"Nor I Duinhir, but I think we should hurry on. They are a scourge on the land, and I am curious to see what is driving them forwards."
IC Story Thread: Ch.1,Ad.2 - The Far Reach
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Apr 12, 2024 10:37 pm
"Those were no ordinary crows. We've all seen that. Maybe our enemy's influence is corrupting their very nature? I hope they are not used to spy on us...." he says, surprising himself with his whispered tone.
Apr 13, 2024 12:05 am
"Strange how we ran into a group of people then a flock of birds. Are they running away from the same thing?" Éothain thinks about bird omens.
Rolls
Lore - (1d20+4)
(20) + 4 = 24
Apr 16, 2024 3:00 pm
Being from Rohan it's perhaps not too strange that Eothain thinks he has heard of these creatures before.
Commonly associated with the perennial enemy of Rohan; the Dunlendings, and the cursed city of Tharbad and also just the general Southern area of the Misty Mountains all the way to Fangorn forest, by their terrible countenance, Eothain thinks they must be nothing other than crebain.
Amongst the wise of Rohan they are considered as dark omens, or even as direct servants of the Shadow.
However if they were about a task, it doesn't seem like your company was the focus of it. Their movements across the land in approach and departure were erratic, and only seemed drawn to you out of opportunity, it's possible they were fleeing something. However if they were, they came from the west, and so that impetus would still be ahead of you... Or perhaps they were being summoned? Or from their behavior, it seems like they could even have just been mad with hunger or even illness?
Whatever the cause, like a storm on the plains, it came and reaped it's terrible cost, and now seems to have passed. The shadow of it's cloud still visible growing smaller in the distance, seemingly destined for the White Mountains or beyond.
With nothing much left to do but move on, you point your steeds west and... move on.
Over the coming days, all signs of a finished road finally disappear completely, and it becomes little more than a well worn trail barely wide enough for a hand-cart.
The last few days of the journey become sweltering and hot, as only those late summer days sometimes do. It's a development that makes travel uncomfortable at least, and could threaten the successful conclusion of the trip...
@rpgventurer as Guide can you please roll up the Arrival? 1d8
Commonly associated with the perennial enemy of Rohan; the Dunlendings, and the cursed city of Tharbad and also just the general Southern area of the Misty Mountains all the way to Fangorn forest, by their terrible countenance, Eothain thinks they must be nothing other than crebain.
Amongst the wise of Rohan they are considered as dark omens, or even as direct servants of the Shadow.
However if they were about a task, it doesn't seem like your company was the focus of it. Their movements across the land in approach and departure were erratic, and only seemed drawn to you out of opportunity, it's possible they were fleeing something. However if they were, they came from the west, and so that impetus would still be ahead of you... Or perhaps they were being summoned? Or from their behavior, it seems like they could even have just been mad with hunger or even illness?
Whatever the cause, like a storm on the plains, it came and reaped it's terrible cost, and now seems to have passed. The shadow of it's cloud still visible growing smaller in the distance, seemingly destined for the White Mountains or beyond.
With nothing much left to do but move on, you point your steeds west and... move on.
Over the coming days, all signs of a finished road finally disappear completely, and it becomes little more than a well worn trail barely wide enough for a hand-cart.
The last few days of the journey become sweltering and hot, as only those late summer days sometimes do. It's a development that makes travel uncomfortable at least, and could threaten the successful conclusion of the trip...
OOC:
Alright, we have Thunder_Lungz waiting, let's go ahead and conclude the Journey. @rpgventurer as Guide can you please roll up the Arrival? 1d8
Apr 17, 2024 3:44 pm
The final days of the journey are rough. And not in relation to the road conditions, nor even the weather (though both of those are poor for travel and only worsen the situation).
For miles upon miles as you approach Annulond the land is blackened and wasted, as if by a great fire.
The normally tall and vibrant grasses of the coastal plains are nothing but blackened nubs surrounded by ashen dirt. The stands of trees within sight are leafless and dead, clawing at the sky like burnt bones of the earth. And as you crest a rise in the land, you can see a field with dozens of charred corpses of cattle who were trapped by a canyon draw, and consumed by the conflagration that must have ravaged the land.
