Scene 1: What are you waiting for?

Jan 20, 2024 3:20 pm
https://i.imgur.com/TAb0RtP.jpg
Hadley’s Hope, jointly funded by Weyland-Yutani and the United Americas, has a "them and us" feel to it, with any visiting corporate folk looking down their noses at the colony’s laborers. Despite this, the colony has been developing well. There’s opportunity aplenty—and risk aplenty, too.

Four days ago, a wildcatter named Russ Jorden was brought back, infected with something. He died, and some snake-like parasite disappeared into the guts of the base. Security has had no luck catching the thing, and somehow more people were infected. Rumor has it that some of them have died, and that there are more of these snake-things than Supervisor Simpson is admitting to. Simpson spoke over the intercoms, calling for calm.

Crisis or not, you have a job to do. Twenty-four hours ago, you headed out on a maintenance run to Processor 9, happy to leave base until the crisis blows over. Ten kilometers out, Singleton’s tractor gave up the ghost. A nasty, mechanical crunch told you it wasn’t going any further. Calls back to Hadley’s Hope got a cursory response: you were told to wait, and they’d get to your little problem when they had the time.

While you waited, you got to talking about the crisis and the Weyland-Yutani corporate shuttle that arrived right before you left. The shuttle carried an inspection team led by company agent Miranda Reynolds and her chief scientist Theodora Komiskey. Sigg relayed something he’d overheard—a hushed conversation about the shuttle being quickly and quietly readied for departure. Reynolds and Komiskey are likely the only two who can authorize its use, and the only two with the access keycards needed to use it. For all you know, it was Reynolds who ordered Jorden out there in the first place. It’s not right for the Weyland-Yutani reps to just skip out and leave you—the workers—to clean up this bloody mess! If things go bad, why shouldn’t you get those keycards and get away instead?

A day has passed, and you’ve still heard nothing. All further attempts to contact Hadley’s Hope have been fruitless. No one is coming to help. The only communications you pick up on are garbled, panicked even. There’s no option but to walk back, and see what the hell is going on...
Jan 22, 2024 1:26 pm
Hannah sighs and tries to rev the tractor engine one more time, a hourly ritual since it gave up on the way to the processor.

"Piece of", she mutters under her breath and hits the steering wheel with her palm. It's clearly not going to turn over.

She smacks it on more time and then jumps out the tractor. "Guess we're walking. The radio still being weird?", she sighs looking back at the tractor with a grimace.
Last edited January 22, 2024 1:52 pm
Jan 22, 2024 8:00 pm
You've been stuck in this damn tractor for what feels like an age. It's cramped, it's none too warm, it smells...

To pass the time, each of you stuck on the tractor takes time to tell a few stories to the others.

Players, please each give us a story from your PCs past, something you can imagine they'd be up for sharing with the group to pass the time. Could be something funny, or scary, or really tedious... you chose :)
OOC:
I'd usually ask here for PCs to describe what they're thinking and feeling about what's coming next - but with your personal agendas not being know by the other PCs (or, indeed, players) that doesn't really work here. Hence this different scene-setting question.
Jan 22, 2024 8:23 pm
'When I was in school I got a job at a refueling station on the wrong side of Shreeport. I needed the money. I worked the graveyard shift so I could go to class during the day- and I thought it was going to be cake. This old guy named Ron taught me the ropes, and then it was my first shift by myself? Not only did I get robbed that night by a junkie with a fucking hunting knife? A few months later some dipshit OD'd in the lav. Ripped the sink out of the wall before he went out on a hot shot. I called the cops 'cuz I thought he was trying to bust the door down to the garage to steal the tools. When the cops came they blocked my ride in- so his buddy just crept off. They made ME unlock the door where the guy bit the bullet. I was like 'Hey you guys got the guns!'. The whole place was surreal. And the rats? Holy shit... Place was right next to a swamp so we got all these marsh rats coming in the service station. My boss put these bag traps out- the rats would climb in and eat whatever poison was in the bags and then supposedly kick it. I worked the morning shift on Sundays because nobody wanted it. One sunday I propped the door open to the garage and as a line of customers came in this uber rat in a bag comes scraping into the service station store where a line of people were gassing up and buying lottery tickets. The rat-in-a-bag was behind everybody and it was just doing donuts on the linoleum floor... and here's 18 year old me praying nobody turns around. They didn't. NOBODY noticed the last waltz of Templeton Rat at the Mobile station that day... Place was a trip though.'' Sonny sighs. 'Glad I finished school.. guys I grew up with still work dead end jobs like that. Although this shit looks like it might be the ultimate dead end, if what we can hear on the radio is any means of considering...' Sigg gulps. 'Sorry. I talk a lot when I get nervous...' the lab tech hugs his shoulders and looks away from everyone.
Last edited January 22, 2024 8:25 pm
Jan 23, 2024 4:10 am
"You're fine, I just...this damn car", Hannah says.

She hears her mother in the background, "#@$$%, Hannah, watch what your doing. You know that doesn't go there", the phantom of the past days says as Hannah purses her lips and drifts towards the past.

1. Graduation or more importantly not graduation.
She is in the hallway yelling. She throws her text on the ground. Her parents follow her out of their foyer, matching her anger. She will realize only later that they were afraid.

2. She finds herself testing for her pilots examine. She likes her fellow students, but loves driving. This is her ticket away from the dull 9 to 5 her parents had planned for her. This is her ticket to adventure.

3. She sits in a poorly lit office, somewhere on some random rock. Weyland-Yutani branding catching her attention. A hand shake, then....

She snaps back to the present.
Why?, she thinks glowering at the tractor.

"Uh, anyone here about McClean? I heard he got a new welder.", she says awkwardly trying to work through her frustration.
Last edited January 23, 2024 4:18 am
Jan 23, 2024 6:26 am
OOC:
Loving the writing here. Sonny and Hannah both really different AND very evocative of their characters!

Checking our Lines and Veils, I feel that Sonny's story is just on the OK side of:

"Cautious" i.e. "Content can occur in the game, but please be cautious and let's have a pre-game conversation. (X card always available)" for "Overdose"

"Full Veil" i.e. "Content can be exist in the game world or backstories but should not be part of scenes or storylines." for "harm to non-pet Animals"

I feel for me, it doesn't cross the lines/veils, as it's backstory, not part of a scene we're acting. AND if anyone wants content X'd at any time - including here - you have my full support, and can PM it to me, if you'd rather not mention it here in pleunum. And it's certainly (for me in this caes) not a censure or criticism of the person writing something that's being X'd - it's us finding our boundaries.

And I feel those boundaries are particularly important in horror games.

I was also reading other games the last couple of days doing their Lines and Veils. I learned that swearing is frowned on for GP public games - but this isn't public, and I'm comfortable with this level of swearing. AND again if anyone isn't, in public or PM me and we'll find a way forward that makes this work.
Jan 23, 2024 10:01 am
OOC:
Oh-sorry everyone! I have no problem editing the story at all content-wise (or cleaning up the language).
Jan 23, 2024 10:03 am
'The radio isn't any better... and what I CAN hear coming from the station is... pretty messed up. We should be careful...' Sonny sighs.
OOC:
Is there anything useful in the vehicle the group can salvage and carry on their walk?
Last edited January 23, 2024 10:04 am
Jan 23, 2024 11:54 am
OOC:
@SenorDeebs thanks so much for being so open about the Lines and Veils stuff. I really appreciate that.

Last thing I want is for you to feel criticised or complained about here - it's just it's really important for me to enjoy a game that I feel safe. And knowing that we're taking these things into account helps me with that a lot. So when something comes up that's on the edge, I want to talk about it.

As I said, for me this doesn't need to be changed. And I found the harm to the rat difficult (the "full veil" for harm to animals is from me), going forward it would be better for me if that kind of thing were less graphic.

Thanks again.
Jan 23, 2024 2:24 pm
OOC:
To search a location for gear: each location can only be searched once in the game, and that by only one PC, although other PCs can help them with this. To do this, roll for OBSERVATION.

To do that, roll a number of d6 that corresponds to the sum of you WITS attribute (will be between 2 and 5) and your OBSERVATION skill (will be between 0 and 3). Thus, for example, if you had WITS 3 and OBSERVATION 1, you would roll 4d6 (these are your "base dice".)

To help out, to quote the rules "For each person helping you, you get a +1 modification. No more than three people can help you with a single roll, meaning your maximum modification from assistance is +3" i.e. if you are helped out by 3 other people, you get to roll 3 additional base dice. To keep things moving a bit quicker here in PbP, rather than waiting a while to give everyone a chance to say whether or not they help out (it needs to make sense in terms of the narrative, how you'd be helping with the action - here it's clear, you just help the first person rummaging around in the tractor), I'll ask the person doing the roll to do an additional "Help" roll with 3d6, and if one person helps we'll add the first of the three dice to the pool, if two help then the first two, etc.

If you had any stress points, you'd roll the number of d6 (in a separate roll) corresponding to your stress point score. At the moment, no one has any stress, however, so that's not relevant yet.

One or more 6s count as a success (including if you'd got any on your stress dice). Successes in addition to the initial 6 can be used for "stunts". We'll get to what that means when someone roles one :)

So here, if Sonny searches around the tractor for gear, you'd roll

Your stats: 4 (WITS) + 2 (OBSERVATION)
Help dice: 3
Stress dice: 0

i.e. a roll of 6d6 (your stats) and then a roll of 3d6 (help dice) and we count the number of 6s you roll on the "your stats" dice, and if anyone chimes in during the next 24 hours that they'd like to help out, we include also dice rolled in the "help dice" (one for each helper, starting with the first of the results listed starting with the left of the array - any 6s in the help dice that are brought in will add to number of 6s overall.
OOC:
Trivia note because I enjoy this kinda stuff - title of this scene is taken from the scene in Aliens where the marines first wake from cryosleep on the Sulaco. Apone says to the marines "What are you waiting for? Breakfast in bed?"
Jan 23, 2024 3:56 pm
OOC:
I'm going to sort of train-of-thought Morgan til I get his character down, hopefully I edit out anything that looks like it's close to any lines/veils, but I'm 100% cool with being called out and editing anything out if it even comes close to a line I missed.

I added some backstory for Morgan kind of taken from an Alien novel - space marines fighting bugs prior to seeing the Aliens in the movie Alien. If it's too much or needs to be removed, let me know and I can rewrite.
Morgan shook his head and chewed on the stump of his unlit cigar. He liked Sigg, but the kid talked too much. Still, he was a good egg. Better than that high and mighty bike handle MacWhirr. He knew she'd start barking orders soon enough and they'd be trekking either up to Processor 9 or back to base. Barking orders. As if she had any idea about how to command under pressure.

He remembered his first deployment, Lieutenant Daniels barking orders, now there was a commander. If it hadn't been for his quick thinking, they might not have escaped those damned bugs. He'd heard marines over the comms screaming, "get 'em off! get 'em off!" But he hadn't seen the bugs, and it made it all a bit surreal. But Lt. Daniels had good intel, good instincts, and most of the team survived. That was the first time Morgan had thought of going AWOL. Light sensitive alien bugs. Who'd have thought? But he toughed it out, fought when he had to, did his duty. Then he'd seen the bugs himself, a swarm of the fuckers, devouring those colonists like... like...

