Journey's Start

load previous
Jan 16, 2024 1:06 pm
"If it's held by the magical shrubbery, can't we just move past now?"
Jan 16, 2024 1:32 pm
OOC:
Free action to observe if the monster seems stuck enough to simply drive the caravan on thru?
Jan 16, 2024 6:20 pm
Princess says, "Kill it before it kills the horses." She closes to 30' of it and tosses a dagger at it.

Edit: This is revised.
Last edited January 17, 2024 1:59 am

Rolls

Performance check - (1d20+6)

(2) + 6 = 8

Dagger, Damage - (1d20+5, 1d4+3)

1d20+5 : (19) + 5 = 24

1d4+3 : (3) + 3 = 6

Jan 16, 2024 6:32 pm
OOC:
It can break out of the grapple at any moment. Presumably we can all see that it’s struggling to, and could potentially succeed.
Jan 16, 2024 10:54 pm
WhiteDwarf says:
OOC:
Free action to observe if the monster seems stuck enough to simply drive the caravan on thru?
It's very clear to Adran and everyone in the party that the owlbear can break out at any moment, and if there was a time to calm it down/befriend it, that time was before it was attacked, not after. It's hooting mad and out for blood, now. It's faster than the draft horses can gallop without a load, so outrunning it is very unlikely. It would take serious injury or serious magic to drive it away/stop it from retaliating now.

Accordingly, @GeneCortess, if you want to revise Princess' round two action before I declare the round two results in a few hours, you may do so.

The owlbear is restrained and outlined with faerie fire, so attacks on it have ADV.
Here's the actions I have so far:
Bramlin attacks it with a javelin.
Morik runs up and attacks it with his staff.
Elowin runs toward the caravan.
Gunter runs closer and attacks it with his crossbow.

Still waiting for an action from Adran (and a possible revision for Princess' action).
Jan 17, 2024 2:09 am
OOC:
Adran only has one more dagger. He won't be engaging unless the owlbear breaks free.
Jan 17, 2024 7:30 am
ROUND TWO
West, fifty yards away from the place where the road turns and she'll be able to see what's happening, Elowin sprints east, towards the sounds of the owlbear, hoping to arrive before there will be need to use the glimmerberries she's just acquired.

Gavath is trying to settle the horses as their whinnying and rearing in terror threatens to break the tongue and traces of Dugal's wagon.
Dugal, meanwhile, hearing Adran's question, is standing some distance away, trying to see if there's firm, clear ground enough anywhere nearby for wagons to pull around and past the monster, if the horses can be convinced to settle down and move on.

Confronting the angry owlbear that was disturbed by the passing of the caravan, is now restrained by grasping vines and outlined with pink faerie fire, the soldier Bramlin flings another javelin, but this time the tip gets tangled in the thick layer of matted fur and the missile falls to the ground. Morik the druid runs up and cracks the beast across the beak with his imbued staff, dealing the monster 6 bludgeoning damage! Princess harmonizes with the note she started before, attempting to soothe the savage creature, but it gives a grunt of rage and continues snapping at the vines that have wrapped around its body. Adran braces himself, ready to strike the monster the moment it breaks free of its bonds. Gunter jogs forward and releases a crossbow bolt with a loud THWOCK of the string...but the monster turns its head just as he pulls the trigger, and the bolt caroms off of its beak, rocking its head backward but not piercing its flesh. The owlbear, snapping, grunting, and growling, tries to break free of the vines...but for every vine it snaps, two more wrap around it, and it is unable to break free! The owlbear is still restrained and did not attack this round!

Morik is adjacent to the monster, just outside of the zone of difficult terrain.
Bram, Adran, Princess, and Gunter are all within one move of being adjacent, so close enough for ranged attacks.
Elowin has a little ways to go yet before she can affect the encounter.

Submit your actions for round three, please.
Bramlin (13/13)
Morik (13/13)
Princess (9/9)
Adran (10/10)
Elowin (10/10)
Gunter (10/10)
Owlbear (?)

Rolls

Owlbear action to break free of restraint DC14 - (1d20+5)

(6) + 5 = 11

Jan 17, 2024 8:42 am
Elowin keeps running she gets a line of sigh to the problem
OOC:
(move + dash)
Elowin has some crazy ranges. With bow she is effective out to 600ft, her darkvision has a range of 300ft
Jan 17, 2024 10:52 am
Morik was saddened and angry at his forced hands. This could’ve possibly been prevented. He was upset, but he knew what he had to do, and he swung his staff again.

Rolls

Shillelagh (advantage) - Attack - (2d20H1+6)

(611) + 6 = 17

Shillelagh - Damage - (1d8+4)

(4) + 4 = 8

Jan 17, 2024 2:21 pm
Gunter drops his crossbow, and unlimbers his warhammer. Instead of running in to strike, he gestures with a hand toward the monstrosity. A gong sounds, and the owlbear is suffused with necrotic energy, sapping its life force.
OOC:
Casts Toll the Dead. The owlbear must make a WIS 13 save or take necrotic damage.

