IC Story Thread: Ch.1,Ad.2 - The Far Reach

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Jun 13, 2024 3:11 pm
OOC:
Hello team, just a heads up, it's been a stressful week at work in my world, and I've temporarily consumed much of my energies for conducting optional activities in life.

And so this may be my last post until next week.

Thank you for your patience and understanding.
Turil sees that the apparition does come plodding up the steps, onto the deck. However no one else is able to observe it, in the sunlight, he is essentially invisible. And he looks exhausted as though he has just nearly drowned, water streaming from his nose and mouth.

As he staggers to a halt before where you've all gathered on the deck, he wails, "No! NOOOO!! You GOOOO!!!", and his bellowing command reverberates with the hollow blackness beneath the deck, and it carries with it a terrible anguish and a dark will that threatens to shake you to your core...
OOC:
We haven't established positioning on the deck, this ability has an area effect, if it's ok with you all, I will just roll randomly to establish who is within the area of effect, as a more expedient means over marking your positions and me positioning him for a potentially more optimal effect - it's a 15' radius, and he could in truth probably get you all, but I want to continue to treat this like a puzzle that can be worked and solved, as well as fought.

And my thought is to just roll a d6 for each of you and the top 3 highest numbers must roll a Will save, DC15. In case of a tie, PCs will be affected in alphabetical order, max of 3 of you can be effected.

Let me know if that procedure is/not agreeable. It's not something I'm trying to establish as precedent for common use. Just for this time to keep things moving, but to still give you guys options.

EDIT: So @Drakis2,@Dr_B,@rpgventurer please roll a Wisdom save to avoid the Frightened Condition.

Rolls

Cirion: Duinhir: Eothain: Seonaid: Turil - (1d6, 1d6, 1d6, 1d6, 1d6)

1d6 : (6) = 6

1d6 : (2) = 2

1d6 : (4) = 4

1d6 : (6) = 6

1d6 : (4) = 4

Jun 13, 2024 3:58 pm
OOC:
fine with this method -- rolling

Rolls

Wisdom save - (1d20+2)

(13) + 2 = 15

Jun 13, 2024 10:24 pm
OOC:
Works for me.

Rolls

Wisdom save - (1d20+2)

(16) + 2 = 18

Jun 14, 2024 3:29 pm
OOC:
Rolling

Rolls

Wisdom - (1d20+1)

(7) + 1 = 8

Jun 14, 2024 4:13 pm
OOC:
Since Túril isn’t effected and I don’t want to forget to post while I’m thinking of it, I’ll post now. I also want to help folks with figuring out where the ghost/wraith is too.
It is weakened by the light and it winces in pain when hit! Túril fires another bow shot.

He runs in a wide arc to the back of the wraith and shouts: I will keep it between us!
OOC:
Túril will stand on the exact opposite side of the center of the group of others, and will try to keep it that way so the others get a better idea of the location of the wraith.
Last edited June 14, 2024 4:24 pm

Rolls

Great Bow to hit - (1d20+5)

(17) + 5 = 22

Great Bow damage - (1d8+3)

(4) + 3 = 7

Jun 18, 2024 3:54 pm
OOC:
Alright couple of good rolls there, but @Drakis2 Seonaid is affected by the Frightened Condition:
- A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
- The creature can't willingly move closer to the source of its fear.

So you can still take actions and move (and ofc talk), just can't move closer to the ghost, and an increased chance of failure on attacks or skill checks.

Also I should have rolled another Recharged check last "turn", so I'm gonna roll that now, along with it's next one.

Everyone can go ahead and continue to act and try things and talk etc.
As Turil draws down on and fires an arrow at the apparition, it raises an arm as if to shield itself, and recoils from the attack, but the shot ultimately passes through it without seemingly disturbing it's immaterial form.

It certainly knows it should be getting harmed by the physical assaults and reacts as though it expects or possibly even is harmed, but ultimately as it has no physical component to it's being, it's difficult to tell what damage may actually be being done to it.
emsquared sent a note to emsquared

Rolls

Ability Recharge - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (1) = 1

Jun 19, 2024 12:26 pm
"He wants us off his boat, I think?" he says, trying to decypher the dead mariner's motivations.
OOC:
with the positioning of characters / NPC on the boat, is it possible for Cirion to run past the spectre and back down the stairs, to try force open that locked door?
Jun 19, 2024 7:12 pm
Duinhir tries to position himself between the ghost and Cirion to give the young man a chance to get below deck
Last edited June 19, 2024 7:12 pm
Jun 19, 2024 8:11 pm
The sense of fear washes over Seònaid, consuming all her attention as she retreats from the wraith.

"This creature is not capable of listening to reason," she announces to the others. "We have tried all we know, and it fails to hear. If we cannot destroy it then we should destroy the ship, it's home."

Seònaid looks about for material that is flammable, and any means to feed a fire. She keeps well clear of the wraith as Duinhir dances about it.
OOC:
Seònaid is going to look for a way to sink, or burn, the ship.
Jun 19, 2024 11:31 pm
Áva thorya - do not fear! Túril continues to indicate where the spirit is located.
OOC:
I took my action already, so I won’t add anything here, but Túril will try to keep the ghost occupied with melee attacks (he doesn’t want to hit the others with arrows going through the wraith. He is trying to stand on the opposite side of the group with the wraith in the middle. So perhaps he’s already at the top of the stairs and can shield Cirion from attack as Cirion goes down below?
Jun 20, 2024 3:06 pm
OOC:
@Dr_B you can absolutely do that: move to the locked door and there's nothing it can do to stop you, but I don't think you can do that without provoking an attack of opportunity, even with Turil's indication of it's location - short of going through the hatch in the deck that opens into the hold.