He shuddered remembering. He had almost frozen up, but kept firing, clip after clip til he was almost out, forgetting all about the light sensitivity. He'd barely got his shit together enough to flip on the UV spotlights and fry those six-legged fuckers. He'd gone AWOL two days after they got back to base. Fuck that. We didn't need to be out here if there were bugs. There were plenty of planets. Stick to the bug free ones, that's what he said. He never wanted to see that shit again.

He looked over at Singleton. She was a kiss ass, but a good pilot. He didn't especially like her, but she did her job and did it well, and he could respect that. More than he respected MacWhirr. Like most of 'em, she'd climbed that ladder til she got high enough to be useless.

"Look," he said. "I've seen this movie, folks. Ain't nobody coming to rescue us. Sitting around here listening to a buncha nonsense over the radio isn't getting us anywhere. It's obvious we got a choice to make, and it ain't whether to stay here or not."

He switched the stump of his cigar to the other side of his mouth as he eyed everyone in the tractor. "We can hoof it rest of the way up to Processor 9, do the job we were sent to do, or we can hoof it back to base, find out what's all the hoopla. Either way we're taking a hike."

He glanced toward MacWhirr but didn't let his gaze linger long, more of a disgruntled side eye than anything. "What do you say, Mac? You're the boss. Which way's this field trip headed?"

His disdain for having to take orders from MacWhirr was obvious in his tone, but his actual words couldn't be used against him in his permanent record. He'd been around and played the game.
Jan 24, 2024 2:42 am
OOC:
@Beardhare thanks!
Hannah side eyes Hirsh as he talks to MacWhirr. "He isn't even trying to play nice", she thinks and turns to MacWhirr.

"What do you think, Janice?", she says tempering her annoyance at the situation and producing a smile.
Last edited January 24, 2024 2:43 am
Jan 24, 2024 8:18 am
OOC:
Just checking - so far, no one has decided to search the tractor for possible gear, is that right?

If someone does want to, then hopefully the guidlines above give you the info you need to make the corresponding Observation roll.
Jan 24, 2024 9:11 am
OOC:
Sorry busy day
Sonny searched the vehicle for anything useful.
OOC:
Well. Nope.
Last edited January 24, 2024 9:12 am

Rolls

Wit (4) + Obs. (2) - (6d6)

(154511) = 17

Help Dice - (3d6)

(535) = 13

Jan 24, 2024 9:45 am
OOC:
Quoting here from the rulebook on what happens on a failed roll:

"If you don't roll any 6s, something goes wrong. For some reason, you failed to achieve your goal. Feel free to elaborate on why with the help of the GM. She might even let a failed roll have further consequences to move the story forward in a dramatic way.

Failure must not stop the story completely. Even when you fail, there must be a way forward—perhaps at the cost of time, risk, or UA dollars, but still a way. The GM has the final say on the consequences of failure in any particular situation.

You have one last chance if you really want to succeed—you can push the roll."

Would you like to push your roll, Sonny/@SenorDeebs?

If you push, you increase your STRESS LEVEL by 1, and then re-roll any dice that were not a 6 PLUS your additional new stress dice that comes from the increase in your STRESS LEVEL.

Thus, "stress actually increases your chances to succeed at skill rolls – it makes you more sharp and alert. However, if you roll a 1 on one or more Stress Dice during a skill roll, you risk panic.

My suggestion is that, going forward, to speed things up a bit given the relative-slowness of PbP:

if you know you would want to push your roll, if the first one fails, then you commit to the push at the time of the initial roll. To do that, in parallel with the first roll, you also label another roll as "PUSHED", and roll that at the same time as your pre-push roll.


In that case, you'd do in addition something like

PUSHED Stat Dice Wit (4) + Obs. (2) - (6d6)
PUSHED Help Dice - (3d6)
PUSHED Stress Dice - (1d6)

in addition to the initial rolls i.e.:

Stat Dice Wit (4) + Obs. (2) - (6d6)
Help Dice - (3d6)

How does that sound to you?
Jan 24, 2024 9:56 am
OOC:
Sounds great, thanks.
'There's gotta be something here we can use...'
Last edited January 24, 2024 9:57 am

Rolls

PUSHED Stat Dice Wit (4) + Obs. (2) - (6d6)

(324643) = 22

PUSHED Help Dice - (3d6)

(662) = 14

PUSHED Stress Dice - (1d6)

(3) = 3

Jan 24, 2024 10:22 am
Holroyd sits quietly while the others contemplate their position in the middle of nowhere. He considers the situation and the lack of communication while sitting next to Sonny at the radio. He keeps his mouth shut, not wanting to hamper the situation further and not having much in the way of stories to tell - his stories were full of maintenance hatches and failed regulation valves.

When Sonny starts searching through the tractor for anything useful, Holroyd assists. He doesn't care for Sonny, but typically due to a lack of doing anything useful. In this case, he appreciates the man's motivation.

While searching, he listens to Hirsch give a synopsis of the situation and their options. He smiles at the man. He worries signs of emotion like this might be interpreted as fake - he's heard the barbs and jabs aimed at his direction as a result of him being synthetic.

"The options are clear, Hirsch, just as you've laid them out. I worry that, were we to walk to Processor 9 to complete our work, we would then have to return all the way from there to base on foot. With the tractor dysfunctional, that could make things...arduous."
OOC:
Two things - is there anything Holroyd can do, as a technician, to determine what's wrong with the tractor and/or try to fix it?
Second, what do our supplies look like? Could they sustain the organics in the group for the journey back to base? What about to Processor 9 then all the way back to base from there?
Jan 25, 2024 1:56 am
Alright. Let's give this one more try, then it's time to start back. We can't sit out here another day with nothing to show for it. I need to get back and see what's going on with the suits.

Janice looks around for anything that will help get the tractor going again. Halroyd. You got any ideas on how to get this machine moving again. If we're dead in the water, it's best to call it. There's no point sitting here and wasting more time. Can you fix it, or not?

Janice had listened to them all shoot the breeze while waiting for Hadley's Hope to tell them someone's on the way. It's tough to open up to those that see you as the boss. Give up too much, and it can turn into a bitch session.

Janice started reminiscing about Hadley's Hope when she first got here. Great people looking to start something new. There was so much excitement about this place ... that was before the suits arrived. She had stopped herself there. Corrected herself. I mean things got more serious. We were doing great work, but the focus can shift to results and numbers. It's just different.

Janice was on edge. Miranda Reynolds and her chief scientist Theodora Komiskey were back at base doing god knows what and she's sitting out here in her hands. Let's make something happen or I'm calling it. She can only imagine what the corporate lackeys are coming up with while she's out.
Jan 25, 2024 2:53 am
"Well, if Holroyd can fix, Holroyd will fix it. Holroyd?", Hannah says switching her gaze from MacWhirr to Holroyd. Then she thinks, "If you can fix it, that would have been useful hours ago."

She doesn't really know Holroyd, but the Holroyd's reputation around the colony is good. Everyone who has ever worked with Holroyd has a kind word.

She doesn't want to step on MacWhirr's toes, but can't help but say, "I'm pretty sure this things dead. We should hoof it back. Of course, if you agree.". She looks at Janice.
Last edited January 25, 2024 3:57 pm
Jan 25, 2024 3:29 am
"If Holroyd could have fixed it, he would have first try. We're just wasting time." Morgan pulls out the emergency igniter for his cutting torch and holds it to his half smoked cigar, clicking it a few times until it ignites. He inhales deeply as he lights the old cigar and opens the hatch.

I'll be outside taking in the air," he says sardonically and climbs down out of the tractor.

"Ah, the beautiful sunsets of LV-246," he says before the door slides shut behind him, continuing his sarcastic commentary as the wind whips his jacket around him and rain pelts his face. "Like a little slice of heaven."

Once he's alone, he says, "useless, the lot of 'em."

Well, maybe not Sonny or the synthetic, but MacWhirr's going to have them checking, double-checking, triple-checking until another day goes by. He just wants to get home to a shower, clean clothes, and those new, crisp sheets he just put on his bed.
Jan 25, 2024 4:42 am
OOC:
This scenario is written to begin as you arrive at the colony, so I'm currently throwing together some content and ideas to deal with the tractor and what you do next. May take me a bit of time before I'm ready to respond to your posts. Just a heads up. Not a complaint! Excited to see where this takes us!

Oh, and, also, as an aside - as an android, Holroyd/@C1NDER can't push rolls. He also doesn't take stress and has higher stats than humans.

@C1NDER are you playing Holroyd such that all PCs know he's an android? If not then IIRC you DO get stress and push options as you mimic human responses.
Jan 25, 2024 5:03 am
OOC:
I put together a random table to see what Sonny finds on the tractor - let's see where this roll takes us. I'd usually as the player to make the roll, but to speed up here on PbP I'll do it
OOC:
EDIT OMG you got snake eyes...?!
Looking carefully through the contents of the tractor, Sonny finds all manner of junk, but almost none of it of any use. Discarded food packets, a couple of rusty bent small screwdrivers, gone-off food, some paper plates...

But then, to his total surprise, in one of the lockers at the back, he finds... a cat?! It's Jenny, one of Hadley's Hope's colony of kitties. A cute medium-sized tabby-white. It must have crept in there very recently - it's clearly hungry and unhappy but healthy and at the moment noisy and purring and meowing. It takes a shine to Sonny as soon as it's able to get out of the locker, rubbing up agains him, looking for pets, and meowing loudly - for food, probably...

Rolls

Find out what gear Sonny finds on the tractor - (2d6)

(11) = 2

Jan 25, 2024 10:21 am
OOC:
Awwww... cute. So not a machete :)
'C'mere lady..' Sonny tuts, petting and trying to calm Jenny. 'How'd you get in there? You're a curious lil' lady, you remind me of someone...' Sonny pockets the screwdrivers in case they mught be useful for something. He wishes he could follow Hirsch out for some air but didn't want to risk the cat bolting before she was comfortable.
Jan 25, 2024 10:33 am
BeardHare says:

@C1NDER are you playing Holroyd such that all PCs know he's an android? If not then IIRC you DO get stress and push options as you mimic human responses.
OOC:
You had said in PM that everyone knew Holroyd was a synth, so that's how I was going into it :)
Holroyd steps back and watches as Sigg pulls the cat free. "Stay focused," he says, "we do not need another distraction right now."
Last edited January 25, 2024 10:35 am
Jan 25, 2024 10:49 am
OOC:
I was assuming we did not know Holroyd was a synth.
Speaking in a high pitched voice Sonny says 'Come on 'Royd... Even you have to admit she's a cutie patutie.' Sonny smiles up at Holroyd and then shelves his humor. 'I've searched the vehicle and this is all there is to find. We're going to have to leg it unless you can fix this thing. Serious enough for you 'Royd?'
Last edited January 25, 2024 10:56 am
Jan 25, 2024 1:00 pm
OOC:
@BeardHare any answers to me two questions above?
Jan 25, 2024 4:01 pm
Alright! Enough sitting around. It doesn't look like this hunk of crap is going to move anytime soon. Grab what you need. We're going to hoof it back on foot. Janice doesn't even wait for a response from the rest of the crew. She shuffles over and reaches for the door.
Last edited January 25, 2024 4:02 pm
Jan 25, 2024 4:07 pm
"Well, look who decided to join us.", says Hannah smiling at Sigg who is holding the cat. She pets Jenny under the chin.

