Act I: Prison Break

Aug 31, 2016 7:49 pm
OOC:
Nothing in the original Introduction thread is canon. That thread existed merely to give me an idea of what to expect from your characters, and to get you "in the mood" to play them. Everything from this point forward is IC Canon knowledge. You have never met each other before now. ENJOY!
http://www.mirvansmusings.com/wp-content/uploads/2016/08/Welcome-to-Branderscar.png
In the kingdom of Talingarde, many crimes may send you to Branderscar Prison, but the sentence has but one meaning. You are wicked and irredeemable. Each of you received the same greeting when you arrived. You were held down by rough hands and branded upon the arm with a runic F. The mark signifies ‘forsaken’ and the painful scar is indelible proof that each of you has betrayed the great and eternal love of Mitra and his chosen mortal vassals.

Condemned, you face at best a life of shackles and servitude in the nearby salt mines. Others might await the "gentle" ministrations of the inquisitors so that co-conspirators may be revealed and confessions extracted. Perhaps, some of you will be spared this ordeal. Perhaps instead you have come to Branderscar to face the final judgment. In three days, the executioner arrives and the axe falls or the pyre will be lit. Through fire or steel, your crimes will be answered.

You have all been chained together in the same communal cell dressed in nothing but filthy, tattered rags. Manhandled and mistreated, any finery you once possessed is either ruined or long lost. No special treatment has been given any prisoner – male or female, commoner or noble – all of the forsaken are bound and imprisoned together. Your feet are secured by iron cuffs tethered by one long chain. Your arms are secured to the wall above by manacles. A guard is posted right outside the cell day and night. Little thought is given to long term accommodations. At Branderscar, justice comes swift and sure.

Escape seems hopeless. You have all been well searched and every attempt to conceal anything on your person has failed. And if you could somehow slip your bonds and fly out of this prison, where would you go? Who from your former life would want anything to do with the forsaken? Despised, alone and shackled – all that you can do now is await your doom.

For each of you, your old life is over. For each of you, hope is a fading memory. For each of you, justice will be fairly meted. And who can blame fair Talingarde after what each of you has done?


http://www.mirvansmusings.com/wp-content/uploads/2016/08/branderscarprisonexterior.png
Aug 31, 2016 10:27 pm
Magoldor stands in the darkness, seething. He strains against his chains, not really to escape but just to cause trouble. He had laughed like a madman as they branded him. He intends to laugh just as hard when they burn him. Asmodeus take them all!

Jealousy brought him here. False-faced vermin claiming to be servants of the Dark Prince, angered by Magoldor's claim to priesthood, had given him up to the king's men. Exchanged him for a fat purse, no doubt, and their hides intact. Traitors! Unworthy worms! It was true, he had never been ordained, never endured the rites. But there never lived a truer servant of the God-fiend than he! May the Lord of Hell curse their souls!

Rolls

Breaking chains? - (1d10+4)

(10) + 4 = 14

Aug 31, 2016 10:38 pm
Alyndra stands against the wall, arms hanging limply from the manacles above her head. He dark hair frames her dirty - but still beautiful - face. Her bright blue eyes are currently closed as she plays over the events that led up to her capture.

She had been so close to achieving true power, had in fact been in the middle of summoning a powerful demon that would grant her incredible might in exchange for its freedom. She'd been in the final syllables of her incantation when Sir Balin had butted in and ruined years of research and preparation.

She growls slightly and grinds her teeth, but refuses to let the tears come. She's beyond that now... she's no longer the little girl who had to stand by helplessly as she watched her father burn. Taking a deep breath, she tries to twist and pull, anything to try to slip her hands out of her shackles.

Rolls

Escape Artist? - (1d20+4)

(7) + 4 = 11

Aug 31, 2016 10:40 pm
The chains and manacles hold tight, they're excellent craftsmanship holding firm.
Aug 31, 2016 10:49 pm
Magoldor turns his gaze to the squirming slip of a she-elf she looks like she's about to cry. Pathetic. The dwarf guffaws and looks around at the rest of the prisoners.
Aug 31, 2016 11:55 pm
At the sound of the dwarf's loud laughing, the guard stationed at the door walks into the cell block and bangs his baton against the bars of your cell. "Silence, dwarf! Don't make me come in there to silence you!"
OOC:
Each time you struggle against the chains, trying to break them, you struggle for about 10 minutes. It tires you out a little bit, so you'll take about 10 minutes to rest each time. Once every 20 minutes.
Sep 1, 2016 3:03 am
Harrison stares off at the others around him. The grim dwarf trying to break free. The woman squirming around, perhaps trying to escape? And there are others..., but there are the guards. Stoically, and with a burning hatred, Harrison shouts back to the guard. "Silence worm! You are here to guard us, not to counsel us. If you truly wanted to feel courageous you'd let me free and actually test yourself. Truthfully, you haven't the courage for that, do you?"
OOC:
In the meantime, while I'm stirring the pot, I'd like use my Profession (Blacksmith) to evaluate the manacles.
Last edited September 1, 2016 3:03 am

Rolls

Profession - (1d20+5)

(11) + 5 = 16

Sep 1, 2016 3:13 am
The guard opens the cell door and raps each of you on the bare feet with his baton.