Rolls

Toll the Dead Damage - (1d12)

(6) = 6

Jan 17, 2024 2:33 pm
JoshuaMabry says:
OOC:
Casts Toll the Dead. The owlbear must make a WIS 13 save or take necrotic damage.
OOC:
I would always roll an unmodded save (1d20+0). If you roll 14, then you know that the owlbear succed (and can narrate it), if you rolled a 4 then you know that it failed, and (can narrate it). If you roll 12, then the GM will look up its modifier and take it from there. In anycase it puts less work to the GM and more often than not, we have an instant resolution to the spell effect.
Jan 17, 2024 2:41 pm
Maintaining safe distance, our fightery fellow reaches into his quiver and pulls another javelin. He tosses it with mighty heft towards the monster!

Rolls

Javelin (3/3) - (1d20+6, 1d6+4)

1d20+6 : (9) + 6 = 15

1d6+4 : (4) + 4 = 8

ADV - (1d20)

(18) = 18

Jan 17, 2024 2:53 pm
runekyndig says:
OOC:
I would always roll an unmodded save (1d20+0). If you roll 14, then you know that the owlbear succed (and can narrate it), if you rolled a 4 then you know that it failed, and (can narrate it). If you roll 12, then the GM will look up its modifier and take it from there. In anycase it puts less work to the GM and more often than not, we have an instant resolution to the spell effect.
OOC:
Sounds like a good idea.

Rolls

Owlbear WIS Save - (1d20)

(18) = 18

Jan 17, 2024 4:38 pm
OOC:
@WhiteDwarf - you can roll a second attack roll if you wish, as Bramlin still has ADV due to the owlbear being restrained. There's always the possibility of a critical hit! In future, you can roll with ADV by typing in "2d20h1+6"

@runekyndig & @JoshuaMabry - Interesting idea. I don't see that players rolling enemy saving throws against their attacks saves us any time, because I still have to narrate outcomes in a post. I guess it's nice for the player to be able to guess the efficacy immediately (?), but isn't that counter-balanced by the disappointment of having no one else to blame but yourself when attacks obviously fail? It just doesn't seem like an improvement to me, but if you feel strongly that it is, then I'll put it up for the group discussion in the "Rules and Conventions" thread.
Jan 17, 2024 4:54 pm
OOC:
@spaceseeker19 As it didn't help me any I'm fine with letting you roll. :-)
Last edited January 17, 2024 4:55 pm
Jan 17, 2024 5:02 pm
OOC:
Advantage, 18+6 =24 to-hit
Jan 17, 2024 7:30 pm
OOC:
Are the horses in a situation where they could be calmed down and possible led away?
Jan 17, 2024 8:15 pm
GeneCortess says:
OOC:
Are the horses in a situation where they could be calmed down and possible led away?
Gavath is working on doing exactly this, but Princess could certainly help speed that up, particularly if it seems to her like her fellow guards are going to eliminate the owlbear threat on their own.
Jan 17, 2024 10:23 pm
Princess turns away from dealing with the owlbear directly while maintaining concentration on Faire Fire leaving it still pink. She instead moves to aid Gavath with the horses and such. Being she works with such animals a lot; she hopes to get them settled down and perhaps even moved away from harm.

"Come on now. Calm down." as she tries to get the horse back the way she needs them to be.
OOC:
If you need a dice roll. Feel free to let dice roll.
Last edited January 17, 2024 10:26 pm
Jan 18, 2024 3:45 am
ROUND THREE

The round begins with the owlbear still wrapped in coiling vines, preventing it from pouncing on anyone, and glowing pink from Princess' magics.

Bramlin draws and flings his third javelin, hitting the monster for 8 more piercing damage!
Morik continues to bash the large creature with his staff, for a total of 8 more bludgeoning damage!
Princess joins Gavath, and each one manages to grab a bridle and stop the horses from rearing.
Adran waits to defend the caravan should the monster break free of its bonds.
Elowin sprints toward the bend in the road. Coming around the last trees blocking her view, she can see the great shaggy beast roaring and straining against the grasping vines. @runekyndig: Elowin can loose an arrow now.
Gunter drops his crossbow, draws his warhammer, and rings a death knell on the bell of the dead! The monster attempts to resist, but the ringing of the bell commands it to take 6 necrotic damage!
Furious, the owlbear lashes out at the closest thing that is causing it pain: the valiant hero druid, Morik! The brave dwarf dodges its slashing claws and its ferocious beak!
OOC:
Whew!
As Elowin is doing her round three attack, what are the rest of the characters doing for round four?

Rolls

Owlbear WIS save DC13 - (1d20+1)

(3) + 1 = 4

Owlbear claw attack on Morik AC14, slashing damage - (1d20+7, 2d8+5)

1d20+7 : (5) + 7 = 12

2d8+5 : (87) + 5 = 20

Owlbear beak attack on Morik AC14, piercing damage - (1d20+7, 1d10+5)

1d20+7 : (5) + 7 = 12

1d10+5 : (10) + 5 = 15

load next

Thread locked