Then she turns to MacWhirr. "Tractor's dead, Janice. Let's head back. We don't want to be out here any longer than we have too.", she says looking at the bleak landscape.

An unkind thought enters her head, "If you would have approved maintenance on the tractor when we asked for it a week ago, maybe we wouldn't be stuck.", she thinks and sets her jaw.

"No that's, that's unfair. The company has to save resources.", she thinks pushing the other thought deep down and away.
Last edited January 25, 2024 4:12 pm
Jan 25, 2024 5:39 pm
OOC:
@C1NDER and others - I plan to post, and respond to your questions, tomorrow. Feeling unwell rn and can't concentrate enough to do a decent post.

Would help me if you wait to post until I've caught up. Sorry for the delay.
Jan 25, 2024 5:47 pm
OOC:
"No worries, Feel better!"
Jan 26, 2024 6:18 am
OOC:
Ah, @C1NDER, what I'd meant to convey with my message was "my understanding is the default is that people know Holroyd's an android, but if you want to run it with that not known, then go for it and just let me know." Sorry for the confusion.

I think we're still at a place where you can change to him being a 'sleeper' android if you want. Just let us know here if that's the case.

Catching up on your posts at the moment, I'll make a post saying explicitly when I'm ready for more in-character posts.
Jan 26, 2024 6:50 am
OOC:
Re: Help rolls - I asked for advice about this for Year Zero Engine games on the GP Discord.

Consensus seems to be that, yes, running it like you would in synchronous play i.e. always waiting briefly for anyone to offer to help out on any roll, i.e. giving everyone time to offer to help, slows down PbP in a bad way.

The pre-roll thing I was trying I feel isn't a good solution - it's OK here outside combat, where there isn't a cost to helping out. But once things start moving, helping out costs you your action (fast or slow, depending on the action you're helping out on). So then, already knowing what's been rolled, will be difficult to avoid bias when making the decisions whether to help or not (as you'll already know whether it'll make a difference or not).

So I'm going to go with the Bowl's description of what's worked for her i.e.

In most cases, I'll offer you the roll. Then, anyone who wants to help can offer it, but will need to make that offer before the player gets around to making the post in which they roll the dice. So depending on how quickly the rolling player posts, you'll have different amounts of time to offer help.

In cases where the roll is VERY important/risky/dangerous I might decide to offer you all a full day, maybe two, to make offers to help. I'll be explicit about those situations.


Sorry for the time it's taking me here to decide how to run this PbP, and the space taken up explaining rules/rolls. I'm hoping that going forward I'll write shorter OOC posts as we get used to the rules.
Jan 26, 2024 6:59 am
OOC:
In response to your first question, @C1NDER, and to the others who want to know about trying to fix the tractor:

My call is that this will require a HEAVY MACHINERY roll.

The conditions outside are the normal bleak very windy rainy LV-426 weather, and you don't have the a full set of good tools to do it - you'd have more luck back at the base. Thus, this roll will be difficulty "Hard" which means you'll roll two fewer dice than otherwise.

So if Holryod makes the roll, and is playing as an 'out' android this will be a dice pool of

7 (Atribute STR) + 3 (Skill Heavy Machinery) -2 (Hard difficulty) + potentially three extra dice if three others offer to help before @C1NDER posts their roll.

No option to push the roll if it fails, if they are an out android. And if he fails, then no one else can try the same action again unless the situation changes a lot.

In response to your second question:

There isn't a supply problem for walking on to either Processor 9 or back to Hadley's Hope main base. You can walk around outside OK, breathe the air (even though it's filthy). It would take 8 hours to walk back to Hadley's Hope main base, 20 hours (so you'd be exhausted when you got there) to get to Processor 9. But you can survive both walks with very little food and water - it just will be unpleasant.
Jan 26, 2024 7:00 am
OOC:
Although if you do walk, and take Jenny the cat with you, you'll need to fashion some kind of sling or carrying box to bring her along.
Jan 26, 2024 7:01 am
OOC:
Alright, I think that's me caught up now - please go ahead and do in-character posts again.
Jan 26, 2024 8:50 am
OOC:
We'll play it as already supported by the narrative - everyone that would know Holroyd knows he's a synth. I think it would have been more fun to play into the surprise if the PC's didn't already know, so I'm good with it this way.
Holroyd gathers what tools he can. "We can make the walk either way, but it will be difficult for you. Processor 9 is 40 miles from here yet, Hadley's Hope about 18. I will make an attempt to repair the tractor, first - as it becomes clear assistance will not be coming soon. I...apologize for not trying sooner. I could use some extra hands."
OOC:
Basing the miles off normal walking speed of about 2mph. Anyone want to offer some assitance before I roll? @BeardHare just warning, this is a bottleneck situation where we'll be waiting indefinitely if nobody posts offers to help, so I'll just say around this time tomorrow I'll go with what we've got (since your expected post rate is 1 post/day).
Jan 26, 2024 9:04 am
OOC:
@C1NDER I see a few options in this situation:

1. You could say "I'll help anyone who wants to try and repair the tractor" - then when/if someone does try and repair it, they get and extra die. You get to add the die as you would be posting the offer of help before they make the roll.

2. You could decide to make the roll now, without any help (you have a reasonable chance of success here, 8 dice looking for at least one 6).

Those are the options I was expecting when I described the 'helping out' plan in the post above.

And then there's what you've gone for here i.e.

3. Choosing to set your own time-frame to wait for offers of help i.e. waiting a day.

These three options have different effects on how quickly the game moves forward. I feel that, currently, none of them make things problematically slow, so am good with your choice here i.e. 3. So that's what I assume we're going with unless you post to say you change your mind and go for either 1. or 2.
Jan 26, 2024 9:08 am
OOC:
Concerning distances to Processor 9 and Hadley's Hope main base - I'm imagining the walk is through very bleak, rocky, difficult terrain, such that you'll be going really slowly. Situation isn't as bad as in Alien when they have to also walk in their suits, but travel over the surface of LV-426 is really challenging. So my distance estimates here were assuming just 1km/hour i.e. distances are half of what you described 8km to base, 20 km to processor. I realise that in canon these are likely shorter but hey this is OUR Alien universe.
Jan 26, 2024 10:25 am
OOC:
Sonny will help Holroyd.
'Lemme help you out there... I found a screwdriver.'
Jan 26, 2024 11:29 am
OOC:
If they come out of the tractor and start poking around under the tractor or tne engine compartment, Morgan won't be able to resist offering help and advice. "Look, right there... there's your problem," and, "Lemme hold that for you."

He also has a cutting torch and is happy to use it to help, all while grumbling about the damned weather and poor management.
Jan 26, 2024 12:33 pm
Hannah sighs and says, "I think the problem is the transmission. What do you think?". She moves to help Holroyd.
OOC:
Hannah will help, since it makes sense she would know a little about the vehicle. The way she acted before was her emotions getting the best of her.
Last edited January 26, 2024 12:35 pm
Jan 26, 2024 1:37 pm
OOC:
In that case @C1NDER/Holryd, you've got the maximum three dice you can get from helpers here (Sigg, Hirsch, Singleton) so you can make your roll now with Heavy Machinary with a -2 to the total number of dice as its Hard and +3 for the three helpers.
Jan 27, 2024 12:41 am
With the help of the others, Holroyd pulls one of the exterior panels of the tractor free and starts exploring its insides, looking first for the cause of the failure, then the solution.
OOC:
With three dice helping, that's 11d6.

Rolls

Mechanical Repair - (11d6)

(16566654341) = 47

Jan 27, 2024 1:40 pm
Working together you are able to get the tractor up and running again!

The engine doesn't sound great - you expect it needs a proper strip-down and maintenance before it becomes reliable again, and you aren't sure how long it'll keep running. You have the feeling there are some fundamental problems with it that you can't fix quickly, and certainly not out here and in these conditions.
OOC:
In Alien RPG your roll is a success when you roll at least one 6, unless you also rolled a 1 on a stress die and the resulting panic roll tells you that any success rolled is negated.

If you roll more than one 6, you can use any additional 6s to invoke a "stunt" - some additional extra positive thing that happens when you carry out the action.

Different skills have different stunts - this post in the "How to play Alien RPG" thread gives you info on them.

Here are the relevant stunts for HEAVY MACHINERY:
- +1 to a later related roll
- Don’t need to roll again for this exact situation
- Half the usual time
- Break it permanently
- You act quietly
- You show off

When you roll more than one success, in the future you can go ahead and edit your post to let us know which stunts you'd like to take.

For you this time, @C1NDER, you can choose three stunts, as you rolled four 6s (the first 6 grants you the initial success, the additional three 6s can be used for stunts.
Jan 27, 2024 2:51 pm
Hannah turns the key a throttles the engine. It gives a chocked cough and turns over.

"Holroyd actually got this piece of junk running!", she thinks and then says, "Good work, Holroyd. It sounds like it's on its last legs, but it's running. Don't think it will make it to the processor. If this thing kicks the bucket out there we are really in trouble. Alright, everyone get in!",
Jan 27, 2024 3:19 pm
OOC:
I'll wait a day or so before I post, to see if anyone wants to do something other than get on board the tractor and head to Hadley's Hope main base.
Jan 27, 2024 5:56 pm
Janice jumps back into the tractor. He demeanor instantly changed for the better. It's as if a weight has been lifted. Thank God! I wasn't looking forward to walking back to base.

She slaps Singleton on the shoulder in approval. Agreed. Get us back to base. We can always head out again once it's been fully repaired.
Jan 27, 2024 6:10 pm
Sonny climbs in and sits down next to Hirsch.
‘Nice work, Holroyd. You have my vote for MVP.’ Sonny concedes. He silently glares at MacWhirr- of course she’d never give praise to an employee. He sincerely hoped some day his education would help him rise above the string of amateurish managers/bosses he’s had during his entire adult life.

‘Hey, Hirsch?’ he says. You’ve been around the block a time or two… ‘Ever seen crazy like this before?’
Last edited January 27, 2024 6:12 pm
Jan 27, 2024 6:41 pm
Morgan taps out his cigar on the bottom of his boot, but the stink of it clings to him. He clenches the slightly shorter cigar between his teeth as he climbs back aboard the tractor and takes a seat.

Sonny climbs in a sits beside him. Morgan thinks for a minute when Sonny asks his question. Yeah, he's seen some shit. But does he want to scare this group with the things that made him go AWOL? Probably not smart. Everyone's already on edge. If it was just Mac and Singleton, he might go for the fear factor, but he doesn't want to make Sonny worried.

"Yeah, I've seen some things. Usually it's just people overreacting." He looks away from Sonny, not wanting the kid to catch the fact that he's hiding the truth. "Probably communications or some system went down and somebody got their panties all in a bunch. Now everyone's in a panic."

It's more than that, he thinks to himself, fingering the power switch on his cutting torch. It's not a M41 Pulse Rifle, but it's what he's what he's got, and God willing, it's enough. Something's wrong back at the base, he can feel it.

