Scene 2 - Seizure Day

Jan 24, 2024 10:12 am
https://i.imgur.com/yqsToW9.jpgImage from flickr by Gregg Scott license CC BY-NC-ND 2.0 Deed

Continued on from the previous scene: Scene 1 - And the gunslingers followed....
Jan 24, 2024 10:31 am
OOC:
Assuming you make your way out into the corridor, please let me know any precautions you might take to be sneaky (maybe strapping down metal so it doesn't clink so much?), what you plan to do about the lighting conditions, any other tactical stuff you might think of.

Rose, having sketched out the map that Baby D showed you of the facility, would know that turning left will be the quickest way to a stairwell and elevators that were shown going down to the public transit station i.e. where Baby D indicated Laughing Jack said he would be going towards.
Jan 24, 2024 12:32 pm
Oscar slings his rifle on his back, turns and collects a several chunks of wood from the boxes in the root cellar and then a burning piece from the fire vegetables in the basin. He sighs, takes off his shoe, removes one of his socks and secures it on a piece of unlit wood.

"I figure we can use this for light.", he whispers touching the blazing piece of wood to his unburnt torch. It catches.

"Now we've got two torches. If we could find a flashlight that would be better, but hopefully this will do. Who wants the other one?", he asks as the flickering light bounces off the shadowed walls casting everything in a sickly yellow glow. Bertie stands to his side, his face shadowed by the dancing lights.
Last edited January 24, 2024 12:32 pm
Jan 24, 2024 8:47 pm
OOC:
Love your creativity there, Oscar/@microtheMacroBear! You now have two torches!

I went back to check the rules about 'basic' adventuring gear, and I think this is relevant:

"Your character starts the game with Ud6 worth of Supplies, that represents your overall traveling gear (food, water, rope, flashlights, etc.)."

So if other people want to roll their supply utility die, currently a d6, you can grab yourself e.g. one flashlight (you roll the d6 and if you get 1 or 2 your supply die is downgraded to a d4)
Jan 25, 2024 1:13 am
"Hey, that's neat," Rose whispers back, offering to take the second torch. "Where'd you learn that, Magic Boy Scouts?" Chuckling at her own joke, Rose uses the light of the torch to illuminate the map, as if testing whether the laws of physics still work in this eerie realm. "So this says we should head left, then take some stairs down to the subway. I seriously doubt the elevators will be working. Or that we'd want to ride them, given who's currently in charge here."

Glancing at the signs, she's only slightly troubled by all the references to blood. Baby D said that disease wouldn't catch, so we should be fine.
OOC:
For better or worse, I'll save my Supplies die for now.
Jan 25, 2024 10:31 am
Henry will muffle his gear as he was taught, securing everything and makinf sure there was no clanking or jingling going on. 'You served as a Scout, Oscar? Believable- quick eyes and wits to match.' Henry rummages around his pack.

Rolls

Magic Lantern? - (1d6)

(5) = 5

Jan 25, 2024 4:37 pm
Oscar gives a goofy smile and says, "That's right, Mid-World's #1 Psychic Scout. I have the sash to prove it. Here you go Rose."

"To bad I couldn't set stuff on fire with my mind when I was in the ACTUAL scouts. Would have come in handy.", he thinks and then hands Rose one of the torches.
Last edited January 25, 2024 4:39 pm
Jan 25, 2024 11:44 pm
"Thanks, kid," Rose says, and she does the aforementioned map-checking. She quickly copies Henry's quieting technique with her shotgun, as long as it leaves the weapon easy to access in an emergency.
Jan 26, 2024 9:49 am
OOC:
I think you're good to go out into the corridor now. @Adrasthea/Mattie can let us know when they post, any prep they did before heading out to join you (assuming Mattie does go out to join you.
OOC:
To move things along, I'll also post here already what you see as you move out into the corridor, I am assuming as quietly and as stealthily as you can.
By the light of your lanterns and torches, you can see reasonably well to a distance of about 15 feet. You are generating some smoke with them, which will occasionally mean you have to struggle hard to avoid coughing.

The shiny linoleum under your feet would make a slapping noise against your shoes, you can tell, if you weren't walking on it very carefully.

Ahead of you, you see a straight corridor, with doors off each side of it at intervals of about 30 feet - presumably there are rooms behind them that are about 30 feet wide.
OOC:
There's no "group roll" rule here - and I want you to roll to see how stealthy you can be in this situation, so that will be a DEX test. But it feels to me here too punishing to have you each make such a test - chances are fairly high that you'll fail that, and that's not the vibe I'd go for here.

AND you're up against a pretty big threat here. Hm.

I'm going to say you just need two DEX successes out of the four of you AND if someone rolls a natural 20 then it's a group fail.

I'm not going to adjust your roll based on the threat level of your opponent(s) - I'm going to say that your preparations negate that. For now.

AND this roll will cover you for some distance of moving through the Sanatorium. I'll ping you the next time I want you to make one.
Jan 26, 2024 10:10 am
OOC:
I don't know how long we'll want to keep playing this game. I assume at least to the point where you'll have a chance to move a big step closer to the Tower, which you will have an opportunity to do depending on what happens in the sanatorium.

If you are interested in moving on and playing out some more locations, to continue the quest to the Tower, there are mechanics for how that works, and I have a map of the world and the spokes prepared for that.

When you move to a new location, the ease and danger of up-coming locations is effected depending on whether you managed to strike a significant blow against the forces of chaos, or if you suffered major losses to those forces. Thus you might want to consider trying to take out or disable major players/"bosses" you encounter here, to make your next steps towards the Tower easier.
Jan 26, 2024 10:13 am
OOC:
You are currently on Sub-Level 3.

