmites that would hurt to fall on. The bridge seems old, but there are signs of repair indicating that the bridge has been here a long time and the inhabitants have reinforced it.

On the other side, you do hear the sound of water, like a small river, and you hear the sound of voices. The voices mix with the sound of flowing water, making them hard to interpret.

What do you do?
Mar 11, 2024 12:51 pm
Hrafe puts his fingers to his lips indicating they should be quiet. Then places his lantern on a high point, closing the hood on it to illuminate their crossing. He motions for Makasi and Edgar to follow, and for Ylliane to take up a position where she could provide fire support at range. Then motions to Makasi's lantern, taking Glaezentorg in one hand beckons for the lantern to be attached to the hook on his belt. He took point and with due caution attached a lifeline to his belt casting it around the bridge's bottom and around the haft of his axe.

He began to traverse the bridge swiftly, free abseiling, as one might have expected from a barbarian he was quite good at it. Moving swiftly and expertly. Keeping constant tension on his line to arrest much of his weight as he crossed the bridge. As he advanced he pulled slack from the haft of his axe, only just enough for his next step. Tying it at the far end, where the bridge was anchored. He then moved flush with the opposite wall and attempted to keep his movement and noise to a minimum.
Mar 11, 2024 2:54 pm
Edgar draws his dagger and follows closely behind Hrafe trying to be as quiet as possible.
Mar 11, 2024 4:48 pm
OOC:
Are you guys attempting to ambush the voices? If yes, here are the rules:
[ +- ] Ambushes and Surprise
To determine if you get surprise, I will need a dexterity check from the person leading the surprise. The DC will be 20, and you only add a background if it has ties to being stealthy. You aren't stealthy just for being a warrior. You need to have training as a scout, assassin, or similar background.
Mar 11, 2024 5:25 pm
OOC:
Will we be able to spy on them first? Don't want to accidentally kill an innocent prisoner or something.
Mar 11, 2024 6:19 pm
OOC:
if you are attacking then there is no spying. If you are spying, then there will me more stealth rolls, one to spy and then another to surprise.

What is the partying doing?
Mar 12, 2024 3:29 pm
OOC:
Ylliane always prefers intelligence gathering when circumstances (and time, of course) permit. She's pretty good at being quiet, so she'll volunteer to go check it out if we need a volunteer.
Mar 12, 2024 4:15 pm
At the far side of the bridge, Makasi motions to ask if Ylliane or Edgar wants to scout ahead.
OOC:
I say do it. Edgar, I think, is stealthy, too.
Mar 12, 2024 6:14 pm
Edgar shrugs and with his left hand holds it out as if to offer the opportunity to Ylliane.
OOC:
Edgar is stealthy as well. Though right now he's content to let Hrafe (or anyone else) take the lead.
Mar 12, 2024 7:46 pm
OOC:
Edgar has train assassin 5 and Ylliane has imperial sniper 5 so either will work. I'll allow both to scout and use the result of whoever rolls, just need to know if only one is going (and who) or if both are
Roll would be d20+Dex mod+lv+5 (background)
Mar 12, 2024 7:59 pm
Ylliane would normally defer to Edgar as well, but if he's wanting her to go instead...

She creeps forward, keeping an ear out for any new sounds as she gets closer. She moves extremely slowly. At times she pauses in mid-step for what seems like longer than is absolutely necessary, but long years of training and practice are not to be denied at this stage of her life.

Rolls

DEX - (Sniper) - (1d20+10)

(9) + 10 = 19

Mar 13, 2024 3:06 am
Ylliane is as quiet as she can be, but the bridge is just slightly too loud. She hears up ahead, "Is someone on the bridge?" when no one comes across the bridge, she hears, "Be careful, I have a bad feeling." it appears the people on the other side are now on edge and are likely keeping watch on the bridge. Sneaking up isn't really an option anymore, and they seem to be whispering more now, which is drowned out by the sound of flowing of water.
OOC:
I mentioned the DC was 20. Since you got a 19, I didn't have anything bad happen to you like getting spotted and shot at or such, but the opportunity to sneak up has been lost.
Mar 13, 2024 1:18 pm
Makasi draws her halberd and sighs. "Here we go," she says under her breath to Hrafe.
Mar 13, 2024 11:57 pm

What do you all doM

Run forward and fight!
Vote to view results.
Retreat and regroup in an earlier room
Vote to view results.
Mar 17, 2024 10:05 pm
You all rush forward, knowing your cover is blown. You see 4 half orcs living boxes and moving them around, though it looks like they stopped doing this a few second ago due to hearing you coming. "Intruders!" they yell. You hear someone reply farther in, "What?", and notice a group of humans farther in. Both groups seem to have both crossbows and maces on them. On the far side of both groups you see a flowing river.
OOC:
For this battle, I have placed 6 markers in black on the map. You can use your move action to go from either somewhere in the same number to somewhere else in the same number (normally to engage someone), or you can move to a number close to the one you are near (so from area 1 to area 2 or 3, for example). You are near someone if you are in the same area, and far from someone if they are in an area next to your area, and beyond far if they are in an area more than one number away.
You can move from (and thus attack at far range):
1 to 2 or 3
2 to 1, 3, or 5
3 to 1, 2, 4, or 5
4 to 3
5 to 2, 3, or 6
6 to 5

Rolls

Ylliane - (2d20H1+7)

(81) + 7 = 15

Edgar - (1d20+6)

(2) + 6 = 8

Hrafe - (2d20H1+4)

(214) + 4 = 18

Makasi - (2d20H1+4)

(1818) + 4 = 22

Half Orc Thugs - (1d20+3)

(1) + 3 = 4

Human Thugs - (2d20H1+3)

(54) + 3 = 8

Mar 17, 2024 10:08 pm
OOC:
Everyone in the party rolled equal to or better than the best initiative amongst the enemy, so this will be side initiative.
Everyone in the party can take their turn, then the enemy will go.
Quick Link to Battle Information
Mar 18, 2024 4:27 pm
Edgar rushes forward and tries to kick one of the half orcs over the railings.
OOC:
Don't know what to roll to push one of them back over the side, but added a Melee Attack roll.

Rolls

Melee Attack - Total - (1d20+9)

(8) + 9 = 17

Mar 18, 2024 11:28 pm
OOC:
Normally if you are doing anything other than making an attack roll with a weapon or spell, you are making an ability check. Pushing someone sounds like strength, and I would imagine an assassin probably knows how to kill a target by pushing them off a ledge or roof so you'd add 5 from your background as an assassin, so that would be a 16 instead of a 17 but I will say doing this to a common enemy is normal difficulty (15) but doing it to a leader type enemy would be hard (20) while a boss would be very hard (25).

TLDR: strength ability check using assassin background instead of attack, but you still succeed

I am assuming closest enemy since you just said "one of the half orcs"
Edgar runs up and, planting one leg behind one of the half orc's legs, trips him with a good shoulder bump into the railing, sending him tumbling to area 3.

Rolls

Fall damage to enemy - (2d6)

(14) = 5

Mar 20, 2024 6:09 pm
As soon as the others move to attack, Ylliane pulls an arrow from her quiver as she drops to a knee. In just a moment, her bowstring is stretched and the arrow released, flying at the next one along. A second arrow flies along the same route as the first a breath later.
OOC:
Action: Attack vs HO1 - Second Shot triggered
Last edited March 20, 2024 6:12 pm

Rolls

longbow attack - (1d20+7)

(19) + 7 = 26

Second Shot - (1d20+3)

(19) + 3 = 22

damages - (2d10+5, 2d10+5)

2d10+5 : (51) + 5 = 11

2d10+5 : (69) + 5 = 20

Mar 20, 2024 7:51 pm
Ylliane's skillful archer results in the death of her target.
OOC:
I am assuming no movement
Mar 21, 2024 4:13 pm
OOC:
Not until she has to.
Mar 21, 2024 5:40 pm
Refreshing abilities

Rolls

HAMMRAMR vs 16 - (1d20+3)

(13) + 3 = 16

Glaezentorg 11+ - (1d20)

(15) = 15

Mar 21, 2024 8:19 pm
OOC:
They both refresh. What are you doing in your turn? All 4 of you can act. Only Edgar and Ylliane has. Anyone who does not post by the weekend I will assume will just make a basic attack and move if needed to do so
Mar 22, 2024 4:06 am
Hrafe goes berserk and moving to the nearest half-orc(HO2) conceals his ascending slash with Glaezentorg behind his dragon skin cloak, the spirit of the dragon emboldening and empowering the ruthless attack. The magic blade cleaving through rock as if a hot knife through butter.
OOC:
If that killed the half orc I will trigger glaezentorg the bloody and attack HO4
Last edited March 22, 2024 4:14 am

Rolls

Melee Attack - Total - (2d20h1+6)

(920) + 6 = 26

Melee Damage - Total - (2d10+4)

(81) + 4 = 13

Critical damage - (2d10+4)

(36) + 4 = 13

Mar 22, 2024 12:07 pm
OOC:
it did not kill him but it did make him staggered
Also, 13 age critical hits are not roll damage twice but just double damage roll result, which happened to be the same thing here but you only need to roll once

also note, you can't break up your movement in 13th age, so you can't down one guy and attack a different guy with glaezentorg's ability unless you can do so without moving a second time
Mar 22, 2024 1:34 pm
"Here we go again,"Makasi says under her breath as she rushes the half-orc not engaged with Hrafe.
[ +- ] Spoiler
Last edited March 22, 2024 6:05 pm

Rolls

Melee - (1d20+5)

(17) + 5 = 22

Damage - (2d10+3)

(54) + 3 = 12

Mar 22, 2024 4:44 pm
OOC:
I am assuming you do not use smite unless I see the +4 added to the attack and the +1d12 to the damage roll. Remember: first use per battle is free. it only costs you limited uses if used more than once in a battle.

Also, do you want to attack the same Half orc as hrafe? As he staggered his enemy, he's likely going to want to use Glaezentorg's ability to make a second attack, and you can only move once (not broken up like D&D 5e), so he'll likely swing to finish that guy off. Should I have you run up to HO4?
Mar 22, 2024 6:05 pm
OOC:
Thanks for the reminder about Smite. I'm not using it in this case, but good to remember I have a "free" use this battle.

I agree -- I should attack a different target. So, yeah, let's hit HO4.
Mar 22, 2024 9:41 pm
OOC:
I'm going to give Hrafe untiil tomorrow to decide if he wants to use Glaezentorg to try and finish off the guy he almost killed or save it. If I hear nothing, I will assume he does not. Since he may kill the guy, I can't proceed with the enemys' turns as it may be hard to undo what the guy does if hrafe actually killed him
Mar 22, 2024 11:06 pm
OOC:
Save it might need it for the BBEG
Mar 23, 2024 3:25 pm
Thug

The two half orcs still standing lash out as best they can while yelling, "Boss!" the one that was knocked off the railing gets up, shakes his head as he processes what happens, yells at the humans farther in to join, and runs west to start taking a ladder back up.

The humans grab their weapons and start heading over, but don't make it far enough to contribute just yet.

A door to the west near the river starts pounding as a big, burly human kicks the door open. "What is it you numbskulls!?" as he turns to see the party, he explains, "Fresh meat. This should be fun." he pulls out his great axe and starts moving towards the party.
OOC:
ok battle map is updated. Round 2, so escalation die is +1. I'm just going to have the boss act with all the enemies to keep the PbP smoothe

Rolls

Thug Mace vs Hrafe AC 17 - 4 damage - (2d20H1+5)

(1315) + 5 = 20

Thug Mace vs Makasi AC 21 - 4 damage - (2d20H1+5)

(1216) + 5 = 21

Mar 24, 2024 7:32 pm
OOC:
Just so I understand, why do the thugs roll 2d20H1?
Mar 24, 2024 9:35 pm
OOC:
I made them half orcs, and once per battle half orcs can roll twice and take whichever result they want, so I gave them a once per battle double roll take higher. humans get double roll take higher on initiative, half orcs get the same for one attack per battle
Mar 25, 2024 2:49 pm
Edgar dashes over to the half-orc that's in combat with Hrafe and tries to find an opening and slash him in the side with his dagger.

Rolls

Melee Attack - Total - (1d20+7+1)

(15) + 8 = 23

Abandon Dagger - Total - (2d8+5)

(41) + 5 = 10

Sneak Attack - Total - (1d6)

(5) = 5

Mar 25, 2024 3:36 pm
The half orc falls to Edgar's blade.
Mar 25, 2024 3:46 pm
The Half-Orc finds a gap in Makasi's armor, just below the breastplate, and slashes a wound open. Grimacing in pain, she returns the favor by jabbing her halberd into his stomach.

Rolls

Melee + Escalation 1 - (1d20+5+1)

(18) + 6 = 24

Damage - (2d10+3)

(37) + 3 = 13

Mar 25, 2024 3:53 pm
The half orc barely holds on, staggered but not out
Mar 25, 2024 7:55 pm
Ylliane holds her position and lets another arrow fly, this time at the last remaining half-orc she can make out. She lets a second shot fly as well, with no better luck.
OOC:
Attack appears to miss, so triggers Comeback Strike. Two misses, so 4 damage. I forgot to add the escalation die, but I don't think it will make a difference.
Last edited March 25, 2024 8:03 pm

Rolls

flex atk vs HO4 - (1d20+6)

(6) + 6 = 12

Comeback Strike - (1d20+4)

(6) + 4 = 10

Mar 25, 2024 10:08 pm
Hrafe grunts in pain as the mace knocks into his upper arm causing a bruise to form, but channels that into a killing blow against the remaining half-orc that Makasi had nearly felled.

Rolls

Melee Attack - Total - (2d20h1+7)

(1517) + 7 = 24

Melee Damage - Total - (2d10+4)

(86) + 4 = 18

Thugs

Ironmonger42

Mar 26, 2024 12:33 pm
Thugs
Hrafe and Ylliane team up finish off the last half orc they can see, just in time for the half orc that was knocked off the platform, the 3 humans from the other side of the room, and the boss to arrive.

"A couple of muscle heads," the boss says as he finishes climbing the ladder one handed with his great axe in the other hand. "Seems there are some lightfoots too. Boys, take care of the elf and old lady. I got these bozos."

The 3 humans run up, one seeing that Ylliane is attacking from the bridge. One of them looks at the other two and says, "I gots an idea. You go get the pointy ears and I'll handle the dame." The human that spoke runs up and takes out a knife. "I see you like the bridge. Let's see how you like the spikes below it!" he then cuts one of the two ropes holding the bridge up with his action. The bridge becomes extremely unstable, but doesn't collapse just yet as both need to be cut for that to happen.
OOC:
I need Ylliane to make a Dexterity check, DC 20. Any background you can justify that would help move over a swaying bridge can be added. On a success you can jump off the bridge with your movement, you decide which side you would run to. If you run to the side with everyone on it, the guy will be so surprised he backs up enough that Ylliane can stand where he is right now. On a failure, you can do as with a success, but you spend both your movement and action and you have to drop something into the area below the bridge as you struggle and drop something by accident.
The other two humans run up to Edgar and try to bash him with their maces.

The last half orc tries to run past to do as the boss says but gets too close to Makasi. As such, he takes a swing at her as he hopes to move past her next round. The boss takes a big swing at Hrafe, seeing his goon go after Makasi.
OOC:

Summary
Edgar takes 12 damage (4 and then crit for 8)
Makasi takes no damage
Ylliane, please see OOC comment above
Hrafe takes 31 damage

Rolls

H2 vs Edgar AC 14 - 4 damage - (1d20+5)

(19) + 5 = 24

H3 vs Edgar AC 14 - 4 damage - (1d20+5)

(20) + 5 = 25

HO4 vs Makasi AC 21 - 4 damage - (2d20h1+5)

(136) + 5 = 18

Boss vs Hrafe AC 17 - 24 damage - (1d20+8)

(14) + 8 = 22

Boss Bonus Damage vs Hrafe (natural even hit) - (2d6)

(25) = 7

Mar 26, 2024 2:13 pm
Edgar winces as their maces connect with him. He looks back at Ylliane with concern seeing the thug target the bridge. Using his inborn elven teleportation he appears next to the dagger wielder. "Oh no you don't!" he utters and tries to stab him.
OOC:
Targeting H1

Rolls

Melee Attack - Total - (1d20+7+2)

(2) + 9 = 11

Abandon Dagger - Total - (2d8+5)

(33) + 5 = 11

Mar 26, 2024 3:09 pm
Sadly, Edgar's attack does not connect. For whatever reason, this human was ready for a sudden attack. Edgar, skilled as he is, at least manages to nick him.
Mar 26, 2024 8:20 pm
The sickening crack and crunch that followed the mighty blow from the bandit leader nearly floored Hrafe. Hrafe who's resilience once more kept him standing. "You can't kill me. I am Hrafe The Unstoppable Slayer." Hrafe leaned heavily on Glaezentorg, unwilling to let such miserable scum kill him in such a depressing place. As he spoke blood ran from his mouth.

Hrafe once more finds himself at death's door, but instead of being deterred he is thrilled. He was invigorated by the sight of his own blood. Standing toe to toe, fighting for his life. "Grandfather, Horgalles, be my arm! Take this one's soul!"

With that he riciprocated the furious blow for one of his own. It struck true, and as he had shown many times before, the rush of striking a mortal blow envigorated him. He was still the worse for wear, but his goddesses favored him Hrafe's mortal wound began to heal.
Last edited March 26, 2024 8:27 pm

Rolls

Melee Attack - Total - (2d20h1+8)

(1616) + 8 = 24

Melee Damage - Total - (2d10+4)

(71) + 4 = 12

Unstoppable Recovery - (2d12+3)

(95) + 3 = 17

Mar 26, 2024 10:41 pm
The boss takes the blow hard, but then slowly turns back with a grin. What would stagger or even slay one of the humans or half orcs nearby seems to be but a scratch to their boss. Those who notice this may begin to realize now how such a man came to be in charge.
Mar 27, 2024 3:31 am
Seeing the big man nearly lay Hrafe low, Makasi mutters a prayer to her ancestors: "Not quite ready to meet you all in person. Keep us alive, OK?" She then focuses her energy on the half-orc in front of her, channeling her spirit into the strike.
[ +- ] Invocation of Life
[ +- ] Spoiler

Rolls

Smite Evil + Escalation - (1d20+5+4+2)

(17) + 11 = 28

Damage - (2d10+3+1d12)

(54) + (3) + 3 = 15

Mar 27, 2024 6:05 pm
Makasi swings and strikes the half orc as he misses the paladin. Knocking him to his knees but not to the ground. It is clear the half orc was not expecting such a hit.
Mar 27, 2024 8:44 pm
The bridge dips treacherously as Ylliane tries to determine her next target, and it's only her years competing in the Iron Sea Cup that save her. In that race, you didn't get to choose to go around a storm unless you wanted to lose; you went through it and prayed you didn't capsize. The bridge might as well be a sailing vessel coming over a swell, and she moves along with it, running up the high side as it swung up, and leaping back to the other side once she's high enough. She barrels straight into the one who just cut the ropes; living is better than comfort.
OOC:
Will move over with everyone else, otherwise, probably be stuck.
Last edited March 27, 2024 8:52 pm

Rolls

DEX - (Iron Sea Cup) - (1d20+8)

(12) + 8 = 20

Mar 28, 2024 1:55 am
OOC:
since you got at least a 20 you still have your action, though your movement is spent
Mar 29, 2024 10:49 pm
OOC:
Oh, I read that wrong I guess the first time around. Well.
As her enemy is forced to give her room, she decides to push even more, bringing her bow up and around as she gets into close quarters with him, and shoves the tip into his gut - or tries to at the very least.

Falconloft sent a note to Ironmonger42
OOC:
natural roll triggers Carve an Opening, so +1 to crit range.
Last edited March 29, 2024 10:51 pm

Rolls

melee flexible power attack - (1d20+7)

(6) + 7 = 13

damage if needed - (2d8+4)

(66) + 4 = 16

Apr 1, 2024 12:24 pm
OOC:
I'm not sure what the rules are for using a bow as a melee weapon are here, as often there is a penalty since bows are under a lot of pressure and using them like a club can be very bad for them, but I'll not have anything bad for now. Keep in mind making a ranged attack in melee is only a problem if you are engaged with more than one enemy.
Ylliane skillfully jumps and shoved the enemy back, as she follow up with a swing of her bow that goes wide. The human seems surprised and a little miffed. He had hoped to see her fall, or at the least cut the other rope so she would have been stuck on the other side.
Apr 1, 2024 12:34 pm
Thug

The humans advance to help their friend, one helping with Ylliane and the other going for the elf, Edgar. The half orc attempts to disengage and go after Edgar, but if he is unable to then he takes a swing at Makasi.

The boss looks at Hrafe. "A religious zealot, are you? I enjoy smashing people like you. The gods mean nothing to me. All that matters is this power I have!" He then takes a swing at Hrafe with his great axe.
OOC:
Results:
Hrafe: 64 damage! Crit doubled the 32 (24 + 8)
Makasi: 0
Edgar: 10 damage
Ylliane: 8 damage (crit doubled the 4)
Everyone hears a bone crunching crack as Hrafe smashes against the ground.

Rolls

HO3 Disengage - (1d20)

(8) = 8

H2 vs Edgar AC 14 - 10 damage - (1d20+5)

(17) + 5 = 22

H3 vs Ylliane AC 21 - 10 damage - (1d20+5)

(6) + 5 = 11

H1 vs Ylliane AC 21 - 4 damage - (1d20+5)

(20) + 5 = 25

Boss vs. Hrafe AC 17 - 24 damage - (1d20+8)

(20) + 8 = 28

HO3 vs Makasi AC 21 - 4 damage - (1d20+5)

(13) + 5 = 18

Boss Bonus Damage vs Hrafe (natural even hit) - (2d6)

(35) = 8

Apr 1, 2024 4:34 pm
Wincing from yet another devastating blow, Edgar takes out one of his healing potions and drinks it.

Rolls

Recovery+1d8 (Cap 30) - (3d8)

(233) = 8

Apr 2, 2024 2:45 am
Makasi's eyes nearly bug out of her head as she sees Hrafe virtually torn into two. "Hrafe!" she shouts, as she thrusts her halberd once more into the Half-Orc before her. "We need to get out of here," she screams to the others. "NOW!"

Rolls

Melee + Escalation 2 - (1d20+5+2)

(6) + 7 = 13

Damage - (2d10+3)

(89) + 3 = 20

Apr 2, 2024 12:04 pm
Whether emotions or distraction, Makasi swings at the half orc with no success.
Apr 2, 2024 12:16 pm
[ +- ] The Passion pt 1
Apr 2, 2024 11:28 pm
With Hrafe down, you can flee and save your ally or stay and risk victory a TPK?

What will the party do?