"Just stick with me," he says to Sonny. "People get antsy when they're scared. They'll probably do something stupid."
Jan 27, 2024 6:52 pm
Sonny relaxes a bit after talking to Hirsch. He pets Jenny and does his best to keep the cat calm on the bumpy ride. ‘Thanks man.’ he says.
‘S’always good to know someone’ll shoot straight with you in the midst of this corporate outhouse.’
The young man smiles at the older one, clearly showing his gratitude.
Last edited January 27, 2024 6:53 pm
Jan 27, 2024 11:32 pm
Holroyd takes the thanks with a quiet smile. As they discuss their next steps, he add his own voice to the mix."Getting back to base..." Holroyd says, "That is best, I think. Yes. I'm confident I can keep the tractor running until then. I worry for the others. Something seems very wrong." He looks to Hirsch, passing a calm glance to the man. "Hirsch is probably right. It may be nothing. I would recommend caution when we get back, however. It wouldn't hurt."

Holroyd sits back and watches out the window of the tractor as the wind whips the dust and debris into a frenzy outside.
OOC:
Stunts:
- Don’t need to roll again for this exact situation
- Half the usual time
- +1 to a later related roll
Jan 28, 2024 2:29 pm
Hannah smiles at Janice's compliment.

"Alright, next stop home.", Janice says and throws the tractor in gear.
Jan 29, 2024 6:57 pm
OOC:
@C1NDER I've been reading around the use of the "Don't need to roll again for this exact situation" stunt - where there is a risk, if it is interpreted very liberally, that it could become kinda OP. So my ruling on it is that you'll be able to get this particular tractor up-and-running again, if it breaks, in the same kind of time it took you to do it this time. I'm going to rule that as 15 minutes. So if you got in it again, and it broke down, that's how long you'd need to get it working again.

And the +1 to a later related roll will come into play if you wanted to do something related to fiddling around with this tractor e.g. to pimp it, to install something in it, to re-wire it to go faster, something like that.

Next time I offer stunts, I want to try and remember to describe in that kind of detail, before you pick them, what the stunt will look like in this particular context. But we might also find that takes me too much time to do each time. We'll figure it out as we go on.
Jan 29, 2024 7:30 pm
It's heavy going moving over the surface of LV-426, or Acheron as the colonists now call it. Rocks frequently crumble, rubble and rocks being pushed around by the frequent severe storms, making it pointless to maintain paths or tracks between locations. Because of this, while faster and safer and more comfortable than walking, the tractor isn't fast - managing a speed something like 5-10 km/hr.

The ride back is uneventful. You make several repeated attempts to re-establish audio contact with the colony, but apart from a single garbled panicked transmission, you hear nothing further from them.

It's not pretty - but still, it is a relief when you are able to make out the shape of Hadley's Hope in front of you through the rain and the low cloud.

You bring the tractor through into the nearest entrance, the West Airlock. This lock is away from the main body of the base, and the door is big enough for you to drive the tractor inside. Vehicles can be serviced here away from the constant storm.
OOC:
You can see where this is on the plans on this plan of the colony on the Level 1 Ground Level image. Confusingly, this image lists a West Lock and a "Hadley's Hope Last Day Starting Location" - it is this second one, the one labeled starting location, that you have arrived at.
As you get out of the tractor - very glad to be out of it, after having been cooped up for so long - you hear a distant voice talking over the intercom. It’s obscured by static but you can make out the following:

"This is an emergency message. All colonists must immediately assemble at the main storeroom on the sub-level for safety."

After several repeats, the message cuts off with an electronic screech.
Jan 29, 2024 7:59 pm
Janice climbs out of the tractor and stretches, trying to crack her back and relieve the ache that has settled in. Ugh. I'm getting to old for this.

She hears the recorded message and thinks aloud What the hell. What are those pricks up to now. The message cuts off and Janice looks over to Singleton. We need to get down there and find out what's going on. Who knows what the suits are telling people what to do.

Then to herself I knew I should have stayed back from this trip. Every time someone comes from corporate, it's more work for all of us. Dammit!
Jan 29, 2024 8:14 pm
Inside the service structure around the West Lock, now that the message has stopped being repeated from the intercom, there’s no noise except the soft hum of the colony air circulation and heating systems - and the squeal of the wind outside. This ready room is big, with metal benches and mesh-framed lockers. The lighting here is always dim - and today is no exception. The place has a dusty and disused smell about it. There is a horizontal sliding door - currently closed - that would open into the colony proper. The intercom station is by the door.

There is also an elevator here which leads downwards into the three sub-levels. The main storeroom referred to in the message is on sub-level 1.
OOC:
The "main storeroom" refers to the part of the map labelled "Mass Housing & Offices" - more specifically, the space with tables and lockers and seating in the southern part of that block.
Jan 30, 2024 12:21 am
Janice heads over to the intercom station and punches in the code for the command center. Command center, come in. Command center, come in. This is office Macwhirr. Me and my crew just got back from our trek out to Processor 9. The tractor died half way and we finally made it back. She pulls her finger from the transmit button and adds No thanks to any of you

Janice continues without waiting for a response We just heard the transmission about the assembly in the main storeroom. Can someone please explain what the hell is going on? Corporate shouldn't be meeting with union workers without their rep present.

Janice waits for a response, her blood slowly burning. I'm going to rip someone a new one. I don't give a crap who they are. You can't bypass protocol. I should have been advised of this meeting. She mashes the transmit button Command Center, come in! ... Fuck this.
I'm heading downstairs. Let me know if anyone decides to respond.
with that, Janice opens the door and heads to the elevator.
Jan 30, 2024 1:07 am
"I'll come with you," Holroyd says quickly. He looks to the others. "We should all go. Until we know the nature of the emergency, it would be best we follow the instructions as indicated." He approaches the elevator and presses the button to summon it.
Jan 30, 2024 1:16 am
"Wait, Janice! Something isn't right. Normally those messages play for @#$^* ever. Why would it just cut off?", Hannah says following Janice to the elevator.

"Think about it! Even if Corporate tries to pull a fast one, this isn't how they do it. $%#@", she adds as she catches up with Janice.

"They normally sit you down one by one and then $#@^ you over.", she thinks.
OOC:
Hannah is going but she is just protesting before commiting to it.
Last edited January 30, 2024 2:53 am
Jan 30, 2024 3:36 am
Morgan has a feeling, and it looks he's not the only one. He hangs back as MacWhirr heads toward the elevator, then offers his opinion.

"Singleton's right, something's off about this," The panicked messages were one thing. People got antsy. The corporate types making everybody go to one spot... there's no way that's safer.

He follows MacWhirr, but hangs back a bit, tugging Sonny by the arm to stick with him. He looks around for something for Sonny to pickup, anything that might be a weapon. They probably don't need it, but better safe than sorry. Even a length of pipe or a big wrench would be better than nothing. He's got his torch, not that he'd want to threaten anyone with it. But still, he doesn't set it down in the vehicle bay. He checks the straps, makes sure it's secure.

"Hey, Kid," he says quietly to Sonny. "If people are panicked, they might come at us, try to hurt us, or even just hurt us by accident. See if you can find something to defend yourself. Even a length of pipe will be better than nothing. Something you can use to shove them off, swing to keep them at bay."

He's keeping his eye on Mac, Singleton, and Holroyd.
Jan 30, 2024 6:28 am
There's no response from the intercom following Macwhirr's attempts to hail and get a response from the command centre. Only silence.

A couple of moments after Macwhirr finishes her attempts to raise command, you all hear a gunshot, followed by a lonesome scream, echo through the ventilation ducts.

You have no sense at all of the direction these noises came from - they might have come from anywhere, given how the ventilation ducts are interconnected and run all across the buildings.
OOC:
EVERYONE TAKE +1 STRESS

The gunshot and the scream are 'unsettling', to say the least - all PCs who experience stress (i.e. all PCs apart from Holroyd) increase their stress level by 1.
OOC:
STEALTHY MOVEMENT?

Are the PCs moving on from here carefully, stealthily? Or are you not making an attempt to conceal your presence? So far, it sounds like you're not trying to be quiet. I am, however, going to assume you're moving quietly.

The advantage of moving stealthily is that you are less likely to be noticed by other people and, er, other 'things'...

The disadvantage is that, if you want to try and move stealthily, I'll ask you for 'stealth' rolls i.e. a MOBILITY roll. In a group, it will be the PC with the lowest MOBILITY who makes the roll. You only roll in Alien RPG when it's for a risky action - the riskiness here is that, when you're moving stealthily, it's more stressful than just wandering around without thinking about 'are we being heard?'. Whenever you roll, and have at least one stress dice, you are risking that someone will panic. Because it's a stressful thing to do, this sneaking around a place, scared of any strange noise you encounter.
OOC:
SEARCHING FOR GEAR

If you want to search an area for possible 'loot', it will take you about 5-10 minutes. Only one of you will roll OBSERVATION, although others can help. However I don't want us to wait around for people to offer help, that could slow us down a fair bit, I think. So if someone does choose to search, and there's at least one other person around them, I'm going to give you a default +1 to that roll i.e. assume that one person helps you.

The party can only search each location once.

The cost/risk of searching is that something bad might happen while you're searching, it slows you down, and you make a roll with at least one stress dice, which means you risk panicking.
Jan 30, 2024 7:52 am
OOC:
Holroyd can always lead a search and not worry about the panic bit - he doesn't get stress. However, he only has 4d6 in Observation. I don't think he'd break from the elevator until seeing it's response to him calling it though.

On 'stealth', I think after hearing the gunshot we'd probably be moving cautiously.
Last edited January 30, 2024 7:53 am
Jan 30, 2024 10:44 am
'That is one piece of advice I'm gonna take, Hirsch. I guess better to have a pipe and not need it than be left.... pipeless.' Sonny whispers- but at the sound of the gunshot and scream he wonders. What good will a pipe be against a gun toting madman?
OOC:
Yes, I agree we woul dbe moving quietly. So the lowest Mobility rolls, right? Sonny is going to search for something useful... So thats 6d6 for observation plus 1 Stress dice plus 1 for help.

Rolls

Observation (Wits)+Help+STRESS - (6d6+1d6+1d6)

(241163) + (2) + (2) = 21

Jan 30, 2024 12:30 pm
"Come on Janice, you heard the gunshots", Hannah whispers and then looks back at Morgan and Sig.

"Even Hirsh knows something is wrong.", she thinks and pulls her service revolver pistol out of it's holster.

She turns and cautiously follows Janice passing Holroyd on the way. She glances at his calm exterior. "Why are you calm?", she thinks.
OOC:
Hannah has a fairly high mobility. 5 in agility and 2 in mobility.
Last edited January 30, 2024 12:31 pm
Jan 30, 2024 12:46 pm
Morgan immediately crouches down when he hears the gunshot and moves to someplace that provides some cover. He has no idea where it's coming from, but he knows that the first one to get shot it is the one standing there in the open looking like a target. Whatever's going on, if people are shooting, anyone can be a target.

"Get down!" he hisses at Sonny. Automatic reaction makes him reach for a holster that's not there, and he grits his teeth and says a quiet prayer that only someone right next to him would hear.

"Jesus, you looked out for me before, it can't have been to die here from some stray bullet. Please keep your faithful servant safe."

He crouches near the wall stepping slowly forward and lifts his torch, ready with the trigger to light it and use it if he has to. It's his only defense.
OOC:
Hirsch won't help with a search for useful things. He's got his eyes peeled for trouble after the gunshot and the scream. He's sure that no one else here except maybe the synthetic will see it coming in time.
Jan 30, 2024 3:39 pm
Janice ducks unconsciously when the shot rings out. She whispers to the room in general. What the hell was that? Hirsch, was that a gun shot? Maybe it's not a meeting. Do you think someone has lost it?

