IC Story Thread: Ch.1,Ad.2 - The Far Reach

load previous
May 3, 2024 12:36 am
Aware of the curious gazes of the travelers, Túril gracefully lowers himself back into his chair.

You have travelled far it seems, and you are weary. Please, take your refreshment - as for myself, I am content to share words with folk of other lands. Seldom do foreigners travel through Andrast, and I find myself eager for news.

But, I apologize, let me introduce myself. I am from Imladris and there I am called Túril. Though, if it suits you better, you may call me Wosekin, in the manner of the Men of Andrast.

A dhe? What are your names and what brings you to Annúlond?
Last edited May 3, 2024 11:46 am
May 5, 2024 8:12 pm
"Greetings Túril. That is the name I like best. I am Duinhir, son of Duinhen, a Dunedain of Arnor. And these are my friends. I'll let them introduce themselves." he gesture at the rest of the company.
"We are in a dire need for a guide to take us to Annodrún. We seek a most dangerous man whom we suspect is moored there ."
May 6, 2024 3:59 am
"Cirion, once a simple ropemaker of Pelargir, and now honored to be a Homeguard of Gondor," he says with pride, the title still sounding unreal when said out loud.

"The Steward Regent of Minas Tirith, in his wisdom, bestowed this honor upon myself, and my companions," he adds, gesturing to the others, "by intercession of Lord and Lady Blackridge."

"Very glad to meet one of your noble kind, Túril."
May 6, 2024 3:57 pm
To Duinhir: Êl síla erin lû e-govaded ‘wîn, Duinhir, Dúnedan.
Translation: A star shines on the hour of our meeting…
Dr_B says:

"Very glad to meet one of your noble kind, Túril."
He bows to each in turn as they introduce themselves. His first impression of them all is that they are brave Men of the free peoples. Cirion’s introduction reminds him that these are all just children - all of them except perhaps for Duinhir. But am I not like a child - untested?
Stefron says:
…Duinhir will start to tell their tale. He omits some of the details like the palantir and the pamphlets in the dark tongue. He is after all talking to a stranger after all.

We are in a dire need for a guide to take us to Annodrún. We seek a most dangerous man whom we suspect is moored there.
If it pleases you, I will call your company, The Homeguard - for you have surely seen hardship and tasted the poison of the enemy. I am most concerned to hear about orcs and goblins attacking towns in the Pinnath Gelin. Also, these shadow-spawned birds are ill news. How have the Men of the South allowed this to happen? Any one of these occurrences by themselves would stir the wise to vigilance - but together… One must take action. I must report on this and seek the council of the Druidain - the Woses - as you might know them.

I will take you South to Annodrún. It is not far, but from there I must head West to seek some answers. If it pleases you, rest now and we can journey at sunrise tomorrow.
Last edited May 6, 2024 3:59 pm
May 6, 2024 6:24 pm
We are most grateful for your kind offer to guide us, Túril Duinhir says. "We will dine and rest here. I trust the inn is able to accommodate us. And we'll be ready to set out in the first light tomorrow."
May 7, 2024 3:01 pm
OOC:
Alright, let's call it 1 silver for an inn room (and food+drink) for the night.

Everyone can get a Long Rest (recoup your HP).

I'm gonna push us ahead a good chunk, but please do insert any roleplay conversation as we go. It's hard for me to give context to the narrative that compels you guys to interact with each other, but every time y'all do, good stuff comes out of it.
The morning comes and you all gather your things and each other and set off to Annodrun.

Turil knows there is no crossing between shores down at Annodrun. And so you all must cross over into Andrast (or as Turil knows it: Ras Morthil - the Long Dark Cape) here at Annulond, and make the trip along the west side of the banks. The trip is a relatively short one, 16 miles, but there is no road on the west bank and so it still takes a good 3 or 4 hours.

Traveling south, to your left lies the River Lefnui and it's rocky edge. It quickly turns from less of a river bank to an upland coastline, wooded and marshy. And off to your right lies a a rapidly rising plain the quickly turns into the wooded foothills of the Andrast Mountains. And by the time you reach Annodrun, there really is no river, and instead it's a brackish bay-water that sometimes flows out and sometimes in, depending on the tide.

Upon your approach to Annodrun, you can see three things on the Andrast side of the bay: one is a set of three great standing stones which sit perhaps a half-mile up land from the waters edge, next is a single long building constructed almost entirely of cobbles, mortared by sod, with a sod roof. It has a chimney, but no smoke rises from it (it is also surrounded by... dozens... of rectangular mounds of dirt, that must be foundations - however whatever structures once sat upon them are long gone). The other is a single ship moored perhaps 100 feet off shore.

Cirion and anyone else familiar with sailing ships can immediately see that it has lateen sails, of a sort very common in the Harad...
May 8, 2024 8:53 pm
"This must be it. Thank you for guiding us this way, Túril" Duinhir says as the company crouch down to observe the building and the surroundings.
"From the look of it there might not be anyone home. I see no smoke in the chimney. Maybe they are on the ship.
What do we do? Try for the house or the ship? Or just observe for a while?"
May 8, 2024 9:31 pm
That ship - I have not seen its like… but the building -
OOC:
do I know anything about the building? Or is it new?
Last edited May 8, 2024 9:32 pm

Rolls

History (advantage) - (2d20H1+1)

(1616) + 1 = 17

May 9, 2024 12:24 am
Thunder_Lungz says:
That ship - I have not seen its like… but the building -
OOC:
do I know anything about the building? Or is it new?
Turil has heard of this structure during his time here. But from Men rather than the Druedain.

