IC Story Thread: Ch.1,Ad.2 - The Far Reach

load previous
Jul 23, 2024 9:47 pm
Duinhir acknowledges the Elf's warning with a subtle nod. He is not unfamiliar with traveling where the Shadow creeps.
"We are lucky to have you as a guide, Túril" he says.
Jul 24, 2024 7:12 am
"I will follow in your steps," he says to the elf, "although not as gracefully..."

To Duinhir he adds, "and your sharp eyes, together with Túril's, will make our path safer. I am ready."
Jul 30, 2024 5:09 pm
OOC:
Hey gang, sorry for the delay. I'll try to get some good posts in this week, and/but then have some vacation planned the first full week of August and will probably be out until the 12th or 13th or so...

Is there anything else anyone wants to do on the ship? Anything anyone wants to take from it? As mentioned, aside from the occult paraphernalia and the nautical chart is really just sailing supplies. But you are also in theory conducting a bit of an investigation, as the Lady Blackridge seeks to justify any actions that she may take.

I started typing up a narrative to push us along, but then realized that some of you have injuries, and you all have the option of addressing that in some way if you want before moving forward - or during, or after (at minimum you'll all get a Short Rest in the evening, and/or if anyone has any abilities or purchased healing herbs back when you were able to gear up you can use those, or you could even return to Annulond for help).

Also I don't want to presume too much for what your next step or general approach to moving forward will be, so here are some knowns/considerations:

1. The shipwright in Annulond was able to tell you all that Urqakar "lives in the mountains to the west" of where you are now.

2. You saw a marking on the nautical chart that marks an unknown spot in the mountains west of here, but because it's a nautical chart it is not really useable to navigate directly there, it's only a broad indication.

3. The wilderness and mountains west of here are believed to be inhabited by the Druedain (Turil's interactions with these primitive peoples have been specifically with tribes to the north), who generally don't take kindly to outsiders.

4. Turil does have a relationship with the Druedain, just not specifically any tribes in this southern mountain area.

5. The wilderness is purported to be inhabited by ancient nature spirits.
Jul 30, 2024 5:54 pm
OOC:
I don’t think there’s anything on board that Túril would want. I think as long as someone takes the map, he’s content to go on. His preference would be to lead them directly towards the location on the map. He does need a bit of healing and he has some Reedmace Salve and a healer’s kit. Though I'm not sure how to apply those.
Jul 30, 2024 6:12 pm
OOC:
Cirion got the rope in a previous post, thinking it might come handy. Nothing else.
For the next step, the rough area of mountains marked on the map (with Turil's guidance) seems the way to go
Aug 1, 2024 8:45 pm
OOC:
Éothain will retrieve the coins he threw on the floor. Otherwise he's done with the ship.
Aug 15, 2024 4:51 pm
Thunder_Lungz says:
OOC:
He does need a bit of healing and he has some Reedmace Salve and a healer’s kit. Though I'm not sure how to apply those.
OOC:
Primary mechanical use of a healer kit is to automatically stop an ally from bleeding to death after they've reached 0 hit points. Though it can conceivably also be used in other narrative situations for other purposes that make sense narratively, but cannot be used to recover hit points.

RE: Reedmace, you simply state that you use it, and you recover 2HD worth of hit points (for you that's a 2d10 roll).
With the day more than half gone as you row back from the ship, you are only able to make it to the edge of the foothills by night. Then begins the real trek through the untamed wilderness that is Andrast. Not knowing exactly where you're going, nor what is ahead, the progress is slow. The rock and stone of these mountains is young (as mountains go). Formed around the same time as the cataclysm that destroyed the mythic and legendary lands of Belariand of the First Age. And as such, the bases and slopes of it's prominences are bedeviled by erratic crags and draws - and those themselves are shrouded in undisturbed and healthy growths of vegetation.

If you didn't know better, it would almost seem as if the verdant flora itself were trying to impede your progress into the depths of the peninsula. Grasses cruelly conceal furrows carved by natural drainages which threaten to twist and snap the ankles or knee of both unwary man and mount. Woody stems of bramble and bush seem to bar your path and claw at your clothes, no matter what turn you take. And through it all there is both the pleasant and not-too-distant humming song of abundant insects and birds, serenading you through your struggle, as well as the discordant barks and chirps of small mammals and other birds who are disturbed by your passing.

And so it is, on the third night, once you've begun working your way up the arm of the mountain that seems like it must harbor the...
whatever it is... that is denoted by the mark on the nautical chart, that your evening preparations for darkness are disturbed.