Janice crouch walks back to the tractor attempting to be as quiet as possible. She opens the door slowly going to avoid the horrible creak that's typical from this ancient hunk of crap. She digs in behind her seat and pulls out her bolt gun. Anyone have any idea where that shot came from? She says as she charges the improvised weapon.
OOC:
Janice has the bolt gun listed on her character sheet. It seems a bit bulky, so I assumed she had it in the tractor
OOC:
edit - I forgot the stress die
Last edited January 30, 2024 3:40 pm

Rolls

Mobility (Agility) - (3d6)

(115) = 7

Stress dice - (1d6)

(5) = 5

Jan 30, 2024 7:38 pm
Sonny rummages around in the lockers that line the West Lock and finds 3 sets of heavy work coveralls (Armor Rating 3). What does Sonny do with them?

The elevator called by Holroyd can be heard shuddering as it rises up to Level 1 i.e. the level where you are all standing. The elevator arrives and after a moment the doors slide open. The car is empty, and there is room for all of you to enter if you wanted to travel all at the same time.
OOC:
BOLT GUN

The Bolt Gun is weight 1, which is equivalent to the M41A Pulse Rifle. So it's something that Janice can carry with her AND yes I agree, she'd likely have had it in the tractor but have brought it out and loaded it now.
[ +- ] Bolt Gun
OOC:
STEALTH ROLL

You guessed right, @McButterpants/Janice - you do have the lowest Mobility of the group i.e. 3, so it is indeed you who makes the group stealth roll. You scored zero successes.

Rolls

Successful gear search - (2d6)

(46) = 10

Number of heavy work coveralls - (1d3)

(3) = 3

Jan 31, 2024 12:43 am
Morgan nods to MacWhirr's question and says quietly. "Single gunshot. That scream, though? Something is seriously wrong."

The elevator opens and is empty. Holroyd is standing in front of it.

"Are we seriously going down there?" Morgan shakes his head but follows MacWhirr. "All I've got is this torch. Mac's got her bolt gun. Singleton, you're the only one with an actual gun. That means you got point. You okay with that? Sonny and I will back you up, but we're only any good if someone tries to jump you."

A bit too late he turns to MacWhirr and says, "Long as that's all okay with you, Boss."
Jan 31, 2024 1:56 am
This is where your skill-set puts you at the top of the pecking order. I'm following your lead Janice says to Hirsch.
Jan 31, 2024 3:03 am
Holroyd scans singleton's eyes as she watches him briefly, then the elevator signals its arrival. "I'll remain in the back," he says. "There are plenty of corridors down there, danger could come from behind. I...may not have a gun, but I am stronger than I look."
Jan 31, 2024 10:37 am
OOC:
So we found 3 sets of work coveralls that provide 3 armor for the wearer? I will put one on (of course my lab coat will now go over it). Sonny will give the other two to anyone who wants them.
'.... won't stop a bullet but.. better than nothing I s'pose.'
Jan 31, 2024 12:35 pm
OOC:
I expected more of a fight from MacWhirr when Morgan started giving commands... :D
Morgan shakes his head at the coveralls. It won't help, not if people are shooting, and he can take a punch.

When MacWhirr agrees to Morgan's plan of action. he shakes his head. "Well, if you're following my lead, then let's hit Billy's Bar, grab a drink, wait for this to blow over." His attempt at a joke falls flat, so he just shrugs.

"All right then, let's go." He motions everyone into the elevator. "Keep your eyes open but remember - these are our people down here, not the bogeyman. Something obviously happened, but what we're probably going to find is a bunch of our scared friends. Let's try not to kill anyone."
Jan 31, 2024 12:58 pm
As Holroyd looks at her, she smiles then turns back towards the open elevator.

"Got it.", Hannah says taking point. She raises her gun confidently, almost like she's done this before.
OOC:
I'd like to claim overalls if nobody else really needs them. I think we sure prioritize giving them to whoever needs them though.
Last edited January 31, 2024 12:59 pm
Jan 31, 2024 2:51 pm
OOC:
Like any great leader, she's giving Hirsch a chance to shine ... she's not holding her breath, though.
Janice falls in behind Singleton and Hirsch; ignoring his comment about the bar. She rests a reassuring hand on Singleton's shoulder and says. Be careful. No need to be a hero. Let's take things slow until we know what's going on. It could be one person who lost it, or it could be an organized group.
Jan 31, 2024 7:44 pm
Holroyd falls in with the others, ready to move forward. He opts to allow others access to the suits before he dons one himself, even encouraging them to do so in a desire that they be better protected.
Jan 31, 2024 8:17 pm
'A disgruntled worker? Here? The mind rebels.... What's company protocol for stuff like this, Ma'am? Shouldn't we be 'protecting in place' or barricading a door?' Sigg whispers to Janice. He was glad to have people with practical experience with him- but a bit in shock that something could happen like this in the heavily regimented and organized colony. 'Where's security?' he says before realizing he should probably shut up.
OOC:
Yeah whoever wants the overally grab them- two more pairs available. My PC had no armor (just a lab coat) so a little something is better than nothing.
Last edited January 31, 2024 8:19 pm
Jan 31, 2024 8:32 pm
OOC:
That's one pair to Sigg, one to Singleton, one remaining.
Holroyd gestures to Hirsch - "You should take this final pair of overalls. You have the right tactical mindset for us to survive if there is violence, and these will help keep you alive." He doesn't mince words, approaching the situation from logic, tinged with the slight appreciation he feels toward Hirsch in general.
Last edited January 31, 2024 8:33 pm
Feb 1, 2024 12:36 pm
"Thanks Holroyd", Hannah says and quickly puts on the overalls. She continues to keep her gun trained on the elevator as best she can.
Last edited February 1, 2024 12:36 pm
Feb 1, 2024 12:51 pm
Morgan looks at MacWhirr, looks at the coveralls, looks at MacWhirr. He shrugs, sets down his torch and the power back, and steps into the coveralls, putting them on quickly before picking his gear back up.

"All right," he says. "Everyone ready?" He looks around at the group.

For the first time in a long time, he misses having his squad here to back him up, misses his plasma rifle. His inner confidence would match the confidence he's trying to project if he had his rifle in his hands.
Feb 1, 2024 1:00 pm
OOC:
Still on work trip, hope to post tonightor tomorrow... loving the roll play here!
Feb 1, 2024 6:24 pm
'Pffttt...' Sigg grumbles. OF COURSE MacWhirr wouldn't thank him. 'Yeah thanks for handing those overalls to her. Nice.' 'Surprised she didn't take credit for finding them herself' he thinks. The young man hoped he would find a way out of here somehow.
Last edited February 1, 2024 6:25 pm
Feb 1, 2024 7:10 pm
Holroyd nods and setps into the elevator, pushing himself to the back with the intent to be the last one off at the next level where he can take up a rear guard on the group.
Feb 2, 2024 12:43 am
OOC:
It appears I'm on everyone's shit list :)
Feb 2, 2024 12:52 am
OOC:
lol- nothing personal of course, my pre made character sheet makes note of Sigg resenting MacWhirr for taking credit for his work (or something similar).
Feb 2, 2024 4:32 am
OOC:
Apparently Morgan has a problem with authority...
but being on everyone's shit list makes it easier to sacrifice all of us later :D
Feb 2, 2024 9:40 pm
OOC:
Quote:
Apparently Morgan has a problem with authority...
but being on everyone's shit list makes it easier to sacrifice all of us later :D
That's true, lol.

According my character sheet, Janice is just about the only character Hannah likes. She just grew up hard and doesn't know how to play nice with others.
Last edited February 2, 2024 9:43 pm
Feb 3, 2024 9:33 am
Your party makes its way quietly into the elevator, and one of you presses the button to send it down to the floor below, to Sub-Level 1.

There is a frustrating, nerve-wracking difference between your attempts to move stealthily, speak quietly, and the jarringly-loud clanking of the elevator as its door closes, and takes you down to the next level.

The door opens into the vehicle unloading and cargo bay - one of the larger open spaces in the colony. The sub-levels of the colony are always dark and smelly. In this space the smell is grease and chemicals and damp fabric and a hint of mould. The ceiling here is high, to enable work on top of the biggest vehicles run at the base - Hannah's tractor is one of them.

There is one other tractor in here, of a similar model to Hannah's - but you can see that its motor has been removed from it. The motor lies in several pieces on the floor nearby.

The lighting down here isn't working well - several of the overheads are burnt out, and others are flickering irregularly, causing shadows to come and go.

Emerging from the elevator, in the same wall is a doorway that leads to a corridor towards the mass housing and the main storerooms - which is where the recorded repeating message was telling you to assemble for safety.

In the far left corner of the room, as you emerge from the elevator, is a large door that leads towards the vehicle bay and the ramp that leads to the main vehicle entrance.

Apart from a dripping sound, and a flapping tarp, you hear nothing but the sounds of your own breathing, and your hearts...
OOC:
What would you like to do next?

Search this vehicle unloading/cargo storage space? Head to the mass housing/storage space, or something else?
Feb 4, 2024 3:09 am
"It's quiet in here", Hannah says under her breath. Her eyes dart from side to side looking for threats.
"Anything could be hiding, well, anywhere!", she thinks.
OOC:
My vote is to move towards mass housing, but she will follow the leader.
Feb 4, 2024 8:32 am
Holroyd takes a quick look around as they pass through the room. "Violence is occurring. We have precious few weapons - I do not like this for any of you. Look for anything - wrenches, pipes." After several moments of combing through the vehicle and its surroundings, he shakes his head- "Nothing."
Last edited February 4, 2024 8:33 am

Rolls

Observation (Wits) - (4d6)

(4532) = 14

From previous ruling, 1d6 to assume help - (1d6)

(1) = 1

Feb 4, 2024 9:52 am
OOC:
For future reference, searching an area as Holroyd does here takes a Turn i.e. 5-10 minutes. But this time we'll leave it as taking just "several moments".
[ +- ] Measuring time
Feb 4, 2024 4:15 pm
"Hey, I been in tighter spots," says Morgan. It might be true. He's been in life-threatening situations, but this one feels pretty bad right now. It's the not knowing. In combat, even if you didn't know where your enemy was, you knew they were there, what they were capable of. This was just... uncertainty. He says a silent prayer for his safety, for all their safety.

"If there's nothing and no one here, I guess we head to the main dance floor," he says, pointing toward the door to mass housing and the main storerooms.

"Singleton, you still good to take point?" She looks as nervous as Morgan feels, though he's trying to hide it. If she's trying to hide it, too, she might be worse off than him.
Feb 4, 2024 7:57 pm
"You know it.", she says to Hirsch adjusting the grip on her gun. Her nerves kick in, flooding her body with adrenaline, but she uses it to focus.

Her mind calms.

She remembers the old days, before this job, before the company. She remembers the seedy bar. Three people close in in her. One of them holds a broken bottle. They are arguing over a friendly game of billards that became decidedly unfriendly. She remembers the jitters before she picked up the pool cue and the man's face after the fight was over.