Stay and Fight
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Flee and Live
Vote to view results.
Apr 5, 2024 6:58 pm
As a lucky blow from a powerful boss sends Hrafe to the ground, the remaining party members look at each other and share a glance that says, "We need to leave..." Makasi holds off the boss, focusing entirely on evading and keeping his attention. Ylliane draws as much attention as she can from the humans as Edgar grabs Hrafe. As things look bad, Edgar manages to find a reserve of power deep down that manages to push his high elf powers beyond what they normally can do, and likely can't do again for a while, where he teleports himself and hrafe across the swaying, half destroyed bridge. Makasi sees this and makes a bolt for the bridge, shoving some of the humans to the ground and catching them off guard enough that they don't register in time to attack her. Makasi and Ylliane cross the bridge, then Ylliane cuts down the bridge from the other side. This gives them the opening they need to get to the entrance and away before the humans can chase. They make it back to the road and happen upon some travelers who offer to help the party.
OOC:
Hrafe will live, but since he technically should have died I'll say he gets some long term wound from the encounter. Hrafe can decide what the injury is. As for the whole party, the people you meet on the road have a cart and offer to take you either back to Axis, the closer location where you started but is backtracking, or Fort Triumph, which adds some days to the travel but is where you were going anyways.

Where are you going?

Axis
Vote to view results.
Fort Triumph
Vote to view results.

If you are the 4th person to vote, please say so here so I can get a notification
Apr 8, 2024 12:32 pm
The group arrives at Fort Triumph after a few days. Makasi's healing has kept Hrafe's body from deteriorating, but that can't last forever. As the city comes in view, it is an impressive sight. The city has high walls and is clearly militaristic. Edgar is quite familiar, as few have worked for the Crusader and never step foot in this place. With Edgar's status and the Dragon Emperor's mission papers, you are able to get through the gate checkpoint without issue.

As you arrive, you know you must find a way to end Hrafe's coma. Suddenly, Edgar remembers a person he could ask and a favor from, but he knows the aid never comes without cost in work. It is up to him to mention this person to the group.
OOC:
Edgar has a 5 from his icon relationship dice. This means he could use his die to have Hrafe resurrected, but as it is a 5 there will need to be a cost. If you go down this route, you will be given a side quest after Hrafe is healed. If you fail the sub quest then then Edgar will have a complicated relationship going forward and perhaps the Crusader will hear of it. Succeed and you will be all good, and perhaps rewarded a little.

If you elect not to use the die, you will need to propose to me how you help Hrafe. The Crusader is allied with the emperor, but only in that they share an enemy (the demons). The Crusader and Priestess are mortal enemies, but generally behave when both around the Dragon emperor.
Apr 10, 2024 3:22 am
OOC:
I have a relation with the Lich King, but I don't think we want to go that route! :P The Crusader route makes sense to me.
Makasi has been quiet much of the past few days, save for praying under her breath for Hrafe to come through. She's been to the Afterworld, and it can be fine if you're meant to be there. But she's not convinced Hrafe is meant to go there yet. His death at the hands of some brigand would be so meaningless, so empty...

As the walls of Fort Triumph feel increasingly claustrophobic, she asks Edgar, "You said you knew a place that might help him here?"
Apr 10, 2024 5:06 am
Ylliane is appearing more and more uncomfortable the closer to Fort Triumph they get and she's positively jumpy once they're inside. "I did not think I would ever be here again. I am not sure I should be now. Hopefully no one will recognize me."
Apr 10, 2024 9:26 am
"Shafiel Lightwalker, ine of the Crusader's agents works here," Edgar says. "She was my handler, the middle woman between the Crusader and me. Handing me missions, and telling me who to target next. I got word that she had taken a position here."

Shafiel Lightwalker

Ironmonger42

Apr 10, 2024 11:59 am
Shafiel Lightwalker

Edgar leads the group to a semi official looking building. A banner to the Crusader can be seen hanging in front of the door. Upon entry a knight stands at the ready. He requests credentials, which Edgar is easily able to give. After a moment, a dwarves woman comes out. She seems strong, thin for a dwarf. Less thin as in dainty and more thin as in agile. She looks surprised when she sees the group. "Shafiel Lightwalker. I hear Edgar Skullbreaker is here after a while in the field. I don't see any dwarves among you." She looks over some papers and her eyes grow wide. "Ah, that is unexpected. It seems this elf before me is Edgar. What happened, and what can I do for you?"
Apr 10, 2024 2:07 pm
"I caught a case of death, and I was brought back," Edgar says with a sigh. "In the wrong body though."

"We need a healer for one of our companions. He almost suffered the same fate I did."

Shafiel Lightwalker

Ironmonger42

Apr 10, 2024 3:00 pm
Shafiel Lightwalker

Shafiel looks over Hrafe. A look of concern washes over, but then it becomes a look of opportunity. "I think there is something I can do for him. I can tell he has been marked by complicating factors. He has an aura of the Priestess..." She gives a scowl when saying "Priestess". "But he is also marked by something else. It seems he is battling on the other side. Anyways, I think I can bring him back, though doing so again might be difficult as the Crusader himself might notice I did this for one of "her" people. I don't care about you working with him, as our leader has to from time to time. Give me an hour."

After about an hour, Hrafe and Shafiel come walking out of a back room together. Hrafe seems back to normal physically, but his mental state is unknown at this time. The dwarf speaks up. "Now, a life for a life. I didn't do that out of the goodness of my heart. Crusader knows how little is left. We have an agent who went missing. He was investigating a Lich King agent lair 2 days north of here. He was supposed to just report back, but it has been too long. I need you to find the agent. If he is alive, he can report back himself. If he isn't, bring back proof of his death. if it turns out there is an agent of the lich king then I need you and your group to deal with them. If you won't do this, I can't help you anymore."
Apr 10, 2024 4:41 pm
"I dislike working for the Crusader. He and his cause as many problems as they 'solve'." The derision in that last word is almost tangible as she blankly stares very nearly in the dwarf's direction. "But if there is a debt to be repaid, let us repay it quickly and be about our original business as soon as possible."
Apr 10, 2024 7:51 pm
Makasi can't help but grin as Hrafe stumbles forth. Her regard darkens a tad as she realizes he is still struggling. But she manages to reclaim the smile: "Welcome back, Hrafe. Between you, me, and Edgar, that makes three of us who have seen the other side now. Our fates do seem to be linked, don't they?"

Hearing Ylliane's objection, she nods. "I agree. But if anyone's worse, it's the Lich King. The enemy of my enemy and all that."
Apr 10, 2024 9:01 pm
Ylliane harrumphs. "They're two sides of the same coin. The dark gods the Crusader serves would set him up in the same position if they got the power they wanted. I detest helping either."
Apr 10, 2024 9:59 pm
[ +- ] The Passion pt. 2
Hrafe awoke with a scream of anguish, his body reflexively reaching out for the gate that was no longer there. The transition to this ancient world of illusions cracked into his mind. Hrafe saw his healer, knowing himself to be alive again. "Why did you..." He began in anger, but, he stopped himself. His countenance changed, softer, appreciative. "Thank you." Hrafe wheezed, and sat up, he stood and swayed but remained on his feet. Recovering Glaezentorg he used it as a crutch walking from the chamber.

To see his companions, Edgar whom he had known since childhood. Makasi who represented all he wished to become. Even the brave and mysterious Ylliane filled him with joy. He dropped Glaezentorg to the floor and embraced Makasi, lifting her off the floor in his excitement. But nearly immediately dropping her in a fit of wheezing coughs. He stumbled and grabbed her shoulder to steady himself. He held his hand to cover his mouth but that didn't stop the black blood from flowing between his fingers. While alive, he was still critically injured.

"I owe you all my life." He said still leaning heavily, his normally guttural booming voice, a whisper of itself.

Shafiel Lightwalker

Ironmonger42

Apr 11, 2024 3:03 am
Shafiel Lightwalker

Shafiel shakes her head and waves her hand as if to dismiss something. "Glad you got all these happy feelings, but I've got an agent who might be as dead as your friend was. I had to use some resources I was told to keep for emergencies, so I put my neck out for you to do this, Edgar. Get me my agent back. I know you can do it. If it's already too late, proof will suffice. If something is going down, deal with it. My favor is both news on my agent and what the follow of the lich king is doing. If that undead freak is doing something that can't wait, I expect you to step in."

Shafiel walks to the door and motions for the outside. "Yah don't gotta leave immediately, but ya can't stay here. I've got business to attend to. The location is on your map. You know the drill, Edgar. Debrief and scoot."
Apr 11, 2024 11:19 am
Edgar nods. He is conflicted, working for the Crusader again. Something he hasn't done since his return. It's familiar, yet a life he thought he'd left behind.

"You heard the lady, no dillydallying," Edgar says to the rest of the group. "A quick bite, a few hours rest and we should get an early start."
Apr 11, 2024 9:00 pm
"She's a peach," Makasi says, once Lighwalker is out of earshot. "Anywhere we can grab some supplies? Some oils might come in handy after that disastrous fight with those brigands..."
Apr 12, 2024 12:07 pm
OOC:
The "fort" which is more like a city has about any kind of shop you would need, with a more militaristic twist on it. Tell me if you guys want to roleplay in fort triumph more or if you want to declare what you do and advance time until you head out.

Note that the main thing to spend gold on are healing potions, resistance potions, oils, and runes. You may also want a mundane item that you feel could end up being useful.
[ +- ] Healing Potions
[ +- ] Resistance Potions
[ +- ] Oils
[ +- ] Runes
Apr 12, 2024 9:03 pm
Hrafe buys a rune to inlay on Glaezetorg.

Rolls

Random - (1d100)

(48) = 48

Apr 12, 2024 9:31 pm
OOC:
I trust that everyone is tracking their gold accurately. Also, I believe runes get their bonus effect when you apply them, not when you buy them
Apr 16, 2024 3:12 am
OOC:
Yeah, I actually can't afford anything other than a healing potion. Not sure it's worth it instead of saving up for more oil or a rune.
Apr 16, 2024 12:42 pm
OOC:
I'm going to give everyone today to say anything else they buy. If I see Edgar and Ylliane say they are good, or tomorrow comes, i'll advance you guys to the side quest location.
Apr 16, 2024 1:50 pm
OOC:
Ylliane's a bit poor, so she's going without buying anything right now.

And yeah, "Runes function exactly like magical oils", which last "until the end of a battle or for five minutes before fading". So don't use them 'til you need them.
Last edited April 16, 2024 1:52 pm
Apr 16, 2024 2:58 pm
OOC:
I always forget to use stuff like Runes and Oils and he already have healing potions so I don't think I'll need anything.
Apr 16, 2024 9:03 pm
As you all finish any minor shopping you do, you rest for the evening and wake up ready to head out. Your 2 day trip north, which is in the same direction as your true destination, is uneventful. You eventually make it to the location that the scout was told to search. You know something happened to them somewhere around here, but what happened and where are still unknown.
OOC:
This is an opportunity to use a skill. There are 2 questions that need to be answered, and I suggest answering each be something 2 different people do unless one person is really good at this kind of thing and others don't think they would be of much help.
Question 1: What happened to the scout?
Question 2: Where was the scout taken?

Each has a DC of 20. If you fail, you will get an answer, but nothing more than the bare minimum and will miss out on something extra and useful. If you would like to attempt one of the questions, please explain what you do, which ability score you think is the most relevant, and which of your backgrounds you would apply and why it would be relevant. If i agree, I will ask you to roll it.
Apr 17, 2024 9:35 am
Edgar moves forward and tries to get a read on the situation. What happened here?
OOC:
May attempt Question 1 with my Tactician background. He knows tactics, and would probably be able to figure out the best way to ambush scouts in this position and how he would do it. Can use Int possibly.
Apr 17, 2024 12:26 pm
OOC:
sounds good, go ahead and roll
Apr 17, 2024 1:27 pm
OOC:
I could roll for the second question using Trained by the Village Ancestors—tracking game is presumably stuff villagers would do. But I only have a 1 in that, so I'll defer to someone else who can perhaps make a better case.
Apr 17, 2024 3:05 pm
OOC:
Roll

Rolls

INT - Skill (BG2) - (1d20+5)

(17) + 5 = 22

Apr 17, 2024 7:15 pm
OOC:
As an army sniper, Ylliane has been ordered to hunt down dangerous enemies of the Empire, enemies who you wouldn't want to have to fight up close. Many of them try to run and hide when they discover someone's after them, but it almost never actually works.
Apr 18, 2024 3:12 am
OOC:
go ahead and roll for Ylliane with intelligence or wisdom, depending on this is about tactics or trying to think like the enemy
Apr 18, 2024 3:44 am
Ylliane lowers herself down to sit on her haunches, supporting herself with her bowstaff, and peers at the plethora of scrapes and scuffs on the ground, trying to determine which were made last and if there's any indication in which direction the attackers went after they captured the scout.

Rolls

WIS - (Sniper) - (1d20+9)

(5) + 9 = 14

Apr 18, 2024 12:29 pm
Edgar looks around and finds plenty of evidence of an ambush happening within the last week or so. After looking at the damage, there seems to be evidence of a lot of wrestling and the faint scent of rotten flesh. Edgar surmises that zombies were placed on the ground as an ambush and hidden under foliage so they could pop up unseen. They then collectively dragged the victim off.

Ylliane looks for where the victim was dragged off too. It takes longer than expected. Perhaps the zombies were accompanied and the companions helped to cover the tracks. Regardless, she does eventually find an old ruined structure that appears to be the destination, but wasn't able to learn anything else.
OOC:
How do you wish to approach?
Apr 22, 2024 9:23 pm
As you approach, you see there are 2 figures you spot casing the ruins. They appear to be quadrupedal. It would be safe to assume they are either some wild or guard animals. Without knowing what they are, they could be dangerous or easy to dispatch. They are too far away to shoot from your current distance.

What would you like to attempt?

Charge and overwhelm them
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Get a closer look
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Try to sneak past them
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If you are the 4th to vote or 3 votes agree, please comment so I am notified.
Apr 23, 2024 3:08 pm
You all agree to get a closer look before deciding what to do. It would likely be best to send a scout or pair of scouts, unless it is believed the whole party can be stealthy (DC 20 Dexterity involving a background with stealth). Who will go?
Apr 24, 2024 9:46 am
OOC:
Edgar would like to be part of the scouting party. Will roll his Trained Assassin background.

Rolls

DEX - Skill (BG1) - (1d20+11)

(15) + 11 = 26

Apr 24, 2024 1:14 pm
OOC:
I will give until tomorrow to see if anyone joins him. If I do not hear from anyone I will assume he is scouting alone

I do not expect Hrafe or Makasi to scout, as I don't think they have a relevant background, so I am mostly waiting to see if Ylliane wants to scout tooz at the risk of a bad roll
Apr 24, 2024 8:52 pm
OOC:
I'm tempted to say that Hell-bent Mother knows how to tiptoe out of a sleeping child's room stealthily, but I'm happy to let Edgar take this one! :)
Makasi stays back while Edgar scouts ahead. "Keep an eye out for danger, folks," she says to the others.
Apr 25, 2024 6:05 pm
Ylliane is much of the opinion that smaller numbers are better as long as the person going has an eye for detail and is trustworthy. And if they don't and they're not, what are they doing here anyway?
Apr 25, 2024 7:26 pm
Edgar goes up and successfully approaches. He sees the figures appear to be hounds, but they seem thin, as if they were never fed. As he gets closer he realizes they look so thin because they are skeletons. They seem loyal in their undeath and are patrolling. Just the 2 shouldn't be hard to take down, but if they aren't killed or otherwise dispatched quickly they may alert others.

What does Edgar do?
OOC:
Note: going back to the party will not require another roll, but it does mean if the party elects to try and surprise the skeletal hounds then a new check will be needed since Edgar went back. Without going back, though, the party won't be able to hear him. They can only see him.
Apr 26, 2024 10:39 am
Edgar sneaks back to the group. "Two skeletal hounds," he informs. Then holds up his daggers. "Would have dealt with them, but daggers and bones are a bad combination."
Apr 26, 2024 1:36 pm
Makasi spits at mention of the undead. "Not good. This is the Lich King's doing." She pulls her halberd free. "Let's take care of them."
Apr 26, 2024 6:32 pm
OOC:
If you want to ambush, I will need you to select who will be ambushing and who will not. Those who will ambush might get to be part of the ambush itself, but will need to make stealth checks (DC 20 Dexterity with sneaky background, so just Dex + lv if no relevant background). If half the ambushers succeed, they can ambush. If not, the hounds hear and fight starts immediately. Those who do not join the ambushers will need to spend 2 movements to get near the hounds, thus melee characters will not be able to attack round 1 if they doing join but ranged people could
[ +- ] Ambushes and Surprise
Please comment "Stay" or "Ambush" to declare which party you will be in
Apr 27, 2024 11:07 am
OOC:
Ambush. Should ambushers roll immediately?
Last edited April 27, 2024 11:07 am
Apr 27, 2024 6:14 pm
OOC:
Roll once we know who is and who isn't ambushing. Anyone who does not say they are joining the ambush group by Tuesday is not part of it.

Stay back or join ambush group? Public

I am joining ambush group
I am staying back
Apr 30, 2024 6:48 pm
OOC:
As of the time of this post, Edgar is the only member of the ambush party. The remaining will stay far enough back as to not cost Edgar his ambush. For the sake of time, I will handles the rolls. This first one will be using Edgar's background and dexterity to see if he manages the approach and gets the surprise. If yes, i'll let him decide how he wants to attack and then i'll roll initiative. If he fails the DC 20 check, i'll just go ahead and roll initiative and have Edgar be close to them but seen before he could engage or attack.

@Furmyr Edgar passes the check. You get 1 round to attack one of the hounds before I roll initiative for everyone. What do you do? Assume you are able to get into melee if that is what you want to do. After that i'll make a quick map. Remember you move before or after you attack, not both, so if you attack in melee you end your turn in melee.

Rolls

Edgar Skullbreaker: DEX - Trained Assassin DC 20 - (1d20+11)

(11) + 11 = 22

Apr 30, 2024 6:52 pm
Edgar runs forward, daggers in hand, hoping he can end the creatures before they can alert their presence.

Rolls

Melee Attack - Total - (1d20+7)

(6) + 7 = 13

Abandon Dagger - Total - (2d8+5)

(86) + 5 = 19

Apr 30, 2024 7:56 pm
Edgar stabs where would normally be a lethal spot, but the skeletal hounds do not have the internal organs Edgar would normally have slit open and thus deals no damage. They turn to him, snarling.
OOC:
Rolling Initiative now. Without getting too meta-game-y, the hounds will howl at the end of round 1. They are 2 lv 1 normal monsters, it should be possible to kill them in 1 round with strategy and good luck.

Rolls

Ylliane - (2d20H1+7)

(104) + 7 = 17

Edgar - (1d20+6)

(11) + 6 = 17

Hrafe - (2d20H1+4)

(1616) + 4 = 20

Makasi - (2d20H1+4)

(199) + 4 = 23

Skeletal Hound 1 - (1d20+7)

(17) + 7 = 24

Skeletal Hound 2 - (1d20+7)

(1) + 7 = 8

Apr 30, 2024 7:57 pm
OOC:
Initiative:
SH1
Party
SH2
Quick Link to Battle Information
One of the skeletal hounds runs up to Edgar, unaware of the threat beyond the lone elf, and attempts to bite into his leg. It succeeds, leaving some of the teeth in Edgar's leg.
OOC:
Summary:
Edgar takes 5 damage, and also is taking 5 ongoing damage from a natural even hit (monster ability)
In the process, the skeletal hound takes 5 damage from losing those teeth

Everyone may go now. Remember, unless you are Edgar you are far from the hounds

Rolls

Skeletal Hound Bite vs Edgar AC 14 - 5 damage - (1d20+6)

(18) + 6 = 24

Skeletal Hound damage from losing teeth - (1d6)

(5) = 5

Apr 30, 2024 8:24 pm
OOC:
How do they make sound? Is it something physical that I might try to subdue by tying a rope around one of their jaws? Or is it magical mumbo jumbo so the sound come from everywhere or nowhere in particular?
May 1, 2024 3:25 am
OOC:
As they are skeletal, are impaling weapons no good on them? I was thinking of having Makasi close a bit and throw her javelin, but I'm not sure it would do any good if it just sailed right through the rib cage.
May 1, 2024 11:36 am
OOC:
the magic that animated the hounds doesn't alter how they act. They howl with their mouth, despite not having lungs or such anymore

As for weapons, they have weapon resistances 16+, meaning they take 1/2 damage from all weapons unless the d20 was a 16 or higher. Doesn't matter what kind of weapon
May 1, 2024 4:06 pm
Edgar pulls out his rope, and tries to fasten it around the mouth of the undamaged hound in hopes that his companions can deal with the other and he'll be able to silence this one for the time being.
OOC:
What should I roll for this?
May 1, 2024 5:34 pm
OOC:
I would say that would be a DC 20 Strength skill check, with a background that you can justify to me. It would have to be something where you could reasonably explain having skills with wrestling, as you will have to do some amount of wrestling to keep the hound still enough to try and makeshift muzzle it. I would imagine trained assassin is more about stealth and killing. would you say that sometimes you had to take people alive and you would have learned to tie up people that weren't unconscious? It makes sense that you might have tied up unconscious people you knocked out, but it is up to you if you would have skill doing it to people that were awake.
May 1, 2024 6:44 pm
OOC:
Probably some have been taken alive so the Crusader can make a point with them. And sometimes when you get up close to slit their throat they suddenly start fighting back so he has had experience wrestling people from time to time.

Edit: With that roll no amount of experience is going to help.
Last edited May 1, 2024 6:45 pm

Rolls

STR - Skill (BG1) - (1d20+8)

(2) + 8 = 10

May 1, 2024 7:52 pm
Edgar takes out a rope and tries to muzzle one of the skeletal hounds but the hound unexpectedly rolls and throws Edgar off.
OOC:
What is everyone else doing?
May 1, 2024 8:42 pm
Makasi draws her javelin and closes as much as she can to the hounds. She then looses the spear at the nearest monstrosity.