There are even a few structures in the distance, perhaps once houses or animal sheds or dry goods storage - now just fallen stone and burnt timbers.
It's of course impossible to know at this stage what has happened. The work of goblins or orcs or even possibly Corsairs? Something that was somehow caused by the crebain? Or is it just the aftermath of a natural wildfire, in the late days of summer?
Whatever the cause, the devastation is complete, and it is perhaps a reminder that inescapable death is never far.
It would appear that the only thing that saved Annulond, and it's immediate surrounding country side, is that it sits in the valley of the River Lefnui, where the nearby waters must have kept things green enough to not be claimed by fire.
For miles upon miles as you approach Annulond the land is blackened and wasted, as if by a great fire.
The normally tall and vibrant grasses of the coastal plains are nothing but blackened nubs surrounded by ashen dirt. The stands of trees within sight are leafless and dead, clawing at the sky like burnt bones of the earth. And as you crest a rise in the land, you can see a field with dozens of charred corpses of cattle who were trapped by a canyon draw, and consumed by the conflagration that must have ravaged the land.
There are even a few structures in the distance, perhaps once houses or animal sheds or dry goods storage - now just fallen stone and burnt timbers.
It's of course impossible to know at this stage what has happened. The work of goblins or orcs or even possibly Corsairs? Something that was somehow caused by the crebain? Or is it just the aftermath of a natural wildfire, in the late days of summer?
Whatever the cause, the devastation is complete, and it is perhaps a reminder that inescapable death is never far.
It would appear that the only thing that saved Annulond, and it's immediate surrounding country side, is that it sits in the valley of the River Lefnui, where the nearby waters must have kept things green enough to not be claimed by fire.
OOC:
Alright, unfortunate roll for the Arrival. Everyone please room a Corruption (Wis) save DC 14.Apr 17, 2024 5:50 pm
Éothain grimaces as the landscape reveals itself. "We're here, but this is not the 'here' I expected. I've heard favorable comparisons of the area around Annulond to the beauty of Rohan. This looks more like the descriptions of Mordor."
Last edited April 17, 2024 9:45 pm
Rolls
Corruption (Wis) - (1d20+2)
(20) + 2 = 22
Apr 17, 2024 8:20 pm
"Everything is burned! What a desolation!" Duinhir exclaims
Rolls
Wisdom save - (1d20+1)
(19) + 1 = 20
Apr 18, 2024 7:49 am
"This is terrible. Where are the leaders & guardians of this land, and why have they abandoned their duties?"
Seònaid is overcome with a feeling of despair as she gazes across the ravaged land.
Seònaid is overcome with a feeling of despair as she gazes across the ravaged land.
OOC:
RollingLast edited April 18, 2024 7:51 am
Rolls
Wisdom Save - (1d20+1)
(6) + 1 = 7
Apr 18, 2024 8:09 am
The dismal spectacle and the words of his companions weigh heavily on Cirion's heart. He looks around in discouraged silence...
Rolls
Wisdom save - (1d20+2)
(7) + 2 = 9
Apr 18, 2024 3:20 pm
OOC:
Alright, Seonaid and Cirion both gain 2 Shadow(!).Please note, if/when your Shadow total becomes greater than your Wisdom Score, you have become 'Miserable'.
The more you look upon it, the more the bridge really feels a bit out of place. It looks to have been built in anticipation of a much larger population growling around it, and a much larger river running beneath it!
As it is, the next largest structure is a single, two-story stone tower gatehouse, built on the Gondor side of the bridge. But that has clearly fallen into disrepair. There are three wooden structures that appear to have been built, ad hoc, around the tower, relying on it for it's stone walls, but they are of a much smaller size and lesser quality of build.
The rest of the few dozen buildings are of mismatched construct and many of them sit down along the river, some have a scavenged stone foundation and good beams and boards atop, some are of a log and sod style, some are little more than rickety shacks built onto and relying upon better structures to remain standing.
Despite the devastation up-valley, and the seeming lack of intention or planning that went into it's development, the village of Annulond shows vibrant signs of life.