"Wonder what Hirsch would of that?", she thinks and squints her eyes. She stares at the entrance to Mass Housing.
Last edited February 4, 2024 7:58 pm
Feb 5, 2024 3:57 am
As previously agreed, Holroyd takes up position behind the others as they move forward.
Feb 5, 2024 2:10 pm
OOC:
I'll wait until the end of today for Macwhirr/@McButterpants and Sigg/@SenorDeebs to post if here's anything they'd like to do in this space - if they don't post, I'll narrate you moving towards the mass housing section.
Feb 5, 2024 4:24 pm
Sonny will continue to follow along with the group- as carefully and quietly as he can.
Feb 6, 2024 3:39 am
OOC:
sorry. I've been down with the flu.
Janice will follow the group
Feb 6, 2024 7:14 am
OOC:
Oh no. The 'flu can be so damn miserable. Sending you all best wishes for a quick recovery @McButterpants.

Would you like me to 'pilot' Sigg while you get better? I'd keep him in the background unless combat starts up?

Or would you prefer to keep posting just with slower frequency? I'm up for slowing the game down so that you can keep on participating?
You make your way down the corridor towards the entrance to the mass housing and storage section. As you get closer you can hear the air purification system running much faster than usual, and you can smell smoke coming from ahead of you. You can also smell... chaos...? Death...? A smell of bodily fluids, growing stronger as you approach - but mixed also with an acrid smell that dominates in your mouths, noses, eyes, and throats over the smell of smoke.

As you come up to the door, you can see that it's partially closed - but not completely. A leg is protruding out into the corridor, and seems to have stopped the door from closing completely.

And in the corridor ahead of you - if you were to keep moving straight ahead and past this door, there are crimson drag marks, and many speckles and some thick lines of what looks like blood leading down the passage.

As Singleton comes to the door, she can see through into the space beyond.

And what she sees is even worse than she might have imagined. She sees mayhem and chaos and slaughter and blood. So much blood. Everywhere.

The room has been destroyed. The door she sees ahead of her has been torn apart. Ceiling and floor and air vents have been shredded. Some mutilated bodies - some torn-off-seeming body parts - can be seen strewn around the room. And more - many more - drag marks - up walls, across the floor. In the floor, there are several sections that seem to have melted. Still fizzing with some kind of liquid - an acid? - around the edges. She can also see smoke from several smouldering fires.
OOC:
Singleton takes +1 STRESS from what she sees through the door. Any PC that joins her in the room, or just to look through the door, will also take +1 STRESS. It's pretty damn awful in there.
Feb 6, 2024 8:29 am
Holroyd stops with the others as he sees Singleton pause at the entrance to the room. "What is is that you see?" he asks. He considers moving forward, but decides it best to stick with the plan and hold the rear.
Feb 6, 2024 12:34 pm
OOC:
The flu is terrible! Wishing you a quick recovery.
Hannah stands stock still. Her gun hand developing a growing tremor.

"Look at all that blood. Is that someone's? What is that?", she thinks as she takes in the carnage. She looks at each chunk of gore and hopes beyond hope they didn't belong to anyone she knew. She knows better.

She swallows and gives a little laugh.

"They're dead. They're all dead", she says. Her voice strained with with a rising panic.

"Something or someone tore them apart...I. Something tore them apart., she whispers as she tries to contain her stress.
Last edited February 6, 2024 5:14 pm
Feb 6, 2024 9:20 pm
OOC:
I should be fine to post. It might be quick and sloppy.
Janice steps into the room behind Hannah and gasps. These are people she's known for a long time. She's worked beside many of them. Seeing friends and co-workers slaughtered like this shakes her to her core. Oh my God! She gasps quietly. This is a massacre. This is not the work of a sole gunman, or even a group. This ... I don't even know what could have done this.

Janice looks to Hirsch Have you ever seen anything like this before? What are we dealing with here?

Janice looks around the room searching for any living soul, and any sign that whatever did this might still be in the area.
OOC:
At this point, it's just a cursory glance around the room and listening for movement. She doesn't do a formal search.
Feb 7, 2024 1:41 am
Holroyd's face remains stoic as he moves behind the others and glances within. "We need to leave," he says, "now. The representatives from The Company had been preparing a shuttle for departure, last we heard. We should make our way there immediately."
Last edited February 7, 2024 1:42 am
Feb 7, 2024 3:29 am
Morgan surveys the scene. It's carnage. It's worse than anything he has ever seen, but more for the lack of bodies than the death. He's seen death before, but the bodies told a story, the carnage helped identify what had happened. You could get a sense of your enemy by what they did to their victims. But there were no victims here, just... leftover parts. Everyone had been dragged off.

"Sweet Jesus," he says, lifting the cross from around his neck and holding it to his lips. "This is... wholesale slaughter. I don't... I don't know what this is."

Evil is what it is. They were gone. The whole damn colony from the look of it. It was just plain evil. Whoever did this... whatever did this... it was evil.
Feb 7, 2024 5:00 am
Janice stands just inside the doorway, trying hard to hold it together as she looks around at the appalling scene. As she tries to concentrate on what she hears in the room.

The only movement she sees is the smoke from the smouldering fires, the drips and streams of water that are coming out of some presumably damaged piping in the ceilings.

The only noises she hears sound like the occasional shifting of the fires, the sound of that water, and the hum of the air purification system.
OOC:
Do you @McButterpants or anyone else want to search around here? As always, you might find something useful - my guess is that in this case the cost is time PLUS some additional stress for spending that time around your mangled shredded former friends and colleagues.
Feb 7, 2024 5:04 am
Janice rounds on Halrod and hisses seeming to forget that danger may still be close by Of course you want to leave, you heartless machine! These were friends. People we've known for years. You can't even spare a minute to check if anyone is still alive.

She turns from Halroyd, as if dismissing him, and turns back to the room Leave if you want. I need to know that I'm not leaving someone to die buried under these bodies. With that, Janice moves into the room quietly and begins checking the corpses.
OOC:
Janice will now attempt to search for survivors
Feb 7, 2024 7:44 am
It's getting harder and harder for Janice to keep it together here - nothing in her life has prepared her for the horror of these interminable minutes as she moves through this space, the living quarters, hunting for some sign of life. Confronted by one appalling tableau after another.

But there is not a single survivor alive amongst these ruins.

The colonists clearly made their last stand here. They had tried barricading doors against something - a something that clearly ripped those doors apart.

They seem to have gathered what weapons they could from across the colony to try and protect themselves. After spending ten minutes or so searching through this part of the colony, Janice walks out with some salvaged weapons in her hands - one each of:

- an M41A Pulse Rifle
- an M4A3 Service Pistol
- an M240 Incinerator unit

She didn't find any reloads for any of them, however.
OOC:
Janice takes an additional +1 STRESS
[ +- ] M41A Pulse Rifle
[ +- ] M4A3 Service Pistol
[ +- ] M240 Incinerator unit
Feb 7, 2024 10:06 am
Holroyd stands in silence at Macwhirr's comments, unsure of how to respond. When she returns with the weapons he defers to the others to arm themselves, taking a weapon only if there is one remaining after.

"Are you satisfied with your search," he asks Janice. "We need to leave. I have a responsibility to protect life - we do not know if any of the others have made it, but I do know you each still can be saved. We may have a way to leave, but that window may close at any moment." He looks at her, then the others, pleading, "Please."
Feb 7, 2024 10:33 am
As frightened as Sigg is- he can't quite wrap his head around what could have done this. While helping to look for survivors, he examines the wounds on the bodies. He is also curious about the acid. How did that get here, and what exactly are they dealing with?
'Y-y-yeah... we should go... but what happened here?'
Last edited February 7, 2024 11:09 am
Feb 7, 2024 11:28 am
OOC:
I've found organising loot allocation can take a while in PbP as people try and negotiate, people not wanting to be the person who grabs the fancy weapon etc. Would be quick face-to-face but much slower asynchronously.

Thus, looking at your sheets, I'm suggesting the following allocation for these three weapons, to speed this up a bit.

If you want a different allocation, please speak up - more than happy for this to change - AND maybe this makes things a bit quicker. If I don't hear otherwise this is what I'll assume has happened to the weapons.

- HIRSCH M41A Pulse Rifle
- HOLROYD M4A3 Service Pistol
- SIGG M240 Incinerator unit

That gives everyone a ranged weapon, and the retired marine a chance to hoik his old M41A around...
Feb 7, 2024 12:47 pm
Morgan hefts the pulse rifle, checks the ammo, slings the strap over his shoulder, and holds it ready. Just like the old days. The slight smile fades quickly when he looks up from the gun and is reminded of all the death.

"Mac, Holroyd's right. We gotta get out of here. Whoever... whatever did this..." He gestures vaguely toward the horrors around them. "Look, they knew something was about to happen. They gathered the weapons, the same weapons we have now. There were more of them. They made a stand and..."

He shakes his head, runs his free hand through his hair.

"They were prepared, in a defendable position. This is what happened. Something tore through the walls. Melted... metal? What the hell kind of weapon even does that? If we stay here, we end up like them."
Feb 7, 2024 7:07 pm
"We can't just leave. I can't just leave. Everything I have is here!", Hannah says turning on Holroyd.

She swears and looks at her feet as the others check their rifles. She reaches into her pocket. She pulls out a well loved toy dinosaur. She traces the fading paint and scuff marks with her thumb.

"I'll drive you to landing pad, but I need the documents from my bunk first. Without those, I might as well join them. You don't know the kind of debt I'm in", she says gesturing towards the carnage. Then she looks at Janice with pleading eyes.
OOC:
I don't need a rifle.
Last edited February 7, 2024 7:09 pm
Feb 7, 2024 7:41 pm
‘Debt?! Hannah, let’s get out of here. You have the rest of your life to pay them off….’
Feb 8, 2024 2:40 am
"You don't understand. I said what I said.", Hannah says not attempting to hide her stress and fear.
Feb 8, 2024 2:54 am
Holroyd takes the service pistol and in machine-like sequence clears the weapon, catches the ejected round, loads it back into the clip and looks it over before sliding the clip back into place and pulling the slide back.

"Not weapons," Holroyd says simply. He scans the room, taking it in again. "The colonists didn't do this. The Company..." he pauses briefly, "didn't do this."

Turning to Singleton again, he adds, "No debt is worth your life. We go. Now." He doesn't ask - it is clear this is a statement of fact.
Feb 8, 2024 5:03 am
We are going to need more ammunition if we're going to have any chance of protecting ourselves. Janice turns to Hirsch. Isn't there an Armory in the complex somewhere? There has to be a cache of weapons somewhere in this place.

She runs a shaky hand through her hair. I need a place to hunker down for a few minutes and catch my breath. I need to think.
Feb 8, 2024 6:22 am
"The longer we stay in one spot, the better chance whoever did this comes back. We don't stand a chance against whatever weapons they have."

Morgan steps in front of Janice. "We don't take a break, we don't go get more ammo."

He turns to look at Hannah, "We sure as shit don't go get paperwork."

He hefts his pulse rifle, looks to Holroyd and then Sonny, and finally back to Janice. "Mac, we gotta get out of here. Beeline for the shuttle. This is way beyond what any of us signed up for."