Rolls

Ranged - (1d20+4)

(14) + 4 = 18

Damage (if hit) - (2d3+3)

(21) + 3 = 6

Reroll damage (should be 2d6+3) - (2d6+3)

(32) + 3 = 8

May 1, 2024 8:57 pm
Makasi lands a solid blow as she approaches, though not quite solid enough to hit a bone direly. the Javelin does damage, but not fully.
OOC:
Weapon Resistance 16+ halved the damage, but it was a hit
May 1, 2024 11:02 pm
OOC:
Can Hrafe use strength to drop something heavy on one of the hounds?
May 2, 2024 4:13 am
Ylliane moves forward only as much as she needs to in order to get a decent shot. Then she nocks an arrow and lets it fly at the nearest hound.
OOC:
Would have triggered Deadly Assault, but no 1s or 2s to reroll.
Last edited May 2, 2024 4:17 am

Rolls

flexible longbow attack, damage - (1d20+7, 2d10+5)

1d20+7 : (14) + 7 = 21

2d10+5 : (35) + 5 = 13

May 2, 2024 1:08 pm
Like Makasi's spear, the arrow flies true but instead of landing inside of a bow and cracking it, the arrow glanced a rib and flies through where a heart would have been and comes out the other side, injuring it but not fully. It does stagger the hound, though.
OOC:
What kind of thing could Hrafe drop on them? And by drop I assume you mean throw
May 2, 2024 9:53 pm
OOC:
A tree trunk or a big rock is what I am thinking.
May 2, 2024 10:36 pm
OOC:
Does Hrafe have the strength to knock down a tree in just 1 round? It sounds to me like something that would take a minute or more. Perhaps if you were in the champion or epic tier such a thing might make more sense. Throwing a rock small enough to throw as far as a javelin would probably not do more damage than a javelin. Any thoughts to add I may not be thinking of?
May 5, 2024 12:40 am
OOC:
What is Hrafe going to do? If you don't kill both of the hounds, someone will probably come investigate in 2 rounds, so you will still have 2 rounds to kill them before anyone would join the fight, but someone will come look.
May 5, 2024 1:47 am
OOC:
Hrafe is approximately as Strong as Hafþor Bjornsen

https://i.imgur.com/LjQQkVZ.gif

That halfkeg is ~160lbs
Hrafe finds the heaviest thing he can within reach and races at the sentries, hurling it at the undamaged skeletal hound.

Rolls

STR - Skill (BG2) Warrior Poet - (1d20+9)

(18) + 9 = 27

May 5, 2024 3:15 am
Hrafe sees a rock that seems normally too big to pick up and surprisingly enough picks it up, moves forward a bit, and chucks the rock at the hound that has not acted yet. it is so startled that it does not howl. The other does, however, and the howl echoes. Nothing immediately happens, but the hounds continue to attack.

Rolls

damage from rock - (2d8+3)

(41) + 3 = 8

Skeletal Hound

Ironmonger42

May 5, 2024 3:18 am
Skeletal Hound

The first hound continues to go after Edgar.
OOC:
Edgar takes 5 damage, and also remember you have 5 ongoing damage from before so you took 5 damage in addition last round and should have rolled a normal save (d20 no modifier, on 11 or higher no longer taking ongoing damage). If you get a 10 or less, you take another 5 damage at the end of your turn and make another save like before.

Rolls

Skeletal Hound Bite vs AC - 5 damage - (1d20+6)

(9) + 6 = 15

May 5, 2024 7:25 am
OOC:
Save

Rolls

Save - (1d20)

(5) = 5

May 5, 2024 1:14 pm
OOC:
so Edgar has taken 15 damage since the battle started, 5 from the first bite, 5 more from the ongoing damage, and then 5 more from the bite just now. He is still taking ongoing damage, which means at the end of his turn he takes another 5 damage and makes another save after that, ending it on an 11 or higher

It is also everyone else's turn now
May 5, 2024 1:36 pm
Edgar takes out a potion of healing and chugs it back, hoping his allies come to his aid soon.

Rolls

Recovery + 1d8 from Potion - (2d8+1d8)

(23) + (8) = 13

Save - (1d20)

(16) = 16

May 5, 2024 2:07 pm
OOC:
Edgar recovers 13 hp, takes 5 more damage, and then the last ot the teeth lodged in Edgar fall out and he is no longer taking anymore ongoing damage (so to prevent confusion, you should only have 7 damage total since battle started)
May 6, 2024 5:37 pm
Ylliane knows that if these things don't go down now they're going to have trouble on their hands. "Don't hold back. Finish them!" And with that, she nocks an arrow, holding another one skewed to the side in her fingers, and as soon as the first is loose, the second is ready and she fires before she even knows if the first has hit.
OOC:
First attack triggers Second Shot, just 2 damage from that second one.
Last edited May 6, 2024 5:41 pm

Rolls

longbow flexible attack, damage - (1d20+7, 2d10+5)

1d20+7 : (18) + 7 = 25

2d10+5 : (56) + 5 = 16

longbow attack - (1d20+3, 2d10+5)

1d20+3 : (7) + 3 = 10

2d10+5 : (103) + 5 = 18

May 6, 2024 5:56 pm
OOC:
Can Hrafe and Makasi both draw weapons, rush the hounds, and attack this turn?
May 6, 2024 6:37 pm
OOC:
Ylliane kills the first hound. As they are undead, the second is not frightened by seeing this.

Everyone except Ylliane is near the hounds. If you did not use your quick action last round to draw the weapon you are now using you need to do that thus turn, but yes you should be able to run up and attack this turn
May 6, 2024 7:30 pm
Makasi draws her halberd and rushes the remaining hound. "Die, you cursed wretch!"

Rolls

Smite Evil + escalation - (1d20+5+4+1)

(9) + 10 = 19

Damage - (2d10+3+1d12)

(66) + (2) + 3 = 17

May 6, 2024 7:44 pm
Makasi rushes the hound and lands a good blow, but it isn't quite aligned and slides off the bone, dealing half what she had hoped.
OOC:
Hrafe's the last one up. if you guys kill the hound, you'll have 1 round to decide what to do about whoever comes to investigate the howl. Ambush, even if you don't know how many? Hide, in case they think it was nothing? Something else?
May 6, 2024 11:35 pm
Hrafe rushes in and strikes with a powerful overhead swing.

Rolls

Melee Attack - Total - (1d20+6)

(17) + 6 = 23

Melee Damage - Total - (2d10+4)

(98) + 4 = 21

May 7, 2024 1:56 am
Hrafe smashes the hound, scattering the bones in all directions. You think you hear the steps of something coming up the entrance.

What does the party do?

Hide
Vote to view results.
Ambush
Vote to view results.
May 8, 2024 3:33 pm
You all hear the footsteps of someone coming from the entrance. It sounds like two sets of footsteps, and the footsteps appear to be that of shoes, but not in very good condition.
OOC:
In order to ambush, you must decide who will participate in the ambush, and each participant will need to make a DC 20 Dex check using a background that provides training in hiding. If all pass, I will set up an ambush. I assume Edgar is part of the ambush, but who else?

My character will... Public

Be part of the ambush
Hide nearby

I will give until tomorrow to answer. Anyone who does not reply will be assumed to hide.
May 9, 2024 7:40 pm
Everyone else stays back, resuming their "far" status from the entrance, while edgar tries to ambush.

Rolls

Edgar Skullbreaker: DEX - Skill (BG1) - (1d20+11)

(11) + 11 = 22

May 9, 2024 7:43 pm
The battle starts. Edgar manages to ambush the enemy, who appears to be 2 skeletons with spears and armor that is falling apart. He can take his turn, and then initiative is followed.
OOC:
Initiative:
Edgar
SW1
Ylliane & Hrafe
SW2
Makasi
Quick Link to Battle Information

Rolls

Ylliane - (2d20H1+7)

(1111) + 7 = 18

Edgar - (1d20+6)

(20) + 6 = 26

Hrafe - (2d20H1+4)

(410) + 4 = 14

Makasi - (2d20H1+4)

(44) + 4 = 8

SW1 - (1d20+8)

(12) + 8 = 20

SW2 - (1d20+8)

(2) + 8 = 10

May 10, 2024 10:04 am
Edgar jumps out of hiding and stabs down wirh his knife.
OOC:
If I understand correctly I don't get sneak attack unless they're engaged with an ally?

I have forgotten to add 2d6 to my first attacks due to abaddon dagger though

Rolls

Melee Attack - Total - (1d20+7)

(6) + 7 = 13

Abandon Dagger - Total - (2d8+5)

(48) + 5 = 17

First atrack - (2d6)

(32) = 5

May 10, 2024 11:55 am
OOC:
it is unfortunate about your luck in these ambushes as that misses. Go again,as you are first in initiative
May 10, 2024 8:58 pm
Cursing his streak of bad luck he slashes out once again with his blade.

Rolls

Melee Attack - Total - (1d20+7)

(14) + 7 = 21

Abandon Dagger - Total - (2d8+5)

(81) + 5 = 14

Skeleton Warrior

Ironmonger42

May 10, 2024 9:26 pm
Skeleton Warrior

Edgar manages to land a blow, but the blade slips between the ribs and glances the skeleton, rather than maximizing harm. The skeleton retaliates.
OOC:
The skeleton misses. Hrafe and Ylliane are up now.

Rolls

Skeletal Warrior Spear vs. Edgar AC 14 - 6 damage - (1d20+8)

(5) + 8 = 13

May 11, 2024 6:10 am
Hrafe charges from hiding, shield held high interposing himself between Skullbreaker and the skeletons.
May 15, 2024 7:59 pm
Ylliane flips another arrow out of her quiver and fires. Her care not to hit her allies means she misses rather wide, so she moves forward slowly as she readies another to fly.
OOC:
Probably a miss, and nothing to trigger.
Last edited May 15, 2024 8:02 pm

Rolls

longbow - damage, if needed - (1d20+7, 2d10+5)

1d20+7 : (5) + 7 = 12

2d10+5 : (89) + 5 = 22

Skeleton Warrior

Ironmonger42

May 15, 2024 9:20 pm
Skeleton Warrior

Seeing the arrow, the skeleton warrior attempts to break off from Edgar and run to Ylliane. It takes its full turn, but the skeleton does manage to run up to Ylliane.
OOC:
It is now Makasi's turn. Edgar may go if he wishes, though Makasi's turn would resolve first.

Rolls

Disengage Check - (1d20)

(17) = 17

May 16, 2024 2:59 pm
Makasi rushes the skeleton now engaged with Ylliane. "Get back!" she screams, thrusting with her halberd.

Rolls

Melee + Escalation 2 - (1d20+5+2)

(11) + 7 = 18

Damage - (2d10+3)

(74) + 3 = 14

May 16, 2024 3:40 pm
The blow lands, but not solidly. The skeleton glares at Makasi. She is unsure if the skeleton has changed targets, or is merely acknowledging the harm.
OOC:
It is now Edgar's turn.
May 16, 2024 6:13 pm
Edgar tries once more to stab at the skeleton engaged with him and Hrafe.

Rolls

Melee Attack - Total - (1d20+8)

(3) + 8 = 11

Abandon Dagger - Total - (2d8+5)

(74) + 5 = 16

Sneak Attack - Total - (1d6)

(3) = 3

Skeleton Warrior

Ironmonger42

May 16, 2024 6:52 pm
OOC:
I'm so sorry for your luck
Skeleton Warrior

The blade goes cleanly between a pair of bones, not even nicking any of them before the skeleton backs up and slides the knife safely out. It looks at Edgar, but Hrafe is imposing himself so much that the skeleton decides to give him a swing.
OOC:
Hrafe takes 6 damage. It is now Ylliane and Hrafe's turns.

Rolls

Skeletal Warrior Spear vs. Hrafe AC 17 - 6 damage - (1d20+8)

(9) + 8 = 17

May 16, 2024 11:00 pm
Hrafe weathers the attack with a snarl, bruises already forming where the rusty spear scraped him. Hrafe returns the blow with one of his own. Raising Glaezentorg and attempting to cleave through the skeleton.
Last edited May 16, 2024 11:03 pm

Rolls

Melee Attack - Total - (1d20+7)

(20) + 7 = 27

Melee Damage - Total - (2d10+4)

(49) + 4 = 17

May 16, 2024 11:12 pm
OOC:
SW1 is completely destroyed
May 17, 2024 5:41 pm
Ylliane prefers to be at a distance from her foes, but that doesn't mean she's afraid to be where she is now. "Why? Want all the glory for yourself?" she asks with a teasing grin. She reaches for her sword in the same movement as she flips her bow up and over her opposite shoulder, and she's ready to swing.
OOC:
Move > Quick: Stowing the bow.
Quick: Drawing the sword.
Standard: flexible melee attack.

If that hits, it triggers Deadly Assault, which lets me reroll that one. ... Welp. Woo for extra damage, I think. 12 instead of 11.
Last edited May 17, 2024 5:43 pm

Rolls

longsword attack, damage - (1d20+6, 2d8+4)

1d20+6 : (12) + 6 = 18

2d8+4 : (61) + 4 = 11

Rerolling ones - (1d8)

(2) = 2

Skeleton Warrior

Ironmonger42

May 17, 2024 6:00 pm
Skeleton Warrior

Ylliane's blow is solid, but still manages to glance the bones rather than land a solid hit on them. The skeleton recognizes Makasi's blow, but seems to be so simple minded that it goes for Ylliane due purely to her being the reason it ran over here.
OOC:
It is now Makasi's turn. Anyone else can go if they want, with the escalation die for all others being 1 higher, but Makasi's turn will be resolved first.

Rolls

Skeletal Warrior Spear vs. Ylliane AC 21 - 6 damage - (1d20+8)

(1) + 8 = 9

May 17, 2024 7:19 pm
Makasi flashes a fierce grin at Ylliane's comment. "I meant for it to get back!" She thrusts her halberd once more at the skeleton. "I much prefer your company to its."
Last edited May 17, 2024 7:20 pm

Rolls

Melee + Escalation 1 - (1d20+5+1)

(17) + 6 = 23

Damage - (2d10+3)

(810) + 3 = 21

May 17, 2024 7:56 pm
OOC:
that's a killing blow
The skeleton is struck right on the spine, snapping it in half. The rest of the skeleton falls apart within seconds. You see the entrance that the skeletons came out of. They did not appear to close it behind themselves. When you are ready, to can proceed.
OOC:
feel free to use hit dice, rolling them on your next post here
May 18, 2024 9:48 am
"Tired of skeletons, knives just won't cut it with them," Edgar says with a sigh, trying to cover his ineffectiveness these last two combats.
OOC:
Will spend a recovery

Rolls

Recovery - (2d8+0)

(61) = 7

May 18, 2024 4:48 pm
Makasi joins the others further down. "The Lich King's forces are like maggots. For every one you see, a half dozen more are hiding in the dark. We have to be careful."
OOC:
Does anyone need a Lay on Hands? I think all it does is save you from spending the recovery.
Last edited May 18, 2024 4:49 pm

Rolls

Recovery - (2d10+2)

(27) + 2 = 11

May 18, 2024 11:09 pm
"We should secure blunt weapons, even a simple club will serve better than a blade here. Or we can anoint our weapons with magical oils, Glaezentorg seems to bite through these bones."
May 19, 2024 12:18 am
OOC:
in case anyone is curious, the skeletal enemies have resist weapons 16+, meaning if you attack them with a weapon (magical or not), they take have damage if you hit but don't roll a 16 or higher on the d20. 13th age does not care about weapon damage types like bludgeoning or slashing, but there is a sidebar that says the DM can allow certain weapons to ignore the resist weapon 16+ if they want, but that is not what is written
May 20, 2024 3:13 pm
As you collect yourselves, you prepare to head inside. You walk down a long, dark staircase until you eventually find yourself in a very large room. The room appears to be a dome, and there are 4 large braziers with green flames evenly spaced where the corners would be. There are 2 very large holes in the ground, and it seems the far side has a door. The area reeks of death, but that is to be expected. What do you do?

Use this link to see the map. This is a dungeon. Quick Link to Battle Information
May 20, 2024 4:14 pm
Edgar carefully approach one of the holes and tries to see if he can see the bottom.
May 20, 2024 4:57 pm
Ylliane redraws her bow as she gives Adgar a warning in her clipped tones. "Be careful. This area is designed to lure you to your death. It's far too open."
May 20, 2024 6:51 pm
Edgar looks down the hole. It seems too dark to see the bottom. If you threw a light down, perhaps you could see, but as of now it is just pitch black (or a shade of very dark green)
May 21, 2024 8:24 am
"The bottom is further than my eyes can see," Edgar says. "Anyone have a spare torch?"
May 21, 2024 8:51 am
Hrafe stuck a torch into the green fire and walked to the edge of the hole dropping it into the hole. Watching the torch fall.
May 21, 2024 11:46 am
As the torch burns and falls, you estimate it goes about 50 feet, maybe 60, before it hits a flat solid surface and sits there. You also notice l, as Hrafe brought brought the torch over, that words are etched around the rims of the holes. Speak the words and descend safely
May 22, 2024 2:05 am
"Speak the words and descend safely?" Makasi reads aloud. "What words?"
May 22, 2024 2:11 am
Hrafe picks up a rock walks back to the edge of the pit. "'The words.'" He says and drops the rock into the hole.
May 22, 2024 3:34 am
The rock falls as fast as expected. The idea was clever, but not correct.
OOC:
Makasi rolled a 6 on her relationship die for the litch king. She can spend that to get an answer to one "riddle" or question in this dungeon, as it is related to the lich king. She can use it now or save it.

As a heads up, when you complete the dungeon you will reroll all of your icon relationship dice. Any unspent will be lost. Check here for a reminder of what was rolled and what is left. A roll can be used for a vision or flashback or hint or to add a friendly icon relevant (but non-combatant) NPC to the scene.
May 22, 2024 6:12 pm
OOC:
Sure, let's use it.
May 22, 2024 6:54 pm
Makasi recalls the brief time she was in the Lich King's lair after escaping the afterlife. She recalls a phrase that the undead would sometimes use. It meant "Hail the King", she later learned, but it was in an old dialect that the dragon empire no longer uses. When they said this phrase, magic would activate that would make passage safe in such areas. She thinks she heard others phrases used in different circumstances, though, so this phrase isn't likely a universal phrase.
OOC:
If Makasi wants to use the phrase, just say something like "I use the phrase I heard in the lich king's lair"
May 22, 2024 7:06 pm
Makasi shudders at memories of the Lich King's lair. She only got a brief glimpse of it. But it was enough to convince her she never wanted to go anywhere near it.

She spits into the hole. Then she says the cursed phrase she remembers from the lair, loud enough for the others to hear.
May 23, 2024 2:55 pm
Ylliane shudders. "What were those words? The dialect is like fingernails on slate."
May 27, 2024 10:37 pm
OOC:
Just to be clear, unless I hear someone in or out of character say "I jump down the hole" or something like that, I'm assuming you are still at the top of the hole and have not jumped down.

Reminder: there are 2 holes, and you can see a little of the light from the torch tossed down from the other hole. there is also a door on the far wall from where you came in.
May 28, 2024 2:13 am
OOC:
So nothing happened when I said the phrase?
May 28, 2024 4:13 am
OOC:
When you said the phrase and that was it? No. If you were to jump immediately after, something will happen.
May 28, 2024 5:46 am
Hrafe perked up at he foul speech. He exchanged a knowing grin with Makasi and offered a blessing in the language of the light. "|__||●_[]VV <v"

"Say it again. I'll go first!"
Last edited May 28, 2024 5:47 am
May 30, 2024 4:12 pm
OOC:
it doesn't matter who says it, and now that Makasi has said it outloud you all know it. Are you officially jumping?
May 30, 2024 6:03 pm
Makasi jumps down.
May 30, 2024 7:05 pm
Makasi and Hrafe jump down. As soon as their heads are below the line at the top of the hole, feint magical humming starts. Suddenly, Hrafe and Makasi start to descend as slowly as a falling feather. It seems it will probably take 20 seconds or so for them to finish their fall.

Ylliane and Edgar watch as this happens. if they continue to look around, who knows what awaits Makasi and Hrafe at the bottom. Will they jump to?
May 30, 2024 8:30 pm
Edgar won't be outshined by his companions. He says the words that makes his tongue want to twist in a knot before jumping in after them.
Jun 3, 2024 2:13 pm
OOC:
I'm going to assume Ylliane jumps in too, otherwise she would be up there alone.
As you all jump in, the same hum rings and you fall slowly, like a feather without the swaying. As you reach the bottom, the dim light of 4 fires in the far corners reveals the thing silhouettes of 5 human-shaped figures. The torch that was thrown down then illuminates the figures, revealing 5 skeletons, two with spears and three with arrows knocked in bows.

The two with spears look at you, and in a voice you assume was magically placed on them as it sounds almost mechanical, says, "You are unknown. Identify yourself or be removed by force." The three with bows raise the bows and pull back on the strings.
OOC:
You know that if you identify yourself, they will likely say you are unknown and intruders and attack. Does anyone try anything before I roll initiative for everyone?

updated battlemap
Jun 3, 2024 5:40 pm
OOC:
Does Makasi know any more Deadspeak? Maybe she can fool them long enough for us to gain an advantage.
Jun 3, 2024 7:41 pm
OOC:
I do have the background "Hellbent mother." I've been thinking of it as maternal instincts, motherly demeanor, leadership, etc, but the "hellbent" part could speak to knowledge gained while dead. How do languages work in this game?
Last edited June 3, 2024 7:42 pm
Jun 3, 2024 9:04 pm
OOC:
Falconloft says:
[ooc]Does Makasi know any more Deadspeak? Maybe she can fool them long enough for us to gain an advantage.
I was letting Makasi use her relationship die to essentially solve 1 thing in this dungeon. Makasi used it to know how to get down safely. She doesn't know anything else automatically.
SavageBob says:
OOC:
I do have the background "Hellbent mother." I've been thinking of it as maternal instincts, motherly demeanor, leadership, etc, but the "hellbent" part could speak to knowledge gained while dead. How do languages work in this game?
Languages technically don't exist, but could if needed. This was less a language and more like how people spoke over a hundred years ago in the dragon empire, back when the lich king was the dragon emperor. It's not necessarily the language of the dead or a language he lich king made up or a language of a certain race. Makasi knew it because she overheard it during her escape.[/ooc]
Jun 4, 2024 2:39 pm
OOC:
OK, guess we roll initiative and fight!
Jun 4, 2024 4:44 pm
Initiative

Results:
Hrafe & Makasi
Skeletal Warriors
Ylliane
Skeletal Archers
Edgar

@SavageBob,@Jomsviking you are up

Rolls

Ylliane - (2d20H1+7)

(1314) + 7 = 21

Edgar - (1d20+6)

(2) + 6 = 8

Hrafe - (2d20h1+4)

(918) + 4 = 22

Makasi - (2d20h1+4)

(205) + 4 = 24

Skeletal Archers - (1d20+7)

(8) + 7 = 15

Skeletal Warriors - (1d20+8)

(14) + 8 = 22

Jun 4, 2024 8:04 pm
Hrafe engages the nearest skeleton and cleaves at it with a mighty stroke of Glaezentorg.

