General conversation/OOC commentary

load previous
Dec 18, 2024 1:22 am
Well, I probably wouldn't leverage one optional rule (Feats) to create what is effectively an adaptation of another optional rule (Boons). If I were to create a level-specific power to grant to PCs as a surprise, I would create my own to fit the game rather than choosing from a list of generic published options for them.

Now that I'm describing that, it actually is a bit like what America's DM has done with this Greenwold campaign, except they are granted after each chapter: those special abilities the party has received (described in the campaign tracker) are effectively boons created for this campaign.
Dec 19, 2024 6:31 am
Seemed like a good place to jump in.
Dec 19, 2024 6:57 am
Eyes says:
Seemed like a good place to jump in.
It was!
Dec 19, 2024 4:50 pm
spaceseeker19 says:
Well, I probably wouldn't leverage one optional rule (Feats) to create what is effectively an adaptation of another optional rule (Boons). If I were to create a level-specific power to grant to PCs as a surprise, I would create my own to fit the game rather than choosing from a list of generic published options for them.

Now that I'm describing that, it actually is a bit like what America's DM has done with this Greenwold campaign, except they are granted after each chapter: those special abilities the party has received (described in the campaign tracker) are effectively boons created for this campaign.
I can see that. I will say that the campaign boons are awesome, but the aspect I struggle with is the idea that if I use it, someone else can't. Not really an issue with Stalwart Companions due to its wording and the grapple rules... but VotLR is a different matter. If I use it, I could be denying someone who is flat out better at Nature and Survival and would get much more mileage out of it.

Sort of like video games, where you never use the more rare resources you accumulate because "what if I need them later?" And they just never get used.
Dec 19, 2024 4:52 pm
runekyndig says:
Eyes says:
Seemed like a good place to jump in.
It was!
Agreed!
Dec 24, 2024 12:54 pm
We're never going to find this dude, the GP roller has spoken.
Dec 27, 2024 6:31 am
We have to find him! T___T

Sidebar: Been chatting with my new ingame secret sister and we agreed that there is no conceivable way that Eir would let Zin take an oath like that. Rather than try to retcon a bunch of stuff and make everyone mad, I just want to drop in a bit of RP that didn't happen because Eir (was still Elysia at the time) was basically an NPC. I couldn't decide what her oath would be if she stopped Zin and took it herself instead. No was was GM going to do that so I proffer the following:
[ +- ] Narrative: Right Before Eozindra's Oath
Since Elowin would have been a closer friend to Eir than Zin based on the timeline of their having met back before Grayhaven, we figured this was a way to narratively explain why Zin would take the oath even though Eir would instinctively try to stop it from happening. Seeing that Eir is still in mourning, Zin would absolutely insist she not make promises while in that headspace.
Last edited December 27, 2024 6:49 am
Dec 27, 2024 6:57 am
Redamancy says:
We have to find him! T___T

Sidebar: Been chatting with my new ingame secret sister and we agreed that there is no conceivable way that Eir would let Zin take an oath like that. Rather than try to retcon a bunch of stuff and make everyone mad, I just want to drop in a bit of RP that didn't happen because Eir (was still Elysia at the time) was basically an NPC. I couldn't decide what her oath would be if she stopped Zin and took it herself instead. No was was GM going to do that so I proffer the following:
[ +- ] Narrative: Right Before Eozindra's Oath
Since Elowin would have been a closer friend to Eir than Zin based on the timeline of their having met back before Grayhaven, we figured this was a way to narratively explain why Zin would take the oath even though Eir would instinctively try to stop it from happening. Seeing that Eir is still in mourning, Zin would absolutely insist she not make promises while in that headspace.
Well, aren't we just the cutest ha-ha! I am sorry again for taking so long to join officially, everyone! I hope the above is okay, as we wanted it to make sense narratively with what was already established with Eir and Zin (it's my first time playing an existing character, so the DM has been graciously helping me as I bombard them with questions haha).

I'm excited to learn more about your characters and hopefully find this gnome ?! Especially during the busyness of this festival (of course).
Dec 29, 2024 1:25 am
(D&D Beyond came up in the character generation thread, but I'm posting comments/a question about D&D Beyond here as it doesn't relate to creating characters for this game)

When D&D Beyond was first rolled out, there were so many problems (with incorrect calculations being the most obvious but the most egregious was getting basic rules wrong) that I lost all confidence that it would ever be accurate. I gave up on it after the first few months and didn't look back until years later in '22 when Wizards stopped publishing Unearthed Arcana and handed off the rules playtest packets to the D&D Beyond team when it was acquired by Hasbro. So for a while I've been going back to use the site to download the playtest materials only.

Last year I got into a game here on GP where the DM insisted that we make characters in D&D Beyond (which ended up being wasted effort - the game died shortly thereafter). At that point I didn't notice any errors - so the Hasbro team has improved things considerably! - but the process was excruciatingly slow. I made the character in 15 minutes, but entering it into D&D Beyond took at least twice that. In November (last month) I went to Kublacon Fall to play in Adventurers League games, and as AL has moved away from 5e to use the D&D 2024 rules, I tried using D&D Beyond to make a 2024 character. That experience was EVEN WORSE.

