Chapter 4: The Waters of Menehune

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Mar 3, 2024 9:29 pm
Admiral tries to finish off the escaping Sahuagin before he swims out of range.

Rolls

Eldritch blast - (1d20+6)

(12) + 6 = 18

Damage - (1d10+1d6)

(5) + (6) = 11

Mar 4, 2024 5:16 am
The fact that Cordey's aim proves excellent along with the fact that the swimming Sahaugin is a good visible target through the clear Menehune waters allows Cordey's bolt to land true and sink into one of the creature's shoulder blades, even though the creature evaded some distance already. An instant after Cordey's hit, Admiral's blast also hits the creature. (18 damage between the two hits.)

Suddenly the creature stops swimming; its frame floats to the top of the water; and strangely hued blood colors the water around the lodged bolt jutting above the water surface. The lifeless Sahaugin floats freely on its stomach at the mouth of the brook.

...

Regan's blast narrowly misses a shark, shooting past it. When the blast hits the water the fish turn toward the location of its contact, which routes them away from the boat. The fish swim away from the boat and further up the river. They don't seem to be coming back. Caspian returns his spear to his back.

...

An arm of the first Sahaugin to fall reaches laboriously out of the water and attempts to pull its body up onto a rock from out of the shallows.
OOC:
We are out of combat. The remaining Sahaugin is in no shape to fight.
Mar 4, 2024 6:05 am
"Oh, that one’s still alive! Perhaps our fishy friend will have some useful information about this hag," says Admiral, hopping off the boat onto the rocks. Standing over the Sahuagin as the injured creature struggles to haul itself up out of the water, he puts the tip of his sword to the Sahuagin’s throat and asks, "Do you speak?"
Mar 4, 2024 12:11 pm
As the Sahaugin feebly pulls itself out of the water it hears Admiral. It weezes and dark, oddly colored blood drips from its jagged maw. Its hazed over gaze meets Admiral's and it responds with a week guttural raspy sound accompanied by a distinct hissing quality.
Mar 4, 2024 10:49 pm
Admiral cocks his head, uncomprehending, and glances at Cordey and Regan to see if they understand what the creature is saying.
Mar 4, 2024 11:56 pm
Regan meets Admiral's gaze and shrugs.
Mar 5, 2024 1:22 am
"I wouldn't expect much." as it is obvious that Cordey has no idea on what was said.
Mar 5, 2024 4:01 am
Admiral stares at the Sahuagin a moment longer, wondering if he ought to kill it or not, then shrugs and sheathes his sword. "Well, it was worth a try, I suppose."

He hops back aboard the skiff. "Onward then?"
Mar 8, 2024 2:28 pm
As Admiral hops back into the skiff the struggling Sahuagin slumps back down. A few distant mummers and childlike cheers (that are quickly stifled) can be heard faintly, but their source is not visible. The muffled exuberant clamor sounds like the water fey. If it is, they keep hidden magically or otherwise.

The party leaves the Sahuagin to the last moments of his existence and gets the skiff moving into the brook.

As the skiff glides over the brook's smooth surface, the party notices that the stones lining the riverbed emit soft, melodic tones when touched by the water. Each ripple and eddy causes enchanting tones to subtly fill the air.

Continuing along the brook's meandering path, they notice something remarkable - the water itself seems to be speaking to them. Soft whispers and murmurs emanate from the waters, as if the the brook is engaging in a conversation with them. Although its rambles are at first unintelligible.
OOC:
If you would like to try to discern the rambling make a Wisdom Check (DC 12) to see if any of the babbling brook's babbles mean anything to your character.
Mar 8, 2024 2:38 pm
"Is the water... singing? Huh... I can see why the kids would like it here." Regan will pay attention to the waters, and see if he can actually make out anything, but it just sounds like beautifully melodic noise.
Last edited March 8, 2024 2:39 pm

Rolls

WIS Check - (1d20+1)

(1) + 1 = 2

Mar 8, 2024 5:39 pm
Wisdom Check (DC 12) to see if any of the babbling brook's babbles mean anything to your character.