Camp has been made and your burdens laid down, the cooking fires are started burning down to goals, but no meals yet prepared, when a stick... or really it's closer to a log ... a piece of wood as tall as a man and as thick as his thigh, comes hurtling into the center of your camp!

It crashes through branches overhead, hits the ground on-end in a space between two of you, and topples end over end beyond the other side of camp, narrowly missing the fire...
OOC:
What do you do?
Aug 15, 2024 6:55 pm
Cirion gasps in shock. A few inches, and one of their party would have been crushed, or seriously maimed!

He stumbles back looking around, then snaps out of it.
"Take cover! Under a tree!"

He bolts out of the camp clearing and rushes to the nearest tree, hugging its trunk and squinting to see where the unusual projectile might have come from.
Aug 15, 2024 8:43 pm
Duinhir takes cover as well, trying to asses who or what made the log crash down on their camp site.
Then he takes a look around to see if any of his companions are hurt. Luckily they are not... Yet.
Aug 15, 2024 10:35 pm
Túril immediately draws his bow and aims an arrow into the trees above. He attempts to stealthily reposition himself to gain a better view of whatever caused the disturbance.
OOC:
Rolling perception with bonus from natural watchfulness - if I also get a bonus from known lands since that’s a wisdom check, add 2.

Rolling stealth for sneaking.

Also rolling 2d10 for health, but I think we’re back at full after long rests?

Rolls

HD - (2d10)

(26) = 8

Perception - (1d20+6)

(14) + 6 = 20

Stealth (advantage) - (2d20H1+5)

(1616) + 5 = 21

Aug 16, 2024 6:53 am
Éothain faces the area from where the log flew. Damn. Supper must wait. He notches an arrow in his shortbow string and calls out to the trees. "Hail and be recognized!"

Skunktail is skittish, but she doesn't move.
Aug 17, 2024 7:49 pm
Seònaid quickly grabs their waterskin and empties it over the campfire, dousing it as fast she can so they are not obvious targets. Then she joins Éothain with her short bow, ready for to defend the camp.
Aug 20, 2024 4:46 pm
As some of you move to cover, and others take a more offensive posture, you're able to see at the periphery of the waning light, there are hunched but bipedal figures moving toward your encampment with deliberate speed - careful to remain at least partially within the cover of foliage at all times but also hurrying as much as possible while doing so, closing distance.

And as they come, you can tell they approach from all directions accept the east. They are not trying to conceal their presence. But, between feet thundering, and erratic movements in cover, it's hard to immediately judge their numbers - Turil estimates there to be at least 10. Though others of you would guess a good bit more. Who, or what, -ever it is, are also issuing a loud and alarming, or perhaps warcry-like, 'YOP'-ing as they close in.

All together it creates quite the cacophony.

As the approach has all started from some good distance off, you all have the opportunity to take another action if you want.
Aug 20, 2024 10:47 pm
Túril drops his bow and prepares to draw his saber. In Druedan, he shouts: THE FOREST PROTECTS US!
OOC:
Rolling insight into who the attackers are and their tactics.

Rolls

Insight (with bonus) - (1d20+6)

(18) + 6 = 24

Aug 21, 2024 11:23 am
Cirion stays in cover, alarmed by the apparent large number of foes. He tries to observe if any are carrying logs similar to the one that almost squashed them, and to ascertain how on earth they managed to throw such a heavy projectile such a distance.
OOC:
leaving an Insight roll. Did these brutes throw the heavy log by hand?!? Or is there trace of some catapult or device of sorts?

Rolls

Insight - (1d20+2)

(13) + 2 = 15

Aug 21, 2024 3:21 pm
OOC:
Seònaid will shout out a threat to the intruders, using an Intimidation roll
"Stop where you are, or else face the wrath of the Sorcerer who will burn you all!"

Rolls

Intimidation - (1d20+2)

(19) + 2 = 21

Aug 21, 2024 10:15 pm
Éothain stands alert, trying to determine who or what has intruded into their camp. I think if they wanted us dead, they would have attacked us outright.
Last edited August 21, 2024 10:29 pm

Rolls

Perception - (1d20+2)

(1) + 2 = 3

Aug 22, 2024 1:50 pm
Duinhir had taken a rudimentary cover when the log crashed into the camp. With the vast incoming number of potential foes, he quickly searches for a better place to hide while drawing his bow.

Rolls

Stealth - (1d20+4)

(11) + 4 = 15

load next

You do not have permission to post in this thread.