His gaze is shifting left to right. He doesn't want to be here anymore. Waiting means death. He's certain of it. Unconsciously he lifts the tiny cross on a chain to his lips again. Please dear Jesus, keep us safe, he thinks, but doesn't say it out loud.
Feb 8, 2024 7:43 am
OOC:
Some logistics/info:

- you know there's a shuttle on the launch pad

- you are sure you'll need a key-card from either corporate agent Miranda Reynolds, or Weyland-Yutani researcher Theodora Komiskey to open the shuttle door (i.e. next objective probably finding either Reynolds or Komiskey)

- Reynolds took over Hadley's Hope's supervisor Al Simpson's office (on the Level 2 plan it's the next block to the east of the West Lock where you entered the colony buildings, i.e. Block C2, Corporate Offices, it's top right of that block with the "Administrator's Office" just above it

- Harder to guess where Komiskey might be - maybe Medlab (Block E2 on the second level) or the Labs in E1 on the first level, or the Maintenance Bay and Geology labs (on the east side of Sublevel 1) or somewhere else entirely

- no sign of either Reynolds or Komiskey in the bloodbath in the Mass Storage section
Feb 8, 2024 10:13 am
Sonny's head swam. He wanted out of here- like now. He had worked too hard to become a statistic like these poor souls. Fighting through the terror was a small note of rationality, of ... ambition. What if, en route to escape he were to find some proof whatever ripped these people up existed? Surely there must be some scientific evidence left behind? A break like that would surely give him a leg up in the academic world (oh- and opportunities to cash in, lets not be completely naive). All for naught if he was dead though...

'Ill keep my eyes open...' Sigg says to himself. Hirsch's speech snaps him back to reality. The man was right, of course. Sonny hefts his M240 Incinerator Unit. 'Smarter to look for Reynolds rather than hunt through the different spots Komiskey might be... ' he sighs.
Feb 8, 2024 10:53 am
OOC:
Your quickest route up to the office that Reynolds has been using would be back the way you came - up the stairwell labeled "Lad 04". Go up it two levels and you'll have the Administrator's Office just a few metres to your right.
Feb 8, 2024 11:08 am
OOC:
Your quickest route up to the office that Reynolds has been using would be back the way you came - up the stairwell labeled "Lad 04". Go up it two levels and you'll have the Administrator's Office just a few metres to your right.

I'm going to assume you take that route but chime in if you want to do something else.

I'll also assume you're going with Holroyd at the back, Singleton at the front.

@McButterpants/Janice - please make a MOBILITY (Agility) roll - that'll be 3 Base dice, 3 Stress dice.
You make your way back the way you came, and climb up the ladder. Your nerves are on edge, the occasional flickering lamp casting wavering shadows that loom suddenly large against the walls around you.

Everyone's weapons are being held at the ready, waiting for some sign of whatever it is that destroyed so many of your fellow colonists... But there is no sign or trace of what that might have been...

You come out into Level 2, into the Corporate Offices of Block C2. You emerge at the end of a short corridor, which continues to your right as you emerge from the steps. Directly ahead of you is the Administrator's Office, at which point the corridor turns to the right.

You know that if you followed this corridor, you'd come to the Command Crew Quarters (Block B2) - including an office, an operational ready room, and an armoury. However, you also know that this block is keycard locked for command personnel only - and none of you are command personnel.
Feb 8, 2024 11:11 am
OOC:
What tasks does the ‘Commtech’ skill cover?
Feb 8, 2024 12:55 pm
OOC:
I've just added a brief summary of how each of the skills is expected to be used to the How to play Alien RPG thread, @SenorDeebs.

Commtech is for rolling when you're doing a "challenging attempt to program, repair, decrypt or otherwise manipulate any type of computer or communications technology."

Trying to hack a card-reader that is being used to secure a door would be a commtech roll, if you're thinking about trying to get into the Command Crew Quarters.
Feb 8, 2024 2:00 pm
OOC:
Yes- I would love to try that.
Sonny approaches the terminal. ‘Let’s see if I can get this to open…’

Rolls

Commtech (Wits) - (7d6)

(3365412) = 24

Stress dice - (3d6)

(233) = 8

Feb 8, 2024 2:41 pm
OOC:
The terminal is a the far end of the corridor you've just emerged into. The map below shows you where you've started (on the left) and where the terminal is (on the right).

Do you walk past all the other doors, straight down the corridor, and start working on the keycard terminal? Or do you check out anything along the way? I'll keep the roll you just made for when you do try and hack it - just wanted to check you understood the layout, @SenorDeebs, and do indeed want to go straight for the terminal to open the door?
[ +- ] Map around Administrator's Office and Armoury
Feb 8, 2024 2:50 pm
OOC:
Oooh! Yes that changes things. Sigg will wait to check out the layout of the corridor and allow the tougher members of the party to see if it is safe.
‘I can try and hack that terminal… ‘
Feb 8, 2024 3:00 pm
OOC:
Ah, great. Sounds good.

If your STRESS level goes up by the time you get to the Terminal, I'll ask you to roll additional STRESS dice.

And this will be a HARD hack to carry out, as they have some solid security on that door, so I would have made set roll with a -2 dice. When you get to the terminal, I'll give you a choice of either fully re-rolling, or of rolling a d7 twice (or more times if you roll the same number twice, until you roll two different numbers) to choose two of the dice from your initial roll as the ones that wouldn't have been rolled if you'd gone with the -2
Feb 8, 2024 3:02 pm
OOC:
Or, as this is survival horror, maybe I should have said "If you manage to survive long enough to get to the terminal" CUE EVIL LAUGHTER
Feb 8, 2024 3:17 pm
OOC:
Whew. A lot to process this morning.

Rolls

Mobility (Agility) - (3d6)

(344) = 11

Stress dice - (3d6)

(356) = 14

Feb 8, 2024 3:59 pm
OOC:
Sorry it was a lot for you, @McButterpants, with you down with the flu at the moment. I'll aim to go slower until you're feeling better. I know I can often find it really hard to dig through a long list of posts to make my own, particularly when I'm not feeling well.

If any of you get that feeling anytime, I'm very happy to give you a quick recap of the important action to make it easier for you to get back into things.
Feb 8, 2024 4:57 pm
Hannah moves to point after her companions' harsh words. Her body language clearly showing that she hasn't quite given up.

"What do you know about debt, Holroyd.", she says under her breath.

After they reach the second floor, she watches as Sigg makes a b-line towards the crew quarters.

She shakes her head and checks the door to the Administrator's office.
OOC:
If the door is open, Hannah will go in and search for the keycard.
Last edited February 8, 2024 5:08 pm
Feb 8, 2024 7:11 pm
Singleton makes her way quietly into the office. It's typical corporate desk jockey fare in here - seems like even the colony supervisor doesn't get anything fancy when it comes to décor and furniture.

Reynolds is sitting quietly in her chair, facing away from the door. Her head is down, and looks like she may have fallen asleep.

In the ceiling of the room, a small ventilation grill has been battered free, and the vent itself is twisted as if whatever exited it could barely fit through the space.
OOC:
Do you continue searching through the office, @microtheMacroBear/Singleton? Or do you change your plan now you see that Reynolds is in here?

Does amyone else join Singleton in the office, or call out to Reynolds, or do something else?
Feb 8, 2024 11:13 pm
Morgan hurriedly follows Singleton. "Hey," he calls. "Hey! Stick together. No going off alone."

He moves up beside her, falling into a steady but cautious pace like he's back in the military, weapon ready.

When she heads into the office, he does a quick sweep of the room, looking for anything out of place, and then stays near the door covering their exit.
Last edited February 9, 2024 1:31 am
Feb 8, 2024 11:25 pm
Sigg stays outside of the office, behind Hirsch and Singleton. He remains alert.
Last edited February 8, 2024 11:25 pm
Feb 9, 2024 4:10 am
BeardHare says:
OOC:
Sorry it was a lot for you, @McButterpants
OOC:
@BeardHare no need to apologize. I just needed some time tonight to re-read the posts. I made the mistake of checking the thread while I was still half-asleep.
Janice follows Hannah into the office. Reynolds! Thank God! We were worried you were already on your way off this rock. Have you seen what happened in housing? We need to get the hell out of here. Janice notices the ventilation grill and moves into the room slowly.
OOC:
edit: correcting spelling
Last edited February 9, 2024 4:11 am
Feb 9, 2024 6:29 am
Despite there now being three of you in the office, despite Macwhirr speaking to her, Reynolds remains unmoving in her chair.
OOC:
Do any of you go up to Reynolds, maybe touch her to try and get her attention, move around to look directly at her?
Feb 9, 2024 7:22 am
Holroyd stands speechless at Singleton's barb against him. Of course he know much of the factual concepts of debt, but he recognizes the rhetorical sense of her question - it was true, he knew nothing of financial debt, as he had no need for finances. He would have been just as comfortable remaining in the tractor halfway between here and Processor 9 as he is now. He needs no water, food, or shelter.

He follows the others silently, the service pistol aimed down at his side, but waits outside the office as they check on the man in the chair, watching to see what happens.
Feb 9, 2024 11:47 am
Hannah ignores Hirsch as she moves into the room. Behind her Janice bursts out a relieved greeting to Reynolds, then Hannah hears her foot falls slow. She matches MacWhirr's pace.

"Reynolds", Hannah says circling the desk. She creeps sideways keeping as far away from both the air shaft and Reynolds as possible. Her gun is half raised but she is ready to shoot if the need arises.

"Reynolds", She says again as the Administrator's front comes into view.
OOC:
Hannah is trying to keep close to the wall as she goes around the desk to see what's wrong with Reynolds.
Feb 9, 2024 12:02 pm
Singleton pushes herself up against the wall as she moves deeper into the office - keeping as far from the air shaft as possible.

As she moves around so that she can see Reynolds face, she's confronted with yet another moment of horror.

Reynold's neck and face are a bloody mess. There's a hole in the centre of her face - Singleton can see some light at the base of the hole. It looks like something blasted through her face from the front, and then went clean through Reynold's skull and out the back. The light Singleton sees is filtering through the hair on the back of Reynold's head.

And it seems like something has ripped open Reynolds neck - some kind of razor-sharp ripping motions have left it a mangled ruin.

A Weyland-Yutani lanyard hangs around what's left of Reynold's neck, a keycard hanging from the end of it.
OOC:
Singleton takes +1 STRESS on being confronted by this horrific sight.

EDIT Ah, but also, I forgot to note that Singleton interacted with her Signature Item i.e. a toy dinosaur. You can interact once per session (in this case, once in the entire game, as it's run as a one-session/one-shot) with your Signature Item to reduce your STRESS level by 1. So based on that, no net change in Singleton's STRESS level here.
Feb 12, 2024 12:43 pm
Breathing through her nose, Singleton reaches out and uncle's the blood slicked keycard from the former Administrator. As soon as she has it she snatches her hand back clutching the card to her chest.

She turns and looks at Janice saying, "I need those documents. I am being hunted by very very bad individuals. If I don't get them to those people, I might as well not get on the shuttle. Do I have your word that we'll be able to get them?"
Last edited February 12, 2024 12:45 pm
Feb 12, 2024 12:59 pm
Singleton reaches into the morass of Reynolds fluids - and solids - that lie around the keycard. As she takes it in her hands, she can feel that it is cracked, and broken. She knows from experience that a card in this state is very unlikely to work any more.