There is a dock that runs for perhaps 100 feet along the river where the channel snakes by - only a few ships and boats docked at it now, but many more spots that are currently empty but with coiled ropes waiting for someone's return. White wisps of smoke curling up from many buildings, at least one or two carrying the smell of baking breads and cooking meats. Fishermen walking up and down the banks, each tending many set-lines in the water. Subsistence livestock milling about in pens and coups. And here and there are folk walking the dirt paths that make up the village streets going about their daily business.
And perhaps it is so, when your own business comes to mind...
Apr 18, 2024 9:10 pm
"Are you alright, Cirion?" Duinhir asks concerned, noticing how the young man hasn't said a word since they laid eye on the scorched landscape.
"Well, at least the town seems unharmed. We should start at the harbour and see if the ship has arrived." Duinhir suggests "Then take it from there."
"Well, at least the town seems unharmed. We should start at the harbour and see if the ship has arrived." Duinhir suggests "Then take it from there."
Apr 19, 2024 5:34 am
Cirion nods, comforted by Duinhir's concern. "It's just... I didn't expect these lands to be under such affliction. It's a little disheartening, but... I'm all right, thanks."
He looks at the strange town. "Hopefully we can find the trail of those who seek, here."
He follows Duinhir towards the dock.
He looks at the strange town. "Hopefully we can find the trail of those who seek, here."
He follows Duinhir towards the dock.
Apr 19, 2024 6:49 pm
Seònaid follows the others, glancing about at the locals as she tries to find anything common with the people of Gondor
Apr 22, 2024 9:08 pm
Éothain tries to spread some cheer. "I look forward to some fresh fish and a flagon of ale now that we're here."
Apr 23, 2024 3:14 pm
Down on the docks, the air carried along by the breeze smells of brackish water, mud, and... not even fish, but shellfish. Far over-powering the baking bread and roasting meats at the valley top.
There is only one actual building on the docks, most of them sit a good fifty feet up-shore - you can only assume to accommodate periodic flooding - and have boardwalks running down to the actual waterfront.
Most activity on the docks is centered on that lone building, which appears to mostly be a dry-dock. There is a small sailing boat with it's mast laid down, receiving some sort of repair or work on it's hull.
You haven't seen the ship you're searching for, and as is common for smaller boats and ships, few of them have any actual identifiers painted upon them.
There is only one actual building on the docks, most of them sit a good fifty feet up-shore - you can only assume to accommodate periodic flooding - and have boardwalks running down to the actual waterfront.
Most activity on the docks is centered on that lone building, which appears to mostly be a dry-dock. There is a small sailing boat with it's mast laid down, receiving some sort of repair or work on it's hull.
You haven't seen the ship you're searching for, and as is common for smaller boats and ships, few of them have any actual identifiers painted upon them.
OOC:
Anyone with Proficiency in History can make a check to try to identify the boat by the description the Agents gave you.Apr 23, 2024 8:49 pm
Duinhir scans the harbour for ships that match the description they were given. It would be easier if they had names. But maybe he might just be lucky.
OOC:
I guess notLast edited April 23, 2024 8:50 pm
Rolls
History - (1d20+4)
(1) + 4 = 5
Apr 23, 2024 9:30 pm
Cirion grew up in a similar environment, in the Pelargir docks. He knows the live docking procedures, and the dry dock activities, since when as a child, his father took him to take commissions and deliver goods from the family rope making trade.
He now scans this harbor, looking at the ships and boats, trying to spot tell-tale signs that may match the description they were given.
He now scans this harbor, looking at the ships and boats, trying to spot tell-tale signs that may match the description they were given.
Rolls
History - (1d20+3)
(9) + 3 = 12
Apr 23, 2024 10:25 pm
Stefron says:
OOC:
I guess notOOC:
🥲 All them 19s and 20s you guys have been rolling, that 1 was bound to happen sooner than later.You do still have the name of the boat-owner: Urqakar. And it was registered to this village. Assuming it wasn't a forgery, someone must have record of it here somewhere.
Apr 24, 2024 6:58 am
"These boats look much the same to me. Now if we were looking for a specific horse …
"Oh well, let us check inside the building. Someone must know something about the boat owner."
"Oh well, let us check inside the building. Someone must know something about the boat owner."
OOC:
If the door to the building is unlocked, Éothain will enter. Otherwise, he will knock.load next