OOC:
I'm not sure warrior poet makes sense as an active background. The filth commonly found on battlefields is nowhere near the vomit-inducing stench you find yourself near. Also, I'm not sure a warrior poet background would apply to much beyond physical strength and philosophy.
That said, the DC was 18 and 15 + 5 (lv + con mod) is enough to pass regardless, so it is a moot point at this moment
Hrafe manages to dive into the deep end of the pool, far beyond the reach of Makasi's weapon, and comes back up with the weapon in hand. Aside from a lingering odor that will be easy to fix with clean water, it seems untarnished. With some examination, it appears the necklace is a Necklace of Waterbreathing.
[ +- ] Necklace of Waterbreathing
Adventurer Tier
Default bonus: +1 to saves when you have 10 hp or fewer (adventurer); 25 hp or fewer (champion); 50 hp or fewer (epic).
Water Breathing (recharge 6+): This band of aquamarine and pearls enables you to breathe water for a short time, usually about five minutes. The effect wears off slowly, so you’ll have warning to get to the surface. Quirk: Hiccups in stressful situations.
You also take this time to look over the boots from earlier and determine they are Adventurer Tier Boots of Furious Charge
[ +- ] Boots of Furious Charge
Default bonus: Disengage checks and other checks involving fancy footwork: +1 bonus (adventurer); +2 bonus (champion); +3 bonus (epic).
Boots of Ferocious Charge: Whenever you move to engage a foe first and then make a melee attack against it during the same turn, you deal 1d6 damage, hit or miss (champion: +2d8; epic: +4d10). Quirk: You like to start fights as much as you like to finish them.
OOC:
When deciding who should get the items, please prioritize those with fewer magic items before those who have more.