Annodrun is all the further that large sea-faring ships can make it up the Lefnui. So they'll anchor out in it's bay when they have business up river, but they still need a place to house their crew and for that... there is this ruin.

There used to be a town here. But it was abandoned during the Kin-strife Wars, when the Corsairs used this area for a staging ground for raids on Gondor.

This structure is all that really remains, as everything else was raized or scavenged, and it was once a Greathall. But now is purported to be basically just be a hollow shell that sailors are welcome to use as shelter.
May 9, 2024 12:28 am
Stefron says:
"This must be it. Thank you for guiding us this way, Túril"
OOC:
Also it's not clear to me if you think Turil has fulfilled his role as guide.

But if that's what you think, I would encourage you to re-read what the shipwright told you about Urqakar's whereabouts...

For your convenience tho, I've copy pasta for you here:

...moors ((parks his boat)) at Annodrún ...lives up in the foothills of the Andrast Mountains to the west of there.
May 9, 2024 12:35 am
Thunder_Lungz says:
That ship - I have not seen its like… but the building -
Túril tells the group what he has heard about the building and the history of Annodrún and how it was used in the past.
May 9, 2024 5:32 am
"The ship is very likely from the Harrad," he adds, explaining about that sail type bring common there.

"This must be where that Urqakar moors it. If what the shipwright said is accurate, that building could be where he shelters. I say we try to sneak aboard the ship? "
May 9, 2024 12:05 pm
Dr_B says:
"The ship is very likely from the Harrad," he adds, explaining about that sail type bring common there.

"This must be where that Urqakar moors it. If what the shipwright said is accurate, that building could be where he shelters. I say we try to sneak aboard the ship? "
At the mention of the name Urqakar, Túril looks at Cirion, confused. This Urqakar - he is the dangerous man you spoke of? Forgive me, but how can one man from Harad pose a danger to Gondor?
May 10, 2024 6:35 pm
"Urqakar is merely the owner of the ship our man is travelling on in his Northwestern journey... His trail leads from Umbar to Pelargir, then to Dol Amroth, and now here... The man we seek is called Astalor," he says in a whisper.

"A single man can be a great danger, if in possession of powerful magic..." he adds ominously.
OOC:
he will update their guide on Astalor and his deeds, from the kidnapping of the children to his possible involvement in the missing Osgiliath palantir stone, to the printing setup in Black Speech found at his residence.
May 10, 2024 8:53 pm
"I agree, Cirion, we should sneak onboard the ship. Let's move closer and see if we can determine whether or not the full crew is onboard.
If they are not we might also be lucky to find some boats at the shore."
Duinhir says and starts making his way closer to the shore.
May 10, 2024 10:02 pm
Éothain wipes the sweat from beneath his helmet. "In a world of shadows, the man is pure darkness. His words and deeds have inspired the worst in many others. He does not deserve to walk this earth."

He taps his mail corselet. "Some of us are not meant to be waterborne. My bow and I shall be your hidden sentry outside the ship."
Last edited May 10, 2024 10:02 pm
May 10, 2024 11:50 pm
Quote:
"A single man can be a great danger, if in possession of powerful magic..."
…missing Osgiliath palantir stone, to the printing setup in Black Speech…

"In a world of shadows, the man is pure darkness."
As the party describes Astalor, the Palantiri and the Black Speech press, Túril’s eyes begin to widen until his composure is broken and he involuntarily raises a hand to his brow.

It is then that the Harrowing visions come to him.
Pieces of the Black Speech Press, the foul tongue of Mordor whispering its evil will.
A pearlescent black orb sinks into deep water.
The silhouette of a tall man with dark hair.
A spray of blood and a lock of golden hair.
The visions fade as quickly as they came. Was it the past, present or future? Could he change what he saw or was it the inevitable will of Eru? And what could Túril do but to seek answers and follow the path set out for him?

Leaning against a tree to steady himself, Túril says: Pan i palantíri, diwethil nîn, No ngûl ennas, gurth anann.
[ +- ] Sindarin Translation
I… I’m sorry - I did not know you hunt agents of the shadow directly… He straightens himself up.

You have my bow.

He gazes at Éothain, marking the golden hair beneath the helm… No - it was too abstract and incomplete. I will stay ashore with you. Let us scout the great house first.
May 12, 2024 9:02 pm
"it is good to know you are on our side and share our task, Túril" Duinhir says solemnly the turns to the more practical matters at hand.
"Let us stay together. If you prefer to stay on dry land, we shall investigate the house first. But let us be subtle about it." Duinhir suggests.
He sneaks up to the house.
Last edited May 12, 2024 9:03 pm

Rolls

Stealth - (1d20+4)

(12) + 4 = 16

May 13, 2024 12:14 am
OOC:
Stealth. Sorry - wasn’t sure if we should all roll or not.
Last edited May 13, 2024 12:25 am

Rolls

Stealth (advantage) - (2d20H1+5)

(88) + 5 = 13

May 13, 2024 3:55 am
Éothain speaks quietly to Turil. "We Rohrrim are accustomed to more direct action. Times are such that one must do what must, not what one wants. The enemies' blood will be shed at the appropriate time. Thank you for joining us. The famed wisdom of the Elves is always welcome."
load next

You do not have permission to post in this thread.