IC Story Thread: Ch.1,Ad.2 - The Far Reach

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Jun 4, 2024 2:23 pm
Drakis2 says:
"Do you want to return to Marta? We can help you. We can help you swim to the surface, and reunited with Marta."
The ghost wheels on Seonaid, his face twisting in some internal agony, and he wails the name again, "MAartaA!!", staggering toward Seonaid!
OOC:
Not it's turn so it can't actually do anything yet, but it's focus has shifted to Seonaid.

@Thunder_Lungz you're still welcome to retcon your action for this round.

And @rpgventurer you can go ahead and go any time.
Jun 5, 2024 3:03 pm
OOC:
@Thunder_Lungz, @rpgventurer: There may be something in the room we opened the door too, or somewhere else down here, that the sailor is "connected" too. Something used to summon and trap it here as crewman for Captain Urqakar, Astalor, or whoever. If that exists then destroying it may release the wraith from the entrapment?
Jun 5, 2024 6:49 pm
emsquared says:
As you all ready yourselves for... anything... to emerge from it. The door swings open and, much as Cirion or Seonaid might have surmised, the room appears to be a cabin for crew. There are two hammocks - one strung up high, and one low - dangling between the fore and aft walls on the port side of the room, and on the starboard there are two closed wooden crates on the floor side by side, and two rows of shelving above that.

The most notable thing about this room is... it seems to be very much unused, in a long time.

There is dust and cobwebs gathered on every surface and corner. It smells of dry, musty and stale air, like this door has been closed for a long time, unmingled with either sea-air or animal stench. The hammocks have no pillows, no sheets, the shelves are empty, no personal effects anywhere.
Every word we say seems to make this ... thing ... angrier. What's keeping it here? There's nothing ... wait. Éothain rushes to closest chest and opens it. If it's locked, he tries to break the lock with his crowbar.
OOC:
Adding a Strength check in case it's locked.

Rolls

Strength (Athletics) - (1d20)

(8) = 8

Jun 5, 2024 7:01 pm
Eothain finds the two crates are latched but not locked, and when opened, finds both to be empty...
OOC:
There are still two doors that you guys have not had the chance to explore, to the aft end of the ship. One to the left and one to the right of the stairs down.
Jun 5, 2024 9:23 pm
OOC:
so sorry for delay. Busy IRL
Seeing that the others have this under control somewhat, Túril shouts that he will cover their backs and goes to search for enemies in one of the two closed rooms.
Jun 5, 2024 10:18 pm
Turil finds that the door to the left is locked.
OOC:
If you have the appropriate tools you can try to pick it, or you can try to break it down, as well.

@Dr_B go ahead and go!

Then we're back to the ghost.
Jun 5, 2024 10:25 pm
Cirion regains his balance after pulling Duinhir in the light. "It worked! The light seems to weaken it..." he tells the ranger.

He calls the others, withdrawing on the stairs, back up towards the deck in daylight. "Out! Get back to the light! He seems much stronger when he is in the dark! Out! Out!!"
OOC:
spends the round warning the others and trying to regain the deck of the ship
Jun 6, 2024 3:14 pm
Cirion is able to move fully up the stairs, and even to get into open sunlight, although he must continue to move outside of the roof covering the cabin to do so.

The apparition staggers toward Seonaid...
OOC:
Rolling recharge first, then will edit/determine/roll attack.

That's a miss on Seonaid!

@Drakis2,@Stefron,@rpgventurer,@Thunder_Lungz go ahead and go!

Rolls

Possession ability, Recharge - (1d6)

(2) = 2

Attack v. Seonaid - (1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (6) + 2 = 8

Jun 6, 2024 3:48 pm
Seònaid rushes up the steps after Cirion, following him into the bright sunlight, shouting back to the wraith as she goes.