"I said to shut your mouths!"

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Rolls

Non-lethal damage - (1d3)

(3) = 3

Sep 1, 2016 3:34 am
"When I rule, you will be among the first to perish,"
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sneers Harrison.
Sep 1, 2016 3:42 am
I lower my head, letting my hair fall back into my face as I roll my eyes. I'll be glad to leave this place if only to be free from these guards who utter the same threats, inflict the same pain over and over again. Dull, all of them. They know nothing. I pity them. They may break my body but as long as my mind is intact I will survive. Unlike the others I don't need to cry or scream or claw at the walls to express my displeasure with the current situation. I'll be glad to plan my revenge.

I look up for a moment, unintentionally making eye contact with the dwarf. I break it to take a closer look at the brand on my arm. Forsaken indeed.
Sep 1, 2016 3:46 am
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Sep 1, 2016 3:56 am
It's not long after this whole exchange when a man you all recognize all too well walks into the cell block and up to your cell. Sergeant Tomas Blackerly...the bastard that held the brand to your flesh, and the leader of the watch here at Branderscar. He opens the cell, flanked by three of his men, and points to Alyndra.

"You there! That's the scum! Get 'em unshackled! And if any of you make trouble, they'll earn a thrashing!" Turning to Alyndra, he continues as they escort her away. "Today's your lucky day, scum. You've got a visitor! However you warranted such a fine lady is beyond me. Seems she wants to say good-bye. Now step lively. We wouldn't want to keep her waiting."
OOC:
Everyone can give me a Sense Motive, if they wish.
Sep 1, 2016 4:13 am
I look up at the interruption to gaze impassively at the bastard himself. At the mention of a visitor, I am immediately intrigued.

Rolls

Sense Motive - (1d20-1)

(9) - 1 = 8

Sep 1, 2016 5:46 am
A visitor? What trickery is this? Magoldor peers at Blackerly as the guards work the bonds free. The moment he is unchained, Magoldor gleefully goes for Blackerly's throat.
OOC:
Attempting to crush the man's windpipe by using the manacles as a garrote. What do I need to roll? Never mind, rolled a 1. :-P
Last edited September 1, 2016 12:30 pm

Rolls

Sense Motive - (1d20+8)

(17) + 8 = 25

Combat Maneuver? Dirty Trick? - (1d20+4)

(1) + 4 = 5

Sep 1, 2016 12:10 pm
While the dwarf is distracting the guard with all of his thrashing around, I look in my immediate vicinity to see if there's anything useful.
OOC:
It's my understanding that our arms/wrists are actually chained to the wall, while our legs are chained to each other in a row.

Rolls

Perception - (1d20+4)

(18) + 4 = 22

Sep 1, 2016 12:24 pm
OOC:
moofs got it one
As Magoldor strains against his chains, one of the other guards smacks him across the face with his baton. Settle down! You ain't going nowhere!

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Rolls

Non- lethal damage - (1d3)

(2) = 2

Sep 1, 2016 12:53 pm
Harrison stares down the sergeant as takes in the spectacle before him.

Rolls

Sense Motive - (1d20+1)

(20) + 1 = 21

Sep 1, 2016 1:07 pm
Blackerly sneers at the lot of you, especially Malgoldor, before he and his cadre of guards roughly escort Alyndra from the cell block. The guard assigned to the door locks your cell, then goes back to his post outside of the block.

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http://www.mirvansmusings.com/wp-content/uploads/2016/09/tiadora.pngYou are escorted roughly from the cell block, and taken to a room down the hall. The room is about 20x40 ft, and has a long table positioned in the center of it. Sitting at the table is a hauntingly beautiful woman, with hair so platinum it's almost white, and vibrant, unearthly green eyes. She's dressed like she's heading to a funeral, and she's obviously been weeping.

"Oh, dearest!" proclaims the unfamiliar woman. "I'm so relieved you're alive!" She turns to Sergeant Blackerly. "Could we please have a moment alone, good sir? For pity's sake?"

Tomas goes blank for a bit and then quickly agrees. "Of course, my lady. For you, 'tis no problem."
OOC:
You now have two Sense Motive checks to make. I'll wait for those before I continue with your scene.
Sep 1, 2016 2:55 pm
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Sep 1, 2016 3:00 pm
I turn my eyes and ears towards the western cell, walled off from our view. Strange, I've never paid much attention to that cell previously. What could be causing that sound? I whisper to the person standing closest to me. "Do you hear that?"
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