Is it better now? I know we're playing 5e, not 2024, in this game, but have any of you made characters in D&D Beyond for the 2024 rules?
Dec 29, 2024 3:08 am
If you follow along step by step it's easy. The biggest problem I've had is remembering which skills I've already take and ending up taking the same one later. That replaces your previous choice and your previous choice doesn't get selected. Dealing with spells can also be annoying because you have :
https://i.imgur.com/0iVKxRs.jpeg

So if you're playing a game where you actually have to learn spells, it's great. But if you do like most games I've played, you have all the spells, you just have to manage what's prepared. So you have to go in and mark all the spells learned or you can't prepare them
Dec 29, 2024 3:14 am
There are still some issues with the 2024 rules. The biggest thing I had noticed is that it was not letting feats be selected even after the prerequisite was met (like being level 4). I haven't checked if they fixed that because I just put it on the GM's radar when we switched over right after launch and toggled off "prerequisites required" and have been checking those manually.

The spell issue Eyes mentioned is really only applicable to wizards. I play a druid/cleric and a warlock in my Beyond games and it's just as simple as clicking which spells I have selected for my repertoire. It's extremely helpful on my druid/cleric since she can change her spells daily.
Dec 29, 2024 3:51 am
Yeah, also since the 24 rules came out you can't select not to include them. You can choose to make 2014 or legacy options available but it shows 24 stuff. Or at least I haven't figured out how to make it not show 24 options/spells
Dec 29, 2024 3:52 am
One huge thing, Druids aren't super tanks anymore
Dec 29, 2024 6:29 am
Adam made a tampermonkey (browse addon) script that can copy a dnd beyond character to gp

link

I know that DND beyond still have a few bugs, but they are getting fewer. It's s great resources to have and I use the platform. I'm my IRL game I have a high level cleric and there it's very nice to have the spell description at my fingertips.

Is it perfect? No
Is it more convenient than sitting with hardcover books? Hell yes!
Last edited December 29, 2024 6:30 am
Dec 29, 2024 7:04 am
Eyes says:
Yeah, also since the 24 rules came out you can't select not to include them. You can choose to make 2014 or legacy options available but it shows 24 stuff. Or at least I haven't figured out how to make it not show 24 options/spells
...

One huge thing, Druids aren't super tanks anymore
Yeah, they made a lot of changes which were hard. The toughest part for me is still not knowing the new bestiary stat blocks.

I was Moon circle and stayed Moon because my GM is a generous god and we are home brewing some changes; my druid wild-shapes on whim so he's allowing non-combat based shapes to be unlimited and not count against my wild shape uses. Sort of like cantrips wild shape. She sporadically becomes little critters just for fun. Squirrels are her favorite. Not mine, I swear. >_>

I'm figuring out how to make the best druid I can with what changes were made, and so far I've been a master beast-form healer. Aura of Vitality -> Wild Shape. Most shapes don't have bonus actions, so I heal someone every turn and attack as whatever form I've taken. The WIS bonus to CON save is niiiiiice.

If you have your sheet in View mode and go to Spells > Manage Spells and drop down Add Spells, you can select which spells to show: Core Rules or 2014 Core Rules. I'm using that for my version of Zin's sheet over there.
Dec 29, 2024 1:41 pm
Thanks for the tip
Dec 29, 2024 9:22 pm
Redamancy says:
There are still some issues with the 2024 rules. The biggest thing I had noticed is that it was not letting feats be selected even after the prerequisite was met (like being level 4). I haven't checked if they fixed that because I just put it on the GM's radar when we switched over right after launch and toggled off "prerequisites required" and have been checking those manually.

The spell issue Eyes mentioned is really only applicable to wizards. I play a druid/cleric and a warlock in my Beyond games and it's just as simple as clicking which spells I have selected for my repertoire. It's extremely helpful on my druid/cleric since she can change her spells daily.
Pretty much same thoughts. I play a cleric and a bard, and I haven't had any real issues in regards to the spells.

I really enjoy DnD Beyond but I'm also newer than probably most of you to DnD. I've been playing for only about 2 years now. So for a newbie, I find it extremely helpful. But I feel like a lot of experienced players see issues because they know the game so well.

My biggest issue is the 2024/2014 listing, especially as a spell user. You can make it so only 2024 spells and items show up and not 2014, but not the reverse. So if you're playing in a campaign that still uses 2014 and not 2024, your list is double and it's really annoying. Especially since spellcasting classes can be daunting to new players.

I AM enjoying being a cleric though with the healing. Heals got a MAJOR buff for the 2024 PHB, which I've really enjoyed. My two clerics are pretty much heal and support, so getting the buff makes me feel like I'm a better cleric now.
Last edited December 29, 2024 9:23 pm
Dec 30, 2024 2:24 am
@idylliceffie
Found the filter
Using the webapge go to the add spells part.
https://i.imgur.com/6BHD21P.jpeg
You have to expand the filter by source option

Select 2014 core
https://i.imgur.com/Si3TAmH.jpeg



Using the app just select 2014 core

https://i.imgur.com/KZUl0kQ.jpeg
Last edited December 30, 2024 2:26 am
Dec 30, 2024 6:30 am
Yeah! @Eyes figured it out. I was having issues with screenshots and sharing. New laptop and still figuring it all out.
Jan 1, 2025 4:51 pm
OOC:
January first, and everyone is sleeping

Rolls

Con - Save - (1d20+5)

(9) + 5 = 14

load next

You do not have permission to post in this thread.