Chapter 2: Fell Tunnels
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- 21: there appears to be an inanimate magic circle on the floor
- 22: Empty aside from door similar to the one you just used. Seeing as you know only 1 command code, it is up to you if you try if it works again or not, or if this one uses a different one.
- 23: Empty, though moaning from the east like from undead
- 24: same as 23
Rolls
Trap attack Hrafe PD 17 - (1d20+5, 2d6forcedamage)
1d20+5 : (2) + 5 = 7
2d6forcedamage : (43) = 7
"Shall we deal with the undead?" he asks the rest of the group.
Ready to fight undead?
As you open the door, you find a wight performing some ritual on an alter. Between you and him are multiple zombies. The wight turns around and says, "I don't remember calling for the gnome yet. Who are you? You seem like intruders who need to be dealt with. Zombies, attack!"
Yilliane & Edgar & Hrafe
Wight
Makasi
Zombies
Rolls
Ylliane: 2d20H1+7 DC 17 - (2d20H1+7)
(1818) + 7 = 25
Edgar Skullbreaker: 1d20+6 - Initiative DC 17 - (1d20+6)
(15) + 6 = 21
Hrafe: 1d20+4 - Initiative DC 17 - (1d20+4)
(4) + 4 = 8
Makasi Initiative DC 17 - (1d20+4)
(8) + 4 = 12
Hrafe advantage roll DC 17 (forgot to make 2d20H1, same for makasi - (1d20+4)
(19) + 4 = 23
Makasi Advantage Initiative DC 17 - (1d20+4)
(4) + 4 = 8
Rolls
longbow - flex attack - (1d20+7)
(6) + 7 = 13
Comeback Strike - (1d20+5)
(2) + 5 = 7
Hrafe allowed the wight to speak as with each syllable it uttered his burning hate for it. And then exploded into attacking it howling his holy fury.
Rolls
Melee Attack - Total - (2d20h1+6)
(111) + 6 = 17
Melee Damage - Total - (2d10+4)
(22) + 4 = 8
Rolls
Melee Attack - Total - (1d20+7)
(9) + 7 = 16
Abandon Dagger - Total - (2d8+5+2d6)
(37) + (56) + 5 = 26
Sneak Attack - Total - (1d6)
(4) = 4
Think of there being 5 zones:
- Room 23
- Room 24
- Northern part of Room 25
- Middle part of Room 25
- Southern part of Room 25
1 move gets you from a zone to a zone next to it (23 to 25 north for example)
If you are close enough to another zone that you are in the doorway (like how the battle started), you can move into the next zone and approach someone in the same move. Otherwise 1 move gets you in the zone and the other approaches someone.
If someone is in a zone next to the one you are in, they are far. if they are more than 1 zone away, they are too far to target.
Attack: Charisma + Level vs. MD
Hit: Remove yourself from play. At the start of your next turn, return anywhere nearby that you could have moved to normally during your turn, and deal double damage with your first rogue attack that turn. (No monkeying around with delaying and such here: return on your initiative and take your turn.)
Miss: No effect. You can’t attempt to shadow walk again until your next turn, but you still have your standard action this turn
On a miss, you can still use your move action normally (but still can’t shadow walk this turn).
Rolls
CHA + LVL - (1d20+5)
(20) + 5 = 25
@SavageBob You are up. please keep in mind the "how far can I move" section of the battle tracker
Quick Link to Battle Information
Rolls
Wight Sword vs. Hrafe AC 17—10 damage - (1d20+9)
(20) + 9 = 29
Rolls
Smite + Oil - (1d20+1+4+5)
(14) + 10 = 24
Smite damage - (2d10+3+1d12)
(109) + (4) + 3 = 26
Zombie Shuffler
The wight looks at the zombies and its eyes glow. The wight clearly has control over them, and thus they are slightly smarter than usual under active control. 1 and 2 run up to Ylliane and try to swing their limp arms. 5, 6, and 7 try to surround makasi. 8, 9, and 10 approach Hrafe. 8 is able to attack but 9 and 10 must dash to get into position.
Ylliane: 0 damage (i wrote AC 2 instead of 21 by mistake, so that one that looks like it his is a miss)
Makasi: 8 damage (3 + 1, doubled for nat20), zombies take 1 damage as well
Hrafe: 6 damage (3, +3 from nat16+), zombies also take 3 damage, so the one that bit Hrafe bit so hard it's head shattered
@Jomsviking,@Furmyr,@Falconloft you are up
Rolls
Zombie Shuffler 1 Rotting fist vs. Ylliane AC 21 - 3 damage (on 16+, +1d4 damage) - (1d20+5)
(5) + 5 = 10
Zombie Shuffler 2 Rotting fist vs. Ylliane AC 2 - 3 damage (on 16+, +1d4 damage) - (1d20+5)
(9) + 5 = 14
Zombie Shuffler 5 Rotting fist vs. Makasi AC 21 - 3 damage (on 16+, +1d4 damage) - (1d20+5)
(15) + 5 = 20
Zombie Shuffler 6 Rotting fist vs. Makasi AC 21 - 3 damage (on 16+, +1d4 damage) - (1d20+5)
(20) + 5 = 25
Zombie Shuffler 7 Rotting fist vs. Makasi AC 21 - 3 damage (on 16+, +1d4 damage) - (1d20+5)
(6) + 5 = 11
Zombie Shuffler 8 Rotting fist vs. Hrafe AC 17 - 3 damage (on 16+, +1d4 damage) - (1d20+5)
(18) + 5 = 23
ZS6 bonus damage - (1d4)
(1) = 1
ZS8 bonus damage - (1d4)
(3) = 3