And to go through the hatch and still get to the door in this round (not using an action to carefully climb down), he would take fall damage.

So it's kind of 6 to one, half-a-dozen to the other, so to speak.

Let me know which one you want to do, and give me a STR check to batter down the door, if that is how he's trying to open it (aren't you a Treasure Hunter tho? Do have lockpicks?)

@rpgventurer would be good to have an action from Eothain.
Cirion bravely volunteers to move back into the darkness below deck, alone. But he cannot do so, in all expediency, without endangering himself in one way or another...

Duinhir and vTuril focus their efforts on drawing the ire of the ghost, which appears to be working. But at what cost?

And Seonaid, taken by an unnatural fear is ready to burn it all down. And although there is plenty of flammable things up here, lines and sail most notably - there is no ready source of fire above deck. Although she may have something of her own on her person?
Jun 20, 2024 4:51 pm
Cirion will sprint towards the hatch trying to move as fast as he can through the spectre's retaliation, to then leap and land down the stairs trying not to fall.
OOC:
will do it in two rounds, I think. Past the ghost first, and down the stairs. Will tackle the door next round
. Leaving an Acrobatics roll, if it can help the sprint and jump.
He is a Treasure Hunter without lockpicks! 😅

Rolls

Acrobatics - (1d20+2)

(7) + 2 = 9

Jun 21, 2024 1:58 am
OOC:
She’ll use her first round to gather flammable materials together, ready for setting alight when everyone is ready to disembark the boat
Jun 21, 2024 6:53 am
Éothain, still above deck, calls out to the ghost. "Sir, was Marta your animal? She is safe. You can rest now." In desperate attempt to appeal to the ghost's emotions, he sings the chorus to song about a lost Rohirrim who bonds with his horse on their journey home.
OOC:
Rolling for an effect on the ghost. Not sure what, if anything, applies, so I'll use Charisma.

Post-roll edit: Éothain sings like a bird. Unfortunately, that bird is a crow.
Last edited June 21, 2024 6:56 am

Rolls

Charisma - (1d20)

(3) = 3

Jun 25, 2024 2:57 pm
OOC:
Rolling recharge, then will edit this post with ghosts turn.
The ghost wails a terrible cry, the sound is one of pure torment as he is assailed by attacks and words from all directions, and although none but Turil can see it, the elf indicates it's position as the ghost staggers toward Duinhir whom is closest to it!
OOC:
The ghost suffers Disadvantage on the attack for being in Daylight, but it is also invisible to Duinhir and so gains Advantage on attacks against him.

The two effects cancel out for an unmodified attack roll.

If Duinhir has his shield out, that's a miss.

Ok, all PCs go ahead and go! @Dr_B Cirion will need to make an Athletics check if he's trying to bust down the door with brute Strength.

Rolls

Possession Recharge - (1d6)

(3) = 3

Attach v. Duinhir - (1d20+4, 1d6+2)

1d20+4 : (11) + 4 = 15

1d6+2 : (2) + 2 = 4

Jun 25, 2024 5:31 pm
Cirion tries to use the momentum given by jumping down the stairs to charge the door shoulder first...
The quickest way, but maybe not the wisest...

His shoulder impacts the wooden obstacle!
OOC:
OUCH.
Last edited June 25, 2024 5:31 pm

Rolls

Athletics - (1d20+3)

(1) + 3 = 4

Jun 25, 2024 7:52 pm
OOC:
Oh no 😅

He's gonna take damage equivalent to an Improvised Weapon damage (1d4) as a consequence of the Critical Failure. Please note that's NOT going to be a standard consequence of failing such a check. Just using the Critical Hit/Miss optional rule there to spice things up.
Cirion slams into the door and... it HURTS!

The door doesn't budge, he doesn't think his mass and ability alone will be able to open it.

Rolls

Door attack vs. Cirion - (1d4)

(4) = 4

Jun 25, 2024 7:57 pm
Cirion stumbles back, shocked at the door sturdiness and stunned by the sharp pain in his shoulder. Pin needles explode in his arm and neck.
Damn, it hurts!
Jun 25, 2024 8:23 pm
OOC:
I didn't specify he that had his shield ready (because I honestly had forgotten he had one) but since they had a brief time to regroup and Duinhir planned to hold the line, it would make sense to ready his shield.
Duinhir lunges back at the spot the attack came from. Around where Túril had indicated. If nothing else this attack would keep the ghost busy.
OOC:
I take it is with disadvantage if an attack on the invisible ghost is possible at all?

Rolls

Sword attack - (2d20L1+3, 1d8+1)

2d20L1+3 : (1815) + 3 = 18

1d8+1 : (5) + 1 = 6

Jun 25, 2024 8:41 pm
Stefron says:
OOC:
I didn't specify he that had his shield ready (because I honestly had forgotten he had one) but since they had a brief time to regroup and Duinhir planned to hold the line, it would make sense to ready his shield.
...
OOC:
I take it is with disadvantage if an attack on the invisible ghost is possible at all?
OOC:
Totally agree with the shield-assessment. It s only a move to take it out if he didn't have it out before his last turn, so totally within both action economy and logic.

And you absolutely CAN attack the invisible target. Cueing off Turil's pointing, it's wailing and the chill in the air it causes...
Duinhir has no way of knowing, but Turil witnesses the Ranger's blade pass right through the spirit's form, causing it to recoil from a wound that it knows it should have taken, despite it having no physical body nor any discernible physical contact made.
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