Rolls

Melee Attack - Total - (1d20+6)

(20) + 6 = 26

Melee Damage - Total - (2d10+4)

(78) + 4 = 19

Jun 4, 2024 8:26 pm
With a lucky blow, the skeleton falls back as if blown over by a fan with extreme winds.
Jun 5, 2024 3:14 pm
Makasi remembers the pain of escaping the afterworld and channels her rage toward another skeletal warrior. "May your bones become powder in my elixir!" she screams, swinging her halberd at the creature.
[ +- ] Spoiler

Rolls

Smite Evil - (1d20+5+4)

(16) + 9 = 25

Damage - (2d10+3+1d12)

(27) + (4) + 3 = 16

Skeleton Warrior

Ironmonger42

Jun 6, 2024 2:27 pm
Skeleton Warrior

The first skeleton falls apart as if a pile of sticks hit by a big gust of wind. The second, loses many of its bones but stands just enough to retaliate against Makasi. It narrowly hits, dealing 6 damage to Makasi.
OOC:
@Falconloft you are up

Rolls

Skeletal Warrior Spear vs. Makasi AC 21 - 6 damage - (1d20+8)

(14) + 8 = 22

Jun 6, 2024 8:39 pm
Her companions seem to have the warriors well in hand, so Ylliane turns her attention to the archers, rocking back on her heels as she draws an arrow through her bow and looses it at the nearest one.
OOC:
Ranged flex attack vs SA3.
Falconloft sent a note to Ironmonger42
Last edited June 6, 2024 8:44 pm

Rolls

Ranged flex atk, damage if hit - (d20+7, 2d10+5)

d20+7 : (8) + 7 = 15

2d10+5 : (94) + 5 = 18

Comeback Strike - (d20+5, 2d10+5)

d20+5 : (8) + 5 = 13

2d10+5 : (76) + 5 = 18

Skeleton Archer

Ironmonger42

Jun 6, 2024 9:22 pm
Skeleton Archer
OOC:
15 will miss, correct
The skeleton stands unflinching as an arrow grazes its head. All three then go to raise their bows. The one Ylliane shot at fires back at her. One of the others fires at Edgar, while the remaining sees Makasi and Hrafe and elects to shoot at the one with the higher impact just a second ago and shoots Hrafe.
OOC:
@Furmyr you are up. If Jomsviking or Savagebob want to go ahead and go, they can, though their actions will have a +1 from escalation and will not take effect until after Furmyr's turn finishes.

Rolls

Skeletal Archer Shortbow vs. Ylliane AC 21 - 6 damage - (1d20+7)

(5) + 7 = 12

Skeletal Archer Shortbow vs. Edgar AC 14 - 6 damage - (1d20+7)

(12) + 7 = 19

Skeletal Archer Shortbow vs. Hrafe AC 17 - 6 damage - (1d20+7)

(19) + 7 = 26

Jun 7, 2024 8:31 am
Edgar runs over to the skeletal warrior engaged with Makasi. He then attempts a stab in the sacrum, to hopefully do as much damage as possible.

Rolls

Melee Attack - Total - (1d20+7)

(13) + 7 = 20

Abandon Dagger - Total - (2d8+5)

(41) + 5 = 10

First Attack Bonus Damage - (2d6)

(45) = 9

Jun 7, 2024 1:45 pm
Edgar's blow is confident and strikes well. It seems to slide off the bones more than expected, but it turns out that the skeleton was already so close to falling appart that it doesn't matter anyways as it falls to the ground in a pile.
OOC:
@SavageBob,@Jomsviking you are up
Jun 7, 2024 6:00 pm
Makasi grits her teeth at her injury but charges at the leftmost skeletal archer.

Rolls

Melee + ED1 - (1d20+5+1)

(10) + 6 = 16

Damage - (2d10+3)

(85) + 3 = 16

Jun 7, 2024 8:12 pm
Makasi manages to land a hit, but these skeletons are hard to hit cleanly. The blow doesn't impact right and slides off halfway through Makasi's thrust.
OOC:
Hit for half damage due to resistance 16+ to weapons
Jun 7, 2024 8:49 pm
Hrafe snarls as the arrow grazes him. Falling with great fury upon the skeleton imperiling Makasi.

Rolls

Melee Attack - Total - (1d20+7)

(20) + 7 = 27

Melee Damage - Total - (2d10+4)

(91) + 4 = 14

Unstoppable Recovery - (2d12+3)

(31) + 3 = 7

Jun 7, 2024 9:00 pm
OOC:
Just so everyone is aware, while I'm not counting squares like you would in a game like dungeons and dragons or pathfinder, the map is used to establish who is engaged with who. If I don't see anything about "I want to be next to SW3 so that I am also engaged with SW2", I am assuming you want to be somewhere in which you are only engaged with the one you are attacking. If you want to engage another enemy that seems close enough, please say so
The skeleton is blow back just like the warrior earlier. Perhaps this place is fueling something within Hrafe. It is hard to say, but the results speak for themself.
OOC:
Skeleton warriors are both defeated, so @Falconloft you are up
Jun 10, 2024 6:24 pm
Ylliane is beginning to feel her age. These youngsters and their mad, whirling dashes into and out of combat... She can't keep up anymore. That's why this is her one last adventure before she takes what she has and bequeaths it to one of her nieces in exchange for a retirement in a quiet bedroom somewhere...

She draws another arrow and looses it at the next one along with that tired, clockwork precision of the soldier who's seen far too much to get excited now.
OOC:
... Anybody need an 8 rolled?

2 miss damage.
Last edited June 10, 2024 6:26 pm

Rolls

flexible longbow attack, damage vs SA2 - (1d20+7, 2d10+5)

1d20+7 : (8) + 7 = 15

2d10+5 : (85) + 5 = 18

Skeleton Archer

Ironmonger42

Jun 10, 2024 6:58 pm
Skeleton Archer

The skeletons look at the warriors and, like unthinking machines, continue their fire.
OOC:
@Furmyr you are up. Everyone else can go if they want, with the escalation die now at +2, but I won't resolve anything until I see Edgar's turn.

Rolls

Skeletal Archer Shortbow vs. Hrafe AC 17 - 6 damage - (1d20+7)

(15) + 7 = 22

Skeletal Archer Shortbow vs. Makasi AC 21 - 6 damage - (1d20+7)

(7) + 7 = 14

Jun 10, 2024 8:13 pm
Edgar jumps over the fallen skeleton and stabs at the next one.
OOC:
Attacking Skeleton Archer 2

Rolls

Melee Attack - Total - (1d20+7)

(10) + 7 = 17

Abandon Dagger - Total - (2d8+5)

(32) + 5 = 10

Jun 10, 2024 8:19 pm
The strike was good, but these bones are hard to hit cleanly. the strike lands, but slides off for less impact.
OOC:
@SavageBob,@Jomsviking you are up, escalation die is now +2
Jun 11, 2024 8:28 am
Makasi pivots around to thrust her halberd down through the second skeletal archer's skull.

Rolls

Melee + Escalation 2 - (1d20+5+2)

(10) + 7 = 17

Damage - (2d10+3)

(36) + 3 = 12

Jun 11, 2024 9:50 am
Hrafe combined arms with Makasi, these guardians were too dangerous to spread their efforts and needed to be crushed through expediently. He lunged and drew Glaezentorg down with expert fury.
Last edited June 11, 2024 9:52 am

Rolls

Melee Attack - Total - (1d20+8)

(18) + 8 = 26

Melee Damage - Total - (2d10+4)

(59) + 4 = 18

Skeleton Archer

Ironmonger42

Jun 11, 2024 8:00 pm
Skeleton Archer

The skeleton archer falls to Hrafe's follow up strike. One remains. It fires at Hrafe, the one who has killed the most skeletons.
OOC:
@Furmyr You are up. Everyone else can go too if they want, but Edgar's actions happen first.

Rolls

Skeletal Archer Shortbow vs. Hrafe AC 17 - 6 damage - (1d20+7)

(9) + 7 = 16

Jun 11, 2024 8:35 pm
Edgar spins around and tries to stab the last remaining skeleton.

Rolls

Melee Attack - Total - (1d20+9)

(18) + 9 = 27

Abandon Dagger - Total - (2d8+5)

(84) + 5 = 17

Jun 11, 2024 11:45 pm
The skeleton survives the blow but is is heavily staggered as the blow hit as clearly as possible without being a critical blow.
Jun 12, 2024 3:43 pm
Makasi steps back from the collapsing skeleton and swirls around toward the last one remaining. She strikes at it with the butt of her halberd, trying to sever its skull from its spine.

Rolls

Melee + Escalation 3 - (1d20+5+3)

(14) + 8 = 22

Damage - (2d10+3)

(94) + 3 = 16

Jun 12, 2024 3:51 pm
The blow bounces off, but not after the skeleton falls apart beyond any ability to fight.
OOC:
Combat ended
With the last skeleton unmoving, you finally have the time to take a look around. The room smells of rotting meat, but you expected that having fought skeletons. the light in the room is very dim beyond the torch on the ground. There seem to be sickly green flames scattered around the room that seem to provide no heat and minimal light.

To the north and east are a set of double doors flanked by pillars. The door to the east seems to have some damage in the floor, and no amount of jumping or shimmying can avoid it. The northern door seems to be free of obstacles. If you look up, you see the pair of holes you used to get down here. The ceiling is probably 30 feet above you before the shafts start. You aren't sure how you'll get back up. For now, though, you don't seem to need to.

What do you do?
OOC:
I will update the map if a fight starts or you reach an important chamber. Until then, i'll just describe what you see.
Jun 12, 2024 4:15 pm
OOC:
I think this would be a good time to use the 6 on my relationship die to introduce a servant of The Priestess.

A prisoner perhaps?
Jun 12, 2024 5:13 pm
OOC:
if you want to use a relationship die to say a priestess in training or such he also a prisoner here and knows some stuff, sure. She wouldn't be in this room but she would be nearby.

Reminder that there is a gnome who works for the Crusader who, if still alive, should be somewhere here as a prisoner and you need to find them
Jun 14, 2024 3:59 pm
"We'd better keep moving," Ylliane says after taking a brief look around. "This area is far to open to be defensible. Will we go with guile or speed?"
Jun 14, 2024 4:00 pm

Which way? Public

North / Up
East / Right
Jun 16, 2024 11:52 am
As you head north, you make your way through some stone double doors. There isn't as much light here, but with the very dim light from the earlier room and a torch one of you holds, you see a hallway that is long and branches off 4 times, 2 left and 2 right, plus the end of the hallway you don't see yet.

Where do you wish to go? L1/2, R1/2, or straight? (1 = closest)
Jun 16, 2024 8:53 pm
"As a young dwarven boy," the tall lanky elf starts saying softly. "We where told to always keep our shield arm towards a wall, and you'd never get lost. I never much cared for shields, but the sentiment stands."

With nothing more to say on the subject he starts sneaking down the closest leftmost tunnel.
OOC:
My vote is L1
Jun 16, 2024 9:33 pm
OOC:
L1 has my vote
Jun 16, 2024 9:59 pm
OOC:
Unless the other 2 players would have both voted for the same option that was not L1, L1 (the first left turn) will be the way I'll have you guys go for brevity sake
You go down a semi-long hallway, seeing a similar hallway behind you if you had gone right that your torch does not illuminate the end of. You eventually get to a T intersection. Both left and right lead to a door, with the left being right next to you and the right being about 20 feet away.
Jun 17, 2024 8:30 am
"I served the high-born for many years," Makasi says, pressing an ear to the closer door. "A lot of what I did was listening for signs they needed a new bowl, or a refill on their wine, you get what I'm saying..."

Rolls

Wisdom + Servant to Aristocratic Family - (1d20+3)

(8) + 3 = 11

Jun 17, 2024 12:40 pm
You listen through the door closest to you and realize these doors are surprisingly thick. Nothing really gets through. Either the room is empty or it is too hard to hear through.
OOC:
I am assuming you only listened to the one closest to you
Jun 17, 2024 1:17 pm
OOC:
I forgot to include +2 for my Wisdom modifier, but I'm guessing that won't help much.
"Can't hear a damn thing," Makasi shrugs. "Guess we try the latch?"
Jun 17, 2024 1:59 pm
OOC:
Yeah, minimum DC for non-attack checks is typically 15, with 20 if it is harder than default and 25 if crazy hard for an adventurer (but only hard for a champion or normal for an epic character)
Jun 17, 2024 3:31 pm
Ylliane hangs back toward the rear of the group, keeping an ear out for any movement behind them. "If we're going to go in, we might as well do it now."
Jun 17, 2024 6:02 pm
Hrafe takes a deep breath and opens the door.
Jun 18, 2024 3:19 pm
You find yourself in a fairly large room. the only real feature in the room is a large, elaborate tapestry on the south wall depicting the Lich King raising an army of undead as if he had accomplished his goals of taking over the dragon empire. It wouldn't be surprising if it sent chills down anyone spine. There is something odd about it, though. Some of the undead are depicted strangely. Perhaps there is something to learn by investigating it further?
OOC:
If you want, you can elect 1 person to make an intelligence check. They can apply a background if the background would make them good at deciphering codes or similar things
Jun 18, 2024 6:28 pm
"I'd wouldn't mind cutting that tapestry into little pieces and setting them on fire," Edgar comments seeing the room.
OOC:
Edgar don't have a fitting background or particularly good int.
Jun 18, 2024 9:08 pm
OOC:
Hrafe is a temple acolyte, but only has a +1 Int
Jun 18, 2024 9:11 pm
OOC:
It may be that someone will end up rolling a straight intelligence check then
Jun 19, 2024 2:14 pm
OOC:
I'll just roll with a +3 and it won't really matter who rolled it. If Ylliane or Makasi really think they can apply a background and convine me, i may retroactively change the results if it would have made a difference.

Well, even if someone's +5 background came into play, I don't think it would have made a difference, and I know no one has 18 or higher intelligence, so i'll assume the obscure elements go over everyone's head.

Rolls

Intelligence Check DC 20 - (1d20+3)

(9) + 3 = 12

Jun 19, 2024 2:17 pm
You spend a few minutes and ultimately all agree that there is little to gain from this room. There appear to be no secrets, and the tapestry is starting to make some or all of you feel sick just looking at the lich king revel in such victory.

From here, you can go to the other doorway nearby, or go back to the intersection and take R1, L2, R2, or the original straight path.
Jun 20, 2024 1:18 pm
OOC:
Looking at the map gain, L2 and R2 just lead to statues, so It's really do you want to go to the other door or do you want to go back to the intersection earlier and go straight or right instead of left like you did?
Jun 20, 2024 5:39 pm
OOC:
I vote go back and then straight ahead
Jun 20, 2024 6:26 pm
OOC:
As exploration is slow and this isn't a major decision, I'll go with what I hear first. If it was very consequential, I would wait for a vote
You return to the intersection from before and then go forward from the perspective you had earlier (north). After a few feet, the torch illuminates what looks to be a portcullis with bars that are very narrow, too narrow for anyone to fit through. On your left and right are statues of undead wizards. They are not the lich king himself, but likely necromancers none-the-less.

Gnome
As you get closer to the portcullis, you notice someone approach from the other side. The figure seems on the shorter side. "Come to sacrifice me now, have you?" you then hear a sound as if the figure spit on the ground.
Jun 20, 2024 7:06 pm
OOC:
this is where I will add the icon die of 6 to add an agent of the priestess
Jun 20, 2024 8:47 pm
"Wouldn't be my first choice," Edgar says. "But if you keep sassing off your rescuers I might just reconsider."

Gnome

Ironmonger42

Jun 20, 2024 8:53 pm
Gnome

"Rescuers?" the gnome does his best to get a look at you all. "I didn't know if the wight was using living minions in addition to the undead ones. For all I knew you were here to take me to him to become an undead. This is where the captives are taken, after all. It's me and miss goody-goody in back. Have you guys taken out the wight yet? Pretty sure it had the key to unlock this gate, and it is too heavy to lift and too narrow to slide through."
Jun 24, 2024 3:00 pm
"Tell us what you know and we will try to put it to use." She is always of very few words, and that doesn't change now. Besides, too many words and someone - or more likely something - will undoubtedly hear.

Gnome

Ironmonger42

Jun 24, 2024 3:57 pm
Gnome

"I haven't been any deeper than this. I just know that some Wight runs the place. It's made plenty of zombies and skeletons so far. Might be making an army. I presume it has the key, as the wight personally locked the gate here and had the key when they left. When I was captured, I was mostly unconscious until I was thrown in here, so not much more I can give you."
Jun 24, 2024 8:37 pm
"Then we should get on to destroying that Wight. No sense delaying."
Jun 24, 2024 10:07 pm
As you leave, you notice that the 2 statues flanking you might be able to be moved just enough to let you all squeeze past them to a hallways that appears to be behind each one. the statues are extremely heavy, however. You also remember there is one other hallway you have not explored. You can also return to the main room and go the other way.

What next? Public

Attempt to move a statue
Go down other hallway
Go back to main area and proceed through dungeon
Jun 25, 2024 1:23 pm
Ok, I see 2 votes for attempting to move a statue. The DC is 25, and obviously it will involve Strength and a background where heavy lifting or pushing/dragging was common. If someone can succeed on a DC 15 Strength check that doesn't think they can make the DC 25, I'll say they "help" and reduce the main DC from 25 to 20.

Who will be doing the main check? Is anyone going to attempt to "help"?
Jun 25, 2024 5:34 pm
As a warrior poet Hrafe was inclined to lifting and moving heavy objects. A statue was no exception. "Someone give me a hand? This looks heavy." As soon as help was offered he seized the base and began to haul away with his might.
Last edited June 25, 2024 5:36 pm

Rolls

STR - Skill (BG2) - (1d20+9)

(12) + 9 = 21

Jun 25, 2024 7:45 pm
Makasi puts her back into it and tries to move the statue.
Jun 25, 2024 7:50 pm
Have makasi give me a DC 15 strength check with a background you think is relevant. On a success, Hrafe succeeds
Jun 26, 2024 8:10 pm
OOC:
Rolling...

Rolls

STR - (1d20+5+1)

(11) + 6 = 17

Jun 26, 2024 9:31 pm
With Makasi's help, Hrafe is able to push the statue just enough that each of you can squeeze past it. You follow a hallway that immediately turns and goes forward for a long ways before turning again. After that turn, a small alcove is revealed. The only thing of note is a crystal ball sitting on a pedestal in the middle. Knowledge of the arcane could probably help with understanding what it is used for or even how to use it.

Rolls

Secret Roll

Jun 28, 2024 10:48 am
Edgar is cautious with the crystal ball and won't go near it. He instead keeps guard so one of his more arcane abled companions can study it.
OOC:
Don't have the right skills. Sorry I have been quiet last few days. Travel fatigue that turned to actual fatigue as I apparently caught Covid on the flight home.
Jun 28, 2024 2:53 pm
"Either of you make something of that?" Makasi asks, looking to Yliane and Hrafe.
OOC:
I don't have any appropriate background, either. Hrafe might with the warrior-poet thing?

Hope you feel better! I only just got over my travel crud yesterday.
Jun 28, 2024 5:05 pm
OOC:
Not sure warrior poet would mean knows magic, so i'm going to move things forward.
It seems there isn't really anything you can do with the crystal ball. The ball isn't fixed on the pedestal, so you can take it if you want, unless you fear doing so.

You make your way back, nothing else back here to interact with, and go back to the intersection. Going down the last hallway before returning to the main room, you find yourself in a room where it looks like undead are embalmed in order to make them rot slower. The next room over appears to be an old tomb that looks mostly empty. It's probably where the wight got most of the undead it used to them kill and make more undead.

Eventually, you all enter the tomb in the back and you all notice a wall that seems rotated slightly. A secret door! You find scrolls upon scrolls. Perhaps one of you might find something if you search in the room for a while? (DC 15 Intelligence or Wisdom check with a background that's good for reading a lot of text and noticing something significant)
OOC:
Feel free to roleplay anything you might have done back in the earlier rooms.

Rolls

Secret Roll

Jun 28, 2024 9:56 pm
Hrafe stuffs the crystal ball in a bag. Taking care to not touch it directly. "We can always smash it if its evil."
Jul 2, 2024 6:32 pm
Makasi considers the strange pile of scrolls. "Ugh. I certainly don't miss bookkeeping for the rich and haughty." She starts to puzzle over the documents.

Rolls

Intelligence + Servant to Aristocratic Family - (1d20+2+3)

(18) + 5 = 23

Jul 2, 2024 7:42 pm
"I'd just as soon burn it all. Who knows if it's even safe to look at, let alone read."
Jul 2, 2024 11:17 pm
Amongst the papers is a layout of the dungeon itself. It gives no clues as to what might be found in each room, but with it you know what a room's shape would be before going in and where the likely path to follow is.
OOC:
Go here to see the map, so it isn't lost in the flow of text.
Jul 3, 2024 10:34 am
"Well, that's handy," Edgar says looking over the map. "So straight to the end next or do you want to explore on the way?"
Jul 3, 2024 4:26 pm
"We should finish our objectives first. We can always retrace our steps."
Jul 3, 2024 5:03 pm
OOC:
You guys tell me which room you want to inspect and I'll tell you what happens when you listen in on the door.

2 things to note:
- 1. If you see an X in a box, that is a 10x10 trap that is set. the map doesn't say how to bypass it, just that it is there. It is set up so simply walking around the edges won't be enough to bypass it. You'll need to either disable it or hope you can roll well on strength to jump over 10 feet.
- 2. If you go down the hole in room 18, you won't be able to come back up with your current knowledge, so think of that as a 1-way passage way like the first hole was at this time.

If you guys would prefer I automate the exploration a bit more, just give me a heads up. Otherwise, I'm waiting for how you will get past the X to the next area and then what rooms you want to go in next.
Jul 5, 2024 5:25 pm
OOC:
Where are we in the dungeon on that map? What room number?
Jul 5, 2024 5:48 pm
OOC:
oops, sorry, that is important to know. 10. The gnome and priestess are in 7b
Jul 5, 2024 8:49 pm
OOC:
I am assuming that we DON'T know in-character that there's a bit of the map that's covered up in the corner. So I am actually a bit loath to go down another level since we already don't know how to get back up from here. So my vote is to keep going through rooms until we figure out how the lifts works. Then we go down.
Jul 5, 2024 8:56 pm
OOC:
there is a part of the dungeon that is not part of the original layout, which Is why I left it out as the sheet would not know about it
Jul 11, 2024 8:34 am
"As an assassin I often had to deal with targets hidden behind all manner of traps, I can deal with them," Edgar says.
Jul 11, 2024 12:05 pm
Edgar, roll me a dexterity or intelligence check using your background against DC 20. On a success, you find a way to jam the trap door so it will support your weight. On a failure, you can either simply fail and be convinced you can't deal with this specific trap, or you can "fail forward" and say it worked but at w cost you come up with that isn't too major but has a consequence.
Jul 11, 2024 12:14 pm
OOC:
Rolling first. And remind myself i have this: If a rogue’s skill check involving a trap is a natural even failure, the rogue can reroll the skill check once. If a trap’s attack roll against a rogue is a natural odd roll, the rogue can force the trap to reroll the attack once.