"It is a nice enough place for sure and truly magical for sure."

Meaningless noise to Cordey.
Last edited March 8, 2024 5:41 pm

Rolls

WIS Check DC 12 - (1d20+1)

(1) + 1 = 2

Mar 8, 2024 9:41 pm
OOC:
Oh wow...two crit fails. Let's see what Admiral comes up with.
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Mar 8, 2024 10:14 pm
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Admiral hums along with the singing stones and leans over the side of the skiff to peer into the whispering water. A shard of crystal worn on a leather cord around his neck glows faintly, resonating with whatever magic is at play here.
Last edited March 8, 2024 10:16 pm

Rolls

Wisdom check (crystal advantage) - (2d20H1+1)

(1918) + 1 = 20

Mar 10, 2024 5:25 am
Admiral, humming with the sound of the rocks, hears the water join his song. It sings words that he at first cannot understand, but the sound of them begins to hold some meaning as he focuses on them. The water at first tempts Admiral to join its flow. And the peaceful idea is compelling in the moment. But reason and presence of mind (not to mention his crystal) keeps Admiral from giving into the urge and jumping in.

The song continues, captivating Admiral. He listens to it intently as the skiff continues on. The song sings of laughter, play, fanciful violin melodies, and dancing under the falls. Then the song sing tones of sadness:
[ +- ] The Babbling Brook's Song
...

The sound of the singing rocks keeps the winding journey up the brook soothing and everyone on the skiff beside Admiral can almost forget that they sail to face a hag and her Sahuagin minions.

It is not very long before the brook winds and the party sees the breathtaking sight of a multi-tiered waterfall at the end of the brook, nested in a beautiful tropical glen. The sight would be ideal if it were not for five Sahuagin guarding the narrow entrance to the glen.

The veil summoned by Taresh still envelops the boat. It does not appear that the hag's Sahaugin guards see the skiff approaching.

https://i.imgur.com/VYsQQ6w.jpeg
https://i.imgur.com/cZy1Lzi.jpeg
Mar 10, 2024 11:58 am
Speaking in a hushed voice to avoid alerting the Sahuagin, Admiral relates to Cordey and Regan the general gist of the song, particularly that last bit about the mirror. Then, glancing at the Sahuagin, he says, "If we try to fight our way past these guards, we’re going to alert the hag, but we could leave the boat here or a little further back and try to sneak around instead."
Mar 10, 2024 4:55 pm
"Let's say we do sneak our way to the hag," Regan counters. "The Sahaugin will come running anyway, and then we have to deal with a hag and at least five Sahaugin all at once."
Mar 10, 2024 8:02 pm
"We probably do best to take down the five as best we can. There is too many of to think about slipping past."
Mar 11, 2024 4:40 am
"That’s true," concedes Admiral, "Though if this is the hag’s lair, I reckon we might end up fighting them both at the same time anyway."

Without further ado, he draws his sword and points it at one of the Sahuagin, imbuing it with a hex as he begins to muster another blast of eldritch energy in his free hand. "Let’s get started, shall we?"
OOC:
Moving the dex hex to the nearest Sahuagin (S1, I think) and then targeting it with an eldritch blast

Rolls

Eldritch Blast (to hit) - (1d20+6)

(13) + 6 = 19

Damage (blast + hex) - (1d10+1d6)

(4) + (2) = 6

Mar 11, 2024 4:44 am
Regan will nod in agreement and Eldritch Blast the same Sahaugin as Admiral.

Rolls

Eldritch Blast - (1d20+6)

(7) + 6 = 13

Damage (Force) - (1d10+4)

(2) + 4 = 6

Mar 11, 2024 4:55 am
Cordey follows up with bolt from his crossbow into the same one.
Last edited March 11, 2024 4:56 am

Rolls

Light Crossbow, Damage - (1d20+5, 1d8+3)

1d20+5 : (17) + 5 = 22

1d8+3 : (2) + 3 = 5

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