"Follow me sailor! Follow me to find Marta! She is waiting for you up above!"
OOC:
Rolling Persuasion, as she is trying to lure/entice the creature to enter the bright sunlight

Rolls

Persuasion - (1d20+1)

(10) + 1 = 11

Jun 7, 2024 9:30 pm
Duinhir follows Cirions suggestion and scrambles to his feet, trying to make it to the deck and daylight.
Jun 7, 2024 9:45 pm
This door is locked, I will try the other. Túril crosses to the other door and tries to open it.
Last edited June 7, 2024 9:55 pm
Jun 9, 2024 5:23 am
Éothain follows Seònaid and Duinhir into the daylight.
Jun 11, 2024 3:42 pm
OOC:
Apologies all, summer break has well and truly begun for our schools here, and it's been a busy past few days.
Turil finds that the other door opens into a dry goods storage closet.

There is mainly now only items for ship maintenance and repair - lines, canvas, nails, batons, tar, boards, tools - but Turil can also see spaces and remnants of dry food too - some spilled grains, ceilings, empty sacks, and things.

With everyone else moved top-side, the apparition turns it's attention on Turil...
OOC:
Rolling recharge first. Then will edit post with it's action.

EDIT: Looks like our high elf is hit for 7 damage.

@Thunder_Lungz you declaring your next action might be the most expedient way to keep things moving, tho everyone else can take their actions as well if they're doing something other than remaining to side...
The spirit wails and falls upon Turil, his immaterial touch is like ice, sapping energy and causing real pain through his grasp.

Rolls

Possession recharge - (1d6)

(2) = 2

Attack v. Turil - (1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (5) + 2 = 7

Jun 11, 2024 9:51 pm
Orro! Túril shouts in pain. Realizing his party has retreated, he rushes towards the light. From there he draws his bow and fires a shot.
OOC:
If there’s enough movement, he’d like to join the others up the stairs.

Rolls

Great Bow to hit - (1d20+5)

(13) + 5 = 18

Great Bow damage - (1d8+3)

(3) + 3 = 6

Jun 11, 2024 10:32 pm
Turil's aim is true, and the arrow passes right through where the figure's heart would be in his chest. And the spectral sailor grits his teeth and grips at the spot where the arrow flew, like he knows and remembers that such a thing should cause him great pain, but in the end as Turil leaves for the upper deck, he still stands...
OOC:
Ok, so, depending on what exactly you guys want to do, up top, we can kind of temporarily "suspend" the strictures of initiative (you can talk at length, take more involved actions, etc).

It may be useful to still loosely observe a "round robin" style of play, but we can take some liberties with what can be accomplished in a round for a bit.

So, @Drakis2,@Stefron,@Dr_B,@rpgventurer what do you do, once up top ?
Jun 12, 2024 2:39 am
"This wraith has answers to our questions about Captain Urqakar and Astalor, but without some way of bargaining with it we have no hope of dealing with it. We can try to offer it release from imprisonment in this half-life, but do any of you understand how that can be achieved?"

Seònaid keeps watch on the steps leading into the hold, worried that the creature may try to follow them into the light.
Jun 12, 2024 9:24 am
"He doesn't sound very talkative... Not sure if he can say much more than a few words..." he replies.

"Maybe attracting him out in daylight he will completely lose his power, and we can then look behind that locked door..." he adds in a whisper.

He gestures to the ghost, shouting " Marta! I've seen Marta up here, sailor! "
Jun 12, 2024 8:58 pm
"Are you hurt bad, Túril?" Duinhir asks as the Elf is getting up on the deck.
"I would have said we should leave the ghost and the ship altogether if only we had found some clue to our quest. If or when it gets on deck some of us should go to the locked door while the rest of us keeps it a bay. I'll stay here and deal with the ghost if it comes."
Jun 13, 2024 2:55 am
"I’ll stand with you, Duinhir."
Jun 13, 2024 12:44 pm
Up on deck, Túril takes a breath and soaks in the light for a moment.
Stefron says:
"Are you hurt bad, Túril?"
Túril purses his lips and shakes his head: Úna, not physically, though I am chilled to the bone. I am able to see the wraith in darkness and in light. Shall I stay on deck in case it follows?
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