Edit: How about fail forward, my tools break so I cannot disarm any more traps or pick any locks until we've been back in civilization to resupply.
Last edited July 11, 2024 12:15 pm

Rolls

DEX - Skill (BG1) - (1d20+11)

(5) + 11 = 16

Jul 11, 2024 2:12 pm
OOC:
I'm going to start streamlining the exploration instead of asking you guys where you want to go and what you find. If what I do below is too much streamlining, please tell me. If it can be streamlined more, please tell me too.
Edgar takes his tools and finds a section of the panels on the floor that, if wedged right, would keep it from falling under your weights. As he does so, he manages to get the wedge in, but is unable to pull his tools back out. This might prove problematic in the future. As for now, the way is safe.

You find yourself in a long hallway. Examining everything, you find the following:
- Room 12 is mostly empty, with a door to the south. The blueprint shows it doesn't lead anywhere, but there is a door none-the-less. Perhaps it does something special, or it could be nothing.
- Room 13 is empty.
- Room 14 is a bedroom. Everything is torn up, but still usable. Odd to see such a thing for a wight, but perhaps it enjoys pretending it is still alive and "sleeping" on occasion. the blueprint reveals a room in the South West corner, but when you look there is just a flat wall. Perhaps a secret door, but how to open it?
- Room 15 is unknown unless you figure out the secret door.
- Room 16 has the sound of multiple creatures walking around inside. You hear growling, but don't know anything else unless you risk opening the door.
- Room 17 has another tapestry like the other. Potentially another cypher hidden within. It depicts a skeletal dragon leading an undead army. There is another door just like the one in room 12.
- Room 18 appears to be the way to the lower floor, just like the first floor had holes to jump down. Presumably the phrase Makasi used before would work again.

Does anyone do anything in any of these rooms? I would recommend not jumping down the hole in 18 until everyone agrees to.
Jul 11, 2024 2:55 pm
"Why does this thing show a door to nowhere?" Makasi asks in the twelfth room. She attempts to open the door.
Jul 11, 2024 3:03 pm
OOC:
I'm not good at finding secret doors probably, even given that we know approximately where it is. Ylliane will just stay back and follow carefully until we need to shoot the door.
Jul 11, 2024 4:19 pm
Upon pulling the door, the door swings open violently. For a brief moment, you see a glowing ring, as if perhaps a linked teleportation tunnel. This look is extremely brief as a blast of energy releases and then the door slams shut.

Those with any familiarity with magic have heard of doors similar to this that are magically trapped to do so unless something is correctly spoke prior. This appears to be such a door protecting something.

Rolls

Energy blast against Makasi PD 18 - (1d20+5, 2d6forcedamage)

1d20+5 : (1) + 5 = 6

2d6forcedamage : (23) = 5

Jul 15, 2024 7:21 pm
I'll give another 24 hours or i'll assume you guys are done with the floor and heading to the next floor.
Jul 16, 2024 5:55 pm
OOC:
I feel like we're at a distinct disadvantage with no spellcasters or INT-based folks to puzzle any of this out. That said, I'll have Makasi roll on each of these things for potential insight, adding backgrounds where applicable.

The room with the creatures in it - Do y'all want to open this? I'm game to fight them if that's what it is.
Last edited July 16, 2024 5:56 pm

Rolls

Room 14 - insight into the Wight (Int) - (1d20+2+3)

(7) + 5 = 12

Room 14 secret door (Wis) - (1d20+2)

(17) + 2 = 19

Room 17 tapestry (Int) - (1d20+2+3)

(4) + 5 = 9

Jul 16, 2024 9:27 pm
Makasi doesn't feel she really understands much about the wight from the room alone. She looks for the door and manages to find it. It seems there is a private armory. Nothing stands out aside from a pair of unusual looking boots. When she looks at the tapestry, nothing but dread and fear fill her mind. whatever code it hides escapes her.

Anyone else want to do anything? Anyone want to experiment with the boots?

I'll give another day before I assume you all head to the next floor.
Jul 16, 2024 10:22 pm
OOC:
would a religious background know more?
Jul 17, 2024 8:47 am
OOC:
Unless the shoes are dwarven craftmanship, Edgar ha no appicable skills either. He is not against the idea of opening room 16 to take a peek and a stab :)

Edit: Disregard die roll (which I hid). Added it before I read the thread fully, and forgot to remove it before posting.
Last edited July 17, 2024 8:49 am

Rolls

Secret Roll

Jul 17, 2024 11:49 am
Jomsviking says:
OOC:
would a religious background know more?
The lich king isn't really religious. If this were the Crusader than yes, but not for the lich king.
Furmyr says:
OOC:
Unless the shoes are dwarven craftmanship, Edgar ha no appicable skills either. He is not against the idea of opening room 16 to take a peek and a stab :)

Edit: Disregard die roll (which I hid). Added it before I read the thread fully, and forgot to remove it before posting.
I believe if you spend time with a magic item you will learn what it does, no roll. As for your roll, do you want to take it and repurpose it for a different task? Be a shame to waste it
Jul 17, 2024 11:53 am
OOC:
Could I just roll Int without background to figure out the tapestries? In that case the roll would be a 21.
Jul 17, 2024 1:40 pm
Edgar realizes that there is a command word hidden within the tapestry. When spoken, it appears to deactivate the trap on the door in the same room (17). The code doesn't say where the door leads, but presumably it leads to a similar door somewhere else in the dungeon. You are unsure if the other door is a higher or lower floor.
Jul 17, 2024 5:53 pm
"Anyone feeling adventurous?" Edgar says with a smile after realizing the door leads to some mysterious place in the dungeon.
Jul 17, 2024 6:00 pm
Hrafe nods solemnly and approaches the secret door.
Jul 17, 2024 6:53 pm
Hrafe takes takes the map with him, says the word, and opens the door. Unlike the other one, this one doesn't release any energy or slam shut. After walking through, he looks around and gets an idea of the size of the room and the number of doors. Based on the dimensions, he appears to be in either Room 22 or Room 23. He hears the sounds of shambling in high numbers to the east of him.
OOC:
Does hrafe return or explore?
Jul 17, 2024 10:04 pm
Hrafe reports he suspects zombies in the room with the shuffling.
Jul 18, 2024 10:47 am
"Well, we don't have to jump through the hole so that's an advantage," Edgar muses. "We could possibly attack from a direction they don't expect."
Jul 18, 2024 2:22 pm
Makasi shudders at the thought of more undead. "If it gets us out of this hellhole faster, I'm all for it."
Jul 18, 2024 2:29 pm

Next step?

Stay on current floor for now
Vote to view results.
Use door to go to next lower floor
Vote to view results.

I'll give the poll until noon EST Friday 7/19. if a tie, party stays on current floor.
Jul 19, 2024 2:37 pm
OOC:
I see 3 votes for go down.
As you all go through the door the same way Hrafe did, you find yourself in a large rectangular room. There is a brasier in the north west corner with the same eerie green glow the others have had. On the wall across from you (south) is a door that appears, by the map, lead to a hallway that connects 3 other similar rooms and the location you would have landed if you had jumped down. Next to you (east) is a door that, by the map, leads to a triangular room. You hear moaning, like that of undead.
OOC:
Based on the fact that you guys elected to come through the door, I guess you would want to go fight the undead in what looks like the last room of the dungeon. I'll give until noon tomorrow for anyone to say what they do before going in there, unless someone proposes some other course fo action.
Jul 19, 2024 2:54 pm
OOC:
What room are we in?
Jul 19, 2024 3:30 pm
SavageBob says:
OOC:
What room are we in?
23
Jul 19, 2024 6:04 pm
"Let's see what's in these other small rooms before we take on... whatever that is," Makasi suggests.
OOC:
I'd like to poke our heads in Rooms 20, 21, 22, and 24 before we go into 25a.
Last edited July 19, 2024 6:04 pm
Jul 19, 2024 6:45 pm
Here is what you find in the rooms:
- 21: there appears to be an inanimate magic circle on the floor
- 22: Empty aside from door similar to the one you just used. Seeing as you know only 1 command code, it is up to you if you try if it works again or not, or if this one uses a different one.
- 23: Empty, though moaning from the east like from undead
- 24: same as 23
Jul 22, 2024 8:55 pm
Hrafe tries the command word in room 22.
Jul 22, 2024 10:04 pm
The door bursts with energy and them slams shut.

Rolls

Trap attack Hrafe PD 17 - (1d20+5, 2d6forcedamage)

1d20+5 : (2) + 5 = 7

2d6forcedamage : (43) = 7

Jul 23, 2024 9:52 am
"So that's a bust," Edgar says. "Good thing you withstood the blast."

"Shall we deal with the undead?" he asks the rest of the group.
Jul 23, 2024 1:22 pm

Ready to fight undead?

Yes, let's go! Enter from room 23 (northern room)
Vote to view results.
Yes, let's go! Enter from room 24 (souther room)
Vote to view results.
Let's check that magic circle first.
Vote to view results.
Other (comment)
Vote to view results.
Jul 24, 2024 9:00 pm
Quick Link to Battle Information

As you open the door, you find a wight performing some ritual on an alter. Between you and him are multiple zombies. The wight turns around and says, "I don't remember calling for the gnome yet. Who are you? You seem like intruders who need to be dealt with. Zombies, attack!"
OOC:
The DC 17 is the passive initiative if the wight. If you get a 17 or higher, you go before him. If you get 10 or more but less than 17, you go after the wight but before the zombies. Otherwise, you go after the zombies.

Yilliane & Edgar & Hrafe
Wight
Makasi
Zombies

Rolls

Ylliane: 2d20H1+7 DC 17 - (2d20H1+7)

(1818) + 7 = 25

Edgar Skullbreaker: 1d20+6 - Initiative DC 17 - (1d20+6)

(15) + 6 = 21

Hrafe: 1d20+4 - Initiative DC 17 - (1d20+4)

(4) + 4 = 8

Makasi Initiative DC 17 - (1d20+4)

(8) + 4 = 12

Hrafe advantage roll DC 17 (forgot to make 2d20H1, same for makasi - (1d20+4)

(19) + 4 = 23

Makasi Advantage Initiative DC 17 - (1d20+4)

(4) + 4 = 8

Jul 25, 2024 5:47 am
Ylliane's training is long dormant, but it was drilled into her for an even longer time. As soon as the wight gives the order to attack, as far as Ylliane is concerned, that's her mark. The head. The leader. The officer. She brings her bow up and feels the arrow breeze past her face as it strikes out on it's own, headed for the wight. Unfortunately, there's just too much in her way to be able to get off a good clean shot, even though she does graze it.
OOC:
Miss triggers Comeback Strike. That misses too. 4 damage total.
Last edited July 25, 2024 5:50 am

Rolls

longbow - flex attack - (1d20+7)

(6) + 7 = 13

Comeback Strike - (1d20+5)

(2) + 5 = 7

Jul 25, 2024 7:14 am
"You will pay for your crimes against the sacred!"

Hrafe allowed the wight to speak as with each syllable it uttered his burning hate for it. And then exploded into attacking it howling his holy fury.

Rolls

Melee Attack - Total - (2d20h1+6)

(111) + 6 = 17

Melee Damage - Total - (2d10+4)

(22) + 4 = 8

Jul 25, 2024 9:32 am
Edgar follows quickly behind Hrafe and tries to find a flanking position on the wight.

Rolls

Melee Attack - Total - (1d20+7)

(9) + 7 = 16

Abandon Dagger - Total - (2d8+5+2d6)

(37) + (56) + 5 = 26

Sneak Attack - Total - (1d6)

(4) = 4

Jul 25, 2024 2:12 pm
OOC:
@Jomsviking,@Furmyr Ok, not sure if I was misunderstood. No one but Ylliane can attack the Wight this turn because she has a bow. I mentioned how far you can move in the battle map thread. here's a copy:
[ +- ] How far can I move?
Here is a visual if that helps:
[ +- ] Zones
TLDR: Hrafe and Edgar could approach the wight if they wanted, but they would have had to use their action to move a second time and thus not be able to attack. If you want to do that, you can, but i will ignore the attack rolls. if not, you approach ZS1, 2, or maybe 3 and use your attacks on them instead.
Jul 25, 2024 5:45 pm
OOC:
guess I will just run up to the wight
Jul 26, 2024 9:46 am
OOC:
Sorry, forgot to check that thread before I acted. So this will be my action. If the Shadow Walk he'll simply follow Hrafe and get as close to the Wight as possible.
Seeing no targets in range and engaged with his allies, Edgar pops into the shadows.
[ +- ] Shadow Walk

Rolls

CHA + LVL - (1d20+5)

(20) + 5 = 25

Jul 26, 2024 7:59 pm
OOC:
I don't think you will be able to attac the wight, as he is not nearby from your current location. This will let you double damage a mook in the room next round, unless somehow someone else can draw the wight closer to where the party is.
The wight scowls as the barbarian approaches. "Fool, my zombies will kill your companions while you lay on the ground by my blade!" It then swings at Hrafe with a longsword that has a foul aura about it.
OOC:
Hrafe takes 20 weapon damage, and he feels the foul aura of the blade extend into him. He is now taking 8 ongoing negative energy damage, which means at the end of each of his turns he takes 8 negative energy damage and rolls a d20. on an 11+ this stops. Otherwise, this keeps going until he does roll a 11+ or the battle ends.

@SavageBob You are up. please keep in mind the "how far can I move" section of the battle tracker
Quick Link to Battle Information

Rolls

Wight Sword vs. Hrafe AC 17—10 damage - (1d20+9)

(20) + 9 = 29

Jul 26, 2024 8:23 pm
OOC:
Forgot to say that Makasi chanted to the ancestors for protection before we entered the room, and used oil on both weapon and armor.
[ +- ] Invocation of Life
Makasi runs into the room, halberd point toward the huge cluster of zombies between the columns. "Ha!" she shouts to the wight. "I escaped death and lived to tell the tale! My ancestors have a thing or two to say about your army here...."
OOC:
Smiting ZS3.
Last edited July 26, 2024 8:26 pm

Rolls

Smite + Oil - (1d20+1+4+5)

(14) + 10 = 24

Smite damage - (2d10+3+1d12)

(109) + (4) + 3 = 26

Jul 27, 2024 3:58 am
Makasi slams the zombie so hard that it slams into the one next to it, which has its head fly off and smack the next one in the chest. The first one explodes into blood and guts on impact, the second falls over and has its chest cave in so much it stops moving, and the third is still standing but reals from the impact.
OOC:
These zombies are mooks with 10 hp. Since Makasi did 26 damage, she actually killed 2 of them and there is 6 damage left over for the others.

Zombie Shuffler

Ironmonger42

Jul 27, 2024 4:07 am
Zombie Shuffler

The wight looks at the zombies and its eyes glow. The wight clearly has control over them, and thus they are slightly smarter than usual under active control. 1 and 2 run up to Ylliane and try to swing their limp arms. 5, 6, and 7 try to surround makasi. 8, 9, and 10 approach Hrafe. 8 is able to attack but 9 and 10 must dash to get into position.
OOC:
Summary:
Ylliane: 0 damage (i wrote AC 2 instead of 21 by mistake, so that one that looks like it his is a miss)
Makasi: 8 damage (3 + 1, doubled for nat20), zombies take 1 damage as well
Hrafe: 6 damage (3, +3 from nat16+), zombies also take 3 damage, so the one that bit Hrafe bit so hard it's head shattered

@Jomsviking,@Furmyr,@Falconloft you are up

Rolls

Zombie Shuffler 1 Rotting fist vs. Ylliane AC 21 - 3 damage (on 16+, +1d4 damage) - (1d20+5)

(5) + 5 = 10

Zombie Shuffler 2 Rotting fist vs. Ylliane AC 2 - 3 damage (on 16+, +1d4 damage) - (1d20+5)

(9) + 5 = 14

Zombie Shuffler 5 Rotting fist vs. Makasi AC 21 - 3 damage (on 16+, +1d4 damage) - (1d20+5)

(15) + 5 = 20

Zombie Shuffler 6 Rotting fist vs. Makasi AC 21 - 3 damage (on 16+, +1d4 damage) - (1d20+5)

(20) + 5 = 25

Zombie Shuffler 7 Rotting fist vs. Makasi AC 21 - 3 damage (on 16+, +1d4 damage) - (1d20+5)

(6) + 5 = 11

Zombie Shuffler 8 Rotting fist vs. Hrafe AC 17 - 3 damage (on 16+, +1d4 damage) - (1d20+5)

(18) + 5 = 23

ZS6 bonus damage - (1d4)

(1) = 1

ZS8 bonus damage - (1d4)

(3) = 3

Jul 27, 2024 11:58 am
Edgar pops back from the shadow, behind one of the zombies that's Makasi is fighting. Then with an tumbling strike, he stabs the zombie in the back before striding towards the wight.
OOC:
Targeting ZS6, will use Tumbling strike, so I more easily can pop free if I miss. If I hit I do double damage for what that's worth.
[ +- ] Tumbling Strike

Rolls

Melee Attack - Total - (1d20+8)

(8) + 8 = 16

Abandon Dagger - Total - (2d8+5+2d6)

(15) + (54) + 5 = 20

Sneak Attack - Total - (1d6)

(5) = 5

Disengage if needed - (1d20+5)

(13) + 5 = 18

Jul 27, 2024 4:02 pm
The shockwave of Edgar reappearing causes him to radiate harm as he stabs the zombies.
OOC:
@Furmyr Just making sure of 2 things. First, since 16 hits the AC, does that mean you did double of 25 damage, so 50? Second, when you say you you stride towards the wight, does that mean like the square one above hrafe?
Jul 27, 2024 5:09 pm
OOC:
I believe so. +2d6 on first attack from Abandon Dagger and doubled from Shadow Walk. Assume Sneak Attack is doubled as well. That square will be fine. Anywhere where I can engage the wight would be fine.
Jul 27, 2024 7:36 pm
Hrafe was stunned by the force of the blow, slowed enough that a zombie struck him blindside. But only let that channel his fury further. He raised Glaezentorg and hacked at the wight screaming in rage. "I will make you answer!" His own inner purity forcing the darkness out of his wound, the black was overcme with his golden light and the blade of Glaezentorg bit deeply into the wight.
[ +- ] Hamrammr
[ +- ] Talent: Unstoppable
Last edited July 27, 2024 7:45 pm

Rolls

Melee Attack - Total - (2d20h1+7)

(1616) + 7 = 23

Melee Damage - Total - (2d10+4)

(85) + 4 = 17

2d12+3 - (2d12+3)

(711) + 3 = 21

Saves - (1d20+1)

(18) + 1 = 19

Jul 27, 2024 9:10 pm
Ylliane is cut off from the others as she's charged. That's fine. She's used to dealing with things by herself, when if she would have preferred some cover. "I would say these things are getting old, but they've been old a long time already."

With no room to nock another arrow, she drops her bow, whipping out her sword in the same breath, and brings it around in an arc at the rightmost zombie. It hits with a satisfying shock and her momentum carries through to the other as well.
OOC:
flex attack vs ZS1 AC. That attack will triggers Precise Attack, so that's another +5 damage, so total of 16.
Last edited July 27, 2024 9:16 pm

Rolls

longsword - Total - (1d20+6)

(19) + 6 = 25

longsword - Total - (2d8+4)

(25) + 4 = 11

Jul 27, 2024 10:34 pm
Edgar suddenly appears and stabs the zombie with such power that excess energy from his shadow teleport transferred to the other zombies nearby, killing the other zombies near Makasi.

Hrafe hits the Wight with incredible force. The wight is not dead, but it is staggered.
OOC:
Hrafe is no longer taking ongoing negative energy damage, but he still took the 8 damage one time.
Ylliane does a glancing swing, killing one zombie and harming the next.

Wight

Ironmonger42

Jul 27, 2024 10:36 pm
Wight

The wight curses in a language only those steeped in knowledge of the lich king know and yells as its swing at Hrafe.

Rolls

Wight Sword vs. Hrafe AC 17 —10 damage - (1d20+9)

(6) + 9 = 15

Jul 27, 2024 10:41 pm
The rotting black blood flowing from the freshly wounded wight galvanizes Hrafe into a furious strike, Glaezentorg the Bloody shining with golden light is brought to bear once again.

Rolls

Melee Attack - Total - (2d20h1+7+2)

(1711) + 9 = 26

Melee Damage - Total - (2d10+4)

(41) + 4 = 9

Jul 27, 2024 10:57 pm
The wight drops dead, and without the master the zombies become useless corpses. Battle over. What do you do?
OOC:
Man, the barbarian class crits so often. You are basically a 5 person party. Might need to balance boss fights as if there are 5 of you at this rate.

If you search around, you can find the means to save the gnome and priestess. If you look for the secret tunnel, you can go in there and see what is under there first. If you leave the dungeon, you are done here and only then get a full rest. if you continue down the secret tunnel, you can have a quick rest.
Jul 27, 2024 11:49 pm
Hrafe collapses on the haft of Glaezentorg, wheezing and coughing up blood from his damaged lung. The necrotic energy having deeply aggravated the injury. He growls in pain and hoists the axe, decapitating the wight's corpse in his pain and fury. Then collects the head as he had done before, a trophy for the halls of the cathedral of light - if he survived the journey home that is. Collecting the sword from the wight he clipped it to his belt. Then panting and wheezing waited for the others to decide what to do next. "We should make certain..." He coughed more blood up and held the wound in his chest. "... certain to find this creatures horde and clear all remaining threats. Our scout may be ambulatory, but he looked in worse shape than I. And the priestess, shes not even conscious." Hrafe swooned a bit but kept his feet.
Jul 28, 2024 2:45 am
OOC:
Did I somehow miss my turn? It's the weekend, so I can't post as frequently as during the week.
Jul 28, 2024 3:01 am
It would have been your turn next, but Hrafe staggered the enemy so he got an extra attack from his sword. If he didn't have that sword, you would have gone next.
Jul 29, 2024 2:37 am
OOC:
Ah, got it.
Makasi rushes over to the staggered barbarian's side and lays a hand on his shoulder. "Peace, Hrafe. Feel your ancestors' warmth first. Then we can look for the horde."
OOC:
Hrafe gets the rolled HP back; I spend the Recovery.

Rolls

Lay on Hands - (2d10+2)

(58) + 2 = 15

Jul 29, 2024 2:43 am
Hrafe gasped as the pain abated, but still panted with a horrible rattle. Whatever that bandit had done wae beyond healing magic. He took several deep breaths and stood up. "Well, the lung is still fucked. But I can walk."
Jul 29, 2024 9:42 pm

What do you do next?