As Singleton reaches in for the card, she notices a small hand-held comms device on the desk, spattered with Reynold's blood. A light on it is blinking, which means that another device is attempting to take a call through to this device.
OOC:
Singleton/@microtheMacroBear takes +1 STRESS LEVEL for forcing herself to take the keycard through Reynold's gore.
Feb 13, 2024 5:48 am
Don't worry Hannah. We just need to find out what's going on. Once we've figured things out, we'll make a plan to get your documents. Janice tries to smile, but the stress of the situation keeps it from her eyes. Besides, we're not getting far without a pilot.
Feb 13, 2024 9:13 am
"I can pilot the craft," Holroyd says calmly, looking over the gore-spattered remains of the Wayland-Yutani employee.

Holroyd is silent a moment, looking at Singleton with emotionless eyes. He weighs her dilemma but stays silent, then grabs the radio.

He pulls the device to his mouth and triggers it, "Is anyone there?"
Last edited February 13, 2024 9:14 am
Feb 13, 2024 9:22 am
A voice comes out of the device in response to Holroyd's question:

"Yes! Goddamnit! Reynolds? Is that you? It doesn't sound like you... But... Yeah... Why didn't you answer me before? I've been trying to reach you for ages! What the hell is going on here...?!?! Everything here has gone to shit!"

Those who hear it - it's fairly loud, this person isn't trying to be quiet as they talk into their own device - recognise the voices as that of Dr Komiskey, the Weyland-Yutani scientist who recently arrived at Hadley's Hope together with Reynolds.
Feb 13, 2024 10:30 am
"Dr Komiskey," Holroyd says, "This is Holroyd, colonist of Hadley's Hope, WT-20512 model G synthetic. Reynolds is dead - my group and I had been on a job out to Processor 9. It appears things have gotten out of control. Do you have orders?"
Feb 13, 2024 11:56 am
"What? JESUS!!!! Reynolds is dead???!! What...?? What happened to her...? I... I... we were going to get out of here... together... CHRIST...!!!?! But... then... you've got to come and get me! Now! I'm trapped!!!"

"Come and get me, Holroyd - was that your name? - come and get me...!!! This is a fucking DISASTER... Come and get me! We can get out of here together...! I'll help you. I'll help you get out of here too... But hurry! I have to get out of here!!"
Feb 13, 2024 1:35 pm
Morgan looks in the room, sees the blood and gore on Hannah's hand and the broken card as he listens to the obviously panicked scientist screaming into the comm.

For once, Morgan is stunned into silence. They're all dead. Everyone else is dead but them and this corpo scientist who doesn't even know their names. The only thing he knows is true is that the scientist is right. They've got to get out of here.

He turns a pale, shocked expression to MacWhirr, his head slowly shaking from side to side. Where is Komiskey? Deeper into the colony, no doubt. In the opposite direction of the shuttle. He looks at Holroyd and his senses come back to him.

"Ask if they've got a keycard for the shuttle," he says. It sounds cold and mercenary even to his own ears, but practical is what he needs to be. He's no hero, and without that keycard, none of them are going anywhere.
Feb 13, 2024 1:40 pm
'Holy.... Holroyd, ask her for more information! What is happening here, exactly? Where is the doctor trapped?' Sonny senses that they all are in serious trouble here.
Feb 14, 2024 1:55 am
Holroyd nods to Morgan. "Dr Komiskey, Reynolds's keycard for the shuttle is damaged - it will not function. Do you have one? Where can we find you?" He pointedly ignores the additional questions requested by Sigg.
Last edited February 14, 2024 1:56 am
Feb 14, 2024 2:52 am
Morgan holds a hand up to Sonny. "We know what's happening. A bloodbath. There's one way out of here, and it hinges on that keycard."

All they need is the keycard. Morgan doesn't want to leave anyone behind, but he's not going to die over paperwork. If Singleton is going to be stubborn and risk her life for some papers, that's on her. Holroyd can pilot the shuttle.
Feb 14, 2024 1:05 pm
Hannah tosses the damaged keycard on the desk and gives Sigg the side eye.

"Wasn't a rumor going round that guy brought back a parasite or something? That feels like something medical or science would have information on. Corporate bigwigs being onsite basically confirms it. What isn't Sigg and Holroyd saying?", she thinks waiting for the good doctor's response.
Last edited February 14, 2024 1:07 pm
Feb 14, 2024 1:12 pm
OOC:
Does Sigg know about the parasite?
Feb 14, 2024 1:52 pm
OOC:
Yes, Sigg has heard about the parasite - they've all heard rumours.

This summarises what you know:

'Four days ago, a wildcatter named Russ Jorden was brought back, infected with something. He died, and some snake-like parasite disappeared into the guts of the base. Security has had no luck catching the thing, and somehow more people were infected. Rumor has it that some of them have died, and that there are more of these snake-things than Supervisor Simpson is admitting to.'
The person on the other end of the communication device replies to Holroyd,

"Yes! Yes! I have a keycard! You're right, the only way out of here is on that shuttle and so yes! You need me! You need me to get you out of here! Because I have the keycard....!

The pitch of the voice is rising, so is the volume, and after saying this there is a pause, while you can hear the person on the other side of the device panting hard...

The voice resumes,

"I'm in the MedLab! Please. Come and get me out of here...! Then I'll take us all to the shuttle and we can get the hell OUT OF HERE...! Please!!!"
OOC:
The MedLab is in Block E2, on the same level that you are on at the moment i.e. Level 2. The most direct route would be, firstly, to find a way to get through the locked door at the end of the corridor you are on. Then to pass into Block B2 i.e. the Command Crew Quarters, turn right at the T junction, and then go straight ahead until you come to the MedLab in Block E2.
Feb 14, 2024 3:40 pm
OOC:
@microtheMacroBear where is your paperwork? Can we take a "shortcut" to the medlab?
Feb 14, 2024 10:50 pm
OOC:
I think it would be in mass housing and offices on sub level 1 or 2 because of her post on the colony. It isn't well defined on the character sheet. So we would have to go way off course. Hannah will definitely want to go down there, but I'm not going to make everyone go down if it isn't fun and we don't have too.

I think going to the med lab is the best plan of action.
Last edited February 14, 2024 10:56 pm
Feb 15, 2024 12:56 am
OOC:
Don't worry about anyone else. Everyone is playing their characters. I think Janice would make sure to get you to those documents. The fun part is making everyone else go too.
Hehehe.
Feb 15, 2024 1:23 am
Sonny pulls the group together ’Listen… the hole in the vent matches the size of the hole in… Reynolds head. I… I think whatever ‘parasite’ infected Russ Jordan is running free around the base.’
Last edited February 15, 2024 9:38 am
Feb 15, 2024 7:08 am
OOC:
The vent opened into the room through a grating. The grating has been smashed out leaving the grating (on the floor) buckled and battered. The vent the grate was smashed out of is also buckled and battered around the edges. The vent was about three feet square.

The hole in Reynold's head is about four inches in diameter.
Lights in the room - and in the corridor it opens into - flicker a couple of times, stay on for a moment, and then go out. There are several seconds of total darkness. Then a set of very dim red backup lighting fluorescent tubes flicker on - and continue to flicker. You now see your surroundings wreathed in a dull blood red slow intermittent strobe. It's now much harder to make out any details, to see what's going on around you.

In the blood-red dimness, the panicking, loud, voice coming through the communication device continues to beg you to come and save them, to promise to get you out of here.
OOC:
Do you want to stay in this room discussing? Search around for a flashlight? Talk to the voice on the communicator again? Freeze and go silent? Or something else completely different?
Feb 15, 2024 8:13 am
Holroyd looks at Sigg, "I believe you are correct. Whatever made its way into Hadley's Hope, this place is theirs now. We must leave. Dr. Komiskey may have the only key card out of here. For better or worse we need to go to her."

He speaks back into the comm device - "Sit tight, Dr. Komiskey. We're on our way."

He takes the damaged keycard, just in case it is useful later in some capacity, then attempts to lead the others out and to the locked door at the end of the hall outside.
OOC:
Can Holroyd see any better than the others as a synth?
Last edited February 15, 2024 8:16 am
Feb 15, 2024 11:44 am
OOC:
Looking into the question about synthetic's vision and other senses atm. My first thought is probably no - I can't find anything about that in the rules, and I think if that were an intended feature of synthetics it would have been listed. They just have (potentially) better observation if they were statted up to have that skill/attribute higher than usual. But I've posted a question about it on the Alien RPG discord, and may try elsewhere too. Will get back to you on it once I have a ruling.
Feb 15, 2024 1:07 pm
"I thought that was all just... I figured people were exaggerating. Snake parasite. That's crazy." Morgan is looking a little stressed out now. He remembers the incident that made him go AWOL, the bugs, barely escaping with his life.

"This ain't some snake. Did you see those rips in the metal back there? Something used a tool or had claws. Last I heard, snakes don't have hands or use tools."

He tries to pull himself together. Things are bad, but he's a trained professional, a Marine. Marines get the job done. He steps in beside Holroyd. "Let's get to Komiskey, get the card, and get the hell out of here. Snakes or not, something out there is killing everyone. I'd rather not be another statistic when someone does come to rescue us."
Feb 15, 2024 1:35 pm
OOC:
Sounds good!
"I agree with Hirsch.
We need that key. Let's go."
, she says as red light fills the room.

She exits the room and takes point. She trains her gun towards the hopefully empty corridor and says, "Before we go, I've got a question for you Sigg. How much do you know about this. You work for the Doc, right? What were you doing the last couple of days?
Feb 15, 2024 2:06 pm
Those of you still in the office with the dead body of Reynolds in it hear something from the ventilation system. It sounds like something crawling through the vent, banging against the metal. It isn't particularly loud, almost as if it is partly sliding along against the metal of the vent. The sound is getting rapidly louder.
Feb 15, 2024 10:36 pm
'You wanna talk about this NOW, Singleton? I heard the same rumors as you guys- and as far as what I have been doing I'll spare you the drudgery of what it takes to develop a supplement to increase the oxygen levels of residents on this rock. Long story short- lots of test samples, lots of blood draws, and zero credit from the powers that be for any progress....' Sigg grunts. 'Now lets get out of here- barricade the door behind us because something BAD is coming down the ventilation shaft...'
Feb 16, 2024 1:02 am
As he's stepping out of the room, Holroyd hears Sigg's comment about the ventilation shaft. He stops and listens for a moment. "Out!" he shouts to them, "Now!"
Feb 16, 2024 3:02 am
Janice stumbles a bit as she moves back towards the door. She keeps an eye on the ventilation shaft. What the hell is up there? she whispers. She can't take her eyes off the shaft opening. She needs to see what they're dealing with. Her mind screams for her to leave, but she's frozen to the spot, staring.
Feb 16, 2024 3:20 am
Holroyd reaches out and grabs Macwhirr, pulling her back through the doorway as forcibly as necessary.
Feb 16, 2024 11:18 am
'Move it, MacWhirr." Sigg readies to slam the door shut after Janice is pulled through. If she won't? He's prepared to slam the door with her inside.
OOC:
Not very nice- sorry.
Last edited February 16, 2024 11:18 am
Feb 16, 2024 12:19 pm
"Janice, get out of there!", says Hannah turning on her heels and aiming her gun through the door, above Janice's head, and at the ventilation shaft.
OOC:
Uncertain if she can see the vent, but if she can't she'll aim it in that general direction.
Last edited February 16, 2024 12:19 pm
Feb 16, 2024 12:24 pm
OOC:
Ending Scene 1 "What are you waiting for?" here - moving onto Scene 2 "Let's move like we got a purpose" (this one is a quote from Hicks in Aliens...)

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