Chapter 2: Fell Tunnels

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Aug 9, 2024 2:45 pm
OOC:
@Falconloft you get first dibs on magic item (boots of charging or necklace of water walking), which do you want?
Aug 9, 2024 5:18 pm
OOC:
If anyone else wants those, I'll pass my turn on to them and choose next time. I don't think Ylliane needs either of those.
Aug 9, 2024 5:37 pm
OOC:
Ok, we'll say Hrafe has the boots, and the necklace is being held by someone random in the party, but not being utilized at this time until someone says they want it.
Hrafe tries on the boots and feels a surge of energy, like he his muscles would swell if he ran at someone violently. The necklace is placed ins someone's bag for now.

You return to the intersection and go down the path with the chanting. You see shadowy figures moving their arms and moving up and down, speaking in some monstrous language. it dawns on you that if you get any closer, the light of your torch will give you away. Maybe you could send someone forward to scout or ambush, but they might get spotted and those who stay behind will need to spend their whole first turn if a fight breaks out just catching up. On the other hand, you could all go forward and be prepared for whatever happens.

Plan of approach

Send scout(s) forward
Vote to view results.
Go forward together
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Go back and leave
Vote to view results.
OOC:
I'll check monday for the votes and then see what happens next.
Aug 12, 2024 12:56 pm
[ +- ] Ambushes and Surprise
OOC:
I assume Edgar will lead the ambush, as he is the rogue. I will roll a DC 18 Dexterity check for Edgar. It is a 18 because, even though they are chanting, the smell may interfere with edgar's ability to do the job right, as he feels a little sick just being here.

If he succeeds, you get the ambush, and he and the highest initiative can go before round 1. if not, we will go with initiative.

In progress, do not post yet

Rolls

Edgar Skullbreaker: DEX - Skill (BG1) DC 18 - (1d20+11)

(8) + 11 = 19

Ylliane - (2d20H1+7)

(319) + 7 = 26

Edgar - (1d20+6)

(5) + 6 = 11

Hrafe - (2d20H1+4)

(163) + 4 = 20

Makasi - (2d20H1+4)

(617) + 4 = 21

Aug 12, 2024 1:06 pm
@Furmyr,@Falconloft You two can take a turn, then combat starts.
Quick Link to Battle Information
Aug 12, 2024 1:30 pm
Edgar sees the shadowy figures, and quickly springs into action. He runs forward and tries to kick one of the figures back into the hole in the ground.
OOC:
It looks like holes behind a couple of enemies. Hoping for Edgar to run forward and push one into a hole before he realizes what is going on. Rolled my Trained Assassin skill with Strength. Let me know if you want me to roll something else.

Rolls

STR - Skill (BG1) - (1d20+8)

(8) + 8 = 16

Aug 12, 2024 1:45 pm
OOC:
Which figure? there are 4. I'll say the DC for it is 15 (normal) since you ambushed, but anything similar will be DC 20 (Hard) starting round 1.

Oh, Super Important! These creatures have a trait called Chameleon: Underground, or in swamps and rivers, attacks against troglodytes by enemies who aren’t engaged with them take a –4 penalty.

They also have Trog stench: Trogs spray scents that stink so badly that other humanoids take penalties to all attacks, defenses, and saves when engaged with a troglodyte or when nearby three or more troglodytes. Non-humanoids usually aren’t affected. Humanoids affected by trog stench can make a normal save at the end of each of their turns (though they’ll be taking a penalty . . .). If the save succeeds, the humanoid can ignore all trog stench for the rest of the battle.Trog stench penalties vary for different humanoid races:
–4: Elves, gnolls, gnomes
–3: Humans, halflings, half-elves, holy ones, tieflings, most everyone else
–2: Half-orcs, dragonics
–1: Dwarves
–0: Forgeborn
Aug 12, 2024 4:01 pm
OOC:
Is it a CON save to avoid the stench?
Aug 12, 2024 4:55 pm
OOC:
Saves in 13th age just mean a d20 roll with no modifiers unless you specifically get a bonus to saves. The number you need is based on easy, medium, or hard.
Easy = 6 or higher
Normal = 11 or higher
Hard = 16 or higher

In this case, it means you would roll a d20 at the end of your turn, with the penalty based on your race since it mentions the penalty affects saves, and if the total is 11 or higher you can ignore the stench the rest of this battle.
Aug 13, 2024 3:05 am
Since Edgar is out in front, Ylliane decides to move forward enough to line up a shot at the nearer trog that Edgar isn't engaging with. Hopefully the others will be able to distract them before she's too noticeable...
OOC:
Move to BD65 so there's room to get past her, then taking a flex attack with power attack at either t1 or t2, whichever Edgar isn't in the face of.

Second Shot is triggered by the hit. It's a miss.

Total damage: 13+13+4+4+2=36
Last edited August 13, 2024 3:12 am

Rolls

longbow attack, damage - (1d20+7, 2d10+5)

1d20+7 : (20) + 7 = 27

2d10+5 : (17) + 5 = 13

power attack damage if hit - (1d6)

(4) = 4

second shot - attack, damage - (1d20+7, 2d10+5)

1d20+7 : (4) + 7 = 11

2d10+5 : (910) + 5 = 24

Aug 13, 2024 3:50 am
Edgar runs up and kicks a trog into the pit. You hear a lot of crunching as it hits the bottom, perhaps too much crunching. You aren't sure what happened. Ylliane fires a bow show and shoots the other trog right in the forehead, falling over dead and landing inside the pit it was next to.