Go down the secret area
Vote to view results.
Get the captives and get out of here
Vote to view results.
Other (comment)
Vote to view results.
Jul 30, 2024 9:20 am
"If you can walk, you can walk it off," Edgar jokes. He stretches his neck and shoulders before investigating the secret entrance.
Jul 30, 2024 9:27 am
"Yeah I will rub some dirt in it." Hrafe cackled dryly. "They don't call me Strongheart for no reason."
Jul 30, 2024 1:35 pm
You manage to find the floor tiles which were placed over the hole that leads to the secret area. They are heavier than expected, but with all 4 of you working together you manage to life them. At first, you drop the tiles, as the moment they are lifted the smell of death mixed with something indescribably rancid wafts up and nearly makes you hurl. You manage to hold your breath long enough to get the tiles off. The smell is impossible to ignore, but you find a way to not gag despite it.

As you jump down, you find yourself in a dark tunnel. There is no light whatsoever, and you think you hear up ahead the sound of something eating up ahead. The sound of flesh ripping and something slurping it down, multiple somethings, is clear up ahead.

Do you light a torch? What do you do? Go back up, or progress forward?
OOC:
If you haven't already, roll any recoveries and recharge rolls as part of your next post.
Jul 31, 2024 2:17 am
Makasi curses and lights a torch. "What the devils is down there?"

Rolls

Recover - (2d10+2)

(36) + 2 = 11

Jul 31, 2024 3:01 am
"Mmm, hemmorahgic fever."

Hrafe was all for getting dirty, but if it looked and smelled like a corpse pile...

"We aren't going to risk defiling ourselves in the necrotic corpse pile? Are we?"
Jul 31, 2024 9:01 am
"Yeah better to leave and give them the opportunity to escape and wreck havoc in the countryside," Edgar says with a shrug.
Jul 31, 2024 2:24 pm
"Can we not simply burn everything?" Ylliane asks while holding up her tinderbox. "It would seem the most prudent thing to do. If anything moves afterwards, we will know we have more to cleanse."
Jul 31, 2024 2:42 pm
"I want to make sure there's no one... living... down there who needs our help," Makasi suggests, pressing forward with the torch. "If not, yes, burning it makes sense."
Jul 31, 2024 3:05 pm
OOC:
@Jomsviking make sure you roll to see if you get rage back. you need a 16+ which includes your Con Mod, otherwise you'll have to go without it the rest of the fights in the dungeon. it's technically "Once per day", though a recharge is mentioned and uniquely says you can recharge only after the fight you raged.
You walk forward, torch lit, and find yourself in a natural cave. The tunnel is narrow and slimy, yet somehow not wet. It seems the walls are covered in some kind of mold, or worse, that only makes the smell here worse. As you progress forward, you find the source of the eating sounds you heard. Four reptilian creatures are ripping 2 dead humanoids apart and eating them. Due to the torch, the creatures suddenly pause and turn around to look at you. Blood is dripping from your mouths. They pick up very crudely made clubs and javelins and make a low, guttural noise as they begin standing up and looking at you, a snarl on each of their faces.
OOC:
What do you do? Immediately attack? Try to talk? Something else?
Jul 31, 2024 5:26 pm
"These things aren't stupid. They're reacting like we'd react if someone came into our space. But... do they make this stench themselves?" Ylliane sounds incredulous.
Jul 31, 2024 6:06 pm
OOC:
Recovery

Rolls

Recovering Hammrammr - (1d20+3)

(14) + 3 = 17

Recovering Glaezentorg - (1d20)

(6) = 6

Aug 3, 2024 9:59 pm
Being by far the largest of the party, Hrafe reasoned that the saurian creatures were intelligent, even reasonable as they had not yet attacked.

He put Glaezentorg down, and reached slowly into his food pouch removing some jerky. Raised it too his mouth, took a bite, chewing methodically as he extended his hand to the nearest lizard, offering food in the mostuniversal gesture of friendship he could think of.
Aug 4, 2024 12:53 pm
Edgar tenses as Hrafe puts down his weapon. He grips his dagger tightly, ready for them to pounce his companion. But he steels himself, and makes sure to not make any sudden movements despite his fear.
Aug 4, 2024 8:02 pm
The creature sees that it has the texture of meat, but is darker and harder looking than expected. Hrafe, please give me a DC 15 Charisma check. You can add a background if it means Hrafe has training in de-escalation or something similar.
Aug 4, 2024 11:27 pm
Hrafe being a temple acolyte had faith in the power of hospitality.

Rolls

CHA - Skill (BG1) - (1d20+5)

(10) + 5 = 15

Reptilian Monster

Ironmonger42

Aug 5, 2024 1:07 pm
Reptilian Monster

The creatures look at the jerky and sniff it. One of them suddenly pushes the other away to grab the bag. The one that was pushed then snarls at the one that pushed it and they start fighting over the bag. The other two see that the bag seems worth fighting over and begin to do their best to fight over it as well. Occasionally, the tugging of the bag results in pieces going flying, often into a rotting carcass. Regardless of where it falls, one or two of them leave the bag long enough to try and grab a piece only to rejoin as soon as they eat the small scrap.

You get the feeling this is less diplomacy and more a distraction. If you are still here when the bag is empty, they will likely demand more. They took Hrafe's only bag, so you aren't sure if you can satiate them next time if they do demand more. Based on how violently they wrestle for the food, you think that if they don't get more later, they will likely attack, like a duck used to bread and then attacking those who don't give it any.

What do you do?

Attack while they seem distracted
Vote to view results.
Use this opportunity to continue down the path
Vote to view results.
Use this opportunity to leave the cave
Vote to view results.
Other
Vote to view results.
Aug 6, 2024 8:03 pm
You take the opportunity to slowly walk away from the creatures as they devour the contents of Hrafe's bag. In the torchlight, you all non-verbally agree to continue deeper. You'll have to decide what to do about those things later. You walk forward and find a fork in the road. A quick glance sees one fork leads to water and the other seems to have changing in an unknown language.

A quick peek into the water area reveals that this is likely where the creatures bathe, as the water looks and smells rancid. However, you see something reflecting back. It seems there is a necklace at the bottom of the water. it seems untarnished, despite being in that water, leading you to believe it is magic. However, swimming in that water may be sickening.

Does anyone want to attempt to get the necklace? If so, I'll need a DC 18 Con check to resist the sickening water, with a background that means you have endured such filth before being allowed. On a failure, you can either swim back up and refuse to go back in, or get the necklace but you'll have -2 to all d20 rolls as you feel sick until you leave the dungeon and rest.
OOC:
If no one wants to go, or someone attempts it and succeeds, i'll narrate your approach to the room with chanting. If I don't see any comments after 24 hours, I'll assume no one wants to go for the necklace.
Aug 6, 2024 9:27 pm
Hrafehad endured all manner of poisons and filthy environments as he became a renowned warrior poet. He didn't even slow as he entered confidently to retrieve the necklace.

Rolls

CON - Skill (BG2) - (1d20+9)

(15) + 9 = 24

Aug 7, 2024 2:36 am
Makasi winces as Hrafe dives into the water. "I probably could have reached it with the halberd..." she says to the others. "But guess he wanted a dip."
Aug 7, 2024 12:49 pm
OOC:
I'm not sure warrior poet makes sense as an active background. The filth commonly found on battlefields is nowhere near the vomit-inducing stench you find yourself near. Also, I'm not sure a warrior poet background would apply to much beyond physical strength and philosophy.

That said, the DC was 18 and 15 + 5 (lv + con mod) is enough to pass regardless, so it is a moot point at this moment
Hrafe manages to dive into the deep end of the pool, far beyond the reach of Makasi's weapon, and comes back up with the weapon in hand. Aside from a lingering odor that will be easy to fix with clean water, it seems untarnished. With some examination, it appears the necklace is a Necklace of Waterbreathing.
[ +- ] Necklace of Waterbreathing
You also take this time to look over the boots from earlier and determine they are Adventurer Tier Boots of Furious Charge
[ +- ] Boots of Furious Charge
OOC:
When deciding who should get the items, please prioritize those with fewer magic items before those who have more.
Aug 7, 2024 3:51 pm
OOC:
Makasi has enchanted armor, so the boots and pendant can go to someone else.
Aug 7, 2024 3:55 pm
OOC:
I think everyone but ylliane has at least 1 magic item
Aug 7, 2024 5:43 pm
OOC:
Edgar has the magic dagger. I think Ylliane gets first dibs and we all can argue over whatever she don't pick :P
Aug 7, 2024 7:40 pm
OOC:
Hrafe would greatly benefit from those boots.
Aug 9, 2024 2:45 pm
OOC:
@Falconloft you get first dibs on magic item (boots of charging or necklace of water walking), which do you want?
Aug 9, 2024 5:18 pm
OOC:
If anyone else wants those, I'll pass my turn on to them and choose next time. I don't think Ylliane needs either of those.
Aug 9, 2024 5:37 pm
OOC:
Ok, we'll say Hrafe has the boots, and the necklace is being held by someone random in the party, but not being utilized at this time until someone says they want it.
Hrafe tries on the boots and feels a surge of energy, like he his muscles would swell if he ran at someone violently. The necklace is placed ins someone's bag for now.

You return to the intersection and go down the path with the chanting. You see shadowy figures moving their arms and moving up and down, speaking in some monstrous language. it dawns on you that if you get any closer, the light of your torch will give you away. Maybe you could send someone forward to scout or ambush, but they might get spotted and those who stay behind will need to spend their whole first turn if a fight breaks out just catching up. On the other hand, you could all go forward and be prepared for whatever happens.

Plan of approach

Send scout(s) forward
Vote to view results.
Go forward together
Vote to view results.
Go back and leave
Vote to view results.
OOC:
I'll check monday for the votes and then see what happens next.
Aug 12, 2024 12:56 pm
[ +- ] Ambushes and Surprise
OOC:
I assume Edgar will lead the ambush, as he is the rogue. I will roll a DC 18 Dexterity check for Edgar. It is a 18 because, even though they are chanting, the smell may interfere with edgar's ability to do the job right, as he feels a little sick just being here.

If he succeeds, you get the ambush, and he and the highest initiative can go before round 1. if not, we will go with initiative.

In progress, do not post yet

Rolls

Edgar Skullbreaker: DEX - Skill (BG1) DC 18 - (1d20+11)

(8) + 11 = 19

Ylliane - (2d20H1+7)

(319) + 7 = 26

Edgar - (1d20+6)

(5) + 6 = 11

Hrafe - (2d20H1+4)

(163) + 4 = 20

Makasi - (2d20H1+4)

(617) + 4 = 21

Aug 12, 2024 1:06 pm
@Furmyr,@Falconloft You two can take a turn, then combat starts.
Quick Link to Battle Information
Aug 12, 2024 1:30 pm
Edgar sees the shadowy figures, and quickly springs into action. He runs forward and tries to kick one of the figures back into the hole in the ground.
OOC:
It looks like holes behind a couple of enemies. Hoping for Edgar to run forward and push one into a hole before he realizes what is going on. Rolled my Trained Assassin skill with Strength. Let me know if you want me to roll something else.

Rolls

STR - Skill (BG1) - (1d20+8)

(8) + 8 = 16

Aug 12, 2024 1:45 pm
OOC:
Which figure? there are 4. I'll say the DC for it is 15 (normal) since you ambushed, but anything similar will be DC 20 (Hard) starting round 1.

Oh, Super Important! These creatures have a trait called Chameleon: Underground, or in swamps and rivers, attacks against troglodytes by enemies who aren’t engaged with them take a –4 penalty.

They also have Trog stench: Trogs spray scents that stink so badly that other humanoids take penalties to all attacks, defenses, and saves when engaged with a troglodyte or when nearby three or more troglodytes. Non-humanoids usually aren’t affected. Humanoids affected by trog stench can make a normal save at the end of each of their turns (though they’ll be taking a penalty . . .). If the save succeeds, the humanoid can ignore all trog stench for the rest of the battle.Trog stench penalties vary for different humanoid races:
–4: Elves, gnolls, gnomes
–3: Humans, halflings, half-elves, holy ones, tieflings, most everyone else
–2: Half-orcs, dragonics
–1: Dwarves
–0: Forgeborn
Aug 12, 2024 4:01 pm
OOC:
Is it a CON save to avoid the stench?
Aug 12, 2024 4:55 pm
OOC:
Saves in 13th age just mean a d20 roll with no modifiers unless you specifically get a bonus to saves. The number you need is based on easy, medium, or hard.
Easy = 6 or higher
Normal = 11 or higher
Hard = 16 or higher

In this case, it means you would roll a d20 at the end of your turn, with the penalty based on your race since it mentions the penalty affects saves, and if the total is 11 or higher you can ignore the stench the rest of this battle.
Aug 13, 2024 3:05 am
Since Edgar is out in front, Ylliane decides to move forward enough to line up a shot at the nearer trog that Edgar isn't engaging with. Hopefully the others will be able to distract them before she's too noticeable...
OOC:
Move to BD65 so there's room to get past her, then taking a flex attack with power attack at either t1 or t2, whichever Edgar isn't in the face of.

Second Shot is triggered by the hit. It's a miss.

Total damage: 13+13+4+4+2=36
Last edited August 13, 2024 3:12 am

Rolls

longbow attack, damage - (1d20+7, 2d10+5)

1d20+7 : (20) + 7 = 27

2d10+5 : (17) + 5 = 13

power attack damage if hit - (1d6)

(4) = 4

second shot - attack, damage - (1d20+7, 2d10+5)

1d20+7 : (4) + 7 = 11

2d10+5 : (910) + 5 = 24

Aug 13, 2024 3:50 am
Edgar runs up and kicks a trog into the pit. You hear a lot of crunching as it hits the bottom, perhaps too much crunching. You aren't sure what happened. Ylliane fires a bow show and shoots the other trog right in the forehead, falling over dead and landing inside the pit it was next to.

The chanters pause to see this happen and then start chanting louder as they pound their chest.
OOC:
@SavageBob,@Jomsviking,@Falconloft you are all up. Please keep the following in mind as you roll your dice:
[ +- ] Trog abilities to keep in mind
TLDR: you all have -3 to attacks, all of your defenses, and any saves you make (but not skill checks) if engaged (melee range) with a trog, and if you make a ranged attack it has a -4 penalty as they blend into their environment and are hard to aim at. If you are engaged with a trog in melee, roll a d20-3 at the end of your turn. if you roll an 11 or higher, you are immune to the -3 part until the end of battle.
Quick Link to Battle Information

Rolls

Trog falling damage - (2d6)

(53) = 8

Aug 13, 2024 4:30 am
Hrafe picks up a rock and hurls it at one of the chanting troglodytes unwilling to be covered in the stench.

Rolls

Ranged Attack - Total - (1d20+4)

(16) + 4 = 20

Ranged Damage - Total - (2d6+2)

(63) + 2 = 11

Aug 13, 2024 9:41 am
OOC:
Stinky save

Rolls

Save - (1d20-1)

(4) - 1 = 3

Aug 13, 2024 1:12 pm
OOC:
I don't think hrafe's rock throw included the -4 to ranged attacks from their Chameleon trait, thus the rock hits the wall where he thought he saw there eyes, but it turns out the rocks were just differently colored and resembled eyes in the torch light.

Edgar is still subject to the trog stench.
Aug 13, 2024 2:30 pm
As always, mages get Ylliane's attention first. She barely trusts magic when it's on her side. She grabs a handful of arrows, nocking them almost faster than can be seen, and they fly one after another at the righthand caster.
OOC:
flex attack misses. The miss triggers Comeback Strike. Whether that hits or not, the natural 16 triggers Second Shot.

Oops... I mistyped THAT. That 16+7-8 would give me a 15.

So if CS and SS hit, which I doubt, it would be 29 damage. If only CS hits, then 17. If nothing hits, 6.
Last edited August 13, 2024 2:40 pm

Rolls

longbow attack, damage - (1d20+7-4, 2d10+5)

1d20+7-4 : (2) + 3 = 5

2d10+5 : (84) + 5 = 17

Comeback Strike - (1d20+7-4-2, 2d10+5)

1d20+7-4-2 : (16) + 1 = 17

2d10+5 : (62) + 5 = 13

Second Shot - (1d20+7-4-42d10+5)

(16) - (28243792958810881385418832177831699873103591) + 8 = -209

second shot damage, if hit - (2d10+5)

(45) + 5 = 14

Aug 13, 2024 2:34 pm
With the stench already palpable, Makasi steels herself to rush one of the Troglodyte, what, shamans? She then screams an oath to her ancestors as she rushes toward the nearest chanter, halberd point out, thrust it it into the creature's stomach. Nevertheless, the stench gets the best of her, and the attack barely scratches the creature.
[ +- ] Implacable
OOC:
Half damage = 8 or 9, depending on if we roll up or down.
Last edited August 13, 2024 2:39 pm

Rolls

Save vs. stench - (1d20-3)

(8) - 3 = 5

Smite Evil - (1d20+5-3)

(7) + 2 = 9

Damage - (2d10+3+1d12)

(48) + (2) + 3 = 17

Aug 13, 2024 2:38 pm
Unfortunately, both arrows go flying into the far rocky wall.
OOC:
You watch as the second shot rips a whole in the space-time continuum as it deals 209 damage to the wall, hahaha. Not sure where the 42d10 came from.
Aug 13, 2024 6:59 pm
Makasi prepares a big swing, but nearly gags on the stench in the process. The swing goes wild, but her conviction does allow her to deal half of what she would have done.
Aug 13, 2024 7:04 pm
Troglodyte

The trog in the pit spends its entire turn climbing out of the pit, next to Edgar, but is unable to do anything else. It does appear to move such that it is not right next to the pit like it was before.
Troglodyte Chanter

The trog chanter engaged with makasi thrusts the spear in its hands, while the other hisses at Edgar's mind. They seem unworried about those attacking from a distance.
OOC:
Makasi takes 3 damage, even on a miss, as the spear seams coated in something so fowl it hurts to smell. Edgar takes 10 damage as something causes his head to pound.
@Furmyr you are up

Rolls

Troglodyte Chanter Spear vs. Makasi AC 21 - 12 damage (3 dmg on a miss) - (1d20+8)

(5) + 8 = 13

Troglodyte Chanter Hissing curse vs. Edgar MD 13 - 10 damage - (1d20+10)

(11) + 10 = 21

Aug 14, 2024 9:12 am
Edgar winces as he feels something in his head. Then he quickly slashes at the creature in front of him, and then tries to jump out of the way of his foe. Moving to speed to stand next to Makasi, where his sneak attacks can do the most damage.
OOC:
Will use Evasive Strike to pop free and move to the right side of Makasi. If he misses, he'll just stand where he is.

Melee attack
At-Will
Target: One enemy
Attack: Dexterity + Level vs. AC
Hit: WEAPON + Dexterity damage, and you can pop free from the target. If you drop the target, you can pop free from all enemies instead.
Miss: Damage equal to your level.

Rolls

Melee Attack - Total - (1d20+7)

(9) + 7 = 16

Abandon Dagger - Total - (2d8+5+2d6)

(26) + (46) + 5 = 23

Saving Throw - (1d20-1)

(17) - 1 = 16

Aug 14, 2024 12:47 pm
OOC:
Unfortunately, it is a miss, especially with the -4 (as you are an elf it is -4 instead of -3) from the stench. I'll roll your normal save to see if you overcome it.
Edgar tries to swing his weapon at the creature, but he catches a whiff and bends over, slashing too low. However, something about that experience resets his sense of smell and he seems to be able to ignore the smell for a few minutes now.
OOC:
@SavageBob,@Jomsviking,@Falconloft you are all up now. Reminder: you have -3 to attacks and a -4 on top of that to ranged attacks. At the end of your turn, roll 1d20-3 against a DC of 11 to see if you can ignore the -3 on future turns (makasi does this at the start instead of the end)
Quick Link to Battle Information

Rolls

Edgar normal save vs Trog Stench DC 11 - (1d20-4)

(17) - 4 = 13

Aug 14, 2024 1:53 pm
OOC:
Rolling Implacable save...
Makasi forces her mind to still. She envisions the featureless halls of the Afterworld, not just the eerie sounds but the eerie breeze, oddly free of any odor... Suddenly, she feels a renewed surge of focus, ignoring the smell as she attacks the chanter with her halberd.
[ +- ] Current Status
Last edited August 14, 2024 2:05 pm

Rolls

Save (w/Implacable) - (1d20-3)

(20) - 3 = 17

Smite Evil + escalation - (1d20+5+4+1)

(11) + 10 = 21

Damage - (2d10+3+1d12)

(53) + (1) + 3 = 12

Aug 14, 2024 8:43 pm
"Vule creature!"

Hrafe closes to the chanter and attempts to kill him swiftly as to not endure the stench for long.

Rolls

Melee Attack - Total - (1d20+7-3)

(17) + 4 = 21

Melee Damage - Total - (2d10+4)

(18) + 4 = 13

Save vs Stench - (1d20)

(2) = 2

Aug 14, 2024 11:40 pm
Makasi and Hrafe both lands their blows, though neither attack staggers their targets. Makasi overcomes the stench but Hrafe's stomach is still churning from the odor.
OOC:
I had Hrafe go for TC2 since both TC1 and TC2 are both chanters, but only one chanted. it makes my life easier if you say (in or out of character) "I move to TC2" so I don't have to assume.
Aug 15, 2024 12:42 pm
OOC:
@Falconloft ready to take your turn?
Aug 16, 2024 3:11 pm
OOC:
Sorry, I thought I'd posted yeseterday. Will have it up soon.
Aug 16, 2024 3:18 pm
Ylliane pulls her hood down over her eyes a bit more in an effort to fight the stench and pauses to try to aim before loosing another arrow at her quarry.
OOC:
Quick action to aim, flex attacking TC2, crit triggers second shot. Crit deals 28 damage, second shot miss miss does 7 5 damage (doesn't add level) thanks to Deadeye Archer feat, so 35 33 damage.
Last edited August 16, 2024 3:24 pm

Rolls

longbow attack, damage - (d20+7-7, 2d10+5)

d20+7-7 : (20) = 20

2d10+5 : (36) + 5 = 14

Second Shot - (d20+7-7, 2d10+5)

d20+7-7 : (6) = 6

2d10+5 : (78) + 5 = 20

Save vs. ew - (d20)

(13) = 13

Troglodyte

Ironmonger42

Aug 16, 2024 6:49 pm
Troglodyte

Ylliane's arrow goes straight into the monster's head and it falls over dead. The trog that is engaged with Makasi sees that Makasi is no longer scrunching her face the way people do when the stench is still getting to them. it shifts just enough that it is also engaged with Hrafe, as Hrafe's defense are lowered while he is affected.

The trog engaged with Edgar takes a swing at the elf.

As this occurs, Ylliane hears the sounds of footsteps and hissing from behind her, in the direction of the trogs they left behind. They might be joining next round.
OOC:
Both hit.
Hrafe takes 12 damage from the spear.
Edgar takes 8 damage from the club.
@Furmyr Edgar is up.