The transit station is six floors below you i.e. Sub-Level 9. The lowest level shown is Sub-Level 10.

Assuming you want to head directly to the transit station below you, the following locations on the map/plan/schematic seem of particular interest.

You're also each welcome to choose one additional location that one could imagine finding in such a futuristic-and-magic-aware sanatorium, and I'll add it to the description below.

Sub-Level 3: morgue and autopsy room (i.e. where you entered the sanatorium)

Sub-Level 4: a storage room (maybe you'd find some still-usable supplies there?)

Sub-Level 5: a security and observation office (maybe there are cameras around the sanatorium that you can use to find out what's going on there?)

Sub-Level 6: a cafeteria (a chance to see what the people who built this used to eat...?)

Sub-Level 7: a pharmacy (maybe some useful medication and drugs and devices?)

Sub-Level 8: central control room for IT and data-centre (if you wanted to try and do something about Davy B).

Sub-Level 9: Surgical teaching arena (who knows what might go on in here...?!) and transit station.
Jan 26, 2024 10:37 am
OOC:
Admittedly I like gear so the Storage Room (lvl 3) right away got my attention- but not important. My other thought (and the more logical less hoarding one) was Lvl 8 because why wouldn't we want to rid the world of Davey B?!
Last edited January 26, 2024 10:38 am

Rolls

DEX (14) Stealth Check - (1d20, 1d20, 1d20, 1d20)

1d20 : (16) = 16

1d20 : (7) = 7

1d20 : (8) = 8

1d20 : (3) = 3

Jan 26, 2024 10:59 am
OOC:
If you'd like there to be some other location e.g. an armory, a robotics workshop, a blood storage facility, something that fits the location, then you can let me know and I'll add it to the "map" as long as i feel its reasonable to have here.
Jan 26, 2024 10:59 am
OOC:
If you'd like there to be some other location e.g. an armory, a robotics workshop, a blood storage facility, something that fits the location, then you can let me know and I'll add it to the "map" as long as i feel its reasonable to have here.
Jan 26, 2024 12:20 pm
OOC:
"I like Henry/SenorDeebs ideas. I would add the pharmacy to that list since I don't think anyone has any healing ability.

Also before we go after Davey B, Oscar will probably need to rest. He's at 2/3rd Health and has a downgraded shimmer die.

So, I hope we visit the storage room and somewhere we can easily/somewhat safely rest, pharmacy, and Davey B before we exit the facility.
*edited for grammar
Oscar listens to the sounds of his companion's footfalls as they move further into the facility.
Last edited January 26, 2024 6:22 pm

Rolls

Dex (10) Stealth - ((1d20, 1d20, 1d20, 1d20))

(1d20 : (3) = 3

1d20 : (17) = 17

1d20 : (2) = 2

1d20) : (6) = 6

Jan 26, 2024 12:35 pm
OOC:
I have managed to confuse you. Sorry!

What I meant was...

In addition to the locations I put on that list, you can add each another one that's not on the list, that you make up yourself, and if I feel it's something that could be in the building, then I'll put it in there somewhere.


And for the rolls I meant for each of you to do one roll - and then we'd have a total of four rolls, and then as long as you didn't get a majority of failures, you'd have passed the test. I'm going to take the two rolls so far (from @SenorDeebs and @microtheMacroBear) as successes, as both rolled three successes, one failure.

@Adrasthea and @DragonDweller62 please just roll 1d20 each - as long as you don't roll a 20, then you've all passed the stealth test.

If you can think of a better way of doing a group stealth test, then please let me know - I find this clunky and still not very satisfying...
Jan 26, 2024 3:00 pm
OOC:
Oh got it!

Maybe we have the person with the highest Dex do 2 rolls at advantage like we are helping @Beardhare?

Use a pass, pass with consequence, fail system.
Both save - pass
1 saves - pass with consequence
0 saves - fail

Change the advantage to disadvantage depending on the likelihood we could run into trouble? We could also keep it as-is but have you roll the Stealth checks to keep the game moving?

So, thinking about locations that could be in a sanitorium. How about an old school surgucal operation theater? It would be an arena style theater sort of like a turn of the century one with bleacher seats except the technology is very high-tech.
Last edited January 26, 2024 3:02 pm
Jan 26, 2024 4:20 pm
OOC:
Ah, yes, @microtheMacroBear, I like that mechanic for the stealth. Thanks for the idea.

Next time, I'm going to use that with an adaptation i.e. one roll with advantage for the person with highest DEX, and one with the lowest, and then use the table you suggested to work with the results

Both save - pass
1 saves - pass with consequence
0 saves - fail

And maybe I'll adjust the target numbers based on the threat you're rolling against.

And I'll do the rolls for you, rather than waiting for those characters to do them, to speed things up, as there's no player agency involved in making the roll - it'll just be that I've decided it's time for another one based on the narrative.

And I love the idea of the area-style operating theatre! Editing my previous post to add that!

Ah, y'all are so creative! Makes me so happy :)
Jan 26, 2024 6:21 pm
OOC:
Yay! Welcome! I really appreciate the space to be creative :)
Last edited January 26, 2024 6:28 pm
Jan 27, 2024 3:22 am
As she sneaks along, Rose counts every step and tries to follow her progress on the map.
OOC:
Testing Dex the old way (everyone rolls once), but I understand the new way (one PC rolls with advantage) will be in use from now on. I'm also in favor of stopping at the supply room to restock and so Oscar and anyone else can take a much-needed rest.
OOC:
EDIT: If there's one thing the janky roller is good for, it's roll-under games lol.
Last edited January 27, 2024 3:27 am

Rolls

Dex vs. 10 - (1d20)

(4) = 4

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