The chanters pause to see this happen and then start chanting louder as they pound their chest.
OOC:
@SavageBob,@Jomsviking,@Falconloft you are all up. Please keep the following in mind as you roll your dice:
[ +- ] Trog abilities to keep in mind
TLDR: you all have -3 to attacks, all of your defenses, and any saves you make (but not skill checks) if engaged (melee range) with a trog, and if you make a ranged attack it has a -4 penalty as they blend into their environment and are hard to aim at. If you are engaged with a trog in melee, roll a d20-3 at the end of your turn. if you roll an 11 or higher, you are immune to the -3 part until the end of battle.
Quick Link to Battle Information

Rolls

Trog falling damage - (2d6)

(53) = 8

Aug 13, 2024 4:30 am
Hrafe picks up a rock and hurls it at one of the chanting troglodytes unwilling to be covered in the stench.

Rolls

Ranged Attack - Total - (1d20+4)

(16) + 4 = 20

Ranged Damage - Total - (2d6+2)

(63) + 2 = 11

Aug 13, 2024 9:41 am
OOC:
Stinky save

Rolls

Save - (1d20-1)

(4) - 1 = 3

Aug 13, 2024 1:12 pm
OOC:
I don't think hrafe's rock throw included the -4 to ranged attacks from their Chameleon trait, thus the rock hits the wall where he thought he saw there eyes, but it turns out the rocks were just differently colored and resembled eyes in the torch light.

Edgar is still subject to the trog stench.
Aug 13, 2024 2:30 pm
As always, mages get Ylliane's attention first. She barely trusts magic when it's on her side. She grabs a handful of arrows, nocking them almost faster than can be seen, and they fly one after another at the righthand caster.
OOC:
flex attack misses. The miss triggers Comeback Strike. Whether that hits or not, the natural 16 triggers Second Shot.

Oops... I mistyped THAT. That 16+7-8 would give me a 15.

So if CS and SS hit, which I doubt, it would be 29 damage. If only CS hits, then 17. If nothing hits, 6.
Last edited August 13, 2024 2:40 pm

Rolls

longbow attack, damage - (1d20+7-4, 2d10+5)

1d20+7-4 : (2) + 3 = 5

2d10+5 : (84) + 5 = 17

Comeback Strike - (1d20+7-4-2, 2d10+5)

1d20+7-4-2 : (16) + 1 = 17

2d10+5 : (62) + 5 = 13

Second Shot - (1d20+7-4-42d10+5)

(16) - (28243792958810881385418832177831699873103591) + 8 = -209

second shot damage, if hit - (2d10+5)

(45) + 5 = 14

Aug 13, 2024 2:34 pm
With the stench already palpable, Makasi steels herself to rush one of the Troglodyte, what, shamans? She then screams an oath to her ancestors as she rushes toward the nearest chanter, halberd point out, thrust it it into the creature's stomach. Nevertheless, the stench gets the best of her, and the attack barely scratches the creature.
[ +- ] Implacable
OOC:
Half damage = 8 or 9, depending on if we roll up or down.
Last edited August 13, 2024 2:39 pm

Rolls

Save vs. stench - (1d20-3)

(8) - 3 = 5

Smite Evil - (1d20+5-3)

(7) + 2 = 9

Damage - (2d10+3+1d12)

(48) + (2) + 3 = 17

Aug 13, 2024 2:38 pm
Unfortunately, both arrows go flying into the far rocky wall.
OOC:
You watch as the second shot rips a whole in the space-time continuum as it deals 209 damage to the wall, hahaha. Not sure where the 42d10 came from.
Aug 13, 2024 6:59 pm
Makasi prepares a big swing, but nearly gags on the stench in the process. The swing goes wild, but her conviction does allow her to deal half of what she would have done.
Aug 13, 2024 7:04 pm
Troglodyte

The trog in the pit spends its entire turn climbing out of the pit, next to Edgar, but is unable to do anything else. It does appear to move such that it is not right next to the pit like it was before.
Troglodyte Chanter

The trog chanter engaged with makasi thrusts the spear in its hands, while the other hisses at Edgar's mind. They seem unworried about those attacking from a distance.
OOC:
Makasi takes 3 damage, even on a miss, as the spear seams coated in something so fowl it hurts to smell. Edgar takes 10 damage as something causes his head to pound.
@Furmyr you are up

Rolls

Troglodyte Chanter Spear vs. Makasi AC 21 - 12 damage (3 dmg on a miss) - (1d20+8)

(5) + 8 = 13

Troglodyte Chanter Hissing curse vs. Edgar MD 13 - 10 damage - (1d20+10)

(11) + 10 = 21

Aug 14, 2024 9:12 am
Edgar winces as he feels something in his head. Then he quickly slashes at the creature in front of him, and then tries to jump out of the way of his foe. Moving to speed to stand next to Makasi, where his sneak attacks can do the most damage.
OOC:
Will use Evasive Strike to pop free and move to the right side of Makasi. If he misses, he'll just stand where he is.

Melee attack
At-Will
Target: One enemy
Attack: Dexterity + Level vs. AC
Hit: WEAPON + Dexterity damage, and you can pop free from the target. If you drop the target, you can pop free from all enemies instead.
Miss: Damage equal to your level.

Rolls

Melee Attack - Total - (1d20+7)

(9) + 7 = 16

Abandon Dagger - Total - (2d8+5+2d6)

(26) + (46) + 5 = 23

Saving Throw - (1d20-1)

(17) - 1 = 16

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