Rolls

Troglodyte Chanter Spear vs. Hrafe AC 14 (17-3 from trog stench) - 12 damage, 3 on a miss - (1d20+8)

(10) + 8 = 18

Troglodyte Club vs. Edgar AC 14 - 8 damage - (1d20+6)

(11) + 6 = 17

Aug 17, 2024 11:05 am
OOC:
Actually, Edgar is down. He had 8 hp left,
Aug 17, 2024 12:46 pm
You all look as the club hits edgar in just the right way where he falls over. His arm twitches. He's still alive, but for how long?
OOC:
@SavageBob,@Jomsviking,@Furmyr you are all up
Aug 17, 2024 5:08 pm
OOC:
Going Reach Tricks (to avoid opportunity attack from TC1), followed by Lay on Hands, followed by melee attack on T1.
Makasi tries to keep the chanter at bay with her halberd while she swings herself over to Edgar's side. She grabs him, calling on her ancestors to spare him some of their strength. She then turns her halberd point to the Troglodyte that felled her companion.
OOC:
Edgar can roll a free Recovery based on Makasi's Lay on Hands.
[ +- ] Current Status
Last edited August 17, 2024 5:09 pm

Rolls

Reach Tricks - (1d20)

(19) = 19

Melee - (1d20+5+2)

(11) + 7 = 18

Damage - (2d10+3)

(710) + 3 = 20

Aug 17, 2024 8:22 pm
"Leave my brother alone!"

Hrafe unable to contain his anger goes berserk as he sees Skullbreaker fall. Red tints his vision. He howls in fury. Stepping from the corpse of the dead chanter to the one engaged with Makasi with a furious blow from Glaezentorg. The stench was no deterrent to the sight of a comrade fall. Hrafe channeled the spirit of the dragon's wing he wore as a cloak. His own guttural roar not dissimilar to the wyrms.

"Come meet your maker!"

He looked an absolutely dreadful sight. Manifold wounds covered him, muscular action had staunched the bloodflow but Hrafe was a terrible mess of blood and gore. As his axe cleaved a mortal wound into the troglodyte chanter it appeared none of his wounds were slowing him. He was full of bloody murder and his murmured prayers in the tongue of his ancestors lent an extra level of madness to his dark and deadly dance.
Last edited August 17, 2024 8:34 pm

Rolls

Save - (1d20-3)

(20) - 3 = 17

Melee Attack - Total - (2d20h1+5)

(1215) + 5 = 20

Melee Damage - Total - (2d10+4)

(310) + 4 = 17

Unstoppable Recovery - (2d12+3)

(112) + 3 = 16

Aug 18, 2024 11:44 am
Makasi staggers the trog looming over Edgar, and Hrafe cleaves the trog changer in two with the strength of two men.
OOC:
@Falconloft you are up. You hear the 4 trogs from earlier. After you go, they will show up.
Quick Link to Battle Information
Aug 19, 2024 2:53 am
"We've got company!" Ylliane fires once more, and - hit or miss - moves back from the entrance.
OOC:
Attack vs TC1, move to BF59. No triggers, so 2 damage.
Last edited August 19, 2024 2:55 am

Rolls

flex atk - (1d20+7-7, 2d10+5)

1d20+7-7 : (15) = 15

2d10+5 : (85) + 5 = 18

save vs ew - (d20)

(8) = 8

Troglodyte

Ironmonger42

Aug 19, 2024 4:03 am
Troglodyte

As Ylliane, yelled, 4 trogs enter from behind, each wielding a club. One of them has Hrafe's bag in its claws. It is ripped to shreds as if all of them yanked on it at once. They enter the room, and each goes for a different one of you.
OOC:
All of them use their move action to enter the room, then downgrade their action to another move action to engage each of you.
Quick Link to Battle Information
@Furmyr Makasi gave you a free recovery, so please roll it to see how much hp you have (negative HP is ignored, your HP is now 0 + what you roll with your recovery), and then you can take your turn. I don't see any rules for being prone or standing up, so I assume you would do that as a free action.
Aug 19, 2024 10:17 am
Edgar comes back to conciousness with a gasp, not knowing how long he's been out of it. Though hearing the sounds of battle, he quickly does a flip back up on his legs. Without having a full overview of the battlefield yet, he stabs the first enemy he sees.
OOC:
Targeting T1

Rolls

Recovery - (2d8+0)

(83) = 11

Melee Attack - Total - (1d20+9)

(14) + 9 = 23

Abandon Dagger - Total - (2d8+5)

(34) + 5 = 12

Sneak Attack - Total - (1d6)

(6) = 6

Aug 19, 2024 5:43 pm
Edgar manages to stab the trog right in the heart, blood gushing in the torchlight.
OOC:
@SavageBob,@Jomsviking,@Falconloft you are all up. escalation die is now +3
Quick Link to Battle Information
Aug 19, 2024 10:55 pm
Hrafe immediately attacks the troglodyte that was moving in to engaging him taking a step into the reptile's flank cleaving through his step with a high grip on his axe.
[ +- ] Magic Item: Furious Charge

Rolls

Melee Attack - Total - (2d20h1+9)

(916) + 9 = 25

Melee Damage - Total - (2d10+4+1d6)

(101) + (1) + 4 = 16

Aug 20, 2024 2:42 am
"We're likely to bring the whole tribe down on us at this rate," Makasi curses. "By my grandfather's teeth, die!" she screams, as she thrusts her halberd into the mouth of the Trog breathing its odious breath in her face.
[ +- ] Current Status
Last edited August 20, 2024 2:43 am

Rolls

Smite Evil - (1d20+5+4+3)

(16) + 12 = 28

Damage - (2d10+3+1d12)

(53) + (1) + 3 = 12

Aug 20, 2024 1:24 pm
Jomsviking says:
Hrafe immediately attacks the troglodyte that was moving in to engaging him taking a step into the reptile's flank cleaving through his step with a high grip on his axe.
[ +- ] Magic Item: Furious Charge
OOC:
In this particular instance, the boots do not apply. You would not be able to run at him just because he is running at you. That is interception, and it only applies if you are between an ally and an enemy and the enemy wants to run at the ally behind you. Since the monster was running directly at you, you couldn't run up to it. Even if you could, your attack would be on your turn, not as part of the intercept. Since I didn't see a disengage check, I assume you weren't trying to get away from it to run at a different trog.

@Falconloft go ahead and post when ready
Aug 20, 2024 3:02 pm
She's had more things in her face in the past few days than she ever did in the decade prior. She's definitely getting old. She sighs and draws another arrow, letting it hoose at point-blank range.
OOC:
flex ranged atk vs t6. I'll risk the AO from that other one if he's on me and not on Hrafe. No useful triggers.
Last edited August 20, 2024 3:04 pm

Rolls

flex ranged atk, damage if hit - (d20+10-3, 2d10+5)

d20+10-3 : (14) + 7 = 21

2d10+5 : (37) + 5 = 15

forgotten save - (1d20-3)

(19) - 3 = 16

Troglodyte

Ironmonger42

Aug 20, 2024 3:14 pm
Troglodyte

The trogs seem to be flailing, trying to club you each in the head in order to turn you into their next meals. They hiss, "Pale one above send you! You next meal!"
OOC:
Makasi and Hrafe take 8 damage each.
I believe Hrafe and Ylliane are still subject to the stench. Hard to keep track. I still have that as the truth on my tracker. If you don't roll the d20-3, i'll assume you didn't make the save. Ylliane rolled a 13 earlier but that didn't include the -3 so it was a 10.

Rolls

Troglodyte 3 Club vs. Edgar AC 15 - 8 damage - (1d20+6)

(3) + 6 = 9

Troglodyte 4 Club vs. Makasi AC 21 - 8 damage - (1d20+6)

(16) + 6 = 22

Troglodyte 5 Club vs. Hrafe AC 14 (17-3) - 8 damage - (1d20+6)

(9) + 6 = 15

Troglodyte 6 Club vs. Ylliane AC 18 (21-3) - 8 damage - (1d20+6)

(2) + 6 = 8

Aug 20, 2024 5:11 pm
OOC:
I used it for Ylliane, but not the ranged penalty since she's engaged with one now.
Aug 20, 2024 5:28 pm
OOC:
Hrafe made the save
Aug 20, 2024 7:29 pm
OOC:
Updated to remove Hrafe from list.
@Furmyr you are up
Quick Link to Battle Information
Aug 21, 2024 8:25 am
Edgar steps to the side, ignoring the trog right next to him and instead slashes at the one next to Makasi.
OOC:
Targeting T4 with a sure cut.
[ +- ] Sure Cut

Rolls

Melee Attack - Total - (1d20+10)

(10) + 10 = 20

Abandon Dagger - Total - (2d8+5)

(63) + 5 = 14

Sneak Attack - Total - (1d6)

(3) = 3

Aug 21, 2024 1:43 pm
The dagger strikes true.
OOC:
@SavageBob,@Jomsviking,@Falconloft you are all up. escalation die is now +4.
Quick Link to Battle Information
Aug 21, 2024 1:59 pm
Makasi grins as Edgar's dagger finds the Trog attacking her. "These things don't stop coming, do they?" She asks her companion, sparing a moment to touch his shoulder. She then thrusts her halberd into the creature and attempts to finish it off.
OOC:
If Edgar is still low in HP, I'll use my second Lay on Hands here to give him a free recovery. If not, @Furmyr, let me know, and I'll save it.
[ +- ] Current Status

Rolls

Melee - (1d20+5+4)

(9) + 9 = 18

Damage - (2d10+3)

(46) + 3 = 13

Aug 21, 2024 2:05 pm
Makasi manages to finish off T4 with a blow that almost missed by managed to find the creature's shoulder and then angle intward for a lethal blow.
Aug 21, 2024 9:28 pm
Hrafe pushed the limits of his severely injured body, seemingly inured to the pain of it, or perhaps even more frenetic because of it. "I am your death!" He roared focusing another furious blow at the injured troglodyte.

Rolls

Melee Attack - Total - (2d20h1+10)

(117) + 10 = 27

Melee Damage - Total - (2d10+4)

(18) + 4 = 13

Aug 22, 2024 3:51 am
The blow staggers the trog.
Aug 22, 2024 10:03 am
OOC:
I am still hurting, so I'll take the lay on hand. Was going to drink my last potion next round. But can save that for a rainy day.
Last edited August 22, 2024 10:04 am

Rolls

2d8+0 - (2d8+0)

(87) = 15

Aug 22, 2024 1:20 pm
Ylliane sidesteps the blow with a vague look of boredom on her face. "'See the world', they said. 'Experience everything it has to offer', they said. They never said the experience they were talking about was just nasty smells and the creatures who make them." She draws another arrow back and fires it point-blank into the side of the trog who's just missed her.
OOC:
Made save last post. Went back and edited it after you reminded me. Might not have been the best way to do that.

Attack t6 with flex, no triggers. 10 damage.
Last edited August 22, 2024 1:28 pm

Rolls

attack vs t6, damage if hit - (d20+7, 2d10+5)

d20+7 : (11) + 7 = 18

2d10+5 : (14) + 5 = 10

Troglodyte

Ironmonger42

Aug 22, 2024 1:56 pm
Troglodyte

The trogs continue their attacks. They seem desperate for lots of meat, and based on how you've seen this location you get the sense that they don't have anywhere to go except here so thay may explain why they don't consider running away to live another day.
OOC:
Edgar and Ylliane each take 8 damage
@Furmyr you are up
Quick Link to Battle Information

Rolls

Troglodyte 3 Club vs. Edgar AC 14 - 8 damage - (1d20+6)

(18) + 6 = 24

Troglodyte 5 Club vs. Hrafe AC 17 - 8 damage - (1d20+6)

(5) + 6 = 11

Troglodyte 6 Club vs. Ylliane AC 21 - 8 damage - (1d20+6)

(17) + 6 = 23

Aug 22, 2024 3:03 pm
Edgar stabs the trog next to him and tries to jump out of reach to engage the two other trogs.
OOC:
Will attack the one next to me, and disengage to be next to the two other trogs so I am in position to get sneak attack next round.
[ +- ] Tumbling Strike

Rolls

Melee Attack - Total - (1d20+11)

(11) + 11 = 22

Abandon Dagger - Total - (2d8+5)

(27) + 5 = 14

Disengage - (1d20+5)

(4) + 5 = 9

Aug 22, 2024 7:19 pm
Edgar's blade lands, but the trog grab's his arm long enough to keep him from running away.
OOC:
I believe edgar can attempt another disengage check, which I think also gets the +5 based on the text of the at will ability saying "all attempts this turn", as a move action. Though I am not sure. I think the quick action disengage is part of a specific line of "move, attack, quick action". Since you didn't move to engage first, I don't know if you can actually take the quick action to disengage (as it seem to read like a list of things you must all do), in which case your disengage check was your move action and thus that already failed. Not sure. What do you think everyone?

In the meantime, @SavageBob,@Jomsviking,@Falconloft you are all up.
Aug 22, 2024 8:19 pm
OOC:
Sorry, beyond my pay grade!
Makasi swings her halberd down, hacking at the arm of the Troglodyte trying to grab Edgar. "Hands off!"
[ +- ] Current Status

Rolls

Melee - (1d20+5+5)

(8) + 10 = 18

Damage - (2d10+3)

(62) + 3 = 11

Aug 23, 2024 10:43 am
OOC:
I'm fine with being stuck for now.
Aug 23, 2024 4:59 pm
OOC:
I'm only answering because you asked; I don't want to be that guy...

I believe the part of the text that says, "You can also move to engage an enemy, make this attack against it, and then use a quick action to attempt to disengage from it (the quick action disengage lets you move again if you succeed)," is giving an example of use. Normally without this ability, you'd only be able to make one disengage check a round, so if you disengaged from A and attacked B, you'd be done.

With this power, it's saying that if you disengaged from enemy A, ran to B, and attacked, you'd be able to use your quick action to disengage from B.
Aug 23, 2024 5:04 pm
Ylliance grimaces as the club impacts her shoulder. At least she'd managed to turn at the last second, making the blow roll off of her. That strong of a swing could take a head off even without a blade.

As she pivots, she keeps her left foot planted, so that even as she's turning, she's got the balance to bring her bow back up. She fires, once, then again, straight ahead to the spot that the trog should be in.
OOC:
Attacking T6, flex attack. Rolls assuming eDie is 4, I can't quite find it.

Natural 19 triggers second shot. SS goes at the same one, or at T5 if 46 dies from the first shot.
Last edited August 23, 2024 5:07 pm

Rolls

flex ranged atk, damage if hit - (1d20+7+4, 2d10+5)

1d20+7+4 : (19) + 11 = 30

2d10+5 : (36) + 5 = 14

second shot, damage if hit - (1d20+7+4, 2d10+5)

1d20+7+4 : (10) + 11 = 21

2d10+5 : (910) + 5 = 24

Aug 23, 2024 6:22 pm
OOC:
T6 and T5 are killed. Waiting on Hrafe.
Aug 23, 2024 9:38 pm
"That's the end for you!"

Hrafe brought Glaezentorg down once more attempting to cleave through the bloodied troglodyte. His brutal attack hampered somewhat by the internal injuries that had weakened him.
OOC:
Ahahah mediocre.
Last edited August 23, 2024 9:39 pm

Rolls

Melee Attack - Total - (2d20h1+11)

(513) + 11 = 24

Melee Damage - Total - (2d10+4)

(43) + 4 = 11

Troglodyte

Ironmonger42

Aug 24, 2024 3:57 am
Troglodyte

Hrafe cuts the creature, bleeding out but not dead. It looks to see it is the only one of its kind left and pleads on its knees. "Please, have mercy! We eat scraps pale man gives us, and we have nothing else. I eat flesh given to me. Release me of this prison and I will not forget your kindness."
OOC:
No longer in combat. If you wish to kill the last trog, just say so. If one person want to kill it and another objects, the players should debate in character. If no resolution can be reached, we can let the dice decide.
Aug 24, 2024 5:32 pm
"We already showed you kindness, and look what you did to us!" Makasi says, enraged at the creature's crocodile tears. "I think maybe we throw you in that pit over there."
Aug 24, 2024 10:35 pm
To emphasize her point Hrafe grabs the trogs throat and lifts him overhead. "I demand you repent before the gods amd goddesses of light. Swear on your immortal soul or I will destroy you!" Hrafe who was still in the throes of his rage spat in the troglodytes face each syllable.
Aug 26, 2024 7:10 pm
Ylliane sighs. There was something to be said for the temerity of youth, but all the yelling was doing her head in. "Perhaps instead of reciting empty words, he can demonstrate his repentance by leading us to this pale man. He's undoubtedly the one we're looking to end."
Last edited August 26, 2024 7:11 pm

Troglodyte

Ironmonger42

Aug 26, 2024 7:54 pm
Troglodyte

"Yes, yes, pale man. I show you him!" without even waiting for you all, the trog sprints towards the area you came from, back to where from. You start to wonder if the "pale man" is the wight you killed already. Do you follow? Do you cut him down before he can run?
Aug 27, 2024 2:40 am
OOC:
Hrafe absolutely would not let him just scamper off. Though being superstitious he also doesn't want to simply kill the creature.

He is a bit amazed it speaks the common tongue, the others didn't.
Aug 27, 2024 9:24 am
Edgar sighs as the creature starts running. Had it been back in the days when he worked for the Crusader he wouldn't have let it live longe enough to talk, but he was playing by different rules these days."Would have been easier to just kill it immediately," he mutters before he attempts to follow the vile creature.

Troglodyte

Ironmonger42

Aug 27, 2024 12:51 pm
Troglodyte

You follow the trog back to where you dropped down into this smelly tunnel for the first time and it points up at the hole you entered through that is uncovered. "Pale man make hole in sky and give food. We eat, pale man take bones. We not know why. Only food we can get. Trog try leave one time, no come back ever."
Aug 27, 2024 3:31 pm
OOC:
Is this the hole leading to the Trog caves, or the hole leading back to the outside world? We still haven't found any keys to help us free those captives, but I suspect this Trog won't know anything about that.
Aug 27, 2024 3:40 pm
OOC:
you found the keys on the wight. This was an optional thing to explore. It leads to the room you fought the wight in.
Aug 27, 2024 4:02 pm
OOC:
Ah ha, roger that.
Makasi can't help but feel a tinge of pity for the vile creature. "Well no one's going to be throwing you food anymore. The pale man is dead. Are there others of your kind down here?"

Troglodyte

Ironmonger42

Aug 27, 2024 5:34 pm
Troglodyte

"I don't know how count, but last I know my group axe man gave food to and leaders with others chanting want more food soon."
Aug 30, 2024 12:52 pm

What should be the trog's fate?

Kill it
Vote to view results.
Let it live, but keep it trapped here
Vote to view results.
Let it live, and let it leave the dungeon
Vote to view results.
Aug 30, 2024 12:55 pm
At some point before you leave, you notice something reflexive in the pits near where the chanters were. It seems those were pits to throw unwanted bones, but the trogs have no use for gold and thus threw that stuff down there as well. If you spend half an hour or so, you can dig out 200 gold from each pit (400 total, so 100 gold for each of you)
Sep 3, 2024 12:53 pm
You all debate for a while, and ultimately more decide to let it live than insist on killing it. The debate this becomes on if it should be left here, probably to die without new food, or to let it know about the dungeon and be allowed to leave. In the end, it is decided it should be allowed to leave. You life it up out of the hole and it runs away, hopefully to find a way out.

With that done, collect 400 gold total from the pits down below, use the command words and key you found on the wight to return to the prisoners, and let them free.

Gnome

Ironmonger42

Sep 3, 2024 12:58 pm
Gnome

"Thanks for getting me out. I was gonna lose my mind if I had to hear that woman keep praying to the priestess. She's lucky the crusader and her have a truce so long as the demons are out there. Anyways, I think you said something about coming to save me to fulfill your end of some deal?" You inform him of the resurrection that was made. "Ah, gotcha. You guys can leave it to me to tell them how I was saved. I'll put in a good word for you. Unless you want to go back to fort triumph for something else, you guys can continue on wherever it is you were going." With that, the gnome high tails it to the entrance, using the command words you told him to get to the first floor and out of the dungeon.
Sep 3, 2024 1:03 pm
The young priestess in the room with the gnome gets up and approaches Hrafe. "Thank you for saving us. While I was praying, i was told to pass this along to you. The priestess gave it to me in case I was harmed, but if I did not need it I was to give it to my savior." She reaches out a hand and a light forms. the light leaves her hand, circles Hrafe a few times, and then enters his chest. "This is a blessing of recovery. If you would be harmed to the point of falling unconscious, it will save you once." She then gives a respectful bow, hands together, and makes for the entrance to get to safety. She mentioned that she would head to fort triumph, where she would find safe passage back to the dragon emperor's capital city. She insisted she did not need to be escorted.
OOC:
Hrafe, make a note of "Priestess's Blessing of Protection". The effect is: If you would be reduced to 0 hit points, you can consume this blessing to immediately roll a free recovery. Once consumed, the blessing is lost.

is there anything you would like to do before you resume your journey to Anvil to help the dwarves? Oh, and you all get a full rest.
Sep 3, 2024 10:18 pm
"We should check the tower thoroughly, there may be weapons or tools previous delvers lefr behind."
Sep 6, 2024 1:44 pm
Not rejecting your idea of checking the dungeon, but I'll tell you that anything you missed wasn't treasure, but more like lore and that lore was more a foreshadowing of the boss. As such, you have nothing to back and find.

I'm going to put a quick poll here. Please tell me if you'd like to go back to Fort Triumph for anything or if you'd like to head straight to Anvil, the original destination.

Next action?

Go back to fort triumph for some stuff
Vote to view results.
Hit the road and go to Anvil
Vote to view results.


As for combat, I'm going to try and go back to the theater of the mind style for a while and see if that works better than the visual version I've been doing, in case it works better for 13th age.
Sep 9, 2024 2:29 pm
You return to First Triumph (I was mistaken, it is not Fort but First). The castle is just as eerie as it was before, and the guards that are keeping constant watch are demons that the Crusader enslaved when he took over the hellhole this location use to be. The inside is a mix of hyper military and functional necessities. The echoes of its nature as a former hellhole can be seen all around, but the Crusader's will is clearly in charge.
OOC:
What do you wish to do? You can say hi to Edgar's contact that sent you on the quest. You can buy any non-magical gear and any consumable in the adventurer tier. There are some shops selling consumable of champion and epic tier, though they seem to act as though you aren't strong enough to handle the stuff and either turn you away or charge double.
Sep 9, 2024 3:32 pm
Edgar will track down his contact. "So, job well done as usual?" Edgar says with a smile once he's found them.

Shafiel Lightwalker

Ironmonger42

Sep 9, 2024 7:02 pm
Shafiel Lightwalker

Shafiel flips a coin and catches it before standing up and approaching Edgar. "You did very good. I hear you've been doing work for the dragon emperor. I don't suppose I can convince you to come back to work here and give that up." She looks Edgar up and down. "I will probably never get used to seeing you tall and thin with a bare face as opposed to short, stocky, and with a thick beard."
Sep 9, 2024 9:11 pm
Hrafe did his utmost to be invisible. He knew he was not welcome here.
Sep 10, 2024 7:42 am
"Try lookin' in the mirror and seein' a stranger look back," Edgar says with a sigh. "I'm spoken for at moment. Hopefully can get my body back."

Shafiel Lightwalker

Ironmonger42

Sep 10, 2024 2:42 pm
Shafiel Lightwalker

"I getcha. If I looked like that, I'd want to get my old body back too, hahaha. If you need anything else, you know where to find me, but remember my services are never free."
OOC:
@SavageBob,@Falconloft either of you doing anything in the fort?
Sep 10, 2024 7:48 pm
OOC:
I don't think Ylliane has anything to do here. I'm good for moving on.
Sep 11, 2024 2:03 am
OOC:
Are we better off buying supplies here or in the next destination? I'm out of oils, for instance.
Sep 11, 2024 12:45 pm
OOC:
If they are adventurer tier, they are the standard prices. You haven't proven your worth to buy champion or epic tier without a price increase. Once you have more reputation that should change.
Sep 11, 2024 8:45 pm
OOC:
How much for healing services to fix His damaged lungs?
Sep 12, 2024 1:48 am
OOC:
Makasi buys 4 more javelins and 1 more oil. Why is oil so damned expensive? :)
Sep 12, 2024 10:33 am
OOC:
Edgar still have a potion and an oil, so he'll be content to fill back up on rations.
Sep 12, 2024 6:48 pm
You finish your work in the crusader's fort and get on the road to Anvil. You come across a few fellow travelers but no monsters or bandits. You eventually arrive at a fort that is wide and thick. It is clearly of dwarven make. You approach and a dwarf guard asks: "State your name and business."
Sep 13, 2024 8:05 am
Edgar stays in the back and remains silent. As long as he's in the appearance of an elf, he's sure the dwarf would prefer not to deal with him directly.
Sep 13, 2024 8:56 am
Hrafe had been given a transfusion of draconid growth hormone to rapidly heal his damaged organs. He had been a little off since then. More lucid. But also meaner. He rubbed the wound, it was still looking quite inflamed. But he didn't look sick anymore. He had developed a cough but it seemed to be getting better as well.

"What is this! You do not recognize The Sons of Ironfist? It is I Strongheart, and Skullbreaker come home at last." Hrafe chuckled at the memory. It felt good to be home. He had many fond memories, but as wild he had been as a child. Home might not have missed him.
Sep 13, 2024 1:50 pm
OOC:
Apologies if I missed it. Is Hrafe from Anvil?
Sep 13, 2024 3:16 pm
Ylliane steps forward and raises herself to her full height. There's a crack from somewhere in the vicinity of her lumbar. Her spine is nearly as old as she is. Normally, she'd stay in the back and not say much, but with the dwarves, and all their love for order and hierarchy, the fact she has a rank might come in handy. She looks down toward the short dark blob that spoke, and replied with as much authority as she can remember how to use. "Captain Ylliane Verandre*. We've been sent on special assignment from the Empire to assist Anvil. Not sure of the nature of the mission; we were told we'd be briefed when we arrived. Do you know where we should be heading for that?"
OOC:
* veer-AND-eh
Sep 13, 2024 5:28 pm
The dwarf chuckles some and looks back up at Ylliane, trying to keep from chuckling further. "You must be the ones they sent to deal with the tunnel issue. Yes, please enter. Ask for Tysnip Stormreach at the Heavy Hammer construction."
Sep 13, 2024 6:58 pm
Ironmonger42 says:
OOC:
Apologies if I missed it. Is Hrafe from Anvil?

OOC:
Hrafe was born in the uncivilized north. He was raised somewhere dwarven with Edgar and was trained to be a berserker. Given this is the only place that fits it seems reasonable.
Sep 15, 2024 1:40 am
As the dwarf waits for you to enter, he strokes his beard. "Strongheart, Strongheart.... You sound familiar. I believe a kid with that name got into a lot of fights not long ago here."
Sep 16, 2024 1:14 am
"That's me!"

Hrafe sounded rather proud of the description and offered a wink to Edgar. Turning back to the guard he added. "Promise to be on my best behavior this time."
Sep 17, 2024 10:56 pm
"See that you do," the guard says, a glare forming on his face. "You used to cause more trouble than one could count on a daily basis. Let's hope age has tempered that, rather than forged it stronger."
OOC:
Does anyone else want to do anything before I assume you go meet the NPC that was mentioned? Does anyone want to do something before meeting the NPC?
Sep 18, 2024 2:05 am
OOC:
I should probably have Makassi ask around about her kids, but I've had a grueling day, so I'm good to move on. :)
Sep 18, 2024 9:55 am
Edgar stays in the background, not saying anything. He has been part of giving elves a cool welcome himself. One positive was that no one would recognize him in this form. Everyone who matters already thinks him dead, and he will let that remain until he can get his body back. Coming back as an elf would probably be an unbearable shame to his family anyway. He has no one he want to visit before their contact.
Oct 14, 2024 4:35 pm
After the formality and outright rigmarole of getting through the fort's front gate is over, you're led to the fort commander's quarters. Austere and practical like most other things dwarven, his quarters are a small corner area for a bed, and a large table that impresses itself on the rest of the room, centered under a skylight and surrounded by bookshelves and chairs. Currently it's got a map of the western reaches on it with several different flags in various locations. It's not certain, but you think those are probably troops or scouts or something similar.

As you're shown in to the room, the commander stands, his presence imperious despite his lack of height. One of your escorts nods to him and murmurs, "Commander Throlan, soldiers from Axis," before ducking back out.

Commander Throlan scowls over at you. Dwarves are just a little distrustful about outsiders and - as at least some of you probably know - hate being put in the position of needing help from them. "So you're the ones the Emperor sent us, eh? I can't rightly say you look like much, but he hasn't let us down before. I'm putting my trust in you. Don't let me down. We've got a delicate situation here. Our cousins from the deep have been pushing at us from the west for quite a while now. So far we're holding our own, but we may not be able to for long. We've gotten word that they've discovered the location of an old keep from generations ago. At first, we didn't put much stock in it. After all, it's been abandoned for millennia. But some recent findings in the capital have given us a new urgency. That keep at one time housed some of our greatest siege weapons. I'll be honest. We're stretched thin. Every day we're repelling attacks. We're going to use one of those attacks to sneak you behind the derro lines. We need you to find the keep, and bring back what weapons you can - if any exist. If there's some you can't bring back, you'll have to destroy the keep."
Oct 17, 2024 3:25 am
"Seems fairly straightforward. But perilous. Infiltrating a dwarven fortress carries many risks."

The warrior who favored the direct approach did not like his odds against the machinations and paranoia of the dwarves of old. "Do we have any material to aid us. Maybe old blueprints that will tell us where the traps are?"
Oct 17, 2024 8:56 am
Edgar shrugs. "Should be able to find any traps," he replies. "I think I'll be able to think like a dwarf."
OOC:
Could I use my knowledge of dwarven culture to see what I know of the keep.

Rolls

INT - Skill (BG3) - (1d20+4)

(15) + 4 = 19

Oct 21, 2024 8:11 pm
Edgar knows the keep in question from stories, even before the commander mentions it. "Quandry Keep was built to befuddle invaders, the same way all of them were before things got... 'civilized'." The air quotes are audible. "There is a seal that can point the way, sort of an arcane compass, but it went missing the same time the keep did. If they're making any effort to take the keep though, they'll need it, because the only other way to not get lost in there is to not go in in the first place. You might need to make a detour to obtain that seal for yourself. We have a group of soldiers guarding a void bomb down by the front lines. They're currently under orders to use it if the lines break, but you'll have orders for them to hand it over to you. It's not large; you should be able to carry it with you easily and plant it in the keep to bring it down."

There's another way too, Furmyr knows. Something the dwarf is keeping from you all, probably because you're NOT dwarves, and he's paranoid about non-dwarves knowing. In every keep, there's glyphs on the walls at certain intersections that can be read to figure out where exactly you are, sort of a grid system, but if the keep was deserted officially, some of those might be missing, having been scraped off by the retreating soldiers. Still, it could be a better option than trying to figure out where the derro are keeping the seal.
OOC:
I'm not putting that in a note because there's no real point in keeping secrets about what everyone knows UNLESS you would rather keep it secret. If that's the case, please let me know now, and I'll start doing it. I've found it slows things down more than accomplishing anything else, but I will certainly bow to the group's wishes.
Oct 21, 2024 8:36 pm
OOC:
I always tell my groups that I assume they share any info they know for the same reason. It just saves time.
Oct 22, 2024 3:21 am
"Forays like this can take days. What is our deadline? You mentioned scouts. Are we to liase with them for support? The more bodies in an assault the greater the likelihood it succeeds. Munitions like voidbombs should only be used as a method of last resort. As for the derro's hiding place for the seal, I imagine we can beat the information from an officer."

Hrafe looked around to see if anyone objected to the heavy handed tactic, this was war afterall.
Oct 22, 2024 3:48 pm
"We could..." Makasi muses. "But these derro you speak of. Can they be reasoned with? What do they have against you?"
Oct 30, 2024 9:36 pm
"The soldiers we have are simply guarding the bomb, they're not scouts. We have them planted all along the tunnels in the west. It's a last ditch measure. If we can't hold them back, they'll detonate it and close the tunnels. The King doesn't want to do it, and for good reason. We lose access to a lot of territory and lot of history if we detonate it. But it'll happen if we need to. As far as the derro go, there's something you need to understand. All of them, they used to be us. Something happened ages ago out west. Dwarves started slowly going crazy. We're natural diggers; we live underground after all. But for them, they started hearing voices that told them to start digging strange tunnels that seemed to go nowhere, connecting them up in odd patterns. They keep digging and digging, and the further they dig, the further the effect spreads. We lose a couple soldiers a week to the derro. They start talking to themselves, and then they either run off west or they attack their fellow soldiers. We can't lock them up or they'll dig with their bare hands. They're not stupid, they'll understand things they hear, they know threats and they know promises, but... reason? They lost that a long time ago."
Oct 31, 2024 8:50 pm
Edgar shakes his head in sadness. "All that can be done for them is a swift death," he says.
Oct 31, 2024 8:58 pm
"Ah, 'in the depths of a mind insane, fantasy and reality are the same.' These random tunnels, are likely a means of lauding the demons that drive them. It is sad, but there is nothing to be done."
Nov 1, 2024 9:45 pm
If there's nothing else to ask the Commander, we'll go ahead and move forward. (If there was more you wanted to do, we can handle it in notes as we move on.) You've got your marching orders, so to speak, and you're directed to the lower levels of the keep, where a great iron door bars the way to the western reaches. While the Empire ostensibly controls the land above the ground - for very specific and legal definitions of control that have nothing to do with having power over any of said land - the Dwarf King is the recently disputed master of all that lies below. The derro that are attacking in the west are a recent development - this much you learn from the soldier that accompanies you to the door. While it's true that derro have existed as long as dwarves has - and some say longer - the derro being any more than a simple tribal, territorial nuisance is very new.

The door swings open and reveals a torchlit stairwell that leads down under the mountain. It is broad and spacious, and the shadows that cling to every surface probably hide more than just secrets. You step out carefully into the deserted passage, heading west to where the fighting is supposedly more prevalent.

It's what you feel is a day's march and probably another thousand feet down. The tunnel gives way to the underworld proper, and you lose sight of the ceiling as it fades into the darkness. Finally, you come to a wall that's probably four times your height, maybe more. At first you just see it out ahead of you, the torches on it's battlements giving you an inkling of it's size. There's movement around the base of it that you can't make out.

As you get closer, you can start to make out that the contingent of dwarves that's stationed there is the target of an attack. Individual dwarves are attempting to hold the gate as it comes under attack from some sort of battering ram. The door shakes and cracks with each hit. Other dwarves are preparing to set up a counterattack when the gate finally falls. You finally get close enough to call out, but your greeting isn't more than halfway out of your mouth when, with a massive explosion, the gate rips in half, showering the dwarves with splinters that are nearly the size of them.

The dwarves guarding the gate go down instantly, some dead, some probably wishing they were. The remainder rush toward the new hole in the wall that's already swarming with derro. One of the dwarves, as he rushes for the gate, calls out to you, "You there! If you're not here sightseeing, fight! We can't let them through!"
OOC:
If you want to fight, roll init. If you don't want to, let me know what you do want to do.
Nov 3, 2024 2:20 pm
Edgar draws his daggers and rushes forward.

Rolls

1d20+6 - Initiative - (1d20+6)

(14) + 6 = 20

Nov 3, 2024 9:08 pm
Hrafe follows closely preparing to do some damage.

Rolls

Initiative - (2d20h1+2)

(1819) + 2 = 21

Nov 6, 2024 6:27 pm
OOC:
Did we rest up? So do I have full recoveries? And have we had an opportunity to heal? I was at 33/44 HP last time.
Makasi draws her halberd and points it toward the derro.

Rolls

Initiative - (2d20h1+2)

(413) + 2 = 15

Nov 12, 2024 8:12 pm
OOC:
@SavageBob -- yes, sorry, I should have said, but I think internally I assumed new GM new start and didn't say it out loud.

You're all up first with that horrible roll.
There's time for just a glance to confirm your intentions, and then you all act in one accord, rushing toward the embattled dwarves and their attackers. As you run the battle is already in full swing. Hordes of derro flood through, crashing against the stalwart dwarven lines of defense. In a very real way, this battle is the embodiment of chaos vs. order. It's also much larger than you could ever claim to influence. Watching the lines, it's clear that the derro will eventually lose and be beaten back beyond the wall.

And then you realize with a start, that they're not trying to win. The battle is creeping closer to the void bomb even as its successfully deflected from the fortress. The dwarves don't seem to have noticed. But you have. A group of six derro have just broken off from the rest of the battle when you catch up to them.

Five of them - one of whom is wielding an axe taller than he is - turn to block your path as the sixth one moves to the bomb and begins to tinker with a panel on its side.

Rolls

init - (d20+5)

(2) + 5 = 7

Nov 12, 2024 11:55 pm
"Hold them back, I'll take the clever one." Hrafe began to charge immediately at the derro attempting to meddle with the voidbomb. He lifted Glaezentorg overhead and shouted a curse in dwarvish as the battle fury took him.
[ +- ] Magic Item: Furious Charge

Rolls

Melee Attack Hammrammr + Furious Charge - (2d20h1+6, 2d10+4+1d6)

2d20h1+6 : (610) + 6 = 16

2d10+4+1d6 : (810) + (6) + 4 = 28

Nov 13, 2024 11:14 am
Edgar rushes forward and staying out of the axe wielder's range he targets one of the other enemies.

Rolls

Melee Attack Abaddon Dagger first attack - Total - (1d20+7, 2d8+2d6+5)

1d20+7 : (17) + 7 = 24

2d8+2d6+5 : (34) + (54) + 5 = 21

Nov 13, 2024 3:38 pm
OOC:
Can you describe what the void bomb looks like? I'm wondering if I can use Reach Tricks to roll it away from the Derro, or if that's a terrible plan.
Nov 14, 2024 9:22 pm
OOC:
@SavageBob - It's about the size of a dwarf, like everything else that is perfectly-sized. You could roll it, but it is an arcane explosive device, so, you know. I won't say no, though!

@Jomsviking - Breaking through to the clever one is absolutely doable, but one of the frontliners might stop you. If they manage it, your attack will go against them instead.
One of the smaller derro jumps in front of Hrafe's charge, forcing the barbarian to confront him instead. It doesn't go well for him, unless he wished that one of his parents wasn't dwarvish, in which case he's doubly successful, because now he's two half-derro. Both of him flop to the ground rather unceremoniously.

Another derro nearer to Edgar finds that being a pincushion is rather inimical to life.
OOC:
Makasi is up.

Rolls

Opportunity Attack vs Hrafe - (d20+8)

(17) + 8 = 25

Nov 16, 2024 4:48 am
Makassi sees Hrafe's trouble trying to get at the over-curious Derro. She figures her halberd can reach over the heads of the other Derro and distract the little troublemaker from his appointed task... Seeing an opening, she swings the pole arm overhead and clops the flat of the blade down on the miscreant's head!
Last edited November 16, 2024 4:49 am

Rolls

Reach Tricks (need 6+) - (1d20)

(12) = 12

Halberd Melee - (1d20+5)

(12) + 5 = 17

Damage - (2d10+3)

(61) + 3 = 10

Nov 19, 2024 10:38 pm
Makasi gets a glancing blow on the derro, but it is not enough of one to distract him from his goal.

As the two derro fall, you feel more than hear a psychic dissonance roll through your heads.
OOC:
I lost the rest of the post last week I guess. My apologies.
Makasi tries to strike at the more mechanically inclined derro, but her attempt falls a bit short. Her halberd scrapes along it's ragged armor until it finally glances off, leaving nothing more than a long, thin, cut. Painful, no doubt, but not significant. As she recovers her stance, the e silent scream forces her, along with the rest of you, all back a pace.

The smaller derro advance on Makasi as she struggle to recover your senses, lashing out at you with their fists and their teeth, fighting like madmen, which, of course, they are. Makasi easily turns aside their attacks, though they are preventing her from moving safely to assist anyone else.

The larger derro, having felt Hrafe's challenge even if it was not fulfilled, leaps into combat, gnashing his teeth as his foul breath splashes into Hrafe's face. It's bent, rusted axe, swings toward him, and finds its target.
OOC:
No damage to Makasi, 8 damage to Hrafe, and everyone is dazed for this round. Dazed means you take a -4 penalty to attacks. Your eDie is at +1 now, though, and that will grow if you press yoru attack despite your circumstances.

PCs are up. eDie is +1.

Rolls

Derro Dissonance vs. MD, dazed if hit, confused if the natural roll is >= WIS - (d20+8)

(12) + 8 = 20

attack vs AC x2 - (d20+8, d20+8)

d20+8 : (3) + 8 = 11

d20+8 : (4) + 8 = 12

Attack vs Hrafe's AC - (d20+8)

(10) + 8 = 18

Dec 2, 2024 5:11 pm
OOC:
@Furmyr,@SavageBob,@Jomsviking - PCs are still up. Do we still have everyone? I know this time of year can get hectic.
Dec 2, 2024 7:28 pm
Edgar quickly moves to one of the smaller derros attacking Makasi. Slashing at it with a sure cut.
OOC:
Sorry, must have missed this post as I was on vacation that week. Sorry about that.
[ +- ] Sure Cut

Rolls

Melee Attack - Total - (1d20+8-4)

(9) + 4 = 13

Abandon Dagger - Total - (2d8+5)

(36) + 5 = 14

Sneak Attack - Total - (1d6)

(1) = 1

Dec 3, 2024 5:00 am
OOC:
Sorry for the delay busy this time of year.

Well busy always...
Dec 6, 2024 5:04 pm
OOC:
No worries, that's the way it is just about now. Just wanted to make sure we were all still here. No word from SavageBobhere, but he's in a couple other games so he's around. I also just remembered that with GameMaster, we had said that if two days go by, the GM would move for that person. Am I getting that right? And is that something we want to continue?

3 damage to that derro, Hrafe and Makasi are up.
Dec 6, 2024 8:48 pm
OOC:
I'm here! Just that time of year.
Makassi feels like her mind is being filled by gray yarn. She tries to fight off the feeling by visualizing a dark-skinned spirit slashing through the yarn, releasing her faculties once more. It's not enough to get the Derro away from her so she can return her attentions to the bomb maker...
OOC:
Yeah, that didn't work. Half damage though.
[
[ +- ] Current Status
Last edited December 6, 2024 8:49 pm

Rolls

Smite Evil, Dazed - (1d20+5+4+1-4)

(1) + 6 = 7

Damage - (2d10+3+1d12)

(710) + (4) + 3 = 24

Dec 7, 2024 12:24 am
Hrafe, unable to maneuver falls into the nearest derro screaming insults in dwarvish.

Rolls

Melee Attack - Total - (2d20h1+7)

(77) + 7 = 14

Melee Damage - Total - (2d10+4)

(27) + 4 = 13

Dec 13, 2024 10:37 pm
OOC:
Yep, it is indeed a time of a year. Saving the best for last seems oddly double-edged in this case.
Hrafe is able to at least nick the derro he's mixed up with, Makasi is unable to do even that. By the time she's finished her swing, it's on here again, but at least Edgar's got the attention of the other remaining one. The larger one seems to take a perverse pleasure in getting screamed at and returns the insults incoherently, spittle flying from his lips in the apparent belief that the volume of the screaming is more important than the words.

OOC:
@Jomsviking - Hrafe is hit for 8 damage and 3 ongoing. You can save vs the ongoing at the end of your turn (so it'll damage you once).
@Furmyr - Edgar takes 6 damage.

Rolls

Berserker vs Hrafe, 8 damage, 5 ongoing on a 16+ - (d20+8)

(17) + 8 = 25

Derro vs Makasi, 6 damage - (d20+8)

(9) + 8 = 17

Derro vs Edgar, 6 damage - (d20+8)

(17) + 8 = 25

Dec 14, 2024 4:27 am
OOC:
Because I used Smite, I should have done half damage on the fail (12).
Last edited December 14, 2024 4:27 am
Dec 18, 2024 4:24 pm
OOC:
Sorry, I did note it down, my prose was just badly worded.

You guys are up now, eDie is +2.
Dec 18, 2024 10:30 pm
Hrafe growls in fury as the blade cuts deep and his blood begins flowing. But he was undeterred roaring in frustrated wrath and fatal fury he hacks at the Derro with his axe. "I am, Immortal!" He screams as muscular action begins to staunch the bloodflow.
OOC:
looks like I fudged the code

22 if it hits
Last edited December 18, 2024 10:31 pm

Rolls

Unstoppable Recovery - (2d12+3)

(126) + 3 = 21

Melee Attack - Total - (2d20+8h1, 2d10+4)

2d20+8h1 : (814) + 8 = 30

2d10+4 : (74) + 4 = 15

SAVE - (1d20)

(4) = 4

Dec 19, 2024 12:38 pm
Edgar growls at the Derro that just hurt him, and tries to return the favor.
OOC:
Don't know if I get sneak attack on it, so I added it in case.

Rolls

Melee Attack - Total - (1d20+9)

(19) + 9 = 28

Abandon Dagger - Total - (2d8+5)

(11) + 5 = 7

Sneak Attack - Total - (1d6